View allAll Photos Tagged commerce...

Taken with: Canon A-1 SLR; Pentax 17 mm ƒ4 Fish-Eye-Takumar (w/ custom FD mount)

Taken on: Kodak Portra 800

 

Scanned with: Nikon Super Coolscan 5000 (Nikon Scan 4; Photoshop CC)

 

Eighth stop: Long a jewel of downtown architecture, the ceiling of the CIBC Commerce Court North was definitely on my list!

 

I managed to get some great shots in cramped conditions with this amazing fisheye lens!

  

I took an arsenal of Canon FD cameras (3 cameras can now be called an arsenal) out for Doors Open Toronto 2015 to capture some fine elusive architecture. I visited 7 locations and walked away with some great shots!

 

Doors Open is a province wide initiative to get people out into their communities and get to know them in a new way. Many locations usually closed to the public open their doors with tours, special displays, and welcoming volunteers. Find a participating community near you! www.doorsopenontario.on.ca

A street vendor in the early evening in a small backstreet in the Qiaodong district.

 

Oxford English Dictionary - The buying and selling of goods, especially on a large scale, as between cities or nations

The Commerce Commercial Historic District was placed on the National Register of Historic Places in 1989.

 

Commerce, Georgia is a typical railroad-stop community located in the state's Piedmont region. The town is in northeastern Jackson County, between Jefferson and Carnesville.

let's go. everything's on sale today.

but we don't need anything.

that's not the point. it's on sale. we have to buy.

you realize you are a tool of the capitalists, right?

maybe, but I like buying new things.

you don't own those things. they own you .

yeah? what's your point?

the hell with it, let's go. I want to beat the crowds.

me too.

Commerce Charter Township is a charter township of Oakland County, and suburb of Detroit, located in the U.S. state of Michigan. The population was 40,186 at the 2010 census. The terrain is rolling hills with large expanses of flat farmland and suburban development. The Huron River runs mostly north-south through the township. Commerce was formerly a weekend and summer resort for Detroiters because of the area's small inland lakes and peaceful seclusion, but due to recent development the cottages are now all permanent homes. There has been a sharp increase in population in the last few years, mostly on or near the several lakes and golf courses. Much of Proud Lake State Recreation Area is within the township. The northern terminus of M-5 is in Commerce. The busy highway would have continued north to Interstate 75, but because of the area's high property value and the many lakes that dot the landscape such a project would have been far too costly.

 

en.wikipedia.org/wiki/Commerce_Township,_Michigan

 

en.wikipedia.org/wiki/Wikipedia:Text_of_Creative_Commons_...

Antwerpen.

 

Quite special.

News173 Aloy Japan Phib Pryer DE SKA MSK Commerce Yard 2009

City of Commerce Municipal Bus Lines. Photographer: Scott Page

Yahoo!Kimo E-Commerce (including Yahoo!Kimo Auction, Yahoo!Kimo Shopping and Yahoo!Kimo Store Market Place) launches 8 million items for a mega Chinese New Year promotion.

 

Consumers can enjoy the fun and convenience of online shopping this festive season, at the comfort of their home. Promotion ends 10 Feb 2010.

 

For more info, log on to tw.promo.yahoo.com/2010auction/cny/home.html

As a lake freighter exited the Welland canal into Lake Ontario, hundreds of Bank Swallows swirled in the sunset, catching their evening meal on the wing.

NASA Administrator Jim Bridenstine, left, and Kevin O'Connell, Director of the Office of Space Commerce at the Department of Commerce are seen during a hearing of the Senate Committee on Commerce, Science, and Transportation titled "The New Space Race: Ensuring U.S. Global Leadership on the Final Frontier," Wednesday, March 13, 2019 at the Dirksen Senate Office Building in Washington. Photo Credit: (NASA/Joel Kowsky)

Grand Ledge, Michigan. I've discussed the Commerce Park's history before. Things really haven't changed.

 

This fence runs along the rear, separating the park from the adjacent neighborhood.

Art and commerce coexist in the financial district of New York City.

