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inagorillacostume.com/2011/guerrilla-marketing-augmented-...

Parrot Carrot Guerrilla Marketing Augmented Reality Reading App Let's Kids Find Their Favorite Characters At Home

 

Check out this augmented reality app for popular kid's reading book, Parrot Carrot. Kids can use the AR app on their phones to see the characters from the book in their surroundings, catch them and find objects that thyme with them to create new animals.

 

What better way to help kids enjoy reading than by enhancing it with mobile technology? This is one of the best guerrilla marketing augmented reality uses we've seen - especially for children and especially one that promotes a book. What other great augmented reality examples have you seen?

 

Parrot Carrot Safari from Parrot Carrot on Vimeo.

 

[ad#Google Adsense - 468 x 60]

A sandbox as a research environment: digging holes and piling up heaps of sand is not only a lot of fun, it also offers a first taste of geoscientific work thanks to 3D visualizations. Topographical contour lines are formed by playing and digging around in the sand, creating elevation color maps or simulated water via 3D projections.

 

Credit: Ars Electronica - Robert Bauernhansl

 

Pieces of coloured gel placed on the negative while scanning an in camera blender photo taken with a modified Bencini Koroll 24 camera.

Augmented reality @ festival panorama 2012 ... Use your smart phones to discover geolocated videos of the performances with the dancetrchtvARapp on the facades of the theaters ...

Panorama Aumentado!

Concept and development marlon barrios solano

www.dance-tech.net/profiles/blogs/augmented-reality-app-f...

Augmented Australia 1914 – 2014

HD frames taken from three trailers for services in development, viewable on YouTube here:

 

1 - Augmented Reality on the iPad: Pt 1 Recognition Business Opportunities - www.youtube.com/watch?v=A19Te3kCmVE

 

2 - Time Treasure - www.youtube.com/watch?v=NMQ5DFkU794

 

3 - Augmented World Pt.1 - iPad Business Recognition EXTENDED - www.youtube.com/watch?v=QDx3j9TeSvo

 

More info

 

TIME TREASURE

"They have returned" More at www.personalizemedia.com/future-of-location-based-augment...

A Location Based Augmented Reality Game in development for Android Tablets, planned release 2011 This is a conceptual prototype pre-coding & modelling © MUVEDesign.com 2009

Game, film & music created by GaryPHayes. Some placeholder animations World of Warcraft © Blizzard Entertainment. Tablet featured is the Samsung Galaxy

 

AUGMENTED BUSINESS RECOGNITION

Accompanying post www.personalizemedia.com/augmented-worlds-video-part-1-re...

Part One of my series of AR future videos 'AUGMENTED WORLDS' looking specifically at the Business Opportunities around type 3 of my AR types - Recognition (Outline). An 'iPad 4.0 - like prototype' stroll around an augmented Sydney. Video, music devised & created by GARY HAYES of MUVEDesign.com

Augmented reality @ festival panorama 2012 ... Use your smart phones to discover geolocated videos of the performances with the dancetrchtvARapp on the facades of the theaters ...

Panorama Aumentado!

Concept and development marlon barrios solano

www.dance-tech.net/profiles/blogs/augmented-reality-app-f...

L'atelier de l'imprimeur apparait en 3D sur la tablette en la plaçant au-dessus de la page du livre

 

DANS L’ATELIER DE WERTHER : EXEMPLE DE PROTOTYPAGE

EN CO-CONCEPTION D’UN LIVRE AUGMENTÉ POUR ADOLESCENTS

 

Groupe d’Études et de Recherche Interdisciplinaire en Information et COmmunication, Lille

 

« Dans l’atelier de Werther » est un projet développé par les éditions Invenit, en partenariat avec Idées-3com, le laboratoire Geriico de l’Université Lille 3 et Pictanovo.

 

Il propose un objet hybride associant livre papier et tablette numérique et questionne, à travers l’histoire de l’invention de l’imprimerie, les usages et pratiques de lecture à l’heure des dispositifs digitaux.

 

Extrait du site du salon "Innovatives SHS 2015"

innovatives.cnrs.fr/IMG/pdf/programmeinnovativesshs_hd.pdf

Yeppar provides advanced technology in augmented reality for newspapers. AR is an interesting feature for newspapers that takes readers beyond the printed page. It enables people to see a video, animation, or other unexpected content that is apparently located on a page of their newspaper.

How might this work in a shared 3D virtual environment? Gosh.

