View allAll Photos Tagged content-creation

A portrait series with Jemima @ Atelier 5B.

Ava Jhamin For

 

JR Wolf Designs

 

"Yule Outfit in Sky"

 

WINTER SOLSTICE EVENT

 

Heathen Court Celebrates Winter Solstice - December 5, 2019 throught December 23, 2019

 

Heathen Court Celebrates

 

This event is dedicated to all forms of art, fashion, decor, and even content creation from goth to everything fantasy. Around 40 content creators wait for you with light.

 

Winter Solstice. maps.secondlife.com/secondlife/Enoshima/43/46/2294

Our Love Momma content creation kits for both Blender and Maya are now available. No sign up required! Create beautiful clothes, accessories and whatever you can think of to fit Love Momma. Join our Zooby discord community to get your kit and advertise your compatible products.

  

discord.gg/P7uBAWzX9U

 

<3 Zooby

 

A portrait series with Jemima @ Atelier 5B.

Some photos I recently captured at the beautiful Hasdrubal Thalassa & Spa Yasmine Hammamet in Tunisia ❤️

 

👉 Visit www.benheine.com to view more projects and for Art & Tech News

 

✅ Photo and portraits services: www.benheine.com/services/photo-shootings

 

✅ Video content creation: www.benheine.com/services/video-content

 

#benheinephotography #hasdrubal #hasdrubalsousse #hasdrubalportelkantaoui #tunisia #tunisie #benheine #hotel #hotelsandresorts #emarketing #photomarketing #marketing #contentcreation #portraits #architecture

 

A portrait series with Jemima @ Atelier 5B.

A portrait series with Jemima @ Atelier 5B.

A portrait series with Jemima @ Atelier 5B.

The Underdog Event was proud to have The White Crow as part of this August round! The White Crow has some of the most wicked Appliers, for those who love RP or just generally love to look like an all around BAD ASS!

 

To Keep up to date on this store, please visit their:

 

Main store: maps.secondlife.com/secondlife/Indus/36/205/3502

Flickr: www.flickr.com/photos/67947987@N07/

Camera phones have also been very useful to street photographers and social documentary photographers as they enable them to take pictures of strangers in the street without them noticing, thus allowing the artist/photographer to get close to her or his subjects and take more liveful photos. While most people are suspect of secret photography, artists who do street photography (like Henri Cartier-Bresson did), photojournalists and photographers documenting people in public (like the photographers who documented the Great Depression in 1930s America) must often work unnoticed as their subjects are often unwilling to be photographed or are not aware of legitimate uses of secret photography like those photos that end up in fine art galleries and journalism.

 

As a network-connected device, megapixel camera phones are playing significant roles in crime prevention, journalism and business applications as well as individual uses. They can also be used for activities such as voyeurism, invasion of privacy, and copyright infringement. Because they can be used to share media almost immediately, they are a potent personal content creation tool. On January 17, 2007, New York City Mayor Michael Bloomberg announced a plan to encourage people to use their camera-phones to capture crimes happening in progress or dangerous situations and send them to emergency responders. Through the program, people will be able to send their images or video directly to 911.

 

..........Wikipedia

A portrait series with Jemima @ Atelier 5B.

A portrait series with Jemima @ Atelier 5B.

MediaCityUK, the new home for the BBC, ITV, SIS and the University of Salford. Their vision is for MediaCityUK to become a global hub for innovation and content creation.

 

Located at Salford Quays on the banks of Manchester's historic ship canal, MediaCityUK has been developed by The Peel Group.

 

The bespoke community features a wide range of commercial office space, one of the biggest HD studio developments in Europe; 378 apartments, a hotel and a brand new tram stop in the heart of a spectacular five-acre piazza.

 

Check out my Media City UK set.

2019 Digital Media Awards hosted by Newstalk’s Tom Dunne at the Clayton Hotel, Burlington Road, Dublin on Friday 15th February. Now in their 16th year, the Digital Media Awards are the most prestigious digital awards in Ireland. They recognise creativity and innovation across multiple areas of an ever evolving sector which includes digital content creation, advertising and marketing, mobile media, social networking, app development, web design and development.

 

A full list of winners can be found at digitalmedia.ie

 

- ends -

 

For further information, interviews with winners or to receive imagery from the awards, please contact; Niamh McDermott, Event Manager T: 01 432 2232 or E: niamh@ashville.com

teaching material for Second Life content creation.... attachment points on avatar

Capturing the Essence of Espace Art Gallery and Founder Jerry Delfosse

 

🎥 Through my photos and videos, I had the privilege of showcasing the unique spirit of Espace Art Gallery and its founder, Jerry Delfosse. This vibrant cultural hub in the heart of Brussels is a place where art, ideas, and creativity converge. 💙Jerry’s passion for nurturing talent—both emerging and established—shines in every event and exhibition.

 

You can explore the videos I created for Jerry here (in French!): www.youtube.com/results?search_query=jerry+delfosse+ben+h...

 

✅ Beyond capturing moments, I also specialize in e-marketing services designed to elevate businesses, increase visibility, and drive success. Whether you’re looking for content creation, branding, or a tailored digital marketing strategy, I’m here to help.

 

👋 Let’s work together to bring your vision to life!

 

📧 Contact: info@benheine.com

🌐 Learn more: www.benheine.com | www.digitalsuccess.ai

 

💡 Boost Your Visibility with My Services:

 

👉 Professional photo and video content creation.

👉 Strategic e-marketing planning and implementation.

👉 Social media growth and management.

👉 Website development and SEO optimization.

👉 Tailored advertising campaigns and regular performance reporting.

 

🚀 Let’s transform your ideas into impactful results. Delegate your e-marketing to me for a reasonable price and watch your revenue grow!

 

#ArtGallery #DigitalMarketing #ContentCreation #EspaceArtGallery #JerryDelfosse #MarketingStrategy #BrusselsArtScene #CreativeHub #SocialMediaMarketing #SEO #Videography #Photography #Branding #CulturalEvents #OnlineVisibility #VideoProduction #GraphicDesign #EmergingTalent #BusinessGrowth #CreativeSolutions #benheine #benheinemarketing #digitalsuccess

from dreamers past.