Looking up Commerce toward Akard St. and the Baker Hotel. Postcard

U.S. Senator Kyrsten Sinema speaking with attendees at the 2022 Update from Capitol Hill hosted by the Arizona Chamber of Commerce & Industry at the Arizona Biltmore in Phoenix, Arizona.

 

Please attribute to Gage Skidmore if used elsewhere.

Water tower in Commerce, Georgia

Md. Chamber of Commerce Annual Business Day. by Jay Baker at Annapolis, MD.

At the 2014 Gear Jam nostalgia drag races and car show, at Atlanta Dragway on Sept, 27, 2014 in Commerce, Georgia.

With a few hours of downtime the day before Milwaukee Trainfest 2018, we decided to go railfanning at the diamonds at Duplainville, where CN and CP cross each other.

On top of Grand Central Station [284136]

Md. Chamber of Commerce Annual Business Day. by Jay Baker at Annapolis, MD.

Md. Chamber of Commerce Annual Business Day. by Jay Baker at Annapolis, MD.

Nikon AF600/Lite-Touch + Kentmere 100. © John Lehmann. All Rights Reserved

Détail de l'auberge Ravoux où vécut Van Gogh (Auvers-sur-Oise - Val d'Oise - France)

Il y mourra le 29 juillet 1890.

Commerce de vin et restaurant plus que centenaire, c’est une auberge typique de la fin du XIXème siècle

I seem to be producing a lot of black and white images at the moment - which is odd given that Spring is in full bloom and there are lots of colours around!

The City of Commerce City is a Home Rule Municipality located in Adams County, Colorado, United States. Commerce City is a northern suburb of Denver and as of 2013 is the 18th most populous municipality in Colorado. The city population was 45,913 at the 2010 United States Census, a population increase of 118.7% in the ten years since the 2000 census.

 

Commerce City is a mixed residential and industrial community that is known for an oil refinery with a capacity of 90,000 barrels per day (14,000 m3/d), operated by Suncor. Dick's Sporting Goods Park, a soccer stadium in Commerce City, hosts the Colorado Rapids of Major League Soccer.

 

Commerce City is home to an oil refinery with a capacity of 90,000 barrels per day (14,000 m3/d). Originally, this facility existed as two separately owned refineries, one on each side of Brighton Boulevard.

 

en.wikipedia.org/wiki/Commerce_City,_Colorado

 

en.wikipedia.org/wiki/Wikipedia:Text_of_Creative_Commons_...

The house of commerce. Hús verslunarinnar í Reykjavík

Pictures made in 1994 and 1995 whilst I was a student at SVA in NYC.

Regal Commerce Center (75,785 square feet)

2399 Route 1 South, North Brunswick, NJ

 

This location opened on March 5th, 1999.

Md. Chamber of Commerce Annual Business Day. by Jay Baker at Annapolis, MD.

City of Commerce Municipal Bus Lines. Photographer: Scott Page

It's been almost two years since my last run-in with a security guard, so I guess my track record isn't as bad as it may have been for some people.

 

"You can’t take pictures here," said the security guard, attempting to look slightly imposing and official. "That's OK, I’ll just step back to the sidewalk then," I replied knowingly. To which he retorted, "It’s illegal to take photos of a bank."

 

Having gotten the shot I wanted, I simply laughed to myself and continued on my way home.

 

I mean, seriously, come on. Some of us have done our part to enlighten ourselves on the laws and rights of a photographer in Canada. Why can't the people training the security guards do the same?

 

Commerce Place, Vancouver. April 6, 2009.