 

Here's a screenshot of a fight between the augmented reality characters. There's basically two moves where the chopper thing dives in on the creature and vice versa. I'm surprised it's not at least a little bit more involved. You have to be careful setting up the characters so that you don't accidentally cover the card thus making the character disappear.

Entry in category 3. Locations and instruments; Copyright CC-BY-NC-ND: Julien Mercier

 

A view of an outdoor Augmented Reality (AR) Learning Experience on biodiversity. This is a screenshot taken while using the mobile location-based AR application developed as part of my PhD thesis in educational technology. The augmented 3D model is attached to geographical coordinates and anchored by the application to simulate its belonging to the real world. This of point of interest offers pedagogical contents upon approaching it (location trigger). It allows the collection or visualization of contextualized data on biodiversity. The objective of the research is to study the gains and losses of using this technology for biodiversity education. The question is framed within a broader discussion on the use of mobile technologies in education. It offers an original simulation and blending of the virtual and physical worlds.

 

Yeppar builds AR creative innovative apps for newspapers, magazines and other advertising mediums. From Augmented Reality advertorials to Editorials,combine a range of interactive features and rich 3D content to connect with your audience in new ways using AR. For more: yeppar.com/augmented-reality-print-media.html

Freaking COOL.

 

Check it out at the "augmented reality" website.

 

Download image to iPhone from here.

 

(Recorded w/ iShowU)

Augmented reality technology that works on computer vision based recognition algorithms to augment sound, video, graphics and other sensor based inputs on real world objects using the camera of your device.

  

5 Uses Of Augmented Reality Technology?

Click To Tweet

  

View In Larger...

 

blog.visualpathy.com/5-uses-augmented-reality-technology/

Is advertising augmented reality? A question posed by a twitter-themed advertisement for Book Holders, University of Maryland, College Park, 13 May 2013

Develop your own hands-free and attractive augmented reality applications with Microsoft Kinect

Overview

 

- Understand all major Kinect API features including image streaming, skeleton tracking and face tracking

- Understand the Kinect APIs with the help of small examples

- Develop a...

www.vjsmag.com/wp-content/uploads/2014/06/vjs-magazine-Au...

www.vjsmag.com/augmented-reality-kinect-rui-wang/

#Books#AugmentedRealityBooks, #KinectBooks, #RuiWang

This is an Augmented Reality Simulator from The University of Pittsburgh Center for Simulation and Medical R & D displayed at the IMSH 2012 Serious Games Showcase.

Investigations into the procedural lightpainting technique. (http://www.vimeo.com/18839873)

Before you buy a car, you have such a technology that you will create a digital showroom showcase. With Yeppar App, the print advert is brought to life, giving a 360 Degree view and allows the users to project virtual content on real vehicles, eliminating the need to fabricate a physical prototype every time. Get an experience of Augmented Reality Automotive. For more info: yeppar.com/augmented-reality-automobiles.html

This was an online application which 'augments' reality.

 

Essentially, you print out a black and white graphic which the computer can recognise, this is used to project a 3d image image.

 

In this case, the image was of wind turbines. Blowing into the microphone caused the turbines to turn.

HD frames taken from three trailers for services in development, viewable on YouTube here:

 

1 - Augmented Reality on the iPad: Pt 1 Recognition Business Opportunities - www.youtube.com/watch?v=A19Te3kCmVE

 

2 - Time Treasure - www.youtube.com/watch?v=NMQ5DFkU794

 

3 - Augmented World Pt.1 - iPad Business Recognition EXTENDED - www.youtube.com/watch?v=QDx3j9TeSvo

 

More info

 

TIME TREASURE

"They have returned" More at www.personalizemedia.com/future-of-location-based-augment...

A Location Based Augmented Reality Game in development for Android Tablets, planned release 2011 This is a conceptual prototype pre-coding & modelling © MUVEDesign.com 2009

Game, film & music created by GaryPHayes. Some placeholder animations World of Warcraft © Blizzard Entertainment. Tablet featured is the Samsung Galaxy

 

AUGMENTED BUSINESS RECOGNITION

Accompanying post www.personalizemedia.com/augmented-worlds-video-part-1-re...