 

Entrance to the ASU Dreamscape Learn VR classroom in development. The Marshall Mcluhanesque recreation of the classroom seemed the most compelling (more than the full-body location based entertainment that I have experienced several times now).

 

But, It was a red pill moment. To be honest, I have yet to find a VR experience that lasts more than 12 minutes, for good reason. Heat, weight and "brain strain" in the visual cortex just builds up. I know the headsets will be better one day, but they are not ready yet for any long-form experiences. But most of all, we need to crack the nut of 3D content creation (and it's still creation, not capture, as with a camera). It still takes a lot of money and time. Like the early days of PIXAR, good story telling endogenous to the new medium might carry the day. But I have not seen it yet.

A portrait series with Jemima @ Atelier 5B.

Strobist:LumoPro LP 160, fired through a shoot thru umbrella to the camera right, triggered by Cactus V5 transceivers

 

I also used this for 2017 Week 32: Inspired by a Famous Photographer

🚨 Calling all talented Scripters! 🚨

 

MadPea is on the hunt for creative minds to join our team! If you have a passion for LSL, love tackling exciting projects, and thrive in a collaborative environment, we want to hear from you!

 

Think you’ve got what it takes? Fill out the form now and let’s create magic together! 💡✨

 

📋 Apply today and take your skills to the next level with MadPea!

📝 Link to the Form: forms.gle/g4GFUoGsE2XK1B6Y6

FEEL FREE TO GRAB THIS SHOT AND USE IT, OR CREATE YOUR OWN ARTWORK. THIS IS A REUSE/REMIX CONCEPT. TELL YOUR OWN COMMUNITY IN YOUR OWN WAY. THERE ARE ALREADY TRANSLATIONS TO GERMAN, DUTCH, SPANISH, PORTUGUESE , ITALIAN AND FRENCH POSTED IN THE FLICKR GROUP. WHAT A FANTASTIC COMMUNITY! JUST REMEMBER: MAY 18 - WILL YOUR WORK

 

~*~

 

Dear fellow photographers/machinimators of Second Life/Open Sim:

TRANSLATIONS TO GERMAN, DUTCH, SPANISH, FRENCH AND PORTUGUESE BELOW:

 

~*~

 

ENGLISH:

 

Dear fellow photographers of Second Life:

 

About two weeks ago, virtual artist Vanfarel Kupfer died. Had he not left copies of most of his work (no trans, no mod) with his virtual girl friend, Native Aeon, his only legacy would be what is currently rezzed today.

 

Avatars in Second Life devote thousands of hours to creating content, and all that work is LOST when they die. Yes, even if they backed up that work by giving it to an alt. Even if they gave their account password to someone. When you die and unless you have taken appropriate measures, no one, not even Linden Lab, can legally access your work. It is simply lost forever.

 

I have been in communication with Linden Lab regarding the correct procedure for "willing" one's artwork - or for that matter, any assets - in SL. Legally, the correct and ONLY procedure boils down to this: support.secondlife.com/ics/support/default.asp?deptID=441...

 

In a nutshell, I propose that we establish one day a year, May 18, to encouraging content creators to "Will your Work."

 

The goal would be to celebrate Van's art while at the same time encouraging people to either give copies of their work to one or more avatars (not their alts) whom they trust, or add them to their Real Life will.

 

Also on May 18 and for one week, and working with his beloved Native Aeon, Vanfarel Kupfer's work will be exhibited at four locations: his former home sim, EnLuminaria, the Crescent Moon Gallery, the Blackwater Gallery, and Chakryn Forest. Understandably, Native is still very much in mourning over her loss, and when I asked her how I could help, she stated that her greatest wish is that Vanfarel's work become known throughout the grid. So be it.

 

I am asking all my fellow bloggers, photographers, community leaders and more to join me in writing about and promoting May 18th - on Monday, May 18th - as Will your Work day, to generate awareness of this important objective. If you speak more than one language, please help us to get this message out to your fellow residents in their native language. Won't you please help?

 

Feel free to create your own artwork. Help us to get the word out with your powerful images.

 

Here's to enduring great virtual content!

Bettina

 

~*~

GERMAN (Thank you, Lano Ling!)

  

Liebe Fotografen-Kollegen von Second Life,

 

Vor mehr als zwei Wochen starb der virtuelle Künstler Vanfarel Kupfer. Wenn er nicht Kopien seiner Arbeit (no trans, no mod) seiner virtuellen Freundin Native Aeon gegeben hätte, wäre seine einzige Hinterlassenschaft nur das gewesen, was zur Zeit gerade gerezzt ist.

 

Avatare in Second Life widmen Tausende von Stunden der Kreation von Inhalten und all ihre Arbeit ist VERLOREN, sobald sie sterben. Sogar dann, wenn sie ihr Werk zur Sicherung einem Alt gegeben haben. Und selbst dann, wenn sie ihr Acount Passwort jemand anderem weitergegeben hätten. Wenn du stirbst, kann niemand legal auf deine Arbeiten zugreifen, noch nicht einmal Linden Lab, es sei denn du hast eine eindeutige Nachricht hinterlassen. Dein Werk wird für immer verloren sein.

 

Ich habe mit Linden Lab darüber gesprochen, was der korrekte Weg ist, jemandes künstlerische Werk oder Besitztümer in SL testamentarisch zu vermachen. Die rechtsgültige, korrekte und EINZIG mögliche Prozedur wird hier in Kürze wiedergegeben:

 

support.secondlife.com/ics/support/default.asp?deptID=441...

 

Zusammenfassend schlage ich vor, dass wir einen Tag im Jahr verabreden. den 18. Mai um die Ersteller von Inhalten zu ermutigen, ihr Werk testamentarisch zu vermachen.