The Future of Healthcare in Virtual Worlds

Moderator: Dave Taylor, Imperial College London

SL: Davee Commerce

dave.taylor@imperial.ac.uk

 

Panel:

John Lester (Pathfinder), Linden Lab

Dan Hoch, Neurologist, Massachussets General Hospital

Dr Maurice Slevin, London Oncology Clinic

Shireen Lewis, Strategic Planning and Innovation, Memorial Sloan-Kettering Cancer Center

Maria Toro-Troconis, Senior Learning Technologist, Imperial College London

Victor Cid, Senior Computer Scientist, National Library of Medicine, NIH, HHS

Randy Hinrichs, CEO 2b3d

James Kinross, Surgeon, Imperial College London

 

+++++++++++++++++++++++++++++++++++

FURTHER DETAILS

++++++++++++

++++++++

James Kinross, Surgeon, Imperial College London

BSST Imperial College

Head of Department: Professor the Lord Darzi of Denham

Programme Lead, Virtual Worlds and Medical Media: Dave Taylor

++++++++

 

The department of Biosurgery and Surgical Technology at Imperial College first entered Second Life in 2007.

 

Initial work focused on the development of social platforms that would inform health policy within London's National Health Service (NHS). The aim was to create health infrastructure and treatment pathways of the future that patients and medical professionals could experience virtually. This quickly expanded into consultation meetings and the creation of the Second Health islands (www.secondhealth.org.uk). As the pace of real world health reform quickened, so did the project. We are now working on creating virtual care networks across a simulated london borough.

 

Surgical simulation and education have formed the basis for much of the research within the department. Therefore, reserachers are now exploring the feasibility of Second Life as an educational platform for training medical professionals. This has initially focused on team training within the operating theatre environment, but it is seeking to explore the unlocked potential of virtual worlds in the fields of patient safety and undergraduate education.

 

++++++++++++

Maria Toro-Troconis, Senior Learning Technologist, Imperial College London

Game-based learning for virtual patients in Second Life

++++++++++++

This project aims to develop an effective model for the delivery of virtual patients following a game-based learning approach in Second Life.

The four-dimensional framework described by De Freitas and Martin (2006), plus the learning types described by Helmer (2007), as well as the different aspects of emergent narrative described by Murray (1997) have provided the basis for the design of these game-based learning activities for virtual patients under two different categories: context and learner specification, and narrative and modes of representation.

 

Phase I of this project focused on the delivery of a virtual patient in the area of Respiratory Medicine following a game-based learning model in Second Life. A pilot was carried out in March 2008 with 43 students. The feedback received has informed the development of Phase II which incorporates a multi-patient approach. Five virtual patients suffering from different respiratory problems, such as Asthma and COPD have been implemented. The same narrative and Activity Model is applied for all these patients including different modes of representation. The learner is asked to make decisions based on current information and acquires new information as a result of different decisions. Phase II will be released in August 2008.

A web world environment has been implemented consisting of a three-tier architecture based on J2EE’s Model View Controller (MVC) design pattern – tier 1: web-server; tier 2: application server; and tier 3: database. This model accommodates the delivery of a one-to-many relationship between the user/student and several virtual patients.

 

For more information please contact Maria Toro-Troconis: m.toro@imperial.ac.uk

www.elearningimperial.com

SLURL: slurl.com/secondlife/Imperial College London/150/86/27/

Demo on YouTube: youtube.com/watch?v=WnPYhSbSABA

 

+++++++++++

Dan Hoch, Neurologist, Massachussets General Hospital

::::Massachusetts General Hospital Relaxation Response Study in Second Life::::

+++++++++++

Do you enjoy using Second Life to communicate with others? Are you interested in learning about stress reduction techniques? Are you able to travel to downtown Boston?

 

We are recruiting healthy people and their Second Life Avatars to take part in a research study. The study involves teaching the Relaxation Response within Second Life. The Relaxation Response is a form of stress reduction therapy.

 

The eight week study comprises 8 training sessions in Second Life, each lasting 60 to 90 minutes. All participants will receive a Razer Piranha headsets to be used in the study and kept after the study ends. Additionally, study participants will be given $25 toward travel expenses to the Massachusetts General Hospital. The study does not involve any medication or blood draws.

If you are interested in participating, please send an email to RRSLStudy@partners.org or call 617-643-6240. You may also IM our in world contact, Halton Alsop.

or check out the study web page at:

www.connected-health.org/programs/second-life/center-for-...

