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Binary Domain puts players in the middle of a fast paced and intense battle for humanity in a robot-invaded 2080 Tokyo. Fighting through the derelict lower levels of the city, players control an international peace-keeping squad that soon starts to question their surroundings and the choices they make. Are the robots becoming more human, or are humans becoming more like machines?
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Concept art for @BookstackBee for her story Aether. This is the same character drawn in two different styles
Concept art for my masterpiece film, been in writing stage since 2002. I have yet to fully complete the script, much less begin shooting. But it will happen.
Face the challenge once again in this sequel to the hardcore action RPG. Dark Souls II features a new hero, a new storyline, and an unfamiliar world for players to survive in while delivering its signature brand of unrelenting punishment that players hunger for. Epic battles with gruesome enemies and blood-thirsty bosses await adventurers as they traverse through a devastated world filled with death and despair; only those who are strong willed or cunning can survive this journey to achieve great glory. Players seeking to share their experience will discover a revamped server-based multiplayer mode that puts a distinct Dark Souls II twist on the concept of playing with others.
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Several years after preventing Arfoire's revival, Gamindustri has remained at peace without any major issues. The CPUs and their younger sisters have been enjoying their quiet lives for a while. Then one day, the CPU of Planeptune-Neptune-is sent to another dimension. This new dimension feels very much like her own except it has only progressed to the Gamindustri of the 1980s. In this dimension, a group of villains calling themselves the "Seven Sages" are trying to create a world without CPUs. With help from her new friends, including that dimension's CPU of Planeptune-Plutia-Neptune begins her quest to protect a totally different Gamindustri in her brand-new adventure!
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AFI and Conceptart.org hosted a kickoff party for the Massive Black Workshop in Dallas. It was cosponsored by Reel FX
Dead or Alive 5+ For PlayStation Vita marries its signature fighting style with MMA fighting techniques to deliver a major kick for players new and old. Visually striking scenes from around the world blended with a hard-hitting cast puts players in the roles of the cast of Dead or Alive fighters once again. In DoA 5, stages act not only as visual backdrops to accompany a fight but instead play to a fighter’s strengths. As a fight progresses, the backdrop will change and interact with players. Skilled fighters will be able to utilize these dynamic stages to execute hard hitting blows, pitting their opponents against new obstacles creating a unique experience that will leave you breathless.
With each battle executing a new level of involvedness, the fighters themselves have become more complex in their design. In Dead or Alive 5 players will be able to feel more involved in the action as they see their fighters sweat as they exert more energy. Players can also kick up the competition in online multiplayer modes where fighters must learn to utilize their strength and weaknesses to K.O. challengers.
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Binary Domain puts players in the middle of a fast paced and intense battle for humanity in a robot-invaded 2080 Tokyo. Fighting through the derelict lower levels of the city, players control an international peace-keeping squad that soon starts to question their surroundings and the choices they make. Are the robots becoming more human, or are humans becoming more like machines?
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Neo-Paris, 2084. Take on the role of Nilin, a former elite memory hunter with the ability to break into people's minds and steal or even alter their memories. Arrested, and with her memory wiped clean Nilin must now set out on a mission to rediscover her identity.
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Infamous 2 opens in Empire City as a massive explosion rips through the town signaling the birth of a new evil. Nearly escaping death by the dark entity known as The Beast, Cole flees the city. Upon leaving, Cole discovers that The Beast has destroyed Empire City and is heading down the coast annihilating everything in its path.
In an effort to stop The Beast from destroying mankind, Cole heads to New Marais in search of a scientist who is believed to hold the key to defeating this dark entity. As the mystery of The Beast unfolds, Cole must learn to harness his powers for the sake of mankind.
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painting of the day... it took alot longer than it was supposed to... but i was listening to a good ManoWar playlist on youtube... Originally I was going to scrap this thing.. and i repainted it at least 6 times along the way.. painting on top, and making a new one... and then a new one... and getting frustrated...
