View allAll Photos Tagged computergraphics

Created using DTM data from NASA HiRiSE data. Rendered using Autodesk Maya & Adobe Photoshop.

 

Data Source: www.uahirise.org/dtm/dtm.php?ID=ESP_036176_2640

What exists? One possible answer is that any self-consistent system exists, not just as a mathematical possibility but as concrete reality. This materialistic Platonism is a logical consequence of functionalism.

 

If it holds, then every mathematical system corresponds to a universe (or family of universes). Some are tiny and cramped, like the algebra of 0 and 1. Others are as vast - or vaster – than ours.

 

But the set of all such systems is also a system, encompassing them all (and being part of itself).

 

This set of sets is the True God. It is not a being, it does not act - it just is everything in the ultimate sense. It includes uncountable (in the literal mathematical sense of the word) universes with lesser deities. Most of its component worlds are barren or pure chaos, but some are filled with complexity of any level. And just like all natural numbers can be generated using a short program while

 

individual numbers hold enormous complexity (in the algorithmic complexity sense), so the Set is ultimately trivially simple while holding infinite complexity within itself. God is Unity and Perfection.

 

But this pleroma of possibility is also the ultimate chaos. Most (again, in a very strong mathematical sense) worlds are inconsistent chaos, where anything is possible and everything happens and not-happens at once. The Set is not just the God of All Gods, but also the idiot god Azathoth dancing at the core of chaos - there is no planning, no thought, no higher meaning, and no consistency.

 

Azathoth and the Logos are the same.

 

The Gnostics were wrong. All the meaning exists within the subsystems of the great Set, not in the Set as a whole. Ascending into the pleroma reduces one to a tautology. It in the fall into matter - specialisation within a local system with limited axioms - where possibilities appear and goals can be achieved.

 

Ultimates. Meaning and nonsense. Consistency and inconsistency. Infinites. Existence itself.

Rendered using Autodesk Maya and Adobe Photoshop. HiRISE data processed using HiView and gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Source: www.uahirise.org/dtm/dtm.php?ID=PSP_009118_1665

Rendered using Autodesk Maya, Adobe Photoshop, and Blender. HiRISE data processed using gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Source: hirise.lpl.arizona.edu/dtm/dtm.php?ID=PSP_001336_1560

Blender 3D Computer Graphics Software

A rendering of the GEBCO_08 elevation dataset, which is a global bathymetric grid with 30 arc-second resolution per point (at full scale). Rendering using jDem846 using the color ramp used in the NOAA ETOPO1 models. jDem846 is not yet capable of determining water features from land features other than by a elevation of zero, thus some areas of land below sea level are colored as if they are submerged. Attribution: ‘The GEBCO_08 Grid, version 20100927, www.gebco.net’.

Rendered using Autodesk Maya and Adobe Photoshop. HiRISE data processed using HiView and gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Source: www.uahirise.org/dtm/dtm.php?ID=ESP_025625_1580

Rendered with Autodesk Maya, postprocessing in Adobe Photoshop.

Created using NASA/HiRISE Digital Terrain Model and Orthoimagery data in Autodesk Maya, Adobe Photoshop, gdal, and ffmpeg.

 

Data Credit: NASA/JPL/University of Arizona/USGS

Data Sources:http://www.uahirise.org/dtm/dtm.php?ID=PSP_002047_1890

Rendered using Autodesk Maya and Adobe Photoshop. HiRISE data processed using HiView and gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Source: www.uahirise.org/dtm/dtm.php?ID=ESP_032538_0910

English traslation of the image created for a contest on the Zooppa

community (the original version on flickr is here)

My collage. My computer graphics.

I made a sphere in a graphics editor. Landscapes and ice from the Internet.

Rendered using Autodesk Maya and Adobe Photoshop. HiRISE data processed using HiView and gdal. The long line stretching across the crater floor is a seam in the DTM data, was not me dragging camera equipment.

 

Data:

NASA/JPL/University of Arizona/USGS

Source: www.uahirise.org/dtm/dtm.php?ID=ESP_013948_1410

Taken from Pasadena, CA, a few minutes before entering the rings' shadow.

"Yog-Sothoth knows the gate. Yog-Sothoth is the gate. Yog-Sothoth is the key and guardian of the gate. Past, present and future, all are one in Yog-Sothoth."

--H.P. Lovecraft, "The Dunwich Horror"

 

R_{\mu \nu} -(1/2)g_{\mu \nu} R= 8\pi T_{\mu \nu}

 

Yog-Sothoth is the underlying unity of space-time, of all events of existence. They form a grand structure, Einstein's crystal. There is no present, no future and no past, just the same timeless structure.

 

The shapes of Yog-Sothoth are twisted and strange merely because they are intersections between a higher-dimensional object and a limited space-time. The true shape of Yog-Sothoth is something completely different.

 

Yog-Sothoth is the secret fundament of reality, but also that, which is too strong for us. Radioactivity is pure, but disrupts biological matter by its fierce energy. Yog-Sothoth sears existence, not out of malevolence but simply due to its sheer power.