[[Benson-Henry Instituet for Mind Body Medicine -- Center for Connected Health -- Department of Neurology]]

:::::Questions?:::::

Our plot will be staffed by a member of our research team during the following times:

Monday June 30th 9a-5p PST

Tuesday July 1st 9a-5p PST

Wednesday July 2nd 9a-1p PST

Thursday July 3rd 9a-1p PST

Thanks for listening to our principal investigator Dr. Dan Hoch discuss healthcare in virtual worlds during the SL5B speaker series!

 

+++++++++++++

John Lester (Pathfinder)

"Linden Lab's Perspective on Healthcare in Second Life: Cultivating Ecosystems and Strategies for Success"

++++++++++++

Pathfinder Linden (RL: John Lester) currently serves as Linden Lab's Boston Operations Director, coordinating the growth of Linden Lab's East Coast presence. He also leads Linden Lab's Proactive Education and Healthcare Mentoring Program, acting as a mentoring resource and academic evangelist for people using Second Life for teaching, academic and healthcare research, medical education/simulation, and scientific visualization. Pathfinder will talk about Linden Lab's perspective on healthcare applications in Second Life, the critical connection between the healthcare and education communities, and future visions of how healthcare might best leverage virtual worlds.

 

+++++++++++

Randy Hinrichs, CEO 2b3d

+++++++++++

Medipelago and our partners are beginning a new era for professional societies in the digital immersive 21st century. We believe social networking in 3D spaces changes everything. So, we are offering access controlled 3D peer spaces and scalable virtual rentals for your business meetings, research collaborations, and educational courses. We have a simple mission: move photons, not people and use more silicon, and less carbon. It is less costly to meet in an immersive digital world, and its more flexible to use 3D software to make you productive, responsive, and motivated.

 

2b3d offers information services that feature 3d meeting spaces, collaborative environments and virtual real estate rentals to individuals, companies, professional societies or groups. We leverage virtual worlds and social networking to bring professionals together in a single immersive location. Our services help to reduce travel costs and human resource downtime. At 2b3d locations, you meet peers, access current research, hold conferences, working groups and collaborate with people on the leading edge in your field. Our mission is to build robust information service solutions with innovative tools to advance productivity, tell a story and create a rich environment for you to gather with colleagues and partners.

    

The Future of Healthcare in Virtual Worlds

Moderator: Dave Taylor, Imperial College London

SL: Davee Commerce

dave.taylor@imperial.ac.uk

 

Panel:

John Lester (Pathfinder), Linden Lab

Dan Hoch, Neurologist, Massachussets General Hospital

Dr Maurice Slevin, London Oncology Clinic

Shireen Lewis, Strategic Planning and Innovation, Memorial Sloan-Kettering Cancer Center

Maria Toro-Troconis, Senior Learning Technologist, Imperial College London

Victor Cid, Senior Computer Scientist, National Library of Medicine, NIH, HHS

Randy Hinrichs, CEO 2b3d

James Kinross, Surgeon, Imperial College London

 

+++++++++++++++++++++++++++++++++++

FURTHER DETAILS

++++++++++++

++++++++

James Kinross, Surgeon, Imperial College London

BSST Imperial College

Head of Department: Professor the Lord Darzi of Denham

Programme Lead, Virtual Worlds and Medical Media: Dave Taylor

++++++++

 

The department of Biosurgery and Surgical Technology at Imperial College first entered Second Life in 2007.

 

Initial work focused on the development of social platforms that would inform health policy within London's National Health Service (NHS). The aim was to create health infrastructure and treatment pathways of the future that patients and medical professionals could experience virtually. This quickly expanded into consultation meetings and the creation of the Second Health islands (www.secondhealth.org.uk). As the pace of real world health reform quickened, so did the project. We are now working on creating virtual care networks across a simulated london borough.

 

Surgical simulation and education have formed the basis for much of the research within the department. Therefore, reserachers are now exploring the feasibility of Second Life as an educational platform for training medical professionals. This has initially focused on team training within the operating theatre environment, but it is seeking to explore the unlocked potential of virtual worlds in the fields of patient safety and undergraduate education.

