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La atemporalidad de lo imprescindible
Innovar para vender es la obsesión del marketing y del «bestsellerismo». Sin embargo, para Alejandro Katz, director de Katz editores, la atemporalidad de las obras imprescindibles demuestra que la novedad no es un valor por sí mismo, «lo que importa es que la obra sea necesaria». Tholön Kunst trabaja junto a Katz editores desde sus inicios. A partir del diseño de su marca y del diseño editorial de todos sus libros, desarrolla una identidad que continúa con la calidad y la coherencia de su catálogo. En conexión con la estrategia de comunicación de esta editorial, Tholön Kunst crea colecciones y libros con un diseño austero acentuado en la puesta tipográfica, recurriendo a la simpleza de la expresión concisa.
All throughout the weekend at Lollapalooza, there were Editors stickers everywhere. Even though this would be more appropriate as a Hard-Fi sticker, I couldn't help but see some irony.
... in der Kulturfabrik in Krefeld. Review & Setlist:
meinzuhausemeinblog.blogspot.com/2008/03/editors-krefeld-...
Lançamento do livro "Ágape", do padre Marcelo Rossi, em Mogi das Cruzes (SP).
Quarta-feira, 24 de novembro de 2010
Crédito das fotos: Raniere Mello e Carlos Anderson.
Editors plays HMV Institute in Birmingham, 26 June 2012.
Make sure you see all my photos from this event here...
venues.meanfiddler.com/hmv-institute/home
Photos for The Hearing Aid with review by Daron.
www.thehearingaid.blogspot.com
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The graph editor shows several lines that represent attributes of the objects in your scene. When an attribute is keyframed, a black point appears at appropriate value and frame on the graph. Maya automatically connects attribute keyframes by a spline with ease-in and ease-out.
By selecting one or more keyframes, they become editable. Using the function buttons at the top of the screen, it is possible to alter the tangent of the spline, break the tangent, alter spline type and fine-tune connections between the keyframes.
Keyframes, and entire attributes, can be deleted from this view. Cleaning up the scene and potentially speeding up running of the scene. In this view keyframes can also be transformed to wherever needed and so animation can be altered in real time with great precision by this method.
Entire attribute graphs or even object graphs can be selected in full and then scaled in order to completely change the pacing of the animation without the laborious process of re-keyframing.
Using the graph editor in such a way drastically reduces the number of keyframes required, speeding up the animation process, cleanliness of the graph editor and ease of alteration to the animation.