 

Die Zielsetzung wird es sein, Vans Kunst zu feiern und gleichzeitig die Menschen zu ermutigen, Kopien ihrer Werke an andere weiterzugeben denen sie vertrauen (nicht an ihre Alts). Oder ihre Werke in ihrem RL Testament zu vermachen.

 

Ebenfalls am 18. Mai wird in Zusammenarbeit mit Vans Gelieber Native Aeon für eine Woche Vanfarel Kupfers Werk an vier Orten ausgestellt: Auf seiner früheren Heimat Sim, EnLuminaria, der Crescent Moon Gallery, der Blackwater Gallery und im Chakryn Forest. Verständlicherweise ist Native noch sehr in Trauer über ihren Verlust und als ich sie fragte, wie ich helfen könnte, sagte sie dass es ihr größter Wunsch sei, Vanfarels Werk würde auf dem ganzen Grid bekannt. So soll es sein.

 

Ich bitte alle meine Blogger Kollegen, Fotografen, Community Leiter und noch mehr mir dabei zu helfen darüber zu schreiben und den 18. Mai bekannt zu machen. Als den Will-your-Work-Day, den Tag des testamentarischen Vermachens deiner Arbeit. Wenn du mehr als eine Sprache sprichst, hilf uns bitte diese Botschaft in der Sprache deiner Landsleute bekannt zu machen. Würdest du uns bitte helfen?

 

Fühle dich frei, dein eigenes Kunstwerk zu machen. Hilf uns, diese Botschaft durch deine ausdrucksstarken Bilder bekannt zu machen.

 

Es gibt großartige virtuelle Inhalte zu bewahren.

 

Bettina

 

~*~

 

DUTCH (Thank you, Osiris LeShelle!)

 

Beste mede fotografen van Second Life :

 

Ongeveer twee weken geleden stierf de artiest Vanfarel Kupfer. Vanfarel creëerde virtuele kunst, en als hij het grootste deel van zijn werk niet als kopie (met volledige rechten) aan zijn virtuele vriendin Native Aeon had gegeven, dan was alleen hetgeen nu gerezzed is overgebleven.

 

Avatars in Second Life werken duizenden uren aan content, en al die tijd en inspanning is VERLOREN als ze overlijden. Ook als ze backups gemaakt hebben, of hun werk aan een alt gegeven hebben. Zelfs als ze hun Second Life wachtwoord aan iemand gegeven hebben. Als je sterft kan niemand, zelfs Linden Lab, je werk legaal gebruiken, tenzij je maatregelen genomen hebt. Je werk is eenvoudigweg verloren, voor altijd.

 

Ik heb contact met Linden Lab over de correcte manier om in SL een legaal "testament" voor je kunst - of eigenlijk alle - creaties te maken. De enige juiste werkwijze komt hierop neer :

 

support.secondlife.com/ics/support/default.asp?deptID=441...

 

Samengevat stel ik voor dat we één speciale dag instellen, eens per jaar, op 18 mei, om alle content creators aan te moedigen een testament te maken.

 

Het doel is om van Van's kunstwerken te genieten en tegelijkertijd mensen aan te moedigen om of kopieën van hun werk aan één of meer andere vertrouwde avatars (geen alts) te geven, of om ze in hun testament in Real Life op te nemen.

 

Daarnaast is er vanaf 18 mei en voor de duur van 1 week, in samenwerking met zijn geliefde Native Aeon, een tentoonstelling van Vanfarel Kupfer's werk. Zijn kunstwerken zullen op 4 plaatsen te zien zijn : zijn voormalige thuisbasis, EnLuminaria, de Crescent Moon Gallery, de Blackwater Gallery en in Chakryn Forest. Zoals te begrijpen valt is Native nog erg verdrietig over haar verlies, en toen ik haar vroeg hoe ik kon helpen, vertelde ze dat haar grootste wens is

dat Vanfarel's werk in heel het Grid, heel Second Life, bekend wordt.

En zo zal het zijn.

 

Ik vraag mijn mede bloggers, fotografen, gemeenschapsleiders and meer om zich bij mij aan te sluiten en te schrijven over 18 mei - op maandag 18 mei - , en deze dag te promoten als "Will your Work day" (maak een testament voor je creaties dag). En om meer bekendheid aan dit belangrijke onderwerk te geven. Als je meer dan een taal spreekt, help dan alsjeblieft om deze boodscahp te verspreiden in je moedertaal. Wil je alsjeblieft helpen?

 

Je bent uitgenodigd om je eigen kunst te creëren. Help ons deze boodschap te verspreiden met je inspirerende foto's!

 

Lang leve virtuele content die behouden blijft!

 

Bettina

 

~*~

 

SPANISH - Thank you, elros Tuominen!

 

Estimados fotógrafos del Second Life:

 

Alrededor de hace dos semanas, el Artista Virtual conocido como Vanfarel Kupfer, murió. Dejó copias de la mayor parte de su trabajo, (no trans, no mod) a su actual pareja, Native Aeon, si no lo hubiera hecho así, su trabajo se reduciría a lo que actualmente pudiera tener posado dentro del Second Life. Los avatares, dentro de este mundo, dedican muchas horas a crear, y todo ese trabajo se PIERDE cuando mueren. Claro, aunque se lo hayan dado a un alter ego. Aunque le hubiesen confiado la contraseña y el nombre de la cuenta a un tercero, nadie, ni siquiera un trabajador del Linden Lab. Tiene el poder legal de acceder a tu trabajo, por lo que simplemente, queda perdido para siempre.

 

He estado intentando discernir una posible solución junto con el Linden Lab. para acceder a ese trabajo. Legalmente, la ÚNICA y correcta manera de hacerlo es esta:

 

support.secondlife.com/ics/support/default.asp?deptID=441...

 

Propongo que un día al año, el 18 de Mayo, se establezca entre los creadores el día “Will your work”. Durante este día mostraríamos el arte de VAnfarel, a la vez que trataríamos de animar a los creadores, para que repartieran sus piezas entre uno o más avatares de su total confianza (nunca sus alter egos).

