View allAll Photos Tagged VirtualEnvironment
This is just one of our 45L offers this week. Mod/copy and 1 prim each these chrysanthemum plants are sure to brighten up any garden, take the teleport from here and be sure to check out our other 45L offers: maps.secondlife.com/secondlife/Ferndale/122/126/24
Photograph settings are SL defaults and was taken on site at Two Moon Gardens using a mid afternoon setting. A prim using a grass texture from the library folder was rezzed underneath the plants for illustrative purposes.
Serves me bloody well right for being such a vain old cow!
hhh...
And speaking of the Uncanny Valley what could possibly be more apt than Ruth? Hadn't seen her in ages, so I am taking her appearance at this very moment as an excellent omen indeed!
I nag at wolfie to go deeper. Much against his better judgment (and not to even mention what his sonar is also telling him) he listens to my babblings and next thing we are, of course, stuck!
I saw a photograph of this place and then had the hardest time remembering the name. Luckily Bettina Tizzy knew exactly what I was talking about. She also alerted me to the fact that one had to be dressed appropriately, so I put on my Elizabethan garb (June Dion - of course!) and went over.
And what a stunning place it turned out to be: Carpaccio in 3D! This is just the first of many many visits I am sure...
I have been away for a while. Today was my first day back. I went to Klein before any place else since I had already heard that Hack had been busy on his new villa. I liked the old one that this one has replaced and felt really sad when Hackso decided to blow it up, but I have to admit that this new one is really something in an entirely different league. There is more I want to write on this at some point, probably on my blog though...
If I didn't know any better I would be almost tempted to say that it gazes up at me like as if it actually quite likes me...
What it is probably really doing is taking a very precise aim at my nose!!!
These photos were mostly taken from within the Botanical Garden, looking towards Cappadocia.
One major worry when designing a huge space, which is exactly what an SL island is, is that the space won't gel, won't create good transitions from one visual domain to the other - unless, of course, you are designing something that is all part of one visual system and/or serves one function. Syncretia has entirely different spaces and visual approaches, and that has been my intention from the very beginning. Cappadocia is situated very close to the botanical garden and looking at them together made me do quite a bit of additional work on the garden's, originally white, cubes. I added textures as well as bumpmapping. I think this brings the two environments into closer harmony, while still sufficiently distinguishing them from one another.
OK, no one will believe this! They will think that I conjured this up in photoshop or something!
Just at that moment, out of the corner of my eye, I see that Truthseeker has just logged in. I first send over a photo. But Truth wants a TP (obviously! I would too...). We take a little souvenir photo - also proof positive that this really did happen to me!
The landscaping reminds me very much of the kind that one encounters in late Gothic illuminated manuscripts.
Terraforming: LittleToe Bartlett
Ground texture: LittleToe Bartlett, Pavig Lok
Trees: artoo Magneto
The crawler avatar is a pretty remarkable thing in itself. Here I have re-assembled the bits around Alpha, together with Vry Offcourse's Bronze Forge skin. I made some transparency changes to the avatar parts so that the human part can merge better with the mechanoid part. I will probably be re-assembling this avatar as a sculpture at Syncretia - I like it so much.
Again, lots of very similar shots here too.
Some photos of slides shown @ my talk @ LandExpo last Saturday.
the ppt of my presentation: "Historically Accurate Buildings in Virtual Environments: The architecture of Shakespeare's Era in Second Life".
I did have the presence of mind to put on one of my 300 or so gasmasks - so I was spared the worst of the smog...
The crawler avatar is a pretty remarkable thing in itself. Here I have re-assembled the bits around Alpha, together with Vry Offcourse's Bronze Forge skin. I made some transparency changes to the avatar parts so that the human part can merge better with the mechanoid part. I will probably be re-assembling this avatar as a sculpture at Syncretia - I like it so much.
Again, lots of very similar shots here too.
I have to say that I am a bit upset about how these turned out: Earlier this evening I was taking some screenshots for a very good friend of mine who will be joining SL, so as I was taking the shots I also included the interface items in the photo setup list. And, sadly forgot to turn them back off before I took these.
So, I had to crop them so that I got rid of the palettes I had floating all over the place and quite frankly out name tags we could probably also have done without.
So, we will have to repeat this little excursion and reshoot properly wolfiekiens...
Otherwise, as I already told you in-world: What an absolute stunner this is!!!
I am beyond proud of what my colleague MosMax Hax (aka. Max Moswitzer) achieved here...
Really nothing much to say, the photos will say it all and then some.
At one point Mossy has a better idea: We slide down the rutschbahn with the truck and land in the water...
OK, so I am sitting over on the platform at Syncretia, minding my own business, cleaning and organizing my inventory. As one does?
I zoom into the sleeve of my gorgeous Kimono to do some fine editing prior to shooting a photo of it. I zoom back out - and this is what I see!
hhhhhhhhhhhhhhhhhhhhh