View allAll Photos Tagged arnoldrenderer
A highly realistic piece of CG fabric. I created the cloth shaders and textures myself. I used Autodesk Maya and Arnold for the final renders.
All assets were constructed by me.
Large forest showcase rendering.
Created using the powerful instancing capabilities of MASH in Maya, this forest has close to a million trees. Trees constructed in SpeedTree, scene built in Maya and rendered in Arnold.
Interesting variation of the colored glass vase rendering. I gave it a little twist.
I used Autodesk Maya and Arnold for the final renders.
All assets were constructed by me.
A highly realistic piece of CG fabric. I created the cloth shaders and textures myself. I used Autodesk Maya and Arnold for the final renders.
All assets were constructed by me.
A black cape rendering showcasing a detailed and realistic cloth material I made. Used Autodesk Maya and Arnold.
All assets were constructed by me.
Large forest showcase rendering.
Created using the powerful instancing capabilities of MASH in Maya, this forest has close to a million trees. Trees constructed in SpeedTree, scene built in Maya and rendered in Arnold.
Interesting variation of the colored glass vase rendering. I gave it a little twist.
I used Autodesk Maya and Arnold for the final renders.
All assets were constructed by me.
Large forest showcase rendering.
Created using the powerful instancing capabilities of MASH in Maya, this forest has close to a million trees. Trees constructed in SpeedTree, scene built in Maya and rendered in Arnold.
A rendering of rough glass illuminated by bright glowing lights from behind.
Scene constructed in Maya and rendered in Arnold.
My most realistic and lifelike dynamic fire simulation to date; created using Bifrost Aero in Autodesk Maya. Rendered in Arnold.
This fire took me lots of tweaking to get just right. Though it is still limited by my old hardware. Once I have more power, I'll rerender this in far higher resolution, with many more voxels.
All assets are mine.
Sound effects produced by recording real fire.
My most realistic and lifelike dynamic fire simulation to date; created using Bifrost Aero in Autodesk Maya. Rendered in Arnold.
This fire took me lots of tweaking to get just right. Though it is still limited by my old hardware. Once I have more power, I'll rerender this in far higher resolution, with many more voxels.
All assets are mine.
Sound effects produced by recording real fire.
A rendering of rough glass illuminated by bright glowing lights from behind.
Scene constructed in Maya and rendered in Arnold.
The revised edition of my Infinity Gauntlet fan model I made in 2018. It has been retextured using PBR textures and reshaded and rerendered to be far more realistic and captivating than the previous evolution. Uploaded in 2021.
Scene created in Maya and rendered in Arnold.
A different take on the same colored glass vase, that entirely from memory, I based the design of the earlier renderings on. Has fewer petals on the top and the glass shader is slightly different. I’m not sure yet which one I prefer more. It is probably this design, but there are also elements of the original that I like better too.
I used Autodesk Maya and Arnold for the final renders.
All assets were constructed by me.
And finally, the last of the variations. Version two of the glass vase model but with a soft and pleasant twisting pattern applied to the object.
I used Autodesk Maya and Arnold for the final renders.
All assets were constructed by me.
Gold coins galore! A rendering of my bright and rich future.
Scene created in Maya, rendered in Arnold.
Large forest showcase rendering.
Created using the powerful instancing capabilities of MASH in Maya, this forest has close to a million trees. Trees constructed in SpeedTree, scene built in Maya and rendered in Arnold.
My most realistic and lifelike dynamic fire simulation to date; created using Bifrost Aero in Autodesk Maya. Rendered in Arnold.
This fire took me lots of tweaking to get just right. Though it is still limited by my old hardware. Once I have more power, I'll rerender this in far higher resolution, with many more voxels.
All assets are mine.
Sound effects produced by recording real fire.
A dark futuristic black bladed weapon based on the Dark Saber from Star Wars. Rendered in Arnold and modeled in Maya.
All assets were constructed by me.
A dark futuristic black bladed weapon based on the Dark Saber from Star Wars. Rendered in Arnold and modeled in Maya.
All assets were constructed by me.
Metallic bolts 3D rendering. Rendered in Arnold and scene created in Maya.
All assets were constructed by me.
Mysterious melting flaming wax skulls rendering 2020. Sculpted in Zbrush, rendered in Arnold and scene created in Maya.
All assets were constructed by me.
Mysterious melting flaming wax skulls rendering 2020. Sculpted in Zbrush, rendered in Arnold and scene created in Maya.
All assets were constructed by me.
My most realistic and lifelike dynamic fire simulation to date; created using Bifrost Aero in Autodesk Maya. Rendered in Arnold.
This fire took me lots of tweaking to get just right. Though it is still limited by my old hardware. Once I have more power, I'll rerender this in far higher resolution, with many more voxels.
All assets are mine.
Sound effects produced by recording real fire.
My most realistic and lifelike dynamic fire simulation to date; created using Bifrost Aero in Autodesk Maya. Rendered in Arnold.
This fire took me lots of tweaking to get just right. Though it is still limited by my old hardware. Once I have more power, I'll rerender this in far higher resolution, with many more voxels.
All assets are mine.
Sound effects produced by recording real fire.
Silver Sentinels showcase featuring the deadly flying silver spheres from the iconic Phantasm movies.
Modeled in Maya, rendered in Arnold.
Silver Sentinels showcase featuring the deadly flying silver spheres from the iconic Phantasm movies.
Modeled in Maya, rendered in Arnold.
The revised edition of my Infinity Gauntlet fan model I made in 2018. It has been retextured using PBR textures and reshaded and rerendered to be far more realistic and captivating than the previous evolution. Uploaded in 2021.
Scene created in Maya and rendered in Arnold.
A black cape rendering showcasing a detailed and realistic cloth material I made. Used Autodesk Maya and Arnold.
All assets were constructed by me.
3D model and rendering based off the barbed wire bat that I crafted in real life several years ago.
Modeled in Maya and rendered in Arnold.
3D model and rendering based off the barbed wire bat that I crafted in real life several years ago.
Modeled in Maya and rendered in Arnold.
3D model and rendering based off the barbed wire bat that I crafted in real life several years ago.
Modeled in Maya and rendered in Arnold.
3D model and rendering based off the barbed wire bat that I crafted in real life several years ago.
Modeled in Maya and rendered in Arnold.
3D model and rendering based off the barbed wire bat that I crafted in real life several years ago.
Modeled in Maya and rendered in Arnold.
3D model and rendering based off the barbed wire bat that I crafted in real life several years ago.
Modeled in Maya and rendered in Arnold.
3D model and rendering based off the barbed wire bat that I crafted in real life several years ago.
Modeled in Maya and rendered in Arnold.
3D model and rendering based off the barbed wire bat that I crafted in real life several years ago.
Modeled in Maya and rendered in Arnold.
3D model and rendering based off the barbed wire bat that I crafted in real life several years ago.
Modeled in Maya and rendered in Arnold.
A rendering of rough glass illuminated by bright glowing lights from behind.
Scene constructed in Maya and rendered in Arnold.
A rendering of rough glass illuminated by bright glowing lights from behind.
Scene constructed in Maya and rendered in Arnold.
A rendering of rough glass illuminated by bright glowing lights from behind.
Scene constructed in Maya and rendered in Arnold.