 

De la misma manera, y durante una semana, a partir del 18 de Mayo, trabajando junto a su amada Native Aeon, se exhibirá el trabajo de Vanfarel Kupfer en cuatro galerías: en su sim , EnLuminaria, la Crescent Moon Gallery, la Blackwater Gallery y Chakryn Forest.

 

Naturalmente, Native aún continua con el luto dada la gran pérdida, así que cuando le pregunté cómo podría ayudarla, ella me dijo que le gustaría que el trabajo de Vanfarel fuera conocido a lo largo de todo el Second Life. Así será.

 

Estoy pidiendo la colaboración de todos los fotógrafos, bloggers y cualquiera que pueda ayudar, para difundir la noticia y promocionar el día 18 de Mayo, Lunes, como el día del Will your Work, yasí llamar la atención sobre un objetivo importante.

 

Así que si hablas más de un idioma, por favor ayúdanos a extender el mensaje. Crea tu propia obra de arte, ayúdanos a extender el mensaje con tus imágenes. ¡Hagamos inmortales las obras de arte virtuales!

 

Bettina

 

~*~

 

FRENCH (Thank you, me :)

 

Chers collègues photographes

 

Il ya environ deux semaines, artiste virtuelle Vanfarel Kupfer est décédé. S'il n'avait pas laissé des copies de la plupart de son travail (pas de transfer, pas de mod) avec sa petite amie virtuelle, Native Aeon, son héritage ne serait ce qui est actuellement rezzed aujourd'hui.

 

Les avatars de Second Life travail des milliers d'heures à consacrer à la création de contenu, et tout ce travail est perdu quand ils meurent. Oui, même si elles sauvegardées le travail en lui donnant un alt. Même si elles ont donné leur mot de passe à quelqu'un. Quand vous mourez et à moins que vous avez pris les mesures appropriées, personne, pas même Linden Lab, peut légalement accéder à votre travail. Il est tout simplement perdue à jamais.

 

J’ai été en communication avec Linden Lab en ce qui concerne la procédure à suivre pour donner vos oeuvres légalement au Second Life. La bonne et seule procédure se résume à ceci: support.secondlife.com/ics/support/default.asp?deptID=441... (vous devez inclure dans votre testament légitime.

 

Je propose que nous établissions un jour par an, Mai 18, pour encourager les créateurs de contenu de Second Life à Incluez votre domaine virtuel dans votre testament : “Will your Work.”

 

L'objectif serait de célébrer l'art de Van dans le même temps d'encourager les gens à donner, soit des copies de leurs travaux à un ou plusieurs avatars (pas ces alts) qui ils ont confiance, ou de les ajouter à leurs testament dans la vie en real.

 

Aussi sur Mai 18 et pendant une semaine, et de travailler avec son bien-aimé Native Aeon, les travaux de Vanfarel Kupfer seront exposés sur quatre sim: a son ancien sim, EnLuminaria, le plus ancien muse au Second Life, Crescent Moon, Blackwater Gallery et a Chakryn Forest. Naturellement, Native est encore en deuil de sa perte, et quand je lui ai demandé comment je pouvais l'aider, elle a déclaré que son plus grand souhait est que le travail de Vanfarel devenu connu dans tout Second Life. Ainsi soit-il.

 

Je demande à tous mes collègues blogueurs, photographes, les dirigeants communautaires et autres à se joindre à moi dans l'écriture et sur la promotion de Mai 18 - le lundi 18 Mai – come “Will your Work” Day, pour générer une prise de conscience de cet important objectif. Si vous parlez plusieurs langues, s'il vous plaît nous aider à faire passer ce message à vos collègues des résidents dans leur langue maternelle. Nous avons versions en anglais, allemand, néerlandais et espagnol déjà. Voulez-vous s'il vous plaît d'aide?

 

N'hésitez pas à créer vos propres affiches et œuvres d'art sur ce thème. Aidez-nous à passer le mot à vos images puissantes.

 

Merci,

Bettina

 

~*~

PORTUGUESE (Thank you, Tonjampae Amat)

 

Caros companheiros fotógrafos do Second Life:

 

Há cerca de duas semanas, o artista virtual Vanfarel Kupfer morreu. Se ele não tivesse deixado cópias da maioria do seu trabalho (sem transfer, sem mod) com a sua namorada no metaverso, Native Aeon, o seu único legado seria o que presentemente está carregado na rede.

 

Os avatares no Second Life dedicam milhares de horas na criação de conteúdos e todo esse trabalho fica PERDIDO quando morrem. Sim, mesmo que tenham feito cópias de segurança desse trabalho para o inventário de um alter. E também mesmo que tenham dado a password da sua conta a uma outra pessoa. Ao morrer, sem que se tenham tomado as medidas necessárias, ninguém, nem mesmo um funcionário da Linden Lab, pode aceder legalmente ao trabalho feito. Fica simplesmente perdido para sempre.

 

Tenho estado em contacto com a Linden Lab para determinar qual é o procedimento correcto a seguir para que alguém possa deixar o seu trabalho "em testamento" - ou, para esse efeito, qualquer tipo de bens - no Second Life. Legalmente, o correcto e ÚNICO procedimento está sumarizado aqui:

support.secondlife.com/ics/support/default.asp?deptID=441...

 

Em suma, proponho que criemos um dia por ano, 18 de Maio, para encorajar os criadores de conteúdos a "Will your Work" ["Deixar o Trabalho em Testamento"].

 

O objectivo será celebrar a arte do Van e em simultâneo encorajar as pessoas a darem cópias do seu trabalho a um ou mais avatares (que não os seus alter) em quem confiem ou então a fazerem-lhe menção no seu testamento na vida real.

 

Além disto, a 18 de Maio e durante a semana que se segue, em cooperação com a muito por ele amada Native Aeon, o trabalho de Vanfarel Kupfer estará exposto em quatro localizações: no sim que era a sua casa, EnLuminaria, na Crescent Moon Gallery, na Blackwater Gallery e em Chakryn Forest. Como é natural, a Native ainda está em profundo luto pela perda que sofreu, e quando lhe perguntei como é que eu podia ajudar, ela respondeu que o seu maior desejo é que o trabalho de Vanfarel se torne conhecido por toda a rede. Pois assim seja.

