View allAll Photos Tagged blenderrender

• Heritage Poses - “What I Want” x Heritage Mainstore

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#secondlife #sl #blender #blender3d #metaverse #3dworld #imvubaddie #secondlifemodel #megantheestallion #blenderrender #ootd #secondlifeavi #ts4 #ts4cc #3danimation #3dfashion #imvuavi #secondlifeavatar #simstagram #dazai #ai #animation #virtualworld

Heritage Poses - “I’ll grab you” x LEVEL

 

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• Maui x The Showroom Scene at Cake Day

 

• Heritage Poses - “Birthday” at LEVEL &

“Can’t Be” at Cake Day

 

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• Holik - Julia Set x ENJOY SL Event

Taxi: maps.secondlife.com/secondlife/Bonayre/169/75/1996

 

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• Maui x “The Coffee Shop” Scene @ The Grand Event | LM: maps.secondlife.com/secondlife/

The%20Grand%20Event/115/31/47

 

• 1990 “French Drip” Mani set @ 1990 Mainstore | LM: maps.secondlife.com/secondlife/Redwood/101/70/23

 

• Heritage x “Cause it’s Me” @ The Grand Event | LM: maps.secondlife.com/secondlife/

The%20Grand%20Event/115/31/47

 

• Heritage x “Addictive Illegal V.2” @ Cakeday | LM: maps.secondlife.com/secondlife/CAKEDAY/114/54/27

 

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#secondlife #sl #blender #blender3d #metaverse #3dworld #imvubaddie #secondlifemodel #blenderrender #ootd #secondlifeavi #ts4 #ts4cc #3danimation #3dfashion #imvuavi #secondlifeavatar #simstagram #dazai #ai #animation #virtualworld

• Heritage x “Go Up” pose @ Dreamday

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#secondlife #sl #blender #blender3d #metaverse #3dworld #imvubaddie #secondlifemodel #blenderrender #ootd #secondlifeavi #ts4 #ts4cc #3danimation #3dfashion #imvuavi #secondlifeavatar #simstagram #dazai #ai #animation #virtualworld

Tatsu and Rainbow, the start of love.

Blender 2.71, 18 de Febrero de 2015

Motor: Cycles Render

Tumblr: www.escuchaarte.tumblr.com

Tatsu and Rainbow, the start of love.

2012, CMYK screen print of digital render

• MNML x “ Cowl Neck” Dress x The Dubai Event | LM: maps.secondlife.com/secondlife/Horizon%20Beach/

 

• Valid Online x “The Gia Handbag” @ The Excessive Event | LM: maps.secondlife.com/secondlife/Green%20Hollow/

 

• 1990 “Nude Star” Mani & Pedi set @ 1990 Mainstore | LM: maps.secondlife.com/secondlife/Redwood/101/70/23

 

• 6ixr x “Goddess” Influencer Series on MP

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2013, CMYK screen print of digital render

• Heritage Poses - “Saweetie” x The Grand

• Maui - “Liberty Village” Backdrop x The Excessive Event ( LM: maps.secondlife.com/secondlife/Green%20Hollow/236/124/24)

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#secondlife #sl #blender #blender3d #metaverse #3dworld #imvubaddie #secondlifemodel #blenderrender #ootd #secondlifeavi #ts4 #ts4cc #3danimation #3dfashion #imvuavi #secondlifeavatar #simstagram #dazai #ai #animation #virtualworld

• Heritage Poses - “Saweetie” x The Grand

• Maui - “Liberty Village” Backdrop x The Excessive Event ( LM: maps.secondlife.com/secondlife/Green%20Hollow/236/124/24)

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#secondlife #sl #blender #blender3d #metaverse #3dworld #imvubaddie #secondlifemodel #blenderrender #ootd #secondlifeavi #ts4 #ts4cc #3danimation #3dfashion #imvuavi #secondlifeavatar #simstagram #dazai #ai #animation #virtualworld

2014, Digital render

Fatal attraction.

