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I'm going for more realism, this time - despite the slightly cross processed feel. I think, after a bit of trial and error, that I have achieved a reasonably realistic rock texture for the cliffs.

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– Why have I chosen RSS Korolev? Every captain wants such ship. Fast. Huge. Convenient. Never mind, I m just joking. Someone else would say something about a new frontier and a spirit of discovery. As for me, it s just a new experience. You know, if you are captain, it s almost impossible to find anything except cargo ship. Or a liner for the lucky ones. It s not bad, but those routine delivery missions are too identical. Fly somewhere, take cargo, go back, repeat. This research voyage is completely different. Much more responsibility. There are larger cargo ships, but the crew is always low, a couple of dozens at the biggest ones. And all of them are captain s subordinates. Captain is a god on his ship. Here… everything is different. Hundreds of scientists are not just passengers. I have to change course if some astronomer finds some unusual star or if a biologist decides to scan particular planet for life. It s a bit annoying. Some more conservative person could find such situation real headache. But I don t want to return to the freighters.

– They can say everything they want, but NavSystems was a general sponsor of this mission. So our aim is establishing new hyperspace routes and correcting old ones. Most expansive and complicated equipment of this ship are all kinds of hyperspace scanners. Laying a new route isn t a simple task. You have to keep in mind many factors to make it fast, reliable, safe, economic. And profitable for company. Days, when ship had to have huge powerful expansive computer onboard to calculate hyperjump, are gone. Companies like NavSystem provide access to their servers to make calculations as simple as it possible. Global hyperspace beacon network collects all necessary data; servers process it and give all parameters of a jump for a fair payment. This entire infrastructure has high running cost, so we can t do it for free.

– Those bastards from the “navigators guild” think they are masters here. But most of them don t even understand that their precious hyperroutes are useless if nobody wants to use them. Every journey needs a reason. The most common and obvious one is valuable resource deposit. Humanity needs more resources for further expansion. That s why we should check every possible planet, moon or asteroid belt. Moreover, every planet is unique and can tell scientists something new and may be important. We ve already done several discoveries. But “navigators” always hurry us up if they find star system useless for them. We must do something.

– This expedition has already given us good results. We collected tons of information and statistics. It will help for new colonists a lot. Some people hope we can find one more earth-like planet. It will be a great success. However, we checked thousands of planets and none of them is suitable for human without any special equipment. We even found some samples of life, but it were just bacteria and a couple of simplest seaweeds. Space is a dead place. I hope we can change this in future.

• Maui - SOHO Lobby Scene x The Directory (Booth 13) *Available tomorrow 8/1*

Taxi: maps.secondlife.com/secondlife/The%20Grand%20Event/

 

• Holik - Amber Dress x LEVEL

Taxi: maps.secondlife.com/secondlife/LEVEL/144/200/4

 

___

 

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The Vostroyan Firstborn are Imperial Guard Regiments. Vostroya is a world in the Halo Zone beyond the Eye of Terror, which swore allegiance to Mars during the Age of Strife. It is now ruled by a committee of Techtriarchs, a mix of Mechanicus Magi and more traditional Imperial planetary government. During the Horus Heresy, Vostroya refused to provide regiments to the Emperor, preferring instead to reserve the population in the manufactoria blanketing the world. After the Heresy, the Vostroyans, out of guilt, agreed to supply every family's firstborn son to service with the Imperial Guard

Created with Blender 3D v.3.2.2 and rendered with Cycles Render Engine.

 

vero.co/skho2022/

www.instagram.com/skho2015/

Created with Blender 3D v.3.2.2 and rendered with Cycles Render Engine.

 

vero.co/skho2022/

www.instagram.com/skho2015/

Where am I from? Colax. Ordinary mining colony. There are dozens of them. Not a perfect place, but it could be worse. Atmosphere is inert, put pressure is normal. So oxygen mask is your best friend there. It’s quite cool place: 10-15C at day, just above zero at night. Rocks, sand and dust everywhere. And iron ore. Goode one. It’s only reason for colony to exist. Ore is quite unique; it’s very reach and doesn’t need much refining. The whole subsector gets iron from here. Plus a bit of extra rare metals. Colax isn’t old colony, everything works perfect. Most of industrial processes are automated. So there are not many workers. It will change in future when machines will start to break. More workers to support equipment, more equipment to support life of workers. You understand. But now it’s fine. Mines are in good condition, metal factory too. Sometimes some issues happen in spaceport, but it is normal. Usually it’s quite there, only a few shuttles arrive per week. But when a large cargo ship appears on orbit, it’s total mess. Such ships can’t land due to their size, so small orbital shuttles are used. Lots of them. But number of landing pads is limited. Spaceport works non-stop for several days to process cargo. And if only somebody mixes up container…