 

Apelo a todos os meus companheiros bloggers, fotógrafos, líderes da comunidade e mais a unirem-se a mim escrevendo e promovendo o dia 18 de Maio - na segunda-feira, 18 de Maio - como dia Will your Work, de forma a tornar as pessoas conscientes deste importante objectivo. Se falas mais do que um idioma, por favor ajuda-nos a fazer chegar esta mensagem aos teus companheiros Residentes na sua língua nativa. Podes ajudar-nos, não é?

 

E fica à vontade para criares o teu próprio trabalho de arte. Ajuda-nos a passar palavra com as tuas poderosas imagens.

 

Tornemos duradouras as obras de arte virtual!

Bettina

 

~*~

 

ITALIAN - Thank you, Gore Suntzu!

 

Cari amici bloggers, fotografi, machinimia makers, e cittadini di SL

 

Circa 3 settimane fa, un artista virtuale Vanfarel Kupfer è morto. Non avendo lasciato copie della maggior parte del suo lavoro (no trans, no mod) alla sua ragazza Native Aeon, la sua unica eredità artistica è quella rezzata oggi in SL.

 

Gli Avatars in SL dedicano migliaia di ore nella creazione di contenuti e tutto questo lavoro è perso quando muoiono. SI' anche se lo hanno trasferito ad un un alt, anche se hanno dato la propria password a qualcuno.

Quando muori a meno che tu non abbia preso misure appropriate, nessuno nemmeno i LL possono legalmente accedere al tuo lavoro.

E' semplicemente perso per sempre.

 

Ho chiesto informazioni ai LL rispetto alla corretta procedura per lasciare in testamento a qualcuno i propri lavori in SL.

Dal punto di vista legale l'unica corretta procedura è questa:

 

support.secondlife.com/ics/support/default.asp?deptID=441...

In Breve. Propongo di stabilire un giorno all'anno, il 18 Maggio, per incoraggiare i creatori di contenuti, gli artisti, a “Will your Work” (lascia il tuo lavoro a qualcuno).

  

L'obbiettivo dovrebbe essere quello di celebrare l'arte di Vanfarel e al contempo incoraggiare le persone a dare copie dei propri lavori a uno o più persone fidate, o di inserirle nel proprio testamento in RL.

 

Inoltre a partire dal 18 Maggio per una settimana, lavorando assieme alla sua ragazza Native Aeon. I lavori di Vanfarel saranno esibiti in 4 posti

La sua casa

Crescent Moon Museum

Blackwater Gallery

Chakryn Forest

 

Comprensibilmente Native è ancora molto addolorata per la perdita e quando le ho chiesto come potevo aiutarla, mi ha detto che il suo desiderio più grande è quello che il lavoro di Vanfarel divenga conosciuto in tutta la grid, facciamolo.

 

Sto chiedendo a tutti i bloggers, fotografi, leader di comunità a tutti quanti di aderire e scrivere e informare fare promozione rispetto al 18 Maggio come il “Will your Work day” per creare coscienza e conoscenza rispetto a questo importante argomento.

Se parli più lingue, aiutaci a diffondere il messaggio il più possibile.

 

Sentiti libero di creare la tua opera d'arte sull'argomento, aiutaci a far passare il messaggio con le immagini.

 

Per far sì che le opere d'arte virtuali divengano immortali!

A portrait series with Jemima @ Atelier 5B.

 

I signed up for the "15 days content creation challenge" by Brooke Shaden, where you suppose to take a photo (or whatever your art is) every day, based on a theme. It's not actually a challenge, there's not a prize and there's not a winner, there's only you challenging yourself.

I'm way behind on the photos (today is day 8 and I only took the first one) but I decided that I needed to take my time and create in the best way possible, taking this challenge just as a way to boost my creativity.

One of the purposes were to step out from your personal comfort zone, and I totally did it, at least for the first day!

Since when my severe anxiety came back months ago I stopped to take my photos outside like sometimes happened before, and for a long time I stopped to take photos at all, well...I finally did it again! I took my camera, my backpack, my prop dress and I went to my location early in the morning, it's been so hard to convince myself I actually could do it, more than once I decided I could never be able to do this and I started to walk home but, yeah, I did it! I took my camera in my hands and finally I was fine and in peace :)

I may be late with this challenge but I know for me it's a small victory anyway :)

 

www.facebook.com/grimagesfactory/

NEW YORK, NY - SEPTEMBER 29: (L-R) Margo Georgiadis, Lucas Herscovici, Amy Pascal and Jill Toscano speak onstage at the Brands and the Art of Content Creation panel on September 29, 2014 in New York City. (Photo by Monica Schipper/Getty Images for AWXI)

NEW YORK, NY - SEPTEMBER 29: Amy Pascal speaks onstage at the Brands and the Art of Content Creation panel on September 29, 2014 in New York City. (Photo by Monica Schipper/Getty Images for AWXI)

A portrait series with Jemima @ Atelier 5B.

My version of Bloom's Taxonomy, revised to emphasize content creation.

A portrait series with Jemima @ Atelier 5B.

Cycle of content creation, optimization and promotion via social networks that facilitates continued insight into new content marketing.

 

Read the full post, "Beyond Google: SEO and the Social Web".

 

Diagram inspired by Adam Singer at thefuturebuzz.com

Artwork based on the figure/statue: Stage 4/4 - Re-imagined "realistic" pictures of the fictional character Kotone Suzunami through AI based on model pics and AI-modified artwork.

A cosplay interpretation - odd, if not scary?

  

Character history:

Kotone grew up in an orphanage, often looking after children younger than her. As a result of never having her parents in her life, she is easily made to feel unwanted. It is unknown what happened to her parents, but Kotone believes that they are still alive.

She initially transferred to Tokyo-3 while NERV was scouting her out as a pilot candidate, being appointed to the role officially after she started attending school.

