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Everybody's favorite monkeys AiAi, MeeMee and GonGon are back for more banana collecting fun in Super Monkey Ball for PlayStation Vita. Exclusively designed for the PlayStation Vita system's unique functions, the game continues the motion-based experience of the previous adventure whilst making full use of the dual analog sticks and front/back-touch controls.

 

The puzzling primates return with all-new worlds, original mini-games and updated graphics adding a fresh new vibrancy to Super Monkey Ball. Players can manage each monkey's momentum to navigate narrow ledges, moving platforms and loads of challenging obstacles. Roll your chosen ape to the goal by taking full advantage of the capabilities offered by this innovative new handheld console and challenge up to four friends in Wi-Fi enabled multiplayer modes. Fans can also enjoy revamped classic games such as the much-loved Monkey Target, along with brand new additions.

 

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Several years after preventing Arfoire's revival, Gamindustri has remained at peace without any major issues. The CPUs and their younger sisters have been enjoying their quiet lives for a while. Then one day, the CPU of Planeptune-Neptune-is sent to another dimension. This new dimension feels very much like her own except it has only progressed to the Gamindustri of the 1980s. In this dimension, a group of villains calling themselves the "Seven Sages" are trying to create a world without CPUs. With help from her new friends, including that dimension's CPU of Planeptune-Plutia-Neptune begins her quest to protect a totally different Gamindustri in her brand-new adventure!

 

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God of War: Ascension continues the epic God of War franchise. Join Kratos as he seeks freedom, redemption and the clarity to avenge his family in the most ambitious God of War adventure in the series so far.

 

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The Empire of Tamriel is on the edge. The High King of Skyrim has been murdered. Alliances form as claims to the throne are made. In the midst of this conflict, a far more dangerous, ancient evil is awakened. Dragons, long lost to the passages of the Elder Scrolls, have returned to Tamriel. The future of Skyrim, even the Empire itself, hangs in the balance as they wait for the prophesized Dragonborn to come; a hero born with the power of The Voice, and the only one who can stand amongst the dragons.

 

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It is the year 2034. Beneath the ruins of post-apocalyptic Moscow, in the tunnels of the Metro, the remnants of mankind are besieged by deadly threats from outside - and within.

Mutants stalk the catacombs beneath the desolate surface, and hunt amidst the poisoned skies above. But rather than stand united, the station-cities of the Metro are locked in a struggle for the ultimate power, a doomsday device from the military vaults of D6. A civil war is stirring that could wipe humanity from the face of the earth forever. As Artyom, burdened by guilt but driven by hope, you hold the key to our survival - the last light in our darkest hour...

 

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Die moderne Mathematik und Logik haben den Unendlichkeitsbegriff im Großen und im Kleinen eliminiert (http://www.internetloge.de/krause/krlogik.pdf ). Mit dieser Fesselung der Logik, Mathematik und Naturwissenschaft wird die Evolution der Menschheit schwer behindert. Wenn es eine absolut unendliche Essentialität gibt, gibt es auch in ihr Stufungen der Unendlichkeit. Jeder endliche Teil im Unendlichen ist aber dann auch wiederum in sich unendlich, vor allem auch unendlich teilbar und inhaltlich differenzierbar.

 

Anhand eines Gartenstückes von 3264x2448 Pixeln und den unendlich vielen inneren Variationsmöglichkeiten dieser Einheit werden Grundsatzfragen der Mathematik, Logik, Erkenntnistheorie und der Kunsttheorie digital thematisiert und sichtbar gemacht. Unendlich viele Generationen von Künstlern wären dann nicht in der Lage, alle formalen und inhaltlichen Möglichkeiten der inneren Unendlichkeit auszuschöpfen. portal.or-om.org/art/Theory/Gardigits/tabid/6407/Default....

  

concept art para publicidad

Cliente: 3 al cubo - 180 grados

Exhibtion: BiennaMetaWorlds© and The Deductive Generator©

 

Group Or-Om or-om.blogspot.com/

 

The art works collected at www.flickr.com/groups/biennametaworlds present our critical approach to meta-strategies and -tactics of certain modern types of exhibitions using the 53rd International Art Exhibition at Venice as an example. We create BiennaMetaWorlds© integrating elements of the art works of the exhibition as sub-elements and parts of new pluralities and infinite variations within the universal semantics of our Deductive Generator© - at portal.or-om.org/art/EndofPostmodernism/TheDeductiveGener... a method to relativize the obvious trends to arbitrariness.

The compilation of the works presented at the 53rd International Art Exhibition (Biennale) at Venice under the motto: "Making Worlds", its meta-strategy is subject of our criticism. It is not intended any intrusion of any individual contribution or art work presented. The text of the catalogue argues:

 

"A work of art represents a vision of the world, is a kind of making a world. The theme of this year's Art Exhibition emerges through a plurality of languages. Art works are created in the tension between nationalism and globalizing forces, between the limitations of local cultures and the danger of levelling cultural differences into monotonous sameness. The art works invited to the exhibition are responsible only to their own vision, insisting on differences. "This is an exhibition without sections, articulating different themes woven into one whole".

 

Our critique

 

In spite of this statement the meta-theme cannot deliver any semantic reason, why all the particular worlds and their plurality of semantic and formal backgrounds should be woven into any oneness and wholeness. Only the director's choice, his personal, subjective criteria and semantics are collecting and uniting different worlds into an arbitrary postmodern plurality, without any essential oneness, they could be derived and deduced from.