Part One of my series of AR future videos 'AUGMENTED WORLDS' looking specifically at the Business Opportunities around type 3 of my AR types - Recognition (Outline). An 'iPad 4.0 - like prototype' stroll around an augmented Sydney. Video, music devised & created by GARY HAYES of MUVEDesign.com

Augmented reality @ festival panorama 2012 ... Use your smart phones to discover geolocated videos of the performances with the dancetrchtvARapp on the facades of the theaters ...

Panorama Aumentado!

Concept and development marlon barrios solano

www.dance-tech.net/profiles/blogs/augmented-reality-app-f...

New Surrealism show reviewed Here

23 - 29 may 2022 BSMT Space

Augmented reality in the toilet door of service station in Turku, Finland.

Junaio laat 3D modellen zien op basis van marker.

Augmented reality @ festival panorama 2012 ... Use your smart phones to discover geolocated videos of the performances with the dancetrchtvARapp on the facades of the theaters ...

Panorama Aumentado!

Concept and development marlon barrios solano

www.dance-tech.net/profiles/blogs/augmented-reality-app-f...

Mixed media layered and stacked glass mosaic with vintage button, glass beads, and guitar string parts.

15 x 19 inches.

UNTITLED DIGITAL ART (AUGMENTED HAND SERIES)

By Golan Levin, Chris Sugrue, and Kyle McDonald

Repository: github.com/CreativeInquiry/digital_art_2014

Contact: @golan or golan@flong.com

 

Commissioned by the Cinekid Festival, Amsterdam, October 2014, with support from the Mondriaan Fund for visual art. Developed at the Frank-Ratchye STUDIO for Creative Inquiry at Carnegie Mellon University with additional support from the Pennsylvania Council on the Arts and the Frank-Ratchye Fund for Art @ the Frontier. Concept and software development: Golan Levin, Chris Sugrue, Kyle McDonald. Software assistance: Dan Wilcox, Bryce Summers, Erica Lazrus. Conceived 2005; developed 2013-2014.

 

Special thanks to Paulien Dresscher, Theo Watson and Eyeo Festival for encouragement, and to Dan Wilcox, Bryce Summers, and Erica Lazrus for their help making this project possible. Thanks to Elliot Woods and Simon Sarginson for assistance with Leap/camera calibration, and to Adam Carlucci for his helpful tutorial on using the Accelerate Framework in openFrameworks. Additional thanks to Rick Barraza and Ben Lower of Microsoft; Christian Schaller and Hannes Hofmann of Metrilus GmbH; Dr. Roland Goecke of University of Canberra; and Doug Carmean and Chris Rojas of Intel.

 

Developed in openFrameworks (OF), a free, open-source toolkit for arts engineering. This project also uses a number of open-source addons for openFrameworks contributed by others: ofxPuppet by Zach Lieberman, based on Ryan Schmidt's implementation of As-Rigid-As-Possible Shape Manipulation by Igarashi, Moscovich & Hughes; ofxLeapMotion by Theo Watson, with assistance from Dan Wilcox; ofxCv, ofxLibdc, and ofxTiming by Kyle McDonald; ofxCvMin and ofxRay by Elliot Woods; and the ofxButterfly mesh subdivision addon by Bryce Summers.

 

Shoutouts from @golan @chrissugrue & @kcimc: @admsyn @bla_fasel @bwycz @cinekid @CMUSchoolofArt @creativeinquiry @danomatika @elliotwoods @eyeofestival @laurmccarthy @openframeworks @PESfilm @rickbarraza @SimonsMine @theowatson @zachlieberman

The Bayon (Khmer: ប្រាសាទបាយ័ន, Prasat Bayon) is a well-known and richly decorated Khmer temple at Angkor in Cambodia. Built in the late 12th or early 13th century as the official state temple of the Mahayana Buddhist King Jayavarman VII, the Bayon stands at the centre of Jayavarman's capital, Angkor Thom. Following Jayavarman's death, it was modified and augmented by later Hindu and Theravada Buddhist kings in accordance with their own religious preferences.

 

The Bayon's most distinctive feature is the multitude of serene and massive stone faces on the many towers which jut out from the upper terrace and cluster around its central peak. The temple is known also for two impressive sets of bas-reliefs, which present an unusual combination of mythological, historical, and mundane scenes. The current main conservatory body, the Japanese Government Team for the Safeguarding of Angkor (the JSA) has described the temple as "the most striking expression of the baroque style" of Khmer architecture, as contrasted with the classical style of Angkor Wat.

