View allAll Photos Tagged computergenerated
Video of a Y-tree. Made with my own program.
The L-system I used is:
"Y tree 2" {
rotate 4
stroke 100
order 12
angle 24
axiom FX
x=[++@.6fx]----@.7fx
}
The coefficient after the '@' is increased by 0.02 every frame, starting at zero.
Prompts: I'm a little girl and I'm a grown woman, a woman hugs a child, they are under protection, and above them is a green monster with big eyes --chaos 15 --ar 16:9 --style raw
Created with #midjourney #photoshop
Thank you for your visit, faves, and kind comments. 😊
(c) Copyright 2022 AI Art Legends.
This is a Nissan GT-R34 MINE respec V tricked out to 9.9 speed, and 9's for acceleration and launch, handling can be increased with front splitter and rear spoiler but this baby is built for breaking 400kph, which it does, regularly. Faster than the famed Astin Martin Lola on a stretch with the beautiful roar of a stock car engine mixed with the whines and appropriate hisses of twin racing turbos.
No punches were pulled on this baby, and in true suicide machine fashion a roll cage was left out to minimise weight. Carbon fiber racing parts are a BPR creation, inspired in part by the Nissan V8 Supercar Safety Car, with attention to detail from general electrical certification docket to towing tag, from grey plastic inserts undermounting the front lights through to to-the-pixel clean lines thanks to my 60" plasma and spending the night on my knees in front of it.
This baby is almost complete, a sneak peek of the (yet unfinished) project for gear4gamers.com can be found by searching the Forza storefront for 'gear4gamers.com', the design is up in the state it's in atm and free to download, hence the meaning of the word give-away I'd guess!
the challenge was to use this picture and make a kaleidoscope image www.flickr.com/photo_zoom.gne?id=1144912426&size=s
More of the great context-free program :)
Code:
startshape fig3
background { b -1 }
rule fig3 {
fig2 {s .99 }
fig3 { s 0.98 r 30 x .8}
}
rule fig2 {
fig1 { }
fig2 { hue 200 sat 1 s .8 r 14 }
}
rule fig1 {
TRIANGLE{ s .1}
fig1 { s .9 r 5 b .1 x .05}
}
I decided to try a more complex render to see what the optimum tile size is for my computer.
The box is a bit dented and is simply textured using an image plugged into the material output displacement via a normal map node (to add a bit of complexity to the render).
The fence has a procedural texture which is difficult to see because it is black, small and not the closest object to the camera, but Cycles still has to render it.
The grass and plants are in six particle systems using Blenderguru's Grass Essentials pack. I added these because they can really increase render times.
The image was rendered at 1920x1080 (100%) with 300 samples. The "Border" check box was ticked so only items within the camera view were rendered and the device was set to GPU compute.
The times for the renders with different tile sizes were as follows:
256x256: 6 minutes 59.03 seconds.
384x384: 6 minutes 45.27 seconds.
512x512: 7 minutes 16.53 seconds.
I know the results from two experiments don't constitute a proper statistical sample but it does look as if a 384 pixel square is a better tile size to use with my computer than a 256 or 512 pixel square one.
I chose 384 pixels because in the earlier, simpler, render the results from 256 and 512 were close and so I just plumped for the point in the middle of the two to see if it would be faster, which it was.
elder montage out of 3 pics:
woman and child of a Viennese flea market and a decayed castle in Ireland
India is a melange of colors, and cultures - like this computer art.
More on my blog blog.hardeep.name
The other countries look like this: www.flickr.com/photos/hname/3704068312/in/photostream/
:-)
Used masking techniques in this scene to isolate the outcrop from a Power Fractal terrain. A Distance Shader isolates the Altocumulus patch from a larger cloud spread.
Computer generated image.
Should be viewed on black ! So please click the image or press L to view it in Flickr's lightbox.
A computer generated image combining photos of jet Air craft so that they are now flying through clouds of fractals and enhanced with editing for effect then colored Red to make a bold statement on this unique Artwork.
Created using HSB Grapher, AutoIt, Photoshop and 2 hours of computer time.
Fourth degree curves were randomly generated, and an AutoIt script was used to create the graphs and paste into photoshop.
View large on black.
More java generated stuff. Haven't got a clue what it's supposed to be. Just thought it looks different.
A simple triangle that evolves into something like the Sierpinski gasket (in fact a modified anti-triangle ice fractal). Made with a program I wrote.
L-system:
TriAntiIce {
angle 6
axiom >fx++fx++fx
f=
x=fx[>@0.50++fx][>@0.50+fy]fx
y=fy[>@0.50--fy][>@0.50-fx]fy
}
The number after the @ sign is incremented by 0.01 every frame, starting at 0.00.
This image was generated from an AI GAN (General Adversarial Network). This is the AI that made the image of the above-titled work. Run on GPU and Google Colab.
This is a Nissan GT-R34 MINE respec V tricked out to 9.9 speed, and 9's for acceleration and launch, handling can be increased with front splitter and rear spoiler but this baby is built for breaking 400kph, which it does, regularly. Faster than the famed Astin Martin Lola on a stretch with the beautiful roar of a stock car engine mixed with the whines and appropriate hisses of twin racing turbos.
No punches were pulled on this baby, and in true suicide machine fashion a roll cage was left out to minimise weight. Carbon fiber racing parts are a BPR creation, inspired in part by the Nissan V8 Supercar Safety Car, with attention to detail from general electrical certification docket to towing tag, from grey plastic inserts undermounting the front lights through to to-the-pixel clean lines thanks to my 60" plasma and spending the night on my knees in front of it.
This baby is almost complete, a sneak peek of the (yet unfinished) project for gear4gamers.com can be found by searching the Forza storefront for 'gear4gamers.com', the design is up in the state it's in atm and free to download, hence the meaning of the word give-away I'd guess!
An experiment in extremely low res: 100 x 100 x 1 bit
Continuing with the "resurrecting old stuff" series, some memories from the time when I challenged myself to do the most with the least: 10000 bits of information. Or: bringing abstraction to pixel art.
Size is everything for this images, so be sure to hit 'all sizes' to see the original.
On the other hand, I'm sure filckr's 75 x 75 thumbs will look like crap (or like glitch art at the best)
An experiment in extremely low res: 100 x 100 x 1 bit
Continuing with the "resurrecting old stuff" series, some memories from the time when I challenged myself to do the most with the least: 10000 bits of information. Or: bringing abstraction to pixel art.
Size is everything for this images, so be sure to hit 'all sizes' to see the original.
On the other hand, I'm sure filckr's 75 x 75 thumbs will look like crap (or like glitch art at the best)