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That tiny instantaneous moment when totality ensues, and you are conscious of Earth, Sun, Moon, and your membership in this universe. Particles and waves are one, and you comprehend simultaneous unity and diversity.

 

Your karma improves dramatically large on black.

 

created on 13.04.2011 using actionscript3 algorithm, written on 11.04.2011

images generated from text inputs to the midjourney algorithm

a computer generated picture.

MADE WITH VEXER (a drawing program I wrote)

 

meblar.org/vexer

VEXER - by Flikr

a computer generated picture.

made by a program I wrote.

Colorful balls rendered in Sunflow.

Texture and coordinates generated in MATLAB

the challenge was to use this picture and make a kaleidoscope image www.flickr.com/photo_zoom.gne?id=1144912426&size=s

More of the great context-free program :)

 

Code:

 

startshape fig3

background { b -1 }

 

rule fig3 {

fig2 {s .99 }

fig3 { s 0.98 r 30 x .8}

}

 

rule fig2 {

fig1 { }

fig2 { hue 200 sat 1 s .8 r 14 }

}

 

rule fig1 {

TRIANGLE{ s .1}

fig1 { s .9 r 5 b .1 x .05}

}

a computer generated picture.

MADE WITH VEXER (a drawing program I wrote)

 

meblar.org/vexer

VEXER - by Flikr

elder montage out of 3 pics:

woman and child of a Viennese flea market and a decayed castle in Ireland

Terragen generated landscapes

India is a melange of colors, and cultures - like this computer art.

 

More on my blog blog.hardeep.name

 

The other countries look like this: www.flickr.com/photos/hname/3704068312/in/photostream/

:-)

Used masking techniques in this scene to isolate the outcrop from a Power Fractal terrain. A Distance Shader isolates the Altocumulus patch from a larger cloud spread.

I keep thinking I'll stop these & have time for other creations , but one like this occurs!

A computer generated image combining photos of jet Air craft so that they are now flying through clouds of fractals and enhanced with editing for effect then colored Red to make a bold statement on this unique Artwork.

Tweaking the algorithm

. . . out of mind.

A Terragen2 render. I whittled the crosses in Silo.

Created using HSB Grapher, AutoIt, Photoshop and 2 hours of computer time.

 

Fourth degree curves were randomly generated, and an AutoIt script was used to create the graphs and paste into photoshop.

 

View large on black.

More java generated stuff. Haven't got a clue what it's supposed to be. Just thought it looks different.

a computer generated picture.

MADE WITH VEXER (a drawing program I wrote)

 

meblar.org/vexer

VEXER - by Flikr

Like Lars Von Trier in cinema, and with the aim of distancing myself from the realist aesthetic of the commercial projects in which I have taken part (special effects), I decided to set myself various highly restrictive rules for this series, in the hope that they would lead me towards unexplored visual zones.

 

The dogma is as follows:

- use a single source of light.

- use a coloured geometric primitive.

- all objects must be made of grey Lambert material.

- do not use maps. Using images is forbidden: all details must be modelled.

--------------------------------------------------------

Comme Lars Von Trier dans le cinéma et dans le but de m'éloigner de l'esthétique réaliste des projets commerciaux auxquels j'ai participé (effets spéciaux), j'ai décidé de m'imposer pour cette série différentes règles très contraignantes, en espérant qu'elles me conduisent vers des zones visuelles inexplorées.

 

Le dogme est le suivant :

- utiliser une seule source de lumière.

- utiliser une forme primitive colorée.

- tous les objets doivent avoir comme matériau un lambert gris.

- ne pas utiliser de maps. Il est interdit d'utiliser des images : tous les détails doivent être modélisés.

----------------------------------------------

more info : hugoarcier.com/en/le-dogme/

  

© All Rights Reserved

A simple triangle that evolves into something like the Sierpinski gasket (in fact a modified anti-triangle ice fractal). Made with a program I wrote.

 

L-system:

 

TriAntiIce {

angle 6

axiom >fx++fx++fx

 

f=

x=fx[>@0.50++fx][>@0.50+fy]fx

y=fy[>@0.50--fy][>@0.50-fx]fy

}

 

The number after the @ sign is incremented by 0.01 every frame, starting at 0.00.

This is a Nissan GT-R34 MINE respec V tricked out to 9.9 speed, and 9's for acceleration and launch, handling can be increased with front splitter and rear spoiler but this baby is built for breaking 400kph, which it does, regularly. Faster than the famed Astin Martin Lola on a stretch with the beautiful roar of a stock car engine mixed with the whines and appropriate hisses of twin racing turbos.

 

No punches were pulled on this baby, and in true suicide machine fashion a roll cage was left out to minimise weight. Carbon fiber racing parts are a BPR creation, inspired in part by the Nissan V8 Supercar Safety Car, with attention to detail from general electrical certification docket to towing tag, from grey plastic inserts undermounting the front lights through to to-the-pixel clean lines thanks to my 60" plasma and spending the night on my knees in front of it.

 

This baby is almost complete, a sneak peek of the (yet unfinished) project for gear4gamers.com can be found by searching the Forza storefront for 'gear4gamers.com', the design is up in the state it's in atm and free to download, hence the meaning of the word give-away I'd guess!

Fractal image generated using Apophysis

An experiment in extremely low res: 100 x 100 x 1 bit

 

Continuing with the "resurrecting old stuff" series, some memories from the time when I challenged myself to do the most with the least: 10000 bits of information. Or: bringing abstraction to pixel art.

 

Size is everything for this images, so be sure to hit 'all sizes' to see the original.

 

On the other hand, I'm sure filckr's 75 x 75 thumbs will look like crap (or like glitch art at the best)

Best viewed large...

created using self-written software (AS3)

Image generated using Apophysis

This image was generated from an AI GAN (General Adversarial Network). This is the AI that made the image of the above-titled work. Run on GPU and Google Colab.

An experiment in extremely low res: 100 x 100 x 1 bit

 

Continuing with the "resurrecting old stuff" series, some memories from the time when I challenged myself to do the most with the least: 10000 bits of information. Or: bringing abstraction to pixel art.

 

Size is everything for this images, so be sure to hit 'all sizes' to see the original.

 

On the other hand, I'm sure filckr's 75 x 75 thumbs will look like crap (or like glitch art at the best)

a graphic background with a zip shape 'peel' and bands of colours

Fractal image generated with Apophysis

A video showing how my 'parsley' picture is created.

An experiment in extremely low res: 100 x 100 x 1 bit

 

Continuing with the "resurrecting old stuff" series, some memories from the time when I challenged myself to do the most with the least: 10000 bits of information. Or: bringing abstraction to pixel art.

 

Size is everything for this images, so be sure to hit 'all sizes' to see the original.

 

On the other hand, I'm sure filckr's 75 x 75 thumbs will look like crap (or like glitch art at the best)

created on 14.04.2011 using actionscript3 algorithm, written on 11.04.2011

the challenge was to use this picture and make a kaleidoscope image www.flickr.com/photo_zoom.gne?id=1144912426&size=s

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