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2013, CMYK screen print of digital render

2014, CMYK screen print of digital render

2014, CMYK screen print of digital render

Cup No.0234 - 1

2560X2048

512 Samples

02-09-2020

Time: 08:14.70

Mem: 62.08M Peak Mem; 189.58Mb

HDRI: kiara_interior_1k.hdr

Denoising: Yes

Lighting: Default

 

Dimple normal map shader @50% Mixed with Ceramic shader

Mostly works some difference between the dimple map colour & white ceramic but for the most part it looks right in the image.

Its rough and really needs a bunch of work to make it more even. A round UV on a square texture does not really work.

The Dimple texture gave me grief for a good bit just to get it to work.

"Colour Management" under "" Tab, Set to "Display Device: None" to get rid of that overbrighting of the Normal map bake. This drove me mad for a good chunk. A small rim on the dimples to blur the edges bought it back and I just said F'it as the dimples blended better to the ceramic.

 

Edge of saucer is too sharp as its a solidified plane and the bevel is not working right.

 

Forgot to upgrade the HDRI when rendering for the Daily3D image. Still works away though.

Daily3D

20210419 Bobsled - 2

20-04-2021

 

Based upon a December 1953 Design in Modern Mechanix

 

Size: 2560x2048

Samples: 1024

Time: 55:10.25

Mem: 47.83Mb

Peak Mem: 58.55Mb

HDRI: kiara_interior_1k.hdr

 

Still technically not finished as its doing my head in to try for a aircraft style skin on the body over a pipe frame.

 

Did a basic ice track as I don't really know what the hell they are constructed like.

 

I will get around to doing this again but I need flow and today is lacking in it.

lock - Cavity - 9 inch 215x440mm - 1 - 30-04-2022

 

Construction Block - Cavity -

9 inch (215x440mm) - 1

30-04-2022

Size: 2560x2048

Samples: 1024

Time: 07:06.98

Mem: 168.83Mb

Peak Mem: 296.33

HDRI: kiara_interior_1k.hdr

World: Z:90°

 

Made a Cavity block. Its 215x440mm which is a 9" block, and has the end notch and the rounded shrunken section to the bottom or top depending on how you you it.

 

It came out OK, not quite what i was looking for, it matches more the older blocks we have vs the newer ones I bought. New ones are sharper and flatter, this looks more weather worn but the colour of new concrete.

Need to figure out hot to flatten the tips of the stones to mach new from mould look. not sure on the shape for the holes as old and new are different. The older blocks have a smaller hole while the new ones are bigger as that saves them material. Will see what I can do with it, smaller would suit my design use but some remeshing or dimension changes required due to limits.

  

Idea is image with Snoz having a hidey hole in the cavity block or 2 for comfort. Got the idea as we have a wood or field mouse across the way living quite happily for himself in the cavity block wall. Mice are 1:18 (Borrower) scale not the 1:12 I am using but I think the hidey hole idea is doable.

2012, CMYK screen print of digital render

USB Hub Powered- 7 Port - 1 - 2560x2048 - 22-08-2022

 

USB Hub Powered

7 Port - 2

22-08-2022

 

Size: 2560x2048

Sample: 512

Time: 29:02.44

Mem: 784.54Mb

Peak Mem: 1551.20Mb

HDRI: kiara_interior_8k.hdr

Lamp: off

  

A USB 3.0 Powered 7 Port hub with switches which is my favourite kind as you can just turn off the stuff you are not using rather than having to unplug them all the time.

Daily3D 20210430 An Item from a Board Game - 1 - 30-04-2021

 

Daily3D 20210430

An Item from a Board Game - 1

30-04-2021

 

Size: 2560x2048

Samples: 1024

Time: 12:59.36

Mem: 787.53Mb

Peak Mem: 1,554.19Mb

HDRI: kiara_interior_8k.hdr

World Scale: X1: Y:-1 Z:1

World Mapping: X:0 Y:0 Z:-75

 

Basic items for a board game.

