View allAll Photos Tagged blenderrender
• Heritage Poses - “What I Want” x Heritage Mainstore
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#secondlife #sl #blender #blender3d #metaverse #3dworld #imvubaddie #secondlifemodel #megantheestallion #blenderrender #ootd #secondlifeavi #ts4 #ts4cc #3danimation #3dfashion #imvuavi #secondlifeavatar #simstagram #dazai #ai #animation #virtualworld
Heritage Poses - “I’ll grab you” x LEVEL
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• Maui x The Showroom Scene at Cake Day
• Heritage Poses - “Birthday” at LEVEL &
“Can’t Be” at Cake Day
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• Holik - Julia Set x ENJOY SL Event
Taxi: maps.secondlife.com/secondlife/Bonayre/169/75/1996
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• Maui x “The Coffee Shop” Scene @ The Grand Event | LM: maps.secondlife.com/secondlife/
The%20Grand%20Event/115/31/47
• 1990 “French Drip” Mani set @ 1990 Mainstore | LM: maps.secondlife.com/secondlife/Redwood/101/70/23
• Heritage x “Cause it’s Me” @ The Grand Event | LM: maps.secondlife.com/secondlife/
The%20Grand%20Event/115/31/47
• Heritage x “Addictive Illegal V.2” @ Cakeday | LM: maps.secondlife.com/secondlife/CAKEDAY/114/54/27
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#secondlife #sl #blender #blender3d #metaverse #3dworld #imvubaddie #secondlifemodel #blenderrender #ootd #secondlifeavi #ts4 #ts4cc #3danimation #3dfashion #imvuavi #secondlifeavatar #simstagram #dazai #ai #animation #virtualworld
• Heritage x “Go Up” pose @ Dreamday
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• MNML x “ Cowl Neck” Dress x The Dubai Event | LM: maps.secondlife.com/secondlife/Horizon%20Beach/
• Valid Online x “The Gia Handbag” @ The Excessive Event | LM: maps.secondlife.com/secondlife/Green%20Hollow/
• 1990 “Nude Star” Mani & Pedi set @ 1990 Mainstore | LM: maps.secondlife.com/secondlife/Redwood/101/70/23
• 6ixr x “Goddess” Influencer Series on MP
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#secondlife #sl #blender #blender3d #metaverse #3dworld #imvubaddie #secondlifemodel #blenderrender #ootd #secondlifeavi #ts4 #ts4cc #3danimation #3dfashion #imvuavi #secondlifeavatar #simstagram #dazai #ai #animation #virtualworld
• Heritage Poses - “Saweetie” x The Grand
• Maui - “Liberty Village” Backdrop x The Excessive Event ( LM: maps.secondlife.com/secondlife/Green%20Hollow/236/124/24)
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#secondlife #sl #blender #blender3d #metaverse #3dworld #imvubaddie #secondlifemodel #blenderrender #ootd #secondlifeavi #ts4 #ts4cc #3danimation #3dfashion #imvuavi #secondlifeavatar #simstagram #dazai #ai #animation #virtualworld
• Heritage Poses - “Saweetie” x The Grand
• Maui - “Liberty Village” Backdrop x The Excessive Event ( LM: maps.secondlife.com/secondlife/Green%20Hollow/236/124/24)
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#secondlife #sl #blender #blender3d #metaverse #3dworld #imvubaddie #secondlifemodel #blenderrender #ootd #secondlifeavi #ts4 #ts4cc #3danimation #3dfashion #imvuavi #secondlifeavatar #simstagram #dazai #ai #animation #virtualworld
Fatal attraction.
Maui - “Posted Up” Scene now available at the Maui Mainstore x MP (Cheaper in world)
Taxi: maps.secondlife.com/secondlife/City%20of%20Piedmont/68/16...
holiK. - “Milena” Set now available at LEVEL Event until 8/31
Taxi: maps.secondlife.com/secondlife/LEVEL/142/173/6
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20212002 - Human 1_12 - Toothpicks & Bucket Head Snoze- 02-12-2021
20212002 Human 1:12 -
Toothpicks & Bucket Head Snoze
02-12-2021
Size:2048x2560
Samples: 2048
Time: 35.17.04
Mem: 1,081.89Mb
Peak Mem: 1848.55Mb
HDRI: kiara_interior_8k.hdr
Lamp Yes:
Denoise: Yes 4px
Mini Humans the Min-is go get toothpicks. Snoze is useful as bucket head as usual.
This one took forever to render, esp as I had to do it twice as the power went on the PC.
Main issues were with the females subspace shader that for some reason the make is not set for. This image is one in a 10x world as original I was doing physics with the toothpicks and physics needs huge non metric scale to work. Had to rescale the models and scale the SSS as it was making the skin really white glowy weird for some reason.
Also shoved a lattice on the Snoze's boots as they do not properly work with the overalls, so had to scale the top. Really need to do boots for her as bare feet look weird.
The plastic came out actually OK at this distance its just the samples amount required equals a very slow render.
Depressive note my cat died and I had to bury him today on my own. probably why I was at this and not red dead online which is the current obsession. That and spending several weeks money all at one on Amazon and the orders going weird so stuff looks like its not ordered but when you buy the replacement its shows up and you wasted money!