 

++++++++++++

Maria Toro-Troconis, Senior Learning Technologist, Imperial College London

Game-based learning for virtual patients in Second Life

++++++++++++

This project aims to develop an effective model for the delivery of virtual patients following a game-based learning approach in Second Life.

The four-dimensional framework described by De Freitas and Martin (2006), plus the learning types described by Helmer (2007), as well as the different aspects of emergent narrative described by Murray (1997) have provided the basis for the design of these game-based learning activities for virtual patients under two different categories: context and learner specification, and narrative and modes of representation.

 

Phase I of this project focused on the delivery of a virtual patient in the area of Respiratory Medicine following a game-based learning model in Second Life. A pilot was carried out in March 2008 with 43 students. The feedback received has informed the development of Phase II which incorporates a multi-patient approach. Five virtual patients suffering from different respiratory problems, such as Asthma and COPD have been implemented. The same narrative and Activity Model is applied for all these patients including different modes of representation. The learner is asked to make decisions based on current information and acquires new information as a result of different decisions. Phase II will be released in August 2008.

A web world environment has been implemented consisting of a three-tier architecture based on J2EE’s Model View Controller (MVC) design pattern – tier 1: web-server; tier 2: application server; and tier 3: database. This model accommodates the delivery of a one-to-many relationship between the user/student and several virtual patients.

 

For more information please contact Maria Toro-Troconis: m.toro@imperial.ac.uk

www.elearningimperial.com

SLURL: slurl.com/secondlife/Imperial College London/150/86/27/

Demo on YouTube: youtube.com/watch?v=WnPYhSbSABA

 

+++++++++++

Dan Hoch, Neurologist, Massachussets General Hospital

::::Massachusetts General Hospital Relaxation Response Study in Second Life::::

+++++++++++

Do you enjoy using Second Life to communicate with others? Are you interested in learning about stress reduction techniques? Are you able to travel to downtown Boston?

 

We are recruiting healthy people and their Second Life Avatars to take part in a research study. The study involves teaching the Relaxation Response within Second Life. The Relaxation Response is a form of stress reduction therapy.

 

The eight week study comprises 8 training sessions in Second Life, each lasting 60 to 90 minutes. All participants will receive a Razer Piranha headsets to be used in the study and kept after the study ends. Additionally, study participants will be given $25 toward travel expenses to the Massachusetts General Hospital. The study does not involve any medication or blood draws.

If you are interested in participating, please send an email to RRSLStudy@partners.org or call 617-643-6240. You may also IM our in world contact, Halton Alsop.

or check out the study web page at:

www.connected-health.org/programs/second-life/center-for-...

[[Benson-Henry Instituet for Mind Body Medicine -- Center for Connected Health -- Department of Neurology]]

:::::Questions?:::::

Our plot will be staffed by a member of our research team during the following times:

Monday June 30th 9a-5p PST

Tuesday July 1st 9a-5p PST

Wednesday July 2nd 9a-1p PST

Thursday July 3rd 9a-1p PST

Thanks for listening to our principal investigator Dr. Dan Hoch discuss healthcare in virtual worlds during the SL5B speaker series!

 

+++++++++++++

John Lester (Pathfinder)

"Linden Lab's Perspective on Healthcare in Second Life: Cultivating Ecosystems and Strategies for Success"

++++++++++++

Pathfinder Linden (RL: John Lester) currently serves as Linden Lab's Boston Operations Director, coordinating the growth of Linden Lab's East Coast presence. He also leads Linden Lab's Proactive Education and Healthcare Mentoring Program, acting as a mentoring resource and academic evangelist for people using Second Life for teaching, academic and healthcare research, medical education/simulation, and scientific visualization. Pathfinder will talk about Linden Lab's perspective on healthcare applications in Second Life, the critical connection between the healthcare and education communities, and future visions of how healthcare might best leverage virtual worlds.