 

She attends Class 2-A of the Tokyo-3 First Municipal Junior High School, with fellow Evangelion pilots Shinji Ikari, Asuka Shikinami Langley, Rei Ayanami and later Kaworu Nagisa, who she also trains under. Shortly after her arrival at NERV, Gendo Ikari entrusts her with additional surveillance work, which involves her monitoring, and reporting to him, on the daily lives of the other pilots. Her pilot’s work soon becomes a cover for her "real role". Kotone demonstrates significant problems with her synchronization rate that prevent her from being appointed as a pilot in actual battle.

 

In her spare time, she creates videos to post online, which usually involve her singing and performing original dance choreography. Her popularity in this sphere of content creation has earned her the title of an "internet idol", which she is sometimes referred to as by the other students, even before her introduction in Season 2. She believes that continuing to make videos may lead to her parents finding them and getting into contact with her. This hobby proves to be a security risk as far as NERV is concerned, and following her accounts being brought to the attention of Gendo, her channel is altered without her knowledge to restrict viewership to a pre-approved group. Kotone notices the stagnation in her viewership and becomes distraught, as she fears it may mean her parents will never come across her videos, but advice sought from Hitomi Amagi and Kaworu eventually convinces her that her motivation to create should come from within instead.

 

In "Case:02" of the game, a separate timeline set 14 years in the future, around the same time as “Evangelion: 3.0 You Can (Not) Redo”, she lives at the NERV base with the other pilots and Hitomi. She arrived there sometime prior to Shinji's retrieval operation. She finds life at NERV to be draining, with most of her days consisting only of training and little else. She is asked by Gendo to monitor the other pilots in this timeline as well.

 

In "Case:03", yet another universe set in the 3.0 timeline, she and Hitomi instead reside on the AAA Wunder. Little information on Kotone's history is presented in "Case:02", however, in "Case:03", she tells Hitomi about how she was separated from her parents as a young child after the Near Third Impact and grew up in a surviving village without them. Her desire to become a pilot was motivated by hearing stories about EVA pilots being able to roam the core-ized Earth without restriction.

 

She struggles with poor performance in her training sessions and considers becoming an operator instead of a pilot. This version of Kotone grew up in a world with little in the way of animal life and finds herself fascinated with the photos of animal families in pre-Third Impact encyclopedias kept in the Wunder's library. She's still a video creator in both "Case:02" and "Case:03", though in these timelines she records snippets of her daily life in the form of vlogs, rather than dance videos.

 

Character description:

Kotone's official character profile describes her as being "bright and happy", her positive personality having attracted a large amount of attention to the videos she posts online. The children at her orphanage also considered her to be like a big sister to them. She's moderately extroverted; while she is generally very friendly, open to expressing her feelings and can border on excitement at times, she mostly keeps herself company and her affability gives way to a defeated mentality whenever something goes wrong.

She puts forth a ton of effort in her work, not just in her video making, but her classwork and training as an Eva pilot as well. She stays determined during her training, despite her synchronization rate being slow to improve, a problem that is related to her hobbies as a video creator being her main priority, rather than piloting. Kotone is also rather naïve, seemingly unaware of both the nature of her monitoring work, and the NERV staff tampering with her online presence.

 

Despite her outgoing and dedicated demeanor, she's quite shy and avoidant when it comes to her daily life at NERV and struggles with overworking herself. She regularly loses sleep trying to balance training with homework and her personal life and goes through significant bouts of low self-esteem whenever she fails at something. She tends to become fixated on seeing through many different ideas and interests, and will latch on to any encouragement she's given, even when others disapprove.

Kotone is good at cooking; there was an episode where they made chocolates with female pilots on Valentine's Day and distributed them to male pilots.

 

Within the game’s context Kotone (琴音) is around 14 years old (born June 3, 2001) and (only) 5’ 3” tall. Her name literally means “Sound of the koto”, a Japanese plucked half-tube zither instrument, and the national instrument of Japan. It is known for its clear and melodious sound. This name evokes images of music, harmony, and beauty and is often associated with grace and a gentle personality. It might hint at her media activities, and also at her responsiveness and empathy towards others.

“Suzunami” is the name of the Yūgumo-class destroyer of the Japanese Imperial Navy, a code surname in a similar fashion to the other EVA pilots who are also named after battleships.

 

Despite being the same age and in the same class as them (except for Mari), Kotone refers to all other Evangelion pilots with the "-senpai" honorific, normally reserved for students in higher grade levels. She does this to indicate her respect for them as her senior pilots.

 

There are two people who call Kotone unusual: Mari Makinami Illustrious and Asuka Langley Shikinami, respectively. Mari calls her “Junior”, and Asuka calls her “Kazamidori”, a chicken-shaped weathervane on top of a roof, probably because of Kotone's unusual hairstyle (If you paraphrase, it's about “chicken hair”…)

 

The kit and its assembly:

This is a rather exotic project, and it took some weeks of preparation before I could start with hardware work. It is an attempt to create an anime character figure of which I do not think any model exists at all. The subject is Kotone Suzunami, and it’s is not a shame if you had not heard of the character until now at all – even me, who has been quite interested in anime for decades did not know her and only became aware of the character but that is probably due to her media “origin”.

Kotone Suzunami is an original character from (and created for) the Evangelion Battlefields computer game, introduced in Season 2. She is a newly appointed Evangelion pilot and popular content creator for an unnamed in-universe video streaming platform.

My first impression when I saw her for the first time was that she was just a re-skinned Rei Ayanami with a wild hairdo, but upon closer inspection I recognized some differences on her plugsuit, beyond the different colors, and I thought that building a figure of her would be a nice challenge.

 

Since I am not a big sculptor it was clear that I would convert an existing kit, but finding one – either in The Stash™ or at retail/online – turned out to be more difficult than expected, due to different issues like posture or being original (and quite valuable) kits. I even procured a 3D-printed Rei Ayanami model as a potential basis but found it at ~1:6 scale to be VERY large and bulky (even though detail and fit are very good!). Eventually, I stumbled upon the two Max Factory/PLAMAX kits of Rei Ayanami in her white plugsuit. At first I thought that it was a poseable action figure model, but effectively it’s a snap-fit statue with a fixed pose, molded in proper colors, so that you can put the figure together in less than an hour – but probably with a very good and presentable result.