• Valid Online x "The Dahlia Dress" &
"The Veronica Heels" @ Dreamday | LM: maps.secondlife.com/secondlife/
DreamDay%20Event/128/228/2000
• 1990 x “Essential Claws + HUD” @ 1990 Mainstore | LM: maps.secondlife.com/secondlife/Redwood/101/70/23
• Heritage x “Melanin Drip” pose @ CAKEDAY
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Human 1:12
PC Fan 120mm
09-04-2021
Time:
Mem:
Peak Mem: kiara_interior_1k.hdr
Size: 2560x2048
Samples: 1024
HRDI:
1:12 scale human next to the 120mm PC fan I made. Seems quite big as at this scale its the same as 1.44m or (4'8 & 3/4") which gives it a nice size. A 200mm side case fan would be 2.40m or (7' 9 & 3/4") which is very big at 1:12 scale.
UK BS1632 3 Pin Plug - 1 - 17-04-2019
GPU: GTX 1060 @256x tiles
Render Time: 02:57.81 Mem: 41.94Mb Peak: 691.50Mb
Size: 2560x2048
(Flickr only shows: 2048x1638)
Full Global Illumination:
256 Samples
HDRI: Kiara_Interior_1K.hdr
Intergrator Presets
Transparency: Max 8 Min: 8
Bounces: Max: 12 Min: 3
Diffuse: 4
Glossy: 4
Transmission: 12
Volume: 0
Shadows Yes
Reflective Caustics: Yes
Refractive Caustics: Yes
Ambient Occlusion: No (Blows all detail out)
Denoising: Yes
Colour Managment: Filmic
UK 3 Pin Plug based upon BS-1632 ony thing that does not match the specs is the body as I flipped the wall side 180° and used the spec shape on the user side. Why, because every plug I have follows this pattern.
Problems, the usual bevel shading rounded shading errors, so 64 bevels are needed to kinda sort it out. The Screws are wrong shape and the hole flipped and filled due to the modifier stack freaking out. Thats why the ring is around the wire.
Human 1-12
Thread Bobbin 30Dx38mm
01-04-2021
Size: 2560x2048
Time:16:20.32
Samples: 1024
Mem: 321.63Mb
Peak Mem: 512.32Mb
HDRI: kiara_interior_4k.hdr
The 1:12 scale human on the thread bobbin. which seemed to work better than expected.
No idea why the belt is not visible in render and take too long to go re rendering yet again.
This render image file will likely not be saved as they tend to be 140mb each.
Her head really needs something, even that weird shrinkwrapped armour hat. Pity I dont have fixed poses as would make life easier.
Time: 07:15.45
Mem: 154.93Mb
Peak Mem: 165.64Mb
Size: 2560x2048
Samples 1024
HDRI: kiara_interior_4k.hdr
Paperclip 50x10x1mm
Straight: 26+40+17+27=110
Semi-Arcs: 12.56+11+14.13=37.69
Total Length: 147.7mm
1:12 Scale human with a 50x10x1mm Paperclip and with clip straightened out to 148mm. Which is slightly higher than she is and would be good source of metal.
Cup No.0234 - 1
2560X2048
512 Samples
02-09-2020
Time: 08:14.70
Mem: 62.08M Peak Mem; 189.58Mb
HDRI: kiara_interior_1k.hdr
Denoising: Yes
Lighting: Default
Dimple normal map shader @50% Mixed with Ceramic shader
Mostly works some difference between the dimple map colour & white ceramic but for the most part it looks right in the image.
Its rough and really needs a bunch of work to make it more even. A round UV on a square texture does not really work.
The Dimple texture gave me grief for a good bit just to get it to work.
"Colour Management" under "" Tab, Set to "Display Device: None" to get rid of that overbrighting of the Normal map bake. This drove me mad for a good chunk. A small rim on the dimples to blur the edges bought it back and I just said F'it as the dimples blended better to the ceramic.
Edge of saucer is too sharp as its a solidified plane and the bevel is not working right.
Forgot to upgrade the HDRI when rendering for the Daily3D image. Still works away though.
Daily3D
20210419 Bobsled - 2
20-04-2021
Based upon a December 1953 Design in Modern Mechanix
Size: 2560x2048
Samples: 1024
Time: 55:10.25
Mem: 47.83Mb
Peak Mem: 58.55Mb
HDRI: kiara_interior_1k.hdr
Still technically not finished as its doing my head in to try for a aircraft style skin on the body over a pipe frame.
Did a basic ice track as I don't really know what the hell they are constructed like.
I will get around to doing this again but I need flow and today is lacking in it.
lock - Cavity - 9 inch 215x440mm - 1 - 30-04-2022
Construction Block - Cavity -
9 inch (215x440mm) - 1
30-04-2022
Size: 2560x2048
Samples: 1024
Time: 07:06.98
Mem: 168.83Mb
Peak Mem: 296.33
HDRI: kiara_interior_1k.hdr
World: Z:90°
Made a Cavity block. Its 215x440mm which is a 9" block, and has the end notch and the rounded shrunken section to the bottom or top depending on how you you it.
It came out OK, not quite what i was looking for, it matches more the older blocks we have vs the newer ones I bought. New ones are sharper and flatter, this looks more weather worn but the colour of new concrete.
Need to figure out hot to flatten the tips of the stones to mach new from mould look. not sure on the shape for the holes as old and new are different. The older blocks have a smaller hole while the new ones are bigger as that saves them material. Will see what I can do with it, smaller would suit my design use but some remeshing or dimension changes required due to limits.
Idea is image with Snoz having a hidey hole in the cavity block or 2 for comfort. Got the idea as we have a wood or field mouse across the way living quite happily for himself in the cavity block wall. Mice are 1:18 (Borrower) scale not the 1:12 I am using but I think the hidey hole idea is doable.