Eventually I told myself to stop QQing and to finish the concept even if it didnt turn out how i wanted it to... And that seemed to help :P Cause I'm quite pleased with the result this time. It may not have been what I set out to paint, and it may not be immediately useful to my projects at the moment, but its not a waste of time :) (at least I feel it isnt ;) )
Sly Cooper and his mischievous cohorts, Bentley and Murray, return in a brand new epic, time-traveling adventure in Sly Cooper Thieves in Time.After completing their latest heist, Sly carries on with a case of alleged amnesia and dances off with gal pal Carmelita, leaving Bentley as the keeper of the treasured Thievius Raccoonus, The Cooper family’s ancient book of master thievery. When Bentley discovers that pages of the book have begun to disappear in front of his eyes, he must round up the gang and save the Cooper Clan legacy from being destroyed forever.
Leveraging the processing power and technology of PS3, Sly Cooper: Thieves in Time marks the franchise’s biggest and most ambitious game yet with completely re-designed characters, worlds two times the size of those in previous Sly games, more vibrant and dense environments, and real-world physics allowing for a realistic gameplay experience. Staying true to the franchise’s signature gampelay style of blending stealth, thievery, exploration, and combat, Sly Cooper: Thieves in Time will take players on a thrilling journey around the world filled with epic boss battles, action-packed missions, engaging puzzle elements, new stealth moves and much more.
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Gamers step into a third-person sci-fi survival horror experience that promises to deliver the ultimate in psychological thrills and gruesome action. Set in the cold blackness of deep space, the atmosphere is soaked with a feeling of tension, dread and sheer terror. In Dead Space, players step into the role of engineer Isaac Clarke – an ordinary man on a seemingly routine mission to fix the communications systems aboard a deep space mining ship. It is not long before Isaac awakes to a living nightmare when he learns that the ship's crew has been ravaged by a vicious alien infestation. He must fight through the dead silence and darkness of deep space to stay alive.
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Set in a huge open world, Dragon's Dogma is a unique action experience that blends exciting and fulfilling combat with the freedom to explore and interact in a rich, living and breathing world.
With your party of three you set out on an epic adventure to track down and destroy a mysterious dragon. Along the way you’ll encounter some of the biggest and baddest beasts ever to roam the land, and only skillful play and tactical teamwork can save the day.
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XCOM: Enemy Unknown will place you in control of a secret paramilitary organization called XCOM. As the XCOM commander, you will defend against a terrifying global alien invasion by managing resources, advancing technologies, and overseeing combat strategies and individual unit tactics.
The original X-COM is widely regarded as one of the best games ever made and has now been re-imagined by the strategy experts at Firaxis Games. XCOM: Enemy Unknown will expand on that legacy with an entirely new invasion story, enemies and technologies to fight aliens and defend Earth. You will control the fate of the human race through researching alien technologies, creating and managing a fully operational base, planning combat missions and controlling soldier movement in battle.
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When a volatile alien energy source called Fuse falls into the wrong hands, the CIA calls in an elite contact team to retrieve it: Overstrike 9. Join up to three friends in co-op play as you deploy lethal teamwork and Fuse-powered weapons to take down the rogue paramilitary corporation behind the theft.
Family Guy: Back to the Multiverse utilizes the talented voice cast and writers, authentic humor and subversive spirit of the Family Guy series, giving fans a whole new way to interact with their favorite show. The game features a completely original story that sends the guys back through the Multiverse on a mission to stop Bertram. The game also featuers extra challenge levels, multiplayer maps, costumes and unlockable characters as well as a co-op mode.
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Set against the backdrop of the American Revolution in the late 18th century, Assassin's Creed III introduces a new hero, Ratohnhaké:ton, of Native American and English heritage. Adopting the name Connor, he becomes the new voice for justice in the ancient war between the Assassins and Templars. Players become an Assassin in the war for liberty against ruthless tyranny in the most stylized and fluid combat experiences in the franchise to date. Assassin's Creed III spans the Revolutionary War, taking gamers from the vibrant, untamed frontier to bustling colonial towns and the intense, chaotic battlefields where George Washington's Continental Army clashed with the imposing British Army.
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Exhibtion: BiennaMetaWorlds© and The Deductive Generator©
Group Or-Om or-om.blogspot.com/
The art works collected at www.flickr.com/groups/biennametaworlds present our critical approach to meta-strategies and -tactics of certain modern types of exhibitions using the 53rd International Art Exhibition at Venice as an example. We create BiennaMetaWorlds© integrating elements of the art works of the exhibition as sub-elements and parts of new pluralities and infinite variations within the universal semantics of our Deductive Generator© - at portal.or-om.org/art/EndofPostmodernism/TheDeductiveGener... a method to relativize the obvious trends to arbitrariness.