 

Maui - “Posted Up” Scene now available at the Maui Mainstore x MP (Cheaper in world)

Taxi: maps.secondlife.com/secondlife/City%20of%20Piedmont/68/16...

 

holiK. - “Milena” Set now available at LEVEL Event until 8/31

Taxi: maps.secondlife.com/secondlife/LEVEL/142/173/6

 

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20212002 - Human 1_12 - Toothpicks & Bucket Head Snoze- 02-12-2021

 

20212002 Human 1:12 -

Toothpicks & Bucket Head Snoze

02-12-2021

 

Size:2048x2560

Samples: 2048

Time: 35.17.04

Mem: 1,081.89Mb

Peak Mem: 1848.55Mb

HDRI: kiara_interior_8k.hdr

Lamp Yes:

Denoise: Yes 4px

 

Mini Humans the Min-is go get toothpicks. Snoze is useful as bucket head as usual.

 

This one took forever to render, esp as I had to do it twice as the power went on the PC.

 

Main issues were with the females subspace shader that for some reason the make is not set for. This image is one in a 10x world as original I was doing physics with the toothpicks and physics needs huge non metric scale to work. Had to rescale the models and scale the SSS as it was making the skin really white glowy weird for some reason.

 

Also shoved a lattice on the Snoze's boots as they do not properly work with the overalls, so had to scale the top. Really need to do boots for her as bare feet look weird.

 

The plastic came out actually OK at this distance its just the samples amount required equals a very slow render.

  

Depressive note my cat died and I had to bury him today on my own. probably why I was at this and not red dead online which is the current obsession. That and spending several weeks money all at one on Amazon and the orders going weird so stuff looks like its not ordered but when you buy the replacement its shows up and you wasted money!

2013, CMYK screen print of digital render and drawing

A model of a Dodge Challenger SRT Hellcat made using Blender 2.79b

• Valid Online x "The Dahlia Dress" &

"The Veronica Heels" @ Dreamday | LM: maps.secondlife.com/secondlife/

DreamDay%20Event/128/228/2000

 

• 1990 x “Essential Claws + HUD” @ 1990 Mainstore | LM: maps.secondlife.com/secondlife/Redwood/101/70/23

 

• Heritage x “Melanin Drip” pose @ CAKEDAY

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2012, CMYK screen print of digital render

My Girl: Maya Hoshino.

2014, Digital render

2014, CMYK inversion printed photo gravure (intaglio)

2014, CMYK screen print of digital render

Human 1:12

PC Fan 120mm

09-04-2021

 

Time:

Mem:

Peak Mem: kiara_interior_1k.hdr

Size: 2560x2048

Samples: 1024

HRDI:

 

1:12 scale human next to the 120mm PC fan I made. Seems quite big as at this scale its the same as 1.44m or (4'8 & 3/4") which gives it a nice size. A 200mm side case fan would be 2.40m or (7' 9 & 3/4") which is very big at 1:12 scale.

UK BS1632 3 Pin Plug - 1 - 17-04-2019

 

GPU: GTX 1060 @256x tiles

Render Time: 02:57.81 Mem: 41.94Mb Peak: 691.50Mb

Size: 2560x2048

(Flickr only shows: 2048x1638)

 

Full Global Illumination:

256 Samples

HDRI: Kiara_Interior_1K.hdr

Intergrator Presets

Transparency: Max 8 Min: 8

Bounces: Max: 12 Min: 3

Diffuse: 4

Glossy: 4

Transmission: 12

Volume: 0

Shadows Yes

Reflective Caustics: Yes

Refractive Caustics: Yes

Ambient Occlusion: No (Blows all detail out)

Denoising: Yes

Colour Managment: Filmic

 

UK 3 Pin Plug based upon BS-1632 ony thing that does not match the specs is the body as I flipped the wall side 180° and used the spec shape on the user side. Why, because every plug I have follows this pattern.

 

Problems, the usual bevel shading rounded shading errors, so 64 bevels are needed to kinda sort it out. The Screws are wrong shape and the hole flipped and filled due to the modifier stack freaking out. Thats why the ring is around the wire.