Max Factory offers two versions of the kit: one “original” Rei Ayanami with her characteristic bob hairdo, and the other boxing comes with flowing long hair. This version comes from the ‘Rebuild of Evangelion’ new theatrical edition, a re-boot of the original anime TV series Neon Genesis Evangelion. Otherwise, both kits are the same, though.

I settled upon the flowing hair kit, because Kotone’s weird hair style caused me some headaches since I had to create it somehow. To avoid sculpting with 2C putty I hoped that I could trim the flowing hair down and use the excess material for Kotone’s overhanging hair, so that I’d also avoid material mix and use simple styrene glue to put the “wig” together.

 

Work started carefully with the arms – building this type of statue/kit is quite new for me, even though I had some experience with Bandai’s 1:12 action figure kits for Star Wars. However, the fact that the PLAMAX kit is intended to be a simple snap-fit kit, to be assembled without glue and paint, created some issues. I could have built arms, legs and torso as complete modules and then paint them, but I wanted to use rattle can paint for light shading effects. This would be easier to accomplish when the differently colored sub-builds would remain this way until they had been painted, with a final assembly. The kit’s construction makes this impossible, though, or would require complex (and doubtful) masking. In the end I modified the parts so that they could be painted separately and then finally assembled, grinding away locator pins and other internal alignment aids. This move also offered the benefit of being able to safely PSR away light seams and other mismatches – even though the latter are minimal, the fit of the parts is really excellent, this is detail work on a very ambitious level.

 

In parallel I also started with the legs – same strategy: no external changes yet, but internal mods to allow later assembly after painting parts with different colors. Due to their construction the upper legs required some light PSR. What’s really neat is the kit’s construction and production in differently colored material. For instance, the “stripes” on the upper legs are separate parts, so that they can be conveniently painted in a different color. Their shape on Rei’s plugsuit does not 100% match those on Kotone’s, but I leave them this way because I feel that modding these details is not worth the hustle and the potential flaws I add to the model. That might have been easier with a simple and massive resin kit.

 

As another parallel work step I created a display base for the figure. It comes with a neat hexagonal black base, but for a “uniform look” in my cabinets I adapted my standard base design. It consists of a square 4x4” melamine-coated press board base, flanks covered with edge-band and custom adapters made from sprue material that fit into respective openings under the figure’s left foot. Some PSR was necessary to fill some dents, carpet tile material was used underneath, and later the whole thing was painted black with matt acrylic paint from a rattle can.

 

As another major body module, the torso came next and it required more work, because Kotone’s plugsuit differs in some respects from Rei’s. Again, I made a compromise concerning details and what the kit offered as basis. The most obvious difference is the belly area and the zip at the front. Rei’s suit features what I call “headlights” under the breasts, and these had to be removed - the kit makes this easy, because these are separate parts, but the leftover holes had to be filled and blended into the rest of the body. The zip is also shorter, and an area between the breasts had to be levelled out and PSRed, too. Due to the separately colored/molded parts I also had to PSR the shoulder area, and the “0” on the suit’s back (also separate parts) had to be hidden, too. However, Kotone’s back is quite obscure, I only found a back picture of a quite rough Takara Tomy A.R.T.S. plastic figure of her, which suggests that her suits also has a similar shield and an “opening” underneath that shows the light grey “underwear”.

 

Finding proper tones for the plugsuit (and slightly different tones to apply a light shading effect) was another challenge I had to sort out before building the figure. I went for RAL tones, RAL 3005 (Weinrot) for most of the suit and RAL 7035 (Lichtgrau; I wanted to avoid pure white because it would look very harsh in contrast to the red) for the suit’s “inner sections”. Lighter shades (Montana 3060 and RAL 7047) were used for subtle shading effects. For good adhesion, opacity and contrast I gave all parts a thin coat with grey primer first, before adding the real color – also as thin as possible, because the OOB IP parts match (very!) tightly and too much paint would certainly impede the good fit.

 

Painting the body parts went well, but what scared me more was the yet-to-be-scratched hairdo of this figure. And looking at the 13(!) blue OOB parts for the long-haired Rei worried me a bit- one can wonder how much ingenuity had gone into the parts and their respective molds, to create this complex and tightly fitting 3D "mess" with only 2D parts of limited depth. However, fit turned out (again) to be excellent; while it's an expensive offering for an IP kit (apparently including license fees), you receive an impressive piece of kit and mold construction!

“Understanding” the original hair parts was not easy, though. Things became clearer when I cleaned the single parts and dry-fitted them: there is basically a front and rear half of the "plastic wig", with the rear being attached to the scalp first and then the three front parts would follow. This provided some direction how and where to cut down the hair parts, and then I also had to add Kotone's "hair wings" over the virtual ears and scratch hairbands with the plugsuit's typical sensor clips (taken from the kit) at their base.

 

The hair parts were radically cut down to nape length, and I started to sculpt/shape that rear area to resemble Rei's original bob, which comes close to Kotone's rear (according to a PVC figure, the only reference I have found so far). I also reduced the locks around the face and stockpiled cutaway parts that might become hair bands on the head's flanks. I also filled the holes that hold Rei's sensor hairclips.

 

However, the plan to complete the full "wig" and then mount it onto the bare head did not work, the hair was too tight and had to be mounted in at least two sections (front and back were possible, at least after my internal mods to gain space and flexibility). But my experience with similar character figure builds over the years paid out and I followed a different assembly strategy: I completed the head with the hair first, PSRed the front/back seam away (while protecting the face with a mask made from pan liner!), and just then started with the scratched braids/hair bushels that come through the headbands. The latter were created with styrene material from a ball pen’s body, plus the OOB sensor hairclips that were PSRed onto them.