 

BUDDHIST SYMBOLISM

The Bayon was the last state temple to be built at Angkor, and the only Angkorian state temple to be built primarily as a Mahayana Buddhist shrine dedicated to the Buddha, though a great number of minor and local deities were also encompassed as representatives of the various districts and cities of the realm. It was the centrepiece of Jayavarman VII's massive program of monumental construction and public works, which was also responsible for the walls and nāga-bridges of Angkor Thom and the temples of Preah Khan, Ta Prohm and Banteay Kdei.

 

The similarity of the 216 gigantic faces on the temple's towers to other statues of the king has led many scholars to the conclusion that the faces are representations of Jayavarman VII himself. Others have said that the faces belong to the bodhisattva of compassion called Avalokitesvara or Lokesvara. The two hypotheses need not be regarded as mutually exclusive. Angkor scholar George Coedès has theorized that Jayavarman stood squarely in the tradition of the Khmer monarchs in thinking of himself as a "devaraja" (god-king), the salient difference being that while his predecessors were Hindus and regarded themselves as consubstantial with Shiva and his symbol the lingam, Jayavarman as a Buddhist identified himself with the Buddha and the bodhisattva.

 

ALTERATIONS FOLLOWING THE DEATH OF JAYAVARMAN VII

Since the time of Jayavarman VII, the Bayon has suffered numerous additions and alterations at the hands of subsequent monarchs. During the reign of Jayavarman VIII in the mid-13th century, the Khmer empire reverted to Hinduism and its state temple was altered accordingly. In later centuries, Theravada Buddhism became the dominant religion, leading to still further changes, before the temple was eventually abandoned to the jungle. Current features which were not part of the original plan include the terrace to the east of the temple, the libraries, the square corners of the inner gallery, and parts of the upper terrace.

 

MODERN RESTAURATION

In the first part of the 20th century, the École Française d'Extrême Orient took the lead in the conservation of the temple, restoring it in accordance with the technique of anastylosis. Since 1995 the Japanese Government team for the Safeguarding of Angkor (the JSA) has been the main conservatory body, and has held annual symposia.

 

THE SITE

The temple is oriented towards the east, and so its buildings are set back to the west inside enclosures elongated along the east-west axis. Because the temple sits at the exact centre of Angkor Thom, roads lead to it directly from the gates at each of the city's cardinal points. The temple itself has no wall or moats, these being replaced by those of the city itself: the city-temple arrangement, with an area of 9 square kilometres, is much larger than that of Angkor Wat to the south (2 km²). Within the temple itself, there are two galleried enclosures (the third and second enclosures) and an upper terrace (the first enclosure). All of these elements are crowded against each other with little space between. Unlike Angkor Wat, which impresses with the grand scale of its architecture and open spaces, the Bayon gives the impression of being compressed within a frame which is too tight for it.

 

THE OUTER GALLERY, HISTORICAL EVENTS & EVERYDAY LIFE

The outer wall of the outer gallery features a series of bas-reliefs depicting historical events and scenes from the everyday life of the Angkorian Khmer. Though highly detailed and informative in themselves, the bas-reliefs are not accompanied by any sort of epigraphic text, and for that reason considerable uncertainty remains as to which historical events are portrayed and how, if at all, the different reliefs are related. From the east gopura clockwise, the subjects are:

 

- in the southern part of the eastern gallery a marching Khmer army (including some Chinese soldiers), with musicians, horsemen, and officers mounted on elephants, followed by wagons of provisions;

- still in the eastern gallery, on the other side of the doorway leading into the courtyard, another procession followed by domestic scenes depicting Angkorian houses, some of the occupants of which appear to be Chinese merchants;

- in the southeast corner pavilion, an unfinished temple scene with towers, apsaras, and a lingam;

- in the eastern part of the southern gallery, a naval battle on the Tonle Sap between Khmer and Cham forces, underneath which are more scenes from civilian life depicting a market, open-air cooking, hunters, and women tending to children and an invalid;

- still in the southern gallery, past the doorway leading to the courtyard, a scene with boats and fisherman, including a Chinese junk, below which is a depiction of a cockfight; then some palace scenes with princesses, servants, people engaged in conversations and games, wrestlers, and a wild boar fight; then a battle scene with Cham warriors disembarking from boats and engaging Khmer warriors whose bodies are protected by coiled ropes, followed by a scene in which the Khmer dominate the combat, followed by a scene in which the Khmer king celebrates a victory feast with his subjects;

- in the western part of the southern gallery, a military procession including both Khmers and Chams, elephants, war machines such as a large crossbow and a catapult;

- in the southern part of the western gallery, unfinished reliefs show an army marching through the forest, then arguments and fighting between groups of Khmers;

- in the western gallery, past the doorway to the courtyard, a scene depicting a melee between Khmer warriors, then a scene in which warriors pursue others past a pool in which an enormous fish swallows a small deer; then a royal procession, with the king standing on an elephant, preceded by the ark of the sacred flame;

- in the western part of the northern gallery, again unfinished, a scene of royal entertainment including athletes, jugglers and acrobats, a procession of animals, ascetics sitting in a forest, and more battles between Khmer and Cham forces;

- in the northern gallery, past the doorway to the courtyard, a scene in which the Khmer flee from Cham soldiers advancing in tight ranks;

- in the northeast corner pavilion, another marching Khmer army;

- in the eastern gallery, a land battle between Khmer and Cham forces, both of which are supported by elephants: the Khmer appear to be winning.

 

The outer gallery encloses a courtyard in which there are two libraries (one on either side of the east entrance). Originally the courtyard contained 16 chapels, but these were subsequently demolished by the Hindu restorationist Jayavarman VIII.

 

THE INNER GALLERY

The inner gallery is raised above ground level and has doubled corners, with the original redented cross-shape later filled out to a square. Its bas-reliefs, later additions of Jayavarman VIII, are in stark contrast to those of the outer: rather than set-piece battles and processions, the smaller canvases offered by the inner gallery are decorated for the most part with scenes from Hindu mythology. Some of the figures depicted are Siva, Vishnu, and Brahma, the members of the trimurti or threefold godhead of Hinduism, Apsaras or celestial dancers, Ravana and Garuda. There is however no certainty as to what some of the panels depict, or as to their relationship with one another. One gallery just north of the eastern gopura, for example, shows two linked scenes which have been explained as the freeing of a goddess from inside a mountain, or as an act of iconoclasm by Cham invaders. Another series of panels shows a king fighting a gigantic serpent with his bare hands, then having his hands examined by women, and finally lying ill in bed; these images have been connected with the legend of the Leper King, who contracted leprosy from the venom of a serpent with whom he had done battle. Less obscure are depictions of the construction of a Vishnuite temple (south of the western gopura) and the Churning of the Sea of Milk (north of the western gopura).

 

THE UPPER TERRACE: & THE 200 FACES OF LOKESVARA

The inner gallery is nearly filled by the upper terrace, raised one level higher again. The lack of space between the inner gallery and the upper terrace has led scholars to conclude that the upper terrace did not figure in the original plan for the temple, but that it was added shortly thereafter following a change in design. Originally, it is believed, the Bayon had been designed as a single-level structure, similar in that respect to the roughly contemporaneous foundations at Ta Prohm and Banteay Kdei.

 

The upper terrace is home to the famous "face towers" of the Bayon, each of which supports two, three or (most commonly) four gigantic smiling faces. In addition to the mass of the central tower, smaller towers are located along the inner gallery (at the corners and entrances), and on chapels on the upper terrace. "Wherever one wanders," writes Maurice Glaize, the faces of Lokesvara follow and dominate with their multiple presence."

 

Efforts to read some significance into the numbers of towers and faces have run up against the circumstance that these numbers have not remained constant over time, as towers have been added through construction and lost to attrition. At one point, the temple was host to 49 such towers; now only 37 remain. The number of faces is approximately 200, but since some are only partially preserved there can be no definitive count.

 

THE CENTRAL TOWER & SANCTUARY

Like the inner gallery, the central tower was originally cruciform but was later filled out and made circular. It rises 43 metres above the ground. At the time of the temple's foundation, the principal religious image was a statue of the Buddha, 3.6 m tall, located in the sanctuary at the heart of the central tower. The statue depicted the Buddha seated in meditation, shielded from the elements by the flared hood of the serpent king Mucalinda. During the reign of Hindu restorationist monarch Jayavarman VIII, the figure was removed from the sanctuary and smashed to pieces. After being recovered in 1933 from the bottom of a well, it was pieced back together, and is now on display in a small pavilion at Angkor.

 

WIKIPEDIA

Augmented reality @ festival panorama 2012 ... Use your smart phones to discover geolocated videos of the performances with the dancetrchtvARapp on the facades of the theaters ...

Panorama Aumentado!