 

The die gave me serious grief when smooth shaded, so had to turn it down to 15.9°. The thing is divided to 9 a saide and has sphered inserts as die holes.

 

Game pieces use random colour texture which is new.

 

A blender render, work in progress

2012, CMYK screen print of digital render

Tatsu and Rainbow, the start of love.

2013, CMYK screen print of digital render and drawing

 

2013, CMYK screen print of digital render and drawing

2013, CMYK screen print of digital render and drawing

 

2014, CMYK screen print of digital render

2012, CMYK screen print of digital render

2012, CMYK screen print of digital render

POV: A day filled with love, good conversations, and memories in the making. Family, friends, and new beginnings — what more could we ask for? 💛

2012, CMYK screen print of digital render

Daily3D 20210414

Tape Measure

14-04-2021

Size: 2560x2048

Samples: 1024

Time: 14:23.20

Mem: 779.93Mb

Peak Mem: 1546.59Mb

HDRI: kiara_interior_8k.hdr

  

Tape Measure based upon one bought from Tesco along side a pencil upon a cutting mat.

 

Strange shadow shows only in the render, nothing in visible mesh that would showup I can see.

Ice Cream Stick

Bed

28-03-2021

 

Size: 2560x2048

Samples: 1024

Time: 23:05.07

Mem: 40.96Mb

Peak Mem: 160.17Mb

HDRI: kiara_interior_1k.hdr

Mapping: X:0 Y:0 Z:180

 

An idea to make a bed for the mini 1:12 Humans using Ice cream sticks. Edging with the scoop sticks to get a bit of design to it and the plastic bead pins to give design. Might be a bit much but they would work to hold the thing together as joined in the middle.

 

about 180x60mm.

 

Need to work some more on it to think of some thing to make it more usable.

 

Texture are all axis limited so multiple mapped versions so it looks more reasonable.

Pocket Scale - 2kg - 1 2560x2048 - 20-01-2022

 

Pocket Scale 2kg -

1

20-01-2022

 

Size: 2560x2048

Samples: 512

Time:

Mem:

Peak Mem:

Denoise: yes

Lamp: yes

 

Weighting Scale based upon the one I have been using for years. Missing its cover but its still good enough for eggs.

 

Not happy with the base edge as no bevel and the rule is everything has bevels as no sharp edges in nature except for diamonds. Had to use a edge split modifier to fix the damage to shading the bools fr the buttons did. Display is not an exact copy of the real one as ist 1mm to right due to its bool going a but odd due to the 1/3 line in the base.

 

This thing needs more work. have to beat the fn shading horribleness as its dammed ugly and unsure as to why but its probably a generated mesh has shit line edges as per the usual.

 

the emission LCD came out fine using the new font for it. Gave me grief with shading lines and positioning. the emission plane is embedded in the LCD glass cube and the top glass which should be plastic has to be airgapped from the LCD or blender throws shading errors, namely weird triangles.

 

further work is needed for the cover finger divots on the edges. Support pins at rear corners a screw and yet another bool to due my head in with. Cover of clear plastic and feet along with connecting the scale plate to the body as currently is 2mm floating.

 

Once i can get is dammed well working i will throw Snoze the Min-is on it and show that they are 30 ish grams weight.

Test Tube n Rack - 4 - 10-08-2019

 

Time: 06:52.75

Mem: 772.72Mb

Peak: 1,539.37Mb

2560 x 2048 @ 256

Total: 12

Diffuse: 1

Glossy: 8

Transparency: 12

Transmission: 12

Volume: 4

Caustics: NO

World Settings:

Ambient Occlusion: Yes

HDRI: Storeroom_8K.hdr

Rotation: Z @-90°

 

Ice Cream Sticks

94x20-11x2mm and 125x10x2mm

27-03-2021

 

2 Ice Cream wooden sticks, a curved one and the more basic straight type.

Most problem was from the annoying wooden texture and trying to make it look yellowish wood and not flooring. Had to redo it several times but its is better now. The blue floor has a Roughness of 1.0 to cut down on HDRI glare.