 

+++++++++++

Randy Hinrichs, CEO 2b3d

+++++++++++

Medipelago and our partners are beginning a new era for professional societies in the digital immersive 21st century. We believe social networking in 3D spaces changes everything. So, we are offering access controlled 3D peer spaces and scalable virtual rentals for your business meetings, research collaborations, and educational courses. We have a simple mission: move photons, not people and use more silicon, and less carbon. It is less costly to meet in an immersive digital world, and its more flexible to use 3D software to make you productive, responsive, and motivated.

 

2b3d offers information services that feature 3d meeting spaces, collaborative environments and virtual real estate rentals to individuals, companies, professional societies or groups. We leverage virtual worlds and social networking to bring professionals together in a single immersive location. Our services help to reduce travel costs and human resource downtime. At 2b3d locations, you meet peers, access current research, hold conferences, working groups and collaborate with people on the leading edge in your field. Our mission is to build robust information service solutions with innovative tools to advance productivity, tell a story and create a rich environment for you to gather with colleagues and partners.

    

The Future of Healthcare in Virtual Worlds

Moderator: Dave Taylor, Imperial College London

SL: Davee Commerce

dave.taylor@imperial.ac.uk

 

Panel:

John Lester (Pathfinder), Linden Lab

Dan Hoch, Neurologist, Massachussets General Hospital

Dr Maurice Slevin, London Oncology Clinic

Shireen Lewis, Strategic Planning and Innovation, Memorial Sloan-Kettering Cancer Center

Maria Toro-Troconis, Senior Learning Technologist, Imperial College London

Victor Cid, Senior Computer Scientist, National Library of Medicine, NIH, HHS

Randy Hinrichs, CEO 2b3d

James Kinross, Surgeon, Imperial College London

 

+++++++++++++++++++++++++++++++++++

FURTHER DETAILS

++++++++++++

++++++++

James Kinross, Surgeon, Imperial College London

BSST Imperial College

Head of Department: Professor the Lord Darzi of Denham

Programme Lead, Virtual Worlds and Medical Media: Dave Taylor

++++++++

 

The department of Biosurgery and Surgical Technology at Imperial College first entered Second Life in 2007.

 

Initial work focused on the development of social platforms that would inform health policy within London's National Health Service (NHS). The aim was to create health infrastructure and treatment pathways of the future that patients and medical professionals could experience virtually. This quickly expanded into consultation meetings and the creation of the Second Health islands (www.secondhealth.org.uk). As the pace of real world health reform quickened, so did the project. We are now working on creating virtual care networks across a simulated london borough.

 

Surgical simulation and education have formed the basis for much of the research within the department. Therefore, reserachers are now exploring the feasibility of Second Life as an educational platform for training medical professionals. This has initially focused on team training within the operating theatre environment, but it is seeking to explore the unlocked potential of virtual worlds in the fields of patient safety and undergraduate education.

 

++++++++++++

Maria Toro-Troconis, Senior Learning Technologist, Imperial College London

Game-based learning for virtual patients in Second Life

++++++++++++

This project aims to develop an effective model for the delivery of virtual patients following a game-based learning approach in Second Life.

The four-dimensional framework described by De Freitas and Martin (2006), plus the learning types described by Helmer (2007), as well as the different aspects of emergent narrative described by Murray (1997) have provided the basis for the design of these game-based learning activities for virtual patients under two different categories: context and learner specification, and narrative and modes of representation.

 

Phase I of this project focused on the delivery of a virtual patient in the area of Respiratory Medicine following a game-based learning model in Second Life. A pilot was carried out in March 2008 with 43 students. The feedback received has informed the development of Phase II which incorporates a multi-patient approach. Five virtual patients suffering from different respiratory problems, such as Asthma and COPD have been implemented. The same narrative and Activity Model is applied for all these patients including different modes of representation. The learner is asked to make decisions based on current information and acquires new information as a result of different decisions. Phase II will be released in August 2008.

A web world environment has been implemented consisting of a three-tier architecture based on J2EE’s Model View Controller (MVC) design pattern – tier 1: web-server; tier 2: application server; and tier 3: database. This model accommodates the delivery of a one-to-many relationship between the user/student and several virtual patients.

