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Algorithmic composition. A zoomable image can be found here. This work is based on pattern piling with feedback, see this blog post.
exhibition opening, March 30, 2023
Filodrammatica Gallery, Korzo 28/1, Rijeka
on view until April 28, 2023
The exhibition 'Unreal Data' focuses on how the shift to a data-driven society has necessitated that all the technologies we use essentially become part of the networked surveillance infrastructure. Automated data collection has become an intrinsic component of most technologies. Within this new and still emerging setting, we look at Unreal Data as a means to strategically intervene into data-driven systems. Unreal Data uses the ambiguous quality of data as an opportunity not to describe the world but to strategically producing data to provoke a specific outcome. Thus, Unreal Data is data that has been deliberately created or modified not to conform to the world, but to transform it – the lack of representational quality is not a bug, but a feature. We believe it is exactly this feature which opens spaces for action in a data-driven society where opting out is no longer an option.
In a post-surveillance world where tracking is ubiquitous and opting out is no longer an option, unreal-ing data is a way to playfully interact with algorithmic regimes and to regain some agency and control. The works in the exhibition find ways of doing this.
Curators: !Medinegruppe Bitnik
Featured artists:
Lauren Lee McCarthy, Jeremy Bailey, Adam Harvey, Tega Brain & Surya Mattu, Simon Weckert, Iodine Dynamics, Mario Santamaría, Telecommuters Working Group
Photo: Tanja Kanazir / Drugo more
Pour éclairer ces questions, France Stratégie organise avec l’EHESS et Inria un cycle de débats mensuels Mutations technologiques, mutations sociales. La séance « Algorithmes, libertés et responsabilités », a été introduite par Daniel Le Métayer, directeur de recherche Inria, et Antoinette Rouvroy, chercheuse qualifiée du FNRS au Centre de recherche en information, droit et société (CRIDS), à l’Université de Namur.
En savoir plus :
Algorithmic tiling pattern generated with an L-system in Processing, random pruning of branches. No editing. Algorithmically-generated colors.
1. Algorithms and Software Engineering for Professionals
2. Data Structure and Algorithms Tutorial
3. Intro to Algorithms
4. Algorithms and Data Structures
5. Introduction to Basic Data Structures and Algorithms
6. Master Algorithmic Programming Techniques
For anyone who wants a proper structured course on algorithm and data structures, then this is the perfect course. It requires a fee to enroll and there are select dates on which you can enroll, but it is a great course. If you are looking for assistance because you are stuck with your Data Structures Assignment writing task, then visit this website - www.assignments4u.com/data-structures-assignment-help/
This is the first result of a new algorithm i called Night'n'Day.
Written in Java in a couple of weeks.
A lot of stuff to improve...
Source: The same subject under the daylight and during the night
Result: Night'n'Day
This is the wireframe view of the mesh generated from 32000 points. This mesh was computed in multiple passes with increasin ball size. Although there are still some glitches to work out, the results are very nice.
32 since May. Thanks everyone for all the comments, faves, and, in general, just for digging my stuff...
1. Face in Stone, 2. Come away if you're goin', leave the sinkin' ship behind..., 3. Flawed Fathers, 4. A Peace that Passes All Understanding, 5. Burlington Northern, 6. A Sillhouette at Sunset, 7. Peaceful, Easy Feeling, 8. The Big Chill,
9. Envy, 10. And the Stars Will Wish Upon the Night, 11. Railroad Crossing, 12. Yellow Lily, 13. Rest, Relax..., 14. On Golden Pond, 15. One Last Sedona Sunrise, 16. Alone in a Crowd,
17. Dangerous Habit, 18. It wasn't Paganini..., 19. Cornhusker Heron, 20. Butterfly, 21. Midnight at the Oasis, 22. Desert Flower 3, 23. "Daniel", 24. A Nebraska Sunset,
25. Hail Warning, 26. Platte Sunset, 27. Road Not Taken, 28. Birdie Anyone?, 29. Around the Bend, 30. Waiting..., 31. Ladies and Gentlemen..., 32. PLEASE?!?! I promise I'll be good!