 

Time: 07:02.34

Mem: 13.78Mb

Peak Mem: 24.05Mb

Size: 2560x2048

Samples: 1024

HDRI: kiara_interior_1k.hdr

Mapping: X:0 Y:0 Z:180

 

Toaster - Dalek - 2 - 03-04-2019

 

GPU @ 256

2560x2048 @100%

256 samples

Time: 00:04:15.55 Mem: 154.17mb Peak: 795.73mb

Full Global illunination

 

Transparency: Max: 128 Min:8

Bounces: Max:256 Min: 16

Diffuse: 128

Glossy: 128

Transmission: 128

Volume: 128

Reflective Caustics: Yes

Refractive Caustics: Yes

 

Toaster with Dalek design features.

Seem to have the basic idea right for what I want, just have to refine it more.

USB Wifi Adapter - 1 - 2560x2048 - 25-08-2022

 

Size: 2560x2048

Samples: 512

Type PNG = crappy white background on Flickr

Time: 01:32.50

Mem: 21.43Mb

Peak Mem: 31.15Mb

HDRI: kiara_interior_1k.hdr

Lamp: yes

 

USB WiFi Adapter AC1300 with Blue tooth based upon I got for the brother. another piece of electronic gear done for modelling stuff.

Rendered much quicker than expected might slow down when I stick it on the cutting mat I use for images.

  

Egg Separator - 1 - 2560x2018 - 26-03-2019

Egg Separator 1

Made 25-03-2019

2560x2048 image

Device: GPU

HDRI: Kiara Interior from HDRIHaven.com

256 samples - 2560x2048 - 25-03-2019 crashed blender

 

26-03-2019 attempts at mesh repair and re-rendering.

 

The small handle hole is messing my mesh up as it causing pinching in the bowl hand side. Bottom of bowl has the UV sphere pinch problem. Had attempted to grid fill this yesterday but after blender crashed I just gave up on it. Topology is my biggest problem.

 

Did figure out how to rotate and move HDRI images in World node which is improvement at least.

MakeHuman Male - Snoze 2 - Head Only Based - render- 10-08-2022

 

MakeHuman Male - Snoze 2

Head Only Based - render-

10-08-2022

 

A basic quick base idea to make the print more stable. 30mm x 2 mm base with some extruded text that looks better than expected.

 

Basic eveee no tex render as I wanted it simple.

 

Next to do is print it in FDM and Resin to see what it looks like and give me a better idea of their size.

Blacksmith Twist Bar

Damascus Material

24-03-2019

 

Test on a blacksmith style twist bar with a Damascus type Material.

Not really happy with it as to be expectd but that is due to poly not flowing like a twisted piece of steel would.

The full time lapse video is out now on my Youtube channel youtu.be/SO0NzlMubZg

Daily 3D No. 0320

Milk Crate

29-11-2020

Size: 2560x2048

Time: 01:20.86

Mem: 26.33Mb Peak Mem: 37.04Mb

Samples: 512

HDRI: kiara_interior_1k.hdr

Denoise: No

AO: No

Tri: 97,640

  

Plastic milk crate. Some issuse with bevel modifier resolved by square cuts on corner.

 

Egg Whisk All - 1 - 2560x2048 - 02-04-2019

 

GPU GTX 1060 6GB

2560x2048

256 samples

Time: 08:57.76 Mem: 62.84mb Peak: 704.41mb

Full Global illumination

 

Transparency: Max: 128 Min:8

Bounces: Max:128 Min: 32

Diffuse: 128

Glossy: 128

Transmission: 128

Volume: 128

Reflective Caustics: Yes

Refractive Caustics: Yes

Lamp: Sun Size: 1.000 Strength: 10.000 Colour 1.0 RGB

 

Background colour set to 0.250 RGB Grey & 1.0 Roughness Diffuse.

using 3 corner grey background with rounded corners.