 

After that “hairdressing” began! I used what I had at hand: lots of leftover plastic locks, cut away from the OOB parts and then glued/layered into the hairbands, with more and more strings of hair filling gaps and adding volume. While the result is not as solid as Kotone's "animation version" from the video game I think that this "wild" style matches the rest of the figure as well as the basic hair well - the alternative would have been a full 2C hair sculpt, I thought that this recycling path I took was the safer method.

 

Once completed painting started. This began with thorough cleaning to get rid of sanding residues, and the whole affair initially received a basic coat with a mix of pink and wine red (Humbrol 200 and Revell 361, first pic). While still wet I added shading with Humbrol 200 over that base, more or less stirred up to receive varying shades/brightness degrees, plus a final artificial light reflex "halo" with pure pigments and some white to keep the animation look (instead of relying on real light reflections on a glossy hairdo finish).

After completing the hair the painting of the hairbands/sensors followed - as an odd/unique detail they were painted differently, like position lights: pale pink (red) at port and light green at starboard. The face was not painted at all, due to the pre-printed skin-tinted parts.

 

Finally I applied varnish to the major modules. The head and the hair became matt, while the rest of the suit became satin/semi-matt - the illustrations of Kotone suggest that her plugsuit is a bit shiny (like uncoated neoprene) but not glossy.

 

A portrait series with Jemima @ Atelier 5B.

A portrait series with Jemima @ Atelier 5B.

Some photos I recently captured at the beautiful Hasdrubal Thalassa & Spa Port El Kantaoui Sousse in Tunisia ❤️

 

👉 Visit www.benheine.com to view more projects and for Art & Tech News

 

✅ Photo and portraits services: www.benheine.com/services/photo-shootings

 

✅ Video content creation: www.benheine.com/services/video-content

 

#benheinephotography #hasdrubal #hasdrubalhammamet #hasdrubalsousse #hasdrubalportelkantaoui #tunisia #tunisie #benheine #hotel #hotelsandresorts #emarketing #photomarketing #marketing #contentcreation #portraits #architecture

 

Teaching often emphasizes the lower end of Bloom's taxonomy even though it has been recently revised to have content creation at the top. Creating content often entails using all the lower levels of the taxonomy. Having students create content that educates can lead to deeper learning.

A portrait series with Jemima @ Atelier 5B.

A portrait series with Jemima @ Atelier 5B.

See more Mrs L in the Family tier, see about for info

MEDIA - Content creation for social networks.

🌟 Discover How I Helped Christelle Counerotte Shine Online! 🌟

 

Hi everyone! 👋 I recently had the pleasure of working with Christelle Counerotte , a talented psychologist specializing in self-esteem enhancement and personal development. 🌈 Her inspiring Blog estime de soi, is a treasure trove of insights, practical advice, and encouragement for those seeking to boost their self-confidence and thrive in life. 💪

 

✅ Here’s How I Helped Christelle Build Her Online Presence:

 

🎯 I organized multiple photo shoots and captured professional and engaging visuals and portraits.

 

🎯 I produced video reports and interviews that authentically convey her powerful message. (You can view the videos here: www.youtube.com/results?search_query=christelle+counerotte and here: www.facebook.com/BlogEstimeDeSoi/videos) 🎥

 

🎯 I designed a unique logo that perfectly embodies her brand identity.

 

🎯 I published and advertised this fresh original content to boost her visibility and connect her with her target audience. 🚀

 

🎯 I published and advertised this fresh content to boost her visibility and connect her with her target audience. 🚀

 

👉 These efforts created a cohesive and impactful digital presence for Estime de Soi, helping Christelle inspire more people than ever before!

 

✅ Ready to Boost YOUR Online Presence?

 

I specialize in creative e-marketing strategies that help businesses grow their visibility and connect with their audiences. From stunning visuals to strategic video content, I offer tailored solutions to maximize your online success! 💼

 

🌟 Explore my services:

🔗 E-Marketing: www.benheine.com/e-marketing

🔗 Video Content: www.benheine.com/services/video-content

🔗 Other Digital Services: digitalsuccess.ai

 

💬 Contact me today for a free quote and let’s create something amazing together! 🚀

 

#EMarketing #VideoMarketing #Branding #SocialMedia #ContentCreation #PsychologyBlog #SelfDevelopment #OnlineVisibility #DigitalMarketing #BusinessGrowth #CreativeContent #MarketingStrategy #Inspiration #SmallBusinessMarketing #VisualContent #LogoDesign #VideoProduction #SocialMediaAdvertising #benheinemarketing #psychologue #business #psychologist #wavre #belgique #belgium #brabantwallon #videocontent #digitalsuccess

A portrait series with Jemima @ Atelier 5B.

11/15 - Content Creation Challenge

 

Diversity.

2019 Digital Media Awards hosted by Newstalk’s Tom Dunne at the Clayton Hotel, Burlington Road, Dublin on Friday 15th February. Now in their 16th year, the Digital Media Awards are the most prestigious digital awards in Ireland. They recognise creativity and innovation across multiple areas of an ever evolving sector which includes digital content creation, advertising and marketing, mobile media, social networking, app development, web design and development.

 

A full list of winners can be found at digitalmedia.ie

 

- ends -

 

For further information, interviews with winners or to receive imagery from the awards, please contact; Niamh McDermott, Event Manager T: 01 432 2232 or E: niamh@ashville.com

 

Ava Jhamin For

 

JR WOLF CREATIONS

 

"Dionisia Bikini & Skirt"

 

This adorable bikini top and skirt can be found exclusive at the Heathen Court - Festival of the Muses

 

Feb 9 - 23

 

Our event is dedicated to all forms of art and creativity. (from fashion, decor, and even content creation). A little bit of everything from modern, goth, and everything fantasy.

 

Nothing is left behind, light, ominous, romantic, lush, epic, otherworldly, and even the menacing.

 

Heathen Court

maps.secondlife.com/secondlife/Serene%20Paradise/147/68/2779

A portrait series with Jemima @ Atelier 5B.

1 2 3 5 7 ••• 79 80