View allAll Photos Tagged arnoldrenderer
Fire simulation created using Autodesk Maya and its node based Bifrost Aero system. Rendered in Arnold.
All assets are mine. I produced the sound effects by recording real fire.
Designed and modeled in 3D in Autodesk Maya, textured, shaded and rendered in Arnold Rendereing engine.
Researching cloth simulations in Cinema 4D with Arnold renderer (C4DtoA).
You can download the free c4d project files here:
kenottmann.com/category/downloads
kenottmann.com/2017/10/clothed-logocube-animation
For updates follow me @
facebook.com/ken.ottmann.design
twitter.com/kenottmann
Researching cloth simulations in Cinema 4D with Arnold renderer (C4DtoA).
You can download the free c4d project files here:
kenottmann.com/category/downloads
kenottmann.com/2017/10/clothed-logocube-animation
For updates follow me @
facebook.com/ken.ottmann.design
twitter.com/kenottmann
The revised edition of my Infinity Gauntlet fan model I made in 2018. It has been retextured using PBR textures and reshaded and rerendered to be far more realistic and captivating than the previous evolution. Uploaded in 2021.
Scene created in Maya and rendered in Arnold.
The revised edition of my Infinity Gauntlet fan model I made in 2018. It has been retextured using PBR textures and reshaded and rerendered to be far more realistic and captivating than the previous evolution. Uploaded in 2021.
Scene created in Maya and rendered in Arnold.
The revised edition of my Infinity Gauntlet fan model I made in 2018. It has been retextured using PBR textures and reshaded and rerendered to be far more realistic and captivating than the previous evolution. Uploaded in 2021.
Scene created in Maya and rendered in Arnold.
✰ This photo was featured on The Epic Global Showcase here: bit.ly/21YssRq
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》Featuring The Amazing: @yasush ┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄
“FOURTEEN” [12.5.2016] Planet Chocolate 😄 who wants to relocate? #fourteen #chocolate #gold #ball #space #planet #chocolateplanet #yummy #instadaily #instagram #instaartist #graphic #render #maya #manipulationclan #graphicdesign #countingdays #brown #nuts #arnoldrenderer #zbrush #graphicroozane #pirategraphic #rsa_graphics
✰Follow @yasush on Instagram for more awesomeness like this!
Researching cloth simulations in Cinema 4D with Arnold renderer (C4DtoA).
You can download the free c4d project files here:
kenottmann.com/category/downloads
kenottmann.com/2017/10/clothed-logocube-animation
For updates follow me @
facebook.com/ken.ottmann.design
twitter.com/kenottmann
✰ This photo was featured on The Epic Global Showcase here: bit.ly/1X4Nwou
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》Featuring The Amazing: @aspenexcel ┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄
11.5.2016 - TILLT #Cinema4D #C4D #ArnoldRenderer #Abstract #3D #Render #Digital #Art #Design #Everyday
✰Follow @aspenexcel on Instagram for more awesomeness like this!
The revised edition of my Infinity Gauntlet fan model I made in 2018. It has been retextured using PBR textures and reshaded and rerendered to be far more realistic and captivating than the previous evolution. Uploaded in 2021.
Scene created in Maya and rendered in Arnold.
A dark futuristic black bladed weapon based on the Dark Saber from Star Wars. Rendered in Arnold and modeled in Maya.
All assets were constructed by me.
A dark futuristic black bladed weapon based on the Dark Saber from Star Wars. Rendered in Arnold and modeled in Maya.
All assets were constructed by me.
A dark futuristic black bladed weapon based on the Dark Saber from Star Wars. Rendered in Arnold and modeled in Maya.
All assets were constructed by me.
Silver Sentinel showcase featuring the deadly flying silver spheres from the iconic Phantasm movies.
Modeled in Maya, rendered in Arnold.
And finally, the last of the variations. Version two of the glass vase model but with a soft and pleasant twisting pattern applied to the object.
I used Autodesk Maya and Arnold for the final renders.
All assets were constructed by me.
Silver Sentinel showcase featuring the deadly flying silver spheres from the iconic Phantasm movies.
Modeled in Maya, rendered in Arnold.
Tinted glass version of the same vase models as before.
I used Autodesk Maya and Arnold for the final renders.
All assets were constructed by me.
A dark futuristic black bladed weapon based on the Dark Saber from Star Wars. Rendered in Arnold and modeled in Maya.
All assets were constructed by me.
Based off a neat vase you may find at a local thrift store if you're lucky, this CGI glass sculpture was an arduous exercise in rendering refractive reflective materials on low-end hardware. This simple 3D scene was much more difficult to get right than I initially thought. It required months of adjustments and re-rendering. Though the results are satisfactory for now I think.
I used Autodesk Maya and Arnold for the final renders.
All assets were constructed by me.
Tinted glass version of the same vase models as before.