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– Why have I chosen RSS Korolev? Every captain wants such ship. Fast. Huge. Convenient. Never mind, I m just joking. Someone else would say something about a new frontier and a spirit of discovery. As for me, it s just a new experience. You know, if you are captain, it s almost impossible to find anything except cargo ship. Or a liner for the lucky ones. It s not bad, but those routine delivery missions are too identical. Fly somewhere, take cargo, go back, repeat. This research voyage is completely different. Much more responsibility. There are larger cargo ships, but the crew is always low, a couple of dozens at the biggest ones. And all of them are captain s subordinates. Captain is a god on his ship. Here… everything is different. Hundreds of scientists are not just passengers. I have to change course if some astronomer finds some unusual star or if a biologist decides to scan particular planet for life. It s a bit annoying. Some more conservative person could find such situation real headache. But I don t want to return to the freighters.

– They can say everything they want, but NavSystems was a general sponsor of this mission. So our aim is establishing new hyperspace routes and correcting old ones. Most expansive and complicated equipment of this ship are all kinds of hyperspace scanners. Laying a new route isn t a simple task. You have to keep in mind many factors to make it fast, reliable, safe, economic. And profitable for company. Days, when ship had to have huge powerful expansive computer onboard to calculate hyperjump, are gone. Companies like NavSystem provide access to their servers to make calculations as simple as it possible. Global hyperspace beacon network collects all necessary data; servers process it and give all parameters of a jump for a fair payment. This entire infrastructure has high running cost, so we can t do it for free.

– Those bastards from the “navigators guild” think they are masters here. But most of them don t even understand that their precious hyperroutes are useless if nobody wants to use them. Every journey needs a reason. The most common and obvious one is valuable resource deposit. Humanity needs more resources for further expansion. That s why we should check every possible planet, moon or asteroid belt. Moreover, every planet is unique and can tell scientists something new and may be important. We ve already done several discoveries. But “navigators” always hurry us up if they find star system useless for them. We must do something.

– This expedition has already given us good results. We collected tons of information and statistics. It will help for new colonists a lot. Some people hope we can find one more earth-like planet. It will be a great success. However, we checked thousands of planets and none of them is suitable for human without any special equipment. We even found some samples of life, but it were just bacteria and a couple of simplest seaweeds. Space is a dead place. I hope we can change this in future.

All right men, we’ve arrived. That strange thing looking like a comet is your new home and place of work for several months. No, that’s not a comet. That’s EFS Asimov, ore processing ship, and this dusty tail is a cloud of waste. We are getting closer and you can see how big this ship is. Do you see those claws and arms at the bottom? Now they are empty, but when Asimov sees some good asteroid full of iron nearby, she can crush and eat it herself. Now swarms of mining drones and transport ships are delivering ore to Asimov’s hangars. Yes, it looks like giant steel hive. See those spinning things? They are ore mills, crushing pieces of rock into dust. Then ore is separated from waste, enriched and prepared in other ways to become high quality steel. Can you see those four melting facilities? They are making steel plates, beams, tubes… all you want. And that is stored in those huge containers. Soon another cargo ship will take a couple of them. Hey, look at the engines. They are massive! If waste goes through their exhaust, it begins to glow. Now engines aren’t working, but you must see it! Let’s look at another side now. Yes, yes. That’s hydroponics. How many mining ships has it? But we have! You can take a rest after a long day in one of these little artificial gardens. We care about our employees. Anyway, we are going to dock, so our improvised excursion is over.

3 of 3: I like reading articles about what is happening in the space program. Between the photos of Pluto, moons, and asteroids, and reading about the discoveries of exoplanets, I wanted to attempt some abstract visualizations of the surfaces of exotic planetary surfaces. In this endeavor, I failed. What I ended up creating was more like slices of agate or other stones than topographies. I still liked it - sometimes, mistakes can still be successful. [in my mind, anyway] So, I created a few abstracts, using similar techniques.

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X-Wing T70, Blender3D model, More Star Wars 3d models in: www.turbosquid.com/Search/Index.cfm?keyword=egpjet3d+star...