The compilation of the works presented at the 53rd International Art Exhibition (Biennale) at Venice under the motto: "Making Worlds", its meta-strategy is subject of our criticism. It is not intended any intrusion of any individual contribution or art work presented. The text of the catalogue argues:
"A work of art represents a vision of the world, is a kind of making a world. The theme of this year's Art Exhibition emerges through a plurality of languages. Art works are created in the tension between nationalism and globalizing forces, between the limitations of local cultures and the danger of levelling cultural differences into monotonous sameness. The art works invited to the exhibition are responsible only to their own vision, insisting on differences. "This is an exhibition without sections, articulating different themes woven into one whole".
Our critique
In spite of this statement the meta-theme cannot deliver any semantic reason, why all the particular worlds and their plurality of semantic and formal backgrounds should be woven into any oneness and wholeness. Only the director's choice, his personal, subjective criteria and semantics are collecting and uniting different worlds into an arbitrary postmodern plurality, without any essential oneness, they could be derived and deduced from.
The flag-liberation, as basic paradigma of the exhibition, the break down of the national flags of the worlds to basic visual shapes displaying unexpected painterly qualities, a new graphic design language allowing for repetition and difference producing infinite variation should be handled with care. The suggested visionary liberty of infinite options for variation of the globalized former flag elements after the end of nationalism veils the brutal problems of structural violence caused by criminal elites of the globalized finance industry and the neo-colonialist economic and military suppression of the second and third world systems by the states of the Western center.
New Solutions
The algorithm of our Deductive Generator© creates all artworks of past, presence and future. It creates all worlds and visions, artist could and will produce. You cannot imagine any picture, fantasy, imagination, vision or spatial constellation, which is not included in this concept.
The Deductive Generator© gives a glimpse of the steps of descent from the Infinite to the finite forms in arts and concepts in philosophy and sciences including new semantic structures, to integrate all finite formal possibilities. Art and sciences become redefined in new connections and universal Or-Om-structures – and this means: The End and catharsis of Postmodernism portal.or-om.org/art/EndofPostmodernism/tabid/6080/Defaul...
We declare all art works of the 53rd International Art Exhibition (Biennale) at Venice part of the Deductive Generator©. By this integration they experience a semantic change and new encoding, they are picked out of the arbitrary unification of any postmodern "wholeness" and get their semantic place within the absolute and infinite essence and its universality (or-om-ness). Not the "director`s choice" but the structures of the infinite and absolute divine essence and ratio are the key to bring all art works of BiennaWorlds© trans-subjective universality and balance.
The superficial flag-liberation-metaphor could be extended by the perspectives of the idea of the integrated mankind at www.internetloge.de/krause/krurbild.pdf and www.internetloge.de/krause/krr.pdf .
Set against the backdrop of the American Revolution in the late 18th century, Assassin's Creed III introduces a new hero, Ratohnhaké:ton, of Native American and English heritage. Adopting the name Connor, he becomes the new voice for justice in the ancient war between the Assassins and Templars. Players become an Assassin in the war for liberty against ruthless tyranny in the most stylized and fluid combat experiences in the franchise to date. Assassin's Creed III spans the Revolutionary War, taking gamers from the vibrant, untamed frontier to bustling colonial towns and the intense, chaotic battlefields where George Washington's Continental Army clashed with the imposing British Army.
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Rayman, Globox and the Teensies are back to embark on a new fantasy adventure through a series of legendary worlds with new environments, characters and enemies.
Rayman Legends features a variety of uniquely-themed levels including several musical maps intricately set to creative soundtracks and a spooky medieval theme. Players can also connect online with friends through a variety of challenges to test their skill and speed, and see where they rank on the worldwide leaderboards. Rayman Legends retains the fantasy appeal of its predecessor while adding a multitude of clever and entertaining gaming modes, new characters, new environments and a new soundtrack. The award-winning team of artists, designers and composers behind the UbiArt framework has also returned with an advanced engine to include multi-dimensional gameplay elements, an improved lighting system and updated game rendering that elevate Rayman Legends to the next level.
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