View allAll Photos Tagged computergenerated
That tiny instantaneous moment when totality ensues, and you are conscious of Earth, Sun, Moon, and your membership in this universe. Particles and waves are one, and you comprehend simultaneous unity and diversity.
Your karma improves dramatically large on black.
the challenge was to use this picture and make a kaleidoscope image www.flickr.com/photo_zoom.gne?id=1144912426&size=s
More of the great context-free program :)
Code:
startshape fig3
background { b -1 }
rule fig3 {
fig2 {s .99 }
fig3 { s 0.98 r 30 x .8}
}
rule fig2 {
fig1 { }
fig2 { hue 200 sat 1 s .8 r 14 }
}
rule fig1 {
TRIANGLE{ s .1}
fig1 { s .9 r 5 b .1 x .05}
}
elder montage out of 3 pics:
woman and child of a Viennese flea market and a decayed castle in Ireland
India is a melange of colors, and cultures - like this computer art.
More on my blog blog.hardeep.name
The other countries look like this: www.flickr.com/photos/hname/3704068312/in/photostream/
:-)
Used masking techniques in this scene to isolate the outcrop from a Power Fractal terrain. A Distance Shader isolates the Altocumulus patch from a larger cloud spread.
A computer generated image combining photos of jet Air craft so that they are now flying through clouds of fractals and enhanced with editing for effect then colored Red to make a bold statement on this unique Artwork.
Created using HSB Grapher, AutoIt, Photoshop and 2 hours of computer time.
Fourth degree curves were randomly generated, and an AutoIt script was used to create the graphs and paste into photoshop.
View large on black.
More java generated stuff. Haven't got a clue what it's supposed to be. Just thought it looks different.
Like Lars Von Trier in cinema, and with the aim of distancing myself from the realist aesthetic of the commercial projects in which I have taken part (special effects), I decided to set myself various highly restrictive rules for this series, in the hope that they would lead me towards unexplored visual zones.
The dogma is as follows:
- use a single source of light.
- use a coloured geometric primitive.
- all objects must be made of grey Lambert material.
- do not use maps. Using images is forbidden: all details must be modelled.
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Comme Lars Von Trier dans le cinéma et dans le but de m'éloigner de l'esthétique réaliste des projets commerciaux auxquels j'ai participé (effets spéciaux), j'ai décidé de m'imposer pour cette série différentes règles très contraignantes, en espérant qu'elles me conduisent vers des zones visuelles inexplorées.
Le dogme est le suivant :
- utiliser une seule source de lumière.
- utiliser une forme primitive colorée.
- tous les objets doivent avoir comme matériau un lambert gris.
- ne pas utiliser de maps. Il est interdit d'utiliser des images : tous les détails doivent être modélisés.
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more info : hugoarcier.com/en/le-dogme/
© All Rights Reserved
A simple triangle that evolves into something like the Sierpinski gasket (in fact a modified anti-triangle ice fractal). Made with a program I wrote.
L-system:
TriAntiIce {
angle 6
axiom >fx++fx++fx
f=
x=fx[>@0.50++fx][>@0.50+fy]fx
y=fy[>@0.50--fy][>@0.50-fx]fy
}
The number after the @ sign is incremented by 0.01 every frame, starting at 0.00.
This is a Nissan GT-R34 MINE respec V tricked out to 9.9 speed, and 9's for acceleration and launch, handling can be increased with front splitter and rear spoiler but this baby is built for breaking 400kph, which it does, regularly. Faster than the famed Astin Martin Lola on a stretch with the beautiful roar of a stock car engine mixed with the whines and appropriate hisses of twin racing turbos.
No punches were pulled on this baby, and in true suicide machine fashion a roll cage was left out to minimise weight. Carbon fiber racing parts are a BPR creation, inspired in part by the Nissan V8 Supercar Safety Car, with attention to detail from general electrical certification docket to towing tag, from grey plastic inserts undermounting the front lights through to to-the-pixel clean lines thanks to my 60" plasma and spending the night on my knees in front of it.
This baby is almost complete, a sneak peek of the (yet unfinished) project for gear4gamers.com can be found by searching the Forza storefront for 'gear4gamers.com', the design is up in the state it's in atm and free to download, hence the meaning of the word give-away I'd guess!
An experiment in extremely low res: 100 x 100 x 1 bit
Continuing with the "resurrecting old stuff" series, some memories from the time when I challenged myself to do the most with the least: 10000 bits of information. Or: bringing abstraction to pixel art.
Size is everything for this images, so be sure to hit 'all sizes' to see the original.
On the other hand, I'm sure filckr's 75 x 75 thumbs will look like crap (or like glitch art at the best)
This image was generated from an AI GAN (General Adversarial Network). This is the AI that made the image of the above-titled work. Run on GPU and Google Colab.
An experiment in extremely low res: 100 x 100 x 1 bit
Continuing with the "resurrecting old stuff" series, some memories from the time when I challenged myself to do the most with the least: 10000 bits of information. Or: bringing abstraction to pixel art.
Size is everything for this images, so be sure to hit 'all sizes' to see the original.
On the other hand, I'm sure filckr's 75 x 75 thumbs will look like crap (or like glitch art at the best)
An experiment in extremely low res: 100 x 100 x 1 bit
Continuing with the "resurrecting old stuff" series, some memories from the time when I challenged myself to do the most with the least: 10000 bits of information. Or: bringing abstraction to pixel art.
Size is everything for this images, so be sure to hit 'all sizes' to see the original.
On the other hand, I'm sure filckr's 75 x 75 thumbs will look like crap (or like glitch art at the best)
the challenge was to use this picture and make a kaleidoscope image www.flickr.com/photo_zoom.gne?id=1144912426&size=s