2014, Digital render

Human 1-12

Thread Bobbin 30Dx38mm

01-04-2021

 

Size: 2560x2048

Time:16:20.32

Samples: 1024

Mem: 321.63Mb

Peak Mem: 512.32Mb

HDRI: kiara_interior_4k.hdr

 

The 1:12 scale human on the thread bobbin. which seemed to work better than expected.

No idea why the belt is not visible in render and take too long to go re rendering yet again.

This render image file will likely not be saved as they tend to be 140mb each.

 

Her head really needs something, even that weird shrinkwrapped armour hat. Pity I dont have fixed poses as would make life easier.

Time: 07:15.45

Mem: 154.93Mb

Peak Mem: 165.64Mb

Size: 2560x2048

Samples 1024

HDRI: kiara_interior_4k.hdr

 

Paperclip 50x10x1mm

Straight: 26+40+17+27=110

Semi-Arcs: 12.56+11+14.13=37.69

Total Length: 147.7mm

 

1:12 Scale human with a 50x10x1mm Paperclip and with clip straightened out to 148mm. Which is slightly higher than she is and would be good source of metal.

2013, CMYK screen print of digital render

2014, CMYK screen print of digital render

2014, CMYK screen print of digital render

Cup No.0234 - 1

2560X2048

512 Samples

02-09-2020

Time: 08:14.70

Mem: 62.08M Peak Mem; 189.58Mb

HDRI: kiara_interior_1k.hdr

Denoising: Yes

Lighting: Default

 

Dimple normal map shader @50% Mixed with Ceramic shader

Mostly works some difference between the dimple map colour & white ceramic but for the most part it looks right in the image.

Its rough and really needs a bunch of work to make it more even. A round UV on a square texture does not really work.

The Dimple texture gave me grief for a good bit just to get it to work.

"Colour Management" under "" Tab, Set to "Display Device: None" to get rid of that overbrighting of the Normal map bake. This drove me mad for a good chunk. A small rim on the dimples to blur the edges bought it back and I just said F'it as the dimples blended better to the ceramic.

 

Edge of saucer is too sharp as its a solidified plane and the bevel is not working right.

 

Forgot to upgrade the HDRI when rendering for the Daily3D image. Still works away though.

Daily3D

20210419 Bobsled - 2

20-04-2021

 

Based upon a December 1953 Design in Modern Mechanix

 

Size: 2560x2048

Samples: 1024

Time: 55:10.25

Mem: 47.83Mb

Peak Mem: 58.55Mb

HDRI: kiara_interior_1k.hdr

 

Still technically not finished as its doing my head in to try for a aircraft style skin on the body over a pipe frame.

 

Did a basic ice track as I don't really know what the hell they are constructed like.

 

I will get around to doing this again but I need flow and today is lacking in it.

lock - Cavity - 9 inch 215x440mm - 1 - 30-04-2022

 

Construction Block - Cavity -

9 inch (215x440mm) - 1

30-04-2022

Size: 2560x2048

Samples: 1024

Time: 07:06.98

Mem: 168.83Mb

Peak Mem: 296.33

HDRI: kiara_interior_1k.hdr

World: Z:90°

 

Made a Cavity block. Its 215x440mm which is a 9" block, and has the end notch and the rounded shrunken section to the bottom or top depending on how you you it.

 

It came out OK, not quite what i was looking for, it matches more the older blocks we have vs the newer ones I bought. New ones are sharper and flatter, this looks more weather worn but the colour of new concrete.

Need to figure out hot to flatten the tips of the stones to mach new from mould look. not sure on the shape for the holes as old and new are different. The older blocks have a smaller hole while the new ones are bigger as that saves them material. Will see what I can do with it, smaller would suit my design use but some remeshing or dimension changes required due to limits.

  

Idea is image with Snoz having a hidey hole in the cavity block or 2 for comfort. Got the idea as we have a wood or field mouse across the way living quite happily for himself in the cavity block wall. Mice are 1:18 (Borrower) scale not the 1:12 I am using but I think the hidey hole idea is doable.

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