Ad from #cookinwifrabbits episode: Doc's Fried Rice

Check this model in 3D on Mecabricks

 

– Why have I chosen RSS Korolev? Every captain wants such ship. Fast. Huge. Convenient. Never mind, I m just joking. Someone else would say something about a new frontier and a spirit of discovery. As for me, it s just a new experience. You know, if you are captain, it s almost impossible to find anything except cargo ship. Or a liner for the lucky ones. It s not bad, but those routine delivery missions are too identical. Fly somewhere, take cargo, go back, repeat. This research voyage is completely different. Much more responsibility. There are larger cargo ships, but the crew is always low, a couple of dozens at the biggest ones. And all of them are captain s subordinates. Captain is a god on his ship. Here… everything is different. Hundreds of scientists are not just passengers. I have to change course if some astronomer finds some unusual star or if a biologist decides to scan particular planet for life. It s a bit annoying. Some more conservative person could find such situation real headache. But I don t want to return to the freighters.

– They can say everything they want, but NavSystems was a general sponsor of this mission. So our aim is establishing new hyperspace routes and correcting old ones. Most expansive and complicated equipment of this ship are all kinds of hyperspace scanners. Laying a new route isn t a simple task. You have to keep in mind many factors to make it fast, reliable, safe, economic. And profitable for company. Days, when ship had to have huge powerful expansive computer onboard to calculate hyperjump, are gone. Companies like NavSystem provide access to their servers to make calculations as simple as it possible. Global hyperspace beacon network collects all necessary data; servers process it and give all parameters of a jump for a fair payment. This entire infrastructure has high running cost, so we can t do it for free.

– Those bastards from the “navigators guild” think they are masters here. But most of them don t even understand that their precious hyperroutes are useless if nobody wants to use them. Every journey needs a reason. The most common and obvious one is valuable resource deposit. Humanity needs more resources for further expansion. That s why we should check every possible planet, moon or asteroid belt. Moreover, every planet is unique and can tell scientists something new and may be important. We ve already done several discoveries. But “navigators” always hurry us up if they find star system useless for them. We must do something.

– This expedition has already given us good results. We collected tons of information and statistics. It will help for new colonists a lot. Some people hope we can find one more earth-like planet. It will be a great success. However, we checked thousands of planets and none of them is suitable for human without any special equipment. We even found some samples of life, but it were just bacteria and a couple of simplest seaweeds. Space is a dead place. I hope we can change this in future.

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Y'all remember when I did a version of this Necker Cube back in 2009? I decided to try my hand at recreating the illusion in 3D again, this tie using Blender 3D.

 

This piece is also available as an NFT on MakersPlace at: makersplace.com/joshsommers/ode-to-necker-1-of-1-51633/

The Aérospatiale/BAC Concorde is a French-British turbojet-powered supersonic passenger airliner that was operated from 1976 until 2003.

It had a maximum speed over twice the speed of sound at Mach 2.04 (1,354 mph or 2,180 km/h at cruise altitude), with seating for 92 to 128 passengers.

First flight in 1969, Concorde entered service in 1976 and continued flying for the next 27 years.

 

Blender3D model,

 

www.turbosquid.com/Search/Artists/EGPJET3D

All right men, we’ve arrived. That strange thing looking like a comet is your new home and place of work for several months. No, that’s not a comet. That’s EFS Asimov, ore processing ship, and this dusty tail is a cloud of waste. We are getting closer and you can see how big this ship is. Do you see those claws and arms at the bottom? Now they are empty, but when Asimov sees some good asteroid full of iron nearby, she can crush and eat it herself. Now swarms of mining drones and transport ships are delivering ore to Asimov’s hangars. Yes, it looks like giant steel hive. See those spinning things? They are ore mills, crushing pieces of rock into dust. Then ore is separated from waste, enriched and prepared in other ways to become high quality steel. Can you see those four melting facilities? They are making steel plates, beams, tubes… all you want. And that is stored in those huge containers. Soon another cargo ship will take a couple of them. Hey, look at the engines. They are massive! If waste goes through their exhaust, it begins to glow. Now engines aren’t working, but you must see it! Let’s look at another side now. Yes, yes. That’s hydroponics. How many mining ships has it? But we have! You can take a rest after a long day in one of these little artificial gardens. We care about our employees. Anyway, we are going to dock, so our improvised excursion is over.

Commissioned build for gman_animations over on Instagram.

 

Never thought I'd do a Cyberpunk build (I'm much more of a Deus Ex fellow), but here we are. This leans pretty heavily on the initial Manticore concepts by Ben Andrews - but any further forays into Cyberpunk would certainly have more of a personal touch.

 

A build like this, with articulated engine mounts, functional hatchwork, and a detailed interior, presents many opportunities for animated presentation work - but I can only carve out so much time per project. Make sure to head over to gman's profile to see what ultimately comes of this. ;)

Serious rebuild of an old model. First successful attempt to fit minifigure into quite compact mech.

Material Test Scene. Blender3D 2.79 + Cycles render. 300 samples.

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