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Virtual reality and augmented reality related image. Follow us on Facebook: www.facebook.com/vrreporter
Virtual reality and augmented reality related image. Follow us on Facebook: www.facebook.com/vrreporter
Check out the great photos alumