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A rendering of rough glass illuminated by bright glowing lights from behind.
Scene constructed in Maya and rendered in Arnold.
A rendering of rough glass illuminated by bright glowing lights from behind.
Scene constructed in Maya and rendered in Arnold.
A rendering of rough glass illuminated by bright glowing lights from behind.
Scene constructed in Maya and rendered in Arnold.
A rendering of rough glass illuminated by bright glowing lights from behind.
Scene constructed in Maya and rendered in Arnold.
Tinted glass version of the same vase models as before.
I used Autodesk Maya and Arnold for the final renders.
All assets were constructed by me.
A different take on the same colored glass vase, that entirely from memory, I based the design of the earlier renderings on. Has fewer petals on the top and the glass shader is slightly different. I’m not sure yet which one I prefer more. It is probably this design, but there are also elements of the original that I like better too.
I used Autodesk Maya and Arnold for the final renders.
All assets were constructed by me.
Interesting variation of the colored glass vase rendering. I gave it a little twist.
I used Autodesk Maya and Arnold for the final renders.
All assets were constructed by me.
And finally, the last of the variations. Version two of the glass vase model but with a soft and pleasant twisting pattern applied to the object.
I used Autodesk Maya and Arnold for the final renders.
All assets were constructed by me.
Based off a neat vase you may find at a local thrift store if you're lucky, this CGI glass sculpture was an arduous exercise in rendering refractive reflective materials on low-end hardware. This simple 3D scene was much more difficult to get right than I initially thought. It required months of adjustments and re-rendering. Though the results are satisfactory for now I think.
I used Autodesk Maya and Arnold for the final renders.
All assets were constructed by me.
Interesting variation of the colored glass vase rendering. I gave it a little twist.
I used Autodesk Maya and Arnold for the final renders.
All assets were constructed by me.
Gold coins galore! A rendering of my bright and rich future.
Scene created in Maya, rendered in Arnold.
Gold coins galore! A rendering of my bright and rich future.
Scene created in Maya, rendered in Arnold.
Gold coins galore! A rendering of my bright and rich future.
Scene created in Maya, rendered in Arnold.
Large forest showcase rendering.
Created using the powerful instancing capabilities of MASH in Maya, this forest has close to a million trees. Trees constructed in SpeedTree, scene built in Maya and rendered in Arnold.
Large forest showcase rendering.
Created using the powerful instancing capabilities of MASH in Maya, this forest has close to a million trees. Trees constructed in SpeedTree, scene built in Maya and rendered in Arnold.
Large forest showcase rendering.
Created using the powerful instancing capabilities of MASH in Maya, this forest has close to a million trees. Trees constructed in SpeedTree, scene built in Maya and rendered in Arnold.
Large forest showcase rendering.
Created using the powerful instancing capabilities of MASH in Maya, this forest has close to a million trees. Trees constructed in SpeedTree, scene built in Maya and rendered in Arnold.