 

"It was an All-in-One and One-in-All of limitless being and self—not merely a thing of one Space-Time continuum, but allied to the ultimate animating essence of existence’s whole unbounded sweep—the last, utter sweep which has no confines and which outreaches fancy and mathematics alike. It was perhaps that which certain secret cults of earth have whispered of as YOG-SOTHOTH, and which has been a deity under other names; that which the crustaceans of Yuggoth worship as the Beyond-One, and which the vaporous brains of the spiral nebulae know by an untranslatable Sign..."

-- H.P. Lovecraft, "Through the Gates of the Silver Key"

 

Yog-sothoth can also be viewed in another way. Seen from the outside perspective a human is an extended four-dimensional tentacle extending mostly forward in time, twisting through life and existence as a catalyst of change. Each tentacle branches off from another tentacle, extending backwards towards the primal source: a world-tree of living four-dimensional tentacles interacting with each other and reality. This is Yog-Sothoth as Baphometh, the mass of all life - past, present and future.

 

When life feels hard, it is comforting to remember that one is a tentacle of an alien multidimensional god.

The flat DEM was generated using custom software (jDem846; not yet released) I have written in Java using algorithms derived from my earlier masters thesis software. The data is from NOAA ETOPO1 land elevation and ocean bathymetry at 1 arc minute. (see previous image in photostream).

 

The image was mapped to a sphere using the GNU Image Manipulation Program (GIMP).

 

The software is not yet feature complete as I plan to add support for ESRI shapefiles, additional raster input formats, and some limited three-dimensional rendering options.

 

The full size image (~120MB) is available upon request.

The University of Genova (Italian: Università di Genova, known also with the acronym UniGe) is one of the largest universities in Italy. Located in Liguria on the Italian Riviera, the university was founded in 1481.

Since 2005, it has a strong collaboration with Italian Institute of Technology (IIT).

According to Microsoft Academic Search, the University of Genoa has high-ranking positions among the European universities in the computer science fields. In machine learning and pattern recognition the University of Genoa is the best scientific institution in Italy and is ranked 36th in Europe; in computer vision the University of Genoa is the best scientific institution in Italy and is ranked 34th in Europe; in computer graphics the University of Genoa is ranked 2nd institution in Italy and 35th in Europe.

 

Campus

School of Humanities

The University of Genoa is organized in several independent campuses located in different city areas. Notable buildings are the main University premises (Via Balbi, 5) designed by the architect Bartolomeo Bianco and built in 1640, the new complex in Valletta Puggia, built in the 1980s and 1990s and hosting the Departments of Chemistry, Computer Science, Mathematics, and Physics, and the new seat of Facoltà di Economia, realized in 1996 by refurbishing old seaport docks. The University's botanical garden, the Orto Botanico dell'Università di Genova, occupies one hectare in the city center, just above the University's main building.

University of Genoa also has a number of regional campuses in Savona, Imperia, Santa Margherita Ligure, Ventimiglia and La Spezia.

 

Rendered using Autodesk Maya and Adobe Photoshop. HiRISE data processed using HiView and gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Source: www.uahirise.org/dtm/dtm.php?ID=PSP_005771_2035

A brief meeting between a human and a pentapod businessbeing.

 

The pentapods are an alien race from GDW's classic roleplaying game 2300AD. Amphibious, radially symmetric, bioengineered and somewhat non-individual, they are definitely not people dressed up in funny suits. But they understand trade.

Rendered using Autodesk Maya and Adobe Lightroom. HiRISE data processed using gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Source: www.uahirise.org/dtm/dtm.php?ID=ESP_018701_1775

Algumas especialidades são melhor remuneradas que outras, dentro da mesma formação!

Dentre as mais de 50 especialidades médicas, você sabia que a ortopedia é uma das mais bem pagas nos EUA?

 

Fique por dentro! Veja o ranking: raisdata.com/blog/especialidades-medicas-mais-bem-remuner...

Rendered using Autodesk Maya and Adobe Photoshop. HiRISE data processed using HiView and gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Source: www.uahirise.org/dtm/dtm.php?ID=ESP_028719_2290

A computer graphic simulation of a Future Protected Vehicle called Drone.

 

Gadgets and gizmos that could provide a front-line force for troops of the future helped to launch the MOD’s new Defence Technology Plan.

 

The Defence Technology Plan is the first time the MOD has unveiled its long-term research needs. It underlines the importance of science and technology in providing cutting-edge kit for the battlefield.

 

This image is available for non-commercial, high resolution download at www.defenceimages.mod.uk subject to terms and conditions. Search for image number 45149916.jpg

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Photographer: MoD

Image 45149916.jpg from www.defenceimages.mod.uk

Rendered using HiRISE DTM data in Autodesk Maya and Adobe Photoshop. Colorized to approximate visible color in the area.

