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images generated from text inputs to the midjourney algorithm

Fractal image generated using Apophysis

An experiment in extremely low res: 100 x 100 x 1 bit

 

Continuing with the "resurrecting old stuff" series, some memories from the time when I challenged myself to do the most with the least: 10000 bits of information. Or: bringing abstraction to pixel art.

 

Size is everything for this images, so be sure to hit 'all sizes' to see the original.

 

On the other hand, I'm sure filckr's 75 x 75 thumbs will look like crap (or like glitch art at the best)

Best viewed large...

created using self-written software (AS3)

This image was generated from an AI GAN (General Adversarial Network). This is the AI that made the image of the above-titled work. Run on GPU and Google Colab.

An experiment in extremely low res: 100 x 100 x 1 bit

 

Continuing with the "resurrecting old stuff" series, some memories from the time when I challenged myself to do the most with the least: 10000 bits of information. Or: bringing abstraction to pixel art.

 

Size is everything for this images, so be sure to hit 'all sizes' to see the original.

 

On the other hand, I'm sure filckr's 75 x 75 thumbs will look like crap (or like glitch art at the best)

a graphic background with a zip shape 'peel' and bands of colours

Fractal image generated with Apophysis

A video showing how my 'parsley' picture is created.

Sake cup

 

Material: Southern Ice porcelain mixed with oxides by Peter Biddulph www.ceramicdesign.org

  

An experiment in extremely low res: 100 x 100 x 1 bit

 

Continuing with the "resurrecting old stuff" series, some memories from the time when I challenged myself to do the most with the least: 10000 bits of information. Or: bringing abstraction to pixel art.

 

Size is everything for this images, so be sure to hit 'all sizes' to see the original.

 

On the other hand, I'm sure filckr's 75 x 75 thumbs will look like crap (or like glitch art at the best)

created on 14.04.2011 using actionscript3 algorithm, written on 11.04.2011

the challenge was to use this picture and make a kaleidoscope image www.flickr.com/photo_zoom.gne?id=1144912426&size=s

quick sketch done with a wacom tablet and photoshop spent abut 20 minutes

based on this image....

 

www.flickr.com/photos/steffer/122921770/

 

Manipulation of this pic:

www.flickr.com/photos/41582768@N00/229369390/

 

made with PaintShop; best viewed large

This is what LinkedIN thinks of my social network. My oldest network (from the A/G HQ) is the thinnest. My Christianity Today network is much more connected and closely knit, but my Zondervan network outweighs them all — largely I think because of its recency and the fact that social networks like LinkedIN only came of age after I left CT.

 

(Not because I'm suddenly a wild-and-popular guy!)

 

Get your at LinkedIn Labs: inmaps.linkedinlabs.com/network

 

(linkedin-2012-07-02-big2)

Fractal image created in Tierazon, post processed in Photoshop

This is the video compilation from each epoch of the GAN (General Adversarial Network). This is the AI that made the image of the above-titled work. Run on GPU and Google Colab.

 

I was channeling my inner "shaman" to see what it would do if I gave in prompts like "hawk spirit." This used the VQGAN library.

An experiment in extremely low res: 100 x 100 x 1 bit

 

Continuing with the "resurrecting old stuff" series, some memories from the time when I challenged myself to do the most with the least: 10000 bits of information. Or: bringing abstraction to pixel art.

 

Size is everything for this images, so be sure to hit 'all sizes' to see the original.

 

On the other hand, I'm sure filckr's 75 x 75 thumbs will look like crap (or like glitch art at the best)

images generated from text inputs to the midjourney algorithm

Fractal image created with Tierazon.

 

This one plays with our perceptions. A cross overlaps the larger one next to it. It should therefore be in front of the larger one. In that case the last, and smallest, in the upper right should be in front of them all, but it appears way in the back. Of course with fractals there is no "last one" as they go to infinity.

created on 11.04.2011 with actionscript3 algorithm, written by me on 11.04.2011

some new iterations

Created using Blender 2.70.

 

I need to work on the legs and stretchers (you can only see parts of three of the legs in this picture) because the legs should be more rounded at the top and I didn't unwrap the cherry wood parts before putting the texture on. I also need to add the screw heads where the "panniers" are held on to the legs.

 

I was using this more to learn how distorting a rectangle affects objects and the difference between working with cubes and with solidified planes to get pretty much the same result.

 

I am not particularly bothered about the lighting here because it's an object to go in a different scene at some point.

 

The Mark 2 Penguin Donkey was designed by Ernest Race for Isokon, UK in 1963.

Image generated using Apophysis.

 

It's often hard to come up with names for these. I thank the Gratefull Dead for this one.

An experiment in extremely low res: 100 x 100 x 1 bit

 

Continuing with the "resurrecting old stuff" series, some memories from the time when I challenged myself to do the most with the least: 10000 bits of information. Or: bringing abstraction to pixel art.

 

Size is everything for this images, so be sure to hit 'all sizes' to see the original.

 

On the other hand, I'm sure filckr's 75 x 75 thumbs will look like crap (or like glitch art at the best)

Fractal image generated using Apophysis

Created with Apophysis 2.08 3D Hack and a modified version of Random Grand Julia3D Cubes script by Murdoc Snook.

Still a bit circular, to be sure. But how are there superimposed horizontal and vertical stripes!?

 

Early timesteps of the simulation in action: youtu.be/P0o3puWBf8M

An experiment in extremely low res: 100 x 100 x 1 bit

 

Continuing with the "resurrecting old stuff" series, some memories from the time when I challenged myself to do the most with the least: 10000 bits of information. Or: bringing abstraction to pixel art.

 

Size is everything for this images, so be sure to hit 'all sizes' to see the original.

 

On the other hand, I'm sure filckr's 75 x 75 thumbs will look like crap (or like glitch art at the best)

This is the strand of originality, of new-nness, of innocence and of things that make us unique.

An Image Map Shader masks the large scale Power Fractal terrain to carve out the pass. A couple of Redirect Shaders (both on X and Z) at different feature scales give the cliffs bulge and bump. I utilised the Soft Shadows option to soften the shadow edges of the right-side cliffs falling on the left-side cliffs. It added 40% to the render time, but was worth it.

ps. I don't know if there is a pass at Arabah, which is near Petra, but why not.

images generated from text inputs to the midjourney algorithm

An experiment in extremely low res: 100 x 100 x 1 bit

 

Continuing with the "resurrecting old stuff" series, some memories from the time when I challenged myself to do the most with the least: 10000 bits of information. Or: bringing abstraction to pixel art.

 

Size is everything for this images, so be sure to hit 'all sizes' to see the original.

 

On the other hand, I'm sure filckr's 75 x 75 thumbs will look like crap (or like glitch art at the best)

Created in Blender 2.70.

 

Created from a torus. Edge loop used to give the increased size for the "weld" for each link.

 

Currently using my horribly slow computer to animate the chain falling onto the galvanised sheet.

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