Concept and development marlon barrios solano

www.dance-tech.net/profiles/blogs/augmented-reality-app-f...

Augmented Reality in Advertising

12 x Interactive 6 sheets - september 2012

James has made augmented reality business card! [Gadgets Blog]

Someone's assemblage street art project. I decided it needed a bit more 'blage -- a tato after the fashion of Jorge Lucero, in fact. Much better.

 

Amherst, Massachusetts.

 

[?]

Augmented reality @ festival panorama 2012 ... Use your smart phones to discover geolocated videos of the performances with the dancetrchtvARapp on the facades of the theaters ...

Panorama Aumentado!

Concept and development marlin barrios solano

www.dance-tech.net/profiles/blogs/augmented-reality-app-f...

The first augmented reality mural created by DMPS students was installed in Lauridsen Skate Park Monday May 9th in Downtown Des Moines.

 

The mural, which shows digital animations overlaid on top of reality when viewed through a phone or device, was created by 60 local art students and their DMPS art teacher, Laurie Shriver, who initiated the collaboration between FOCUS and MAC programs. The mural includes three AR components which can be seen by scanning each QR code, clicking the link to EyeJack, then aiming the EyeJack viewer over the trigger images which are the black and white images in the mural. The designer and a painter of the mural as well as their art teacher were present at the installation.

Seattle rang in 2022 with real, live fireworks for the first time in three years: they had been canceled to ring in 2021 due to the pandemic; and they had been canceled to ring in 2020 due to high winds—which had been the first time New Year's Eve plans at Seattle Center had to be changed since 1999.

 

The alternate plan in 2020 was a whimper of a replacement with a live laser light show, but with more advanced planning for a replacement program to ring in 2021, we got a very cool, "augmented reality" show we could all watch on our TVs from home.

 

This year was a hybrid of the traditional old, and last year's new idea—with a return of live fireworks, but still with an augmented reality show on TVs, to discourage crowds from gathering at Seattle Center in the middle of the Omicron surge.

 

So, what did Shobhit and I do? I was so excited that there were finally live fireworks again, for the first time in three years, we went back to my work office, which has a pretty nice view of the Space Needle. I also wanted to see the augmented reality stuff, though, and I set my iPad up in the office TV room and recorded the large TV screen for the duration of the program, while Shobhit and I stood in the dark just a bit further north in the office space, watching the bare fireworks in person.

 

And of course I have a video! And this is quite a new thing I've done myself, splicing together three different video sources. King 5 has a video of the whole program you can still watch from their website online; I played it on my iPad and did a screen-record of it. So, click to see the video version I created: the live King 5 local TV broadcast, with clips from both my iPad recording of the office TV screen, and some video clips of the bare fireworks that I took with my iPhone, sprinkled throughout.

12 x Interactive 6 sheets - september 2012

HD frames taken from three trailers for services in development, viewable on YouTube here:

 

1 - Augmented Reality on the iPad: Pt 1 Recognition Business Opportunities - www.youtube.com/watch?v=A19Te3kCmVE

 

2 - Time Treasure - www.youtube.com/watch?v=NMQ5DFkU794

 

3 - Augmented World Pt.1 - iPad Business Recognition EXTENDED - www.youtube.com/watch?v=QDx3j9TeSvo

 

More info

 

TIME TREASURE

"They have returned" More at www.personalizemedia.com/future-of-location-based-augment...

A Location Based Augmented Reality Game in development for Android Tablets, planned release 2011 This is a conceptual prototype pre-coding & modelling © MUVEDesign.com 2009

Game, film & music created by GaryPHayes. Some placeholder animations World of Warcraft © Blizzard Entertainment. Tablet featured is the Samsung Galaxy

 

AUGMENTED BUSINESS RECOGNITION

Accompanying post www.personalizemedia.com/augmented-worlds-video-part-1-re...

Part One of my series of AR future videos 'AUGMENTED WORLDS' looking specifically at the Business Opportunities around type 3 of my AR types - Recognition (Outline). An 'iPad 4.0 - like prototype' stroll around an augmented Sydney. Video, music devised & created by GARY HAYES of MUVEDesign.com

Augmented reality @ festival panorama 2012 ... Use your smart phones to discover geolocated videos of the performances with the dancetrchtvARapp on the facades of the theaters ...

Panorama Aumentado!

Concept and development marlon barrios solano

www.dance-tech.net/profiles/blogs/augmented-reality-app-f...

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