 

For more information please contact Maria Toro-Troconis: m.toro@imperial.ac.uk

www.elearningimperial.com

SLURL: slurl.com/secondlife/Imperial College London/150/86/27/

Demo on YouTube: youtube.com/watch?v=WnPYhSbSABA

 

+++++++++++

Dan Hoch, Neurologist, Massachussets General Hospital

::::Massachusetts General Hospital Relaxation Response Study in Second Life::::

+++++++++++

Do you enjoy using Second Life to communicate with others? Are you interested in learning about stress reduction techniques? Are you able to travel to downtown Boston?

 

We are recruiting healthy people and their Second Life Avatars to take part in a research study. The study involves teaching the Relaxation Response within Second Life. The Relaxation Response is a form of stress reduction therapy.

 

The eight week study comprises 8 training sessions in Second Life, each lasting 60 to 90 minutes. All participants will receive a Razer Piranha headsets to be used in the study and kept after the study ends. Additionally, study participants will be given $25 toward travel expenses to the Massachusetts General Hospital. The study does not involve any medication or blood draws.

If you are interested in participating, please send an email to RRSLStudy@partners.org or call 617-643-6240. You may also IM our in world contact, Halton Alsop.

or check out the study web page at:

www.connected-health.org/programs/second-life/center-for-...

[[Benson-Henry Instituet for Mind Body Medicine -- Center for Connected Health -- Department of Neurology]]

:::::Questions?:::::

Our plot will be staffed by a member of our research team during the following times:

Monday June 30th 9a-5p PST

Tuesday July 1st 9a-5p PST

Wednesday July 2nd 9a-1p PST

Thursday July 3rd 9a-1p PST

Thanks for listening to our principal investigator Dr. Dan Hoch discuss healthcare in virtual worlds during the SL5B speaker series!

 

+++++++++++++

John Lester (Pathfinder)

"Linden Lab's Perspective on Healthcare in Second Life: Cultivating Ecosystems and Strategies for Success"

++++++++++++

Pathfinder Linden (RL: John Lester) currently serves as Linden Lab's Boston Operations Director, coordinating the growth of Linden Lab's East Coast presence. He also leads Linden Lab's Proactive Education and Healthcare Mentoring Program, acting as a mentoring resource and academic evangelist for people using Second Life for teaching, academic and healthcare research, medical education/simulation, and scientific visualization. Pathfinder will talk about Linden Lab's perspective on healthcare applications in Second Life, the critical connection between the healthcare and education communities, and future visions of how healthcare might best leverage virtual worlds.

 

+++++++++++

Randy Hinrichs, CEO 2b3d

+++++++++++

Medipelago and our partners are beginning a new era for professional societies in the digital immersive 21st century. We believe social networking in 3D spaces changes everything. So, we are offering access controlled 3D peer spaces and scalable virtual rentals for your business meetings, research collaborations, and educational courses. We have a simple mission: move photons, not people and use more silicon, and less carbon. It is less costly to meet in an immersive digital world, and its more flexible to use 3D software to make you productive, responsive, and motivated.

 

2b3d offers information services that feature 3d meeting spaces, collaborative environments and virtual real estate rentals to individuals, companies, professional societies or groups. We leverage virtual worlds and social networking to bring professionals together in a single immersive location. Our services help to reduce travel costs and human resource downtime. At 2b3d locations, you meet peers, access current research, hold conferences, working groups and collaborate with people on the leading edge in your field. Our mission is to build robust information service solutions with innovative tools to advance productivity, tell a story and create a rich environment for you to gather with colleagues and partners.

   

Marché des producteurs, 6:00 AM. Ces marchandes équipées de motocyclettes achètent le matin sur le marché de producteurs pour revendre dans les villages.

 

These merchants equipped with motorcycles buy in the morning on the farmers market to resell in the villages.

A southbound Surfliner rips through Commerce Metrolink station, passing the BNSF shops en-route to San Diego.

1 2 ••• 4 5 7 9 10 ••• 79 80