 

The flag-liberation, as basic paradigma of the exhibition, the break down of the national flags of the worlds to basic visual shapes displaying unexpected painterly qualities, a new graphic design language allowing for repetition and difference producing infinite variation should be handled with care. The suggested visionary liberty of infinite options for variation of the globalized former flag elements after the end of nationalism veils the brutal problems of structural violence caused by criminal elites of the globalized finance industry and the neo-colonialist economic and military suppression of the second and third world systems by the states of the Western center.

 

New Solutions

 

The algorithm of our Deductive Generator© creates all artworks of past, presence and future. It creates all worlds and visions, artist could and will produce. You cannot imagine any picture, fantasy, imagination, vision or spatial constellation, which is not included in this concept.

 

The Deductive Generator© gives a glimpse of the steps of descent from the Infinite to the finite forms in arts and concepts in philosophy and sciences including new semantic structures, to integrate all finite formal possibilities. Art and sciences become redefined in new connections and universal Or-Om-structures – and this means: The End and catharsis of Postmodernism  portal.or-om.org/art/EndofPostmodernism/tabid/6080/Defaul...

 

We declare all art works of the 53rd International Art Exhibition (Biennale) at Venice part of the Deductive Generator©. By this integration they experience a semantic change and new encoding, they are picked out of the arbitrary unification of any postmodern "wholeness" and get their semantic place within the absolute and infinite essence and its universality (or-om-ness). Not the "director`s choice" but the structures of the infinite and absolute divine essence and ratio are the key to bring all art works of BiennaWorlds© trans-subjective universality and balance.

 

The superficial flag-liberation-metaphor could be extended by the perspectives of the idea of the integrated mankind at www.internetloge.de/krause/krurbild.pdf and www.internetloge.de/krause/krr.pdf .

 

2004 Рисовалось для проекта "Берсерк".

Design Idea - Version 2

Thief is back! The stealth/action game features Garrett, a master thief in a fantasy/steampunk world resembling a cross between the Late Middle Ages and the Victorian era. The game will take place in a Gothic, industrial metropolis known simply as the City.

 

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Binary Domain puts players in the middle of a fast paced and intense battle for humanity in a robot-invaded 2080 Tokyo. Fighting through the derelict lower levels of the city, players control an international peace-keeping squad that soon starts to question their surroundings and the choices they make. Are the robots becoming more human, or are humans becoming more like machines?

 

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Concept art for @BookstackBee for her story Aether. This is the same character drawn in two different styles

Face the challenge once again in this sequel to the hardcore action RPG. Dark Souls II features a new hero, a new storyline, and an unfamiliar world for players to survive in while delivering its signature brand of unrelenting punishment that players hunger for. Epic battles with gruesome enemies and blood-thirsty bosses await adventurers as they traverse through a devastated world filled with death and despair; only those who are strong willed or cunning can survive this journey to achieve great glory. Players seeking to share their experience will discover a revamped server-based multiplayer mode that puts a distinct Dark Souls II twist on the concept of playing with others.

 

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Several years after preventing Arfoire's revival, Gamindustri has remained at peace without any major issues. The CPUs and their younger sisters have been enjoying their quiet lives for a while. Then one day, the CPU of Planeptune-Neptune-is sent to another dimension. This new dimension feels very much like her own except it has only progressed to the Gamindustri of the 1980s. In this dimension, a group of villains calling themselves the "Seven Sages" are trying to create a world without CPUs. With help from her new friends, including that dimension's CPU of Planeptune-Plutia-Neptune begins her quest to protect a totally different Gamindustri in her brand-new adventure!

 

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AFI and Conceptart.org hosted a kickoff party for the Massive Black Workshop in Dallas. It was cosponsored by Reel FX

ONE PIECE: PIRATE WARRIORS 2 is an action adventure game developed by TECMO KOEI GAMES and is based off of ONE PIECE, one of the most widely read and popular manga and anime series in the world.

 

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Dead or Alive 5+ For PlayStation Vita marries its signature fighting style with MMA fighting techniques to deliver a major kick for players new and old. Visually striking scenes from around the world blended with a hard-hitting cast puts players in the roles of the cast of Dead or Alive fighters once again. In DoA 5, stages act not only as visual backdrops to accompany a fight but instead play to a fighter’s strengths. As a fight progresses, the backdrop will change and interact with players. Skilled fighters will be able to utilize these dynamic stages to execute hard hitting blows, pitting their opponents against new obstacles creating a unique experience that will leave you breathless.

 

With each battle executing a new level of involvedness, the fighters themselves have become more complex in their design. In Dead or Alive 5 players will be able to feel more involved in the action as they see their fighters sweat as they exert more energy. Players can also kick up the competition in online multiplayer modes where fighters must learn to utilize their strength and weaknesses to K.O. challengers.

 

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Binary Domain puts players in the middle of a fast paced and intense battle for humanity in a robot-invaded 2080 Tokyo. Fighting through the derelict lower levels of the city, players control an international peace-keeping squad that soon starts to question their surroundings and the choices they make. Are the robots becoming more human, or are humans becoming more like machines?

 

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Neo-Paris, 2084. Take on the role of Nilin, a former elite memory hunter with the ability to break into people's minds and steal or even alter their memories. Arrested, and with her memory wiped clean Nilin must now set out on a mission to rediscover her identity.

 

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Infamous 2 opens in Empire City as a massive explosion rips through the town signaling the birth of a new evil. Nearly escaping death by the dark entity known as The Beast, Cole flees the city. Upon leaving, Cole discovers that The Beast has destroyed Empire City and is heading down the coast annihilating everything in its path.

 

In an effort to stop The Beast from destroying mankind, Cole heads to New Marais in search of a scientist who is believed to hold the key to defeating this dark entity. As the mystery of The Beast unfolds, Cole must learn to harness his powers for the sake of mankind.

 

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