I used Autodesk Maya and Arnold for the final renders.
All assets were constructed by me.
And finally, the last of the variations. Version two of the glass vase model but with a soft and pleasant twisting pattern applied to the object.
I used Autodesk Maya and Arnold for the final renders.
All assets were constructed by me.
Large forest showcase rendering.
Created using the powerful instancing capabilities of MASH in Maya, this forest has close to a million trees. Trees constructed in SpeedTree, scene built in Maya and rendered in Arnold.
And finally, the last of the variations. Version two of the glass vase model but with a soft and pleasant twisting pattern applied to the object.
I used Autodesk Maya and Arnold for the final renders.
All assets were constructed by me.
A different take on the same colored glass vase, that entirely from memory, I based the design of the earlier renderings on. Has fewer petals on the top and the glass shader is slightly different. I’m not sure yet which one I prefer more. It is probably this design, but there are also elements of the original that I like better too.
I used Autodesk Maya and Arnold for the final renders.
All assets were constructed by me.
✰ This photo was featured on The Epic Global Showcase here: ift.tt/1Xwvr3m
-------------
》Featuring The Amazing: @aspenexcel ┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄
16.5.2016 - FLAR #cinema4d #c4d #arnoldrenderer #aftereffects #abstract #neon #retro #pyramid #3d #render #digital #art #design #everyday
✰Follow @aspenexcel on Instagram for more awesomeness like this!
A black cape rendering showcasing a detailed and realistic cloth material I made. Used Autodesk Maya and Arnold.
All assets were constructed by me.
Metallic bolts 3D rendering. Rendered in Arnold and scene created in Maya.
All assets were constructed by me.
Based off a neat vase you may find at a local thrift store if you're lucky, this CGI glass sculpture was an arduous exercise in rendering refractive reflective materials on low-end hardware. This simple 3D scene was much more difficult to get right than I initially thought. It required months of adjustments and re-rendering. Though the results are satisfactory for now I think.
I used Autodesk Maya and Arnold for the final renders.
All assets were constructed by me.
Mysterious melting wax skulls rendering 2020. Sculpted in Zbrush, rendered in Arnold and scene created in Maya.
All assets were constructed by me.
3D model and rendering based off the barbed wire bat that I crafted in real life several years ago.
Modeled in Maya and rendered in Arnold.
Based off a neat vase you may find at a local thrift store if you're lucky, this CGI glass sculpture was an arduous exercise in rendering refractive reflective materials on low-end hardware. This simple 3D scene was much more difficult to get right than I initially thought. It required months of adjustments and re-rendering. Though the results are satisfactory for now I think.
I used Autodesk Maya and Arnold for the final renders.
All assets were constructed by me.
Based off a neat vase you may find at a local thrift store if you're lucky, this CGI glass sculpture was an arduous exercise in rendering refractive reflective materials on low-end hardware. This simple 3D scene was much more difficult to get right than I initially thought. It required months of adjustments and re-rendering. Though the results are satisfactory for now I think.
I used Autodesk Maya and Arnold for the final renders.
All assets were constructed by me.
A different take on the same colored glass vase, that entirely from memory, I based the design of the earlier renderings on. Has fewer petals on the top and the glass shader is slightly different. I’m not sure yet which one I prefer more. It is probably this design, but there are also elements of the original that I like better too.
I used Autodesk Maya and Arnold for the final renders.
All assets were constructed by me.
Interesting variation of the colored glass vase rendering. I gave it a little twist.
I used Autodesk Maya and Arnold for the final renders.
All assets were constructed by me.
3D model and rendering based off the barbed wire bat that I crafted in real life several years ago.
Modeled in Maya and rendered in Arnold.
A dark futuristic black bladed weapon based on the Dark Saber from Star Wars. Rendered in Arnold and modeled in Maya.
All assets were constructed by me.
Large forest showcase rendering.
Created using the powerful instancing capabilities of MASH in Maya, this forest has close to a million trees. Trees constructed in SpeedTree, scene built in Maya and rendered in Arnold.
Large forest showcase rendering.
Created using the powerful instancing capabilities of MASH in Maya, this forest has close to a million trees. Trees constructed in SpeedTree, scene built in Maya and rendered in Arnold.
Plain clear glass vase 3D rendering. The alternate to the colored glass vase renderings I've done.
I used Autodesk Maya and Arnold for the final renders.
All assets were constructed by me.
A rendering of rough glass illuminated by bright glowing lights from behind.
Scene constructed in Maya and rendered in Arnold.
A different take on the same colored glass vase, that entirely from memory, I based the design of the earlier renderings on. Has fewer petals on the top and the glass shader is slightly different. I’m not sure yet which one I prefer more. It is probably this design, but there are also elements of the original that I like better too.
I used Autodesk Maya and Arnold for the final renders.
All assets were constructed by me.