View allAll Photos Tagged computergenerated
This image was generated from an AI GAN (General Adversarial Network). This is the AI that made the image of the above-titled work. Run on GPU and Google Colab.
I was channeling my inner "artist" to see what it would do if I gave in prompts like "mountainous landscape" This used the VQGAN library and different PyTorch optimizers.
This is the grass strip by the Town and Country Shopping Center in Cedar Rapids, Iowa, about 200 feet from my former home. Just never know what's going to turn up (or come down) next door. Carrot covering courtesy of yours truly.
Tendril with butterflies for the shoulder
This bodypainting pattern for the shoulder is conceived to do with henna or khidab, the Yeminite gall ink. the 4 pages cotain one sheet with a tendril of flowers and two butterflies, one sheet with different butterflies and 2 sheets are mirroring a variation of the flower tendril with two different butterflies.
You can buy/download this pattern as a single PDF copy at www.henna-und-mehr.de/de/bestell5.html(German) .
I hope in a few days the same file will be available also at www.henna-und-mehr.de/franz/bestell5.html (French)
Been playing with the editor in Forza 3 after seeing many an
inspirational video by graphic artists on YouTube and figures my tardy
race team livery needed updating. Retiring my two 2009 Ford Focus RS'
and their dated blue red and white stripes is sad but there's no
option to use them anymore as A-class races are long gone in my season
play.
Forza / Turn 10 gave out 2010 Nissan GT-R's with lame 'seasons
greetings' designs that made them look shit, I had two laying around
so figured I'd doll them up. I intend on playing as a race team with a
few mates so figured I need to get my livery in order, but in a way I
can share so our cars are similar. Needless to say all manufacturer
logos are locked, you have to strip them before you can gift or sell a
car, then it struck me!
I searched the auction house for some of the brands in my car, found
lots of remakes for very little, grabbed everything in the car and
began by choosing to create a new vinyl group, import their version,
colour in my version over the top (takes a little patience but it's
easy) and bam, I have a fully decked out race car that I can send!
This isn't a good res shot but I'm not near my PC and screen capped it
from my forza garage on my iPhone to upload it.
Follow this link to see the rest of it in high definition: - forzamotorsport.net/en-us/profile/default.htm?gamertag=xb...
Video of a Y-tree. Made with my own program.
The L-system I used is:
"Y tree 2" {
rotate 4
stroke 100
order 12
angle 24
axiom FX
x=[++@.6fx]----@.7fx
}
The coefficient after the '@' is increased by 0.02 every frame, starting at zero.
Prompts: I'm a little girl and I'm a grown woman, a woman hugs a child, they are under protection, and above them is a green monster with big eyes --chaos 15 --ar 16:9 --style raw
Created with #midjourney #photoshop
Thank you for your visit, faves, and kind comments. š
(c) Copyright 2022 AI Art Legends.
This is a Nissan GT-R34 MINE respec V tricked out to 9.9 speed, and 9's for acceleration and launch, handling can be increased with front splitter and rear spoiler but this baby is built for breaking 400kph, which it does, regularly. Faster than the famed Astin Martin Lola on a stretch with the beautiful roar of a stock car engine mixed with the whines and appropriate hisses of twin racing turbos.
No punches were pulled on this baby, and in true suicide machine fashion a roll cage was left out to minimise weight. Carbon fiber racing parts are a BPR creation, inspired in part by the Nissan V8 Supercar Safety Car, with attention to detail from general electrical certification docket to towing tag, from grey plastic inserts undermounting the front lights through to to-the-pixel clean lines thanks to my 60" plasma and spending the night on my knees in front of it.
This baby is almost complete, a sneak peek of the (yet unfinished) project for gear4gamers.com can be found by searching the Forza storefront for 'gear4gamers.com', the design is up in the state it's in atm and free to download, hence the meaning of the word give-away I'd guess!
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ARTGRAFX FREE WALLPAPERS
DESCRIPTION
I have decided to release a ton of Free Wallpaper. Thousands and thousands of them.
(Fine print)
All wallpaper images will have a Creative Commons with attribution license. In short, this means you may use any of these wallpapers for personal and/or commercial purposes without any financial obligations. ( MEANS FREE ) ALL THAT IS REQUIRED IS YOU GIVE ARTGRAFX CREDIT FOR CREATING THE ORIGINAL IMAGE. ( ATTRIBUTION PART )
All wallpaper images will be 1920 x 1200 @ 72 dpi.
I have tried to eliminate any duplicates but I am running ragged. Plan to upload in excess of 20000 of these rascals.
Download as many as you want. It is not required but. It would be nice to offer a fav or comment.
If you find any duplicate wallpapers between hour two sections on Flickr, any of our wallpaper images will revert to Creative Commons with attribution. In the very near future, I will delete any of our wallpapers from our original section on Flickr.
www.flickr.com/photos/artgrafx/. Primary
ttps://www.flickr.com/photos/artgrafx2/ Wallpapers only
Thanks,
Now download and enjoy
the challenge was to use this picture and make a kaleidoscope image www.flickr.com/photo_zoom.gne?id=1144912426&size=s
More of the great context-free program :)
Code:
startshape fig3
background { b -1 }
rule fig3 {
fig2 {s .99 }
fig3 { s 0.98 r 30 x .8}
}
rule fig2 {
fig1 { }
fig2 { hue 200 sat 1 s .8 r 14 }
}
rule fig1 {
TRIANGLE{ s .1}
fig1 { s .9 r 5 b .1 x .05}
}
I decided to try a more complex render to see what the optimum tile size is for my computer.
The box is a bit dented and is simply textured using an image plugged into the material output displacement via a normal map node (to add a bit of complexity to the render).
The fence has a procedural texture which is difficult to see because it is black, small and not the closest object to the camera, but Cycles still has to render it.
The grass and plants are in six particle systems using Blenderguru's Grass Essentials pack. I added these because they can really increase render times.
The image was rendered at 1920x1080 (100%) with 300 samples. The "Border" check box was ticked so only items within the camera view were rendered and the device was set to GPU compute.
The times for the renders with different tile sizes were as follows:
256x256: 6 minutes 59.03 seconds.
384x384: 6 minutes 45.27 seconds.
512x512: 7 minutes 16.53 seconds.
I know the results from two experiments don't constitute a proper statistical sample but it does look as if a 384 pixel square is a better tile size to use with my computer than a 256 or 512 pixel square one.
I chose 384 pixels because in the earlier, simpler, render the results from 256 and 512 were close and so I just plumped for the point in the middle of the two to see if it would be faster, which it was.
elder montage out of 3 pics:
woman and child of a Viennese flea market and a decayed castle in Ireland
India is a melange of colors, and cultures - like this computer art.
More on my blog blog.hardeep.name
The other countries look like this: www.flickr.com/photos/hname/3704068312/in/photostream/
:-)
Used masking techniques in this scene to isolate the outcrop from a Power Fractal terrain. A Distance Shader isolates the Altocumulus patch from a larger cloud spread.
Computer generated image.
Should be viewed on black ! So please click the image or press L to view it in Flickr's lightbox.