 

Animated Version: youtu.be/r7hiazQkiYg

 

Data Credit: NASA/JPL/University of Arizona/USGS

Data Source: www.uahirise.org/dtm/dtm.php?ID=ESP_027739_2615

Modeled and rendered using Autodesk Maya

Rendered using Autodesk Maya and Adobe Lightroom. HiRISE data processed using gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Source: www.uahirise.org/dtm/dtm.php?ID=ESP_037684_1845

Rendered in Blender using a digital terrain model and hand-map projected RGB swath from HiRISE.

 

Source Data Credit: NASA/JPL/University of Arizona

Data source: www.uahirise.org/dtm/dtm.php?ID=ESP_028855_2045

A computer graphic simulation of the Future Protected Vehicles.

 

Gadgets and gizmos that could provide a front-line force for troops of the future helped to launch the MOD’s new Defence Technology Plan.

 

The Defence Technology Plan is the first time the MOD has unveiled its long-term research needs. It underlines the importance of science and technology in providing cutting-edge kit for the battlefield.

 

This image is available for non-commercial, high resolution download at www.defenceimages.mod.uk subject to terms and conditions. Search for image number 45149914.jpg

----------------------------------------------------------------------------

Photographer: MoD

Image 45149914.jpg from www.defenceimages.mod.uk

Rendered using Autodesk Maya and Adobe Photoshop. HiRISE data processed using HiView and gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Source: www.uahirise.org/dtm/dtm.php?ID=ESP_028532_1790

Rendered using Autodesk Maya and Adobe Lightroom. HiRISE data processed using gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Source: www.uahirise.org/dtm/dtm.php?ID=ESP_037281_1775

Rendered using Autodesk Maya and Adobe Lightroom. HiRISE data processed using gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Source: www.uahirise.org/dtm/dtm.php?ID=ESP_035218_1835

A little artistic license here. Color is redder than reality, and camera is actually facing north.

 

Rendered using Autodesk Maya and Adobe Photoshop. HiRISE data processed using gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Source: www.uahirise.org/dtm/dtm.php?ID=ESP_013019_1450

Rendered using Autodesk Maya and Adobe Lightroom. HiRISE data processed using gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Source: www.uahirise.org/dtm/dtm.php?ID=ESP_013268_1330

3d computer graphic images series "in the crack".

"Flesh separated from its meaning and function thus becomes an unknown territory, a limitless area. A substance that can be moulded at will. Virtual flesh become abstract."

 

more info :

hugoarcier.com/en/dans-la-fente/

 

© All Rights Reserved

Data processed using HiView and gdal. Rendered using Autodesk Maya and Adobe Photoshop. Elevation shown is exaggerated.

 

Data:

NASA/JPL/University of Arizona/USGS

Link: www.uahirise.org/dtm/dtm.php?ID=ESP_020673_1750

Rendered using Autodesk Maya and Adobe Lightroom. HiRISE data processed using gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Source: www.uahirise.org/dtm/dtm.php?ID=PSP_003910_1685

This is taken from a larger animation I am creating in Blender3D displaying the rings and moons of the outer solar system. Based on information from: en.wikipedia.org/wiki/Rings_of_Neptune

You know, for Planetary Defense....

Rendered using Autodesk Maya and Adobe Photoshop. HiRISE data processed using HiView and gdal.

 

Data:

NASA/JPL/University of Arizona/USGS

Source: www.uahirise.org/dtm/dtm.php?ID=ESP_019387_2055

Rendered using Autodesk Maya and Adobe Photoshop. Background image taken by myself.

Data processed using HiView and gdal. Rendered using Autodesk Maya and Adobe Photoshop. Elevation shown is exaggerated.

 

Data:

NASA/JPL/University of Arizona/USGS

Link: www.uahirise.org/dtm/dtm.php?ID=ESP_020673_1750

Created using NASA/HiRISE Digital Terrain Model and Orthoimagery data in Autodesk Maya, Adobe Photoshop, & gdal.

 

Data Credit: NASA/JPL/University of Arizona/USGS

Data Sources:http://www.uahirise.org/dtm/dtm.php?ID=PSP_002047_1890

This image is a research, a step to my “Fiction 2” series. My idea at that time was to symbolize the nuclear disaster with Japanese toys (like Godzilla).

One could be surprised that this step is more complex that the final result. This approach is to the heart of my work, I try as much as possible to simplify to get the most primitive and pure form. That is in my opinion how 3D computer graphics expresses fully their specificities and becomes a subject of the piece.

www.hugoarcier.com

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Cette image est une recherche, une étape qui aboutira à ma série « Fiction 2 ». Mon idée à ce moment-là était de symboliser la catastrophe nucléaire par des jouets japonais (type Godzilla).

Certains pourront s’étonner que cette étape non retenue soit plus complexe que le résultat final. Cette démarche est pourtant au cœur de mon travail, j’essaie de simplifier un maximum pour arriver à une forme primitive, le plus pure possible. C’est ainsi à mon avis que les images de synthèse 3D expriment pleinement leurs spécificités et qu’elles deviennent un sujet de l’œuvre.

www.hugoarcier.com

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