 

Current Spiral and Wire Loop 1 Egg Whisks

recreated in Blender, animated, added sound effects and music ect., for @sumoonshi_art (Instagram)

Based on a template by "ushiinu@ついった" (www.pixiv.net/en/artworks/47444159)

The full Speed modeling Video is online on my Youtube channel.

hread Spool Bobbin

Texture Test - 4

02-04-2021

 

Time: 24:11.25

Mem: 1665.40Mb

Peak Mem: 1676.12Mb

Size: 2560x2048

Samples: 1024

HDRI: kiara_interior_1k.hdr

Main Subdivison Modifier at Render: 5

Which explains the crazy increase in Memory used.

 

This is pure white to basically show the shadows used in displacement and texture.

 

It does seem to work away fine for the most part. Tuning it is fiddly and render time is ages so I'm a bit bored of it now but it has helped for me to get an idea of what I am doing.

 

**

Will have to remake the texture as father knocked the power off again before I could save so its crappy gray now.

Egg Whisk Loop - 1 - 2560x2048 - 02-04-2019

 

GPU GTX 1060 6GB

2560x2048

256 samples

Time: 07:19.29 Mem: 57.96mb Peak: 699.52mb

Full Global illumination

 

Transparency: Max: 128 Min:8

Bounces: Max:128 Min: 32

Diffuse: 128

Glossy: 128

Transmission: 128

Volume: 128

Reflective Caustics: Yes

Refractive Caustics: Yes

Lamp: Sun Size: 1.000 Strength: 1.000 Colour 1.0 RGB

 

Background colour set to 0.250 RGB Grey & 1.0 Roughness Diffuse.

using 3 corner grey background with rounded corners.

 

Egg whisk with 1mm wire loop head. It went OK, longer than the other by 5cm and with a 4mm shaft instead of 6mm.

 

Things to change, the head its not wide enough I think. Bit more width would look better. unsure if I should keep the shaft length, it might work.

 

Will have to work on the width if I am to do the safety pin wire loop head design.

Music From original Movie Soundtrack: Poupelin’s Flute and the Children

Daily3d

20210331

Pencil V2 Basic

01-04-2021

Time: 1:13.96

Mem: 18.06Mb

Peak Mem: 27.77Mb

Samples: 128

HDRI: kiara_interior_1k.hdr

 

Another attempt at this. Used a Cone and Intersect boolean and got it to work once applied with Bevel applied first.

 

More grief on the scalloping of the pain to wood section with a lot of fiddling required to get the verts to not have 2 horned section under subdivision shading.

Eventually got one corner right

Crown Cap

03-04-2021

 

Size: 1280x1024

Time: 20.97

Mem: 19.02Mb

Peak Mem: 29.73Mb

Samples: 128

HDRI: kiara_interior_1k.hdr

 

A Crown cap with reasonable success on a simple beer mat.

The creases a too narrow in my view but having issues with the bevel modifier freaking out.

 

So far this simple image actually seems to work partly due to the low resolution..

Container Plastic Square

125ml - v2

03-08-2022

Image size: 2560x2048

Samples: 1024

Time: 02:02:48.44

Mem: 17.82Mb

Peak Mem: 28.53Mb

HDRI: kiara_interior_1k.hdr

Lamp: yes

Denoise: yes

 

Made a cover for it and had to resize the top rim and flange inner by 93.1% as for some reason I had got the measurements wrong the first time, I went out instead of in.

 

It took 2hrs! that's a damm long render time. The Cutting mat probably did not help the matter but makes for better image. The plastic is still lacking that whitish look it gets at angles.

 

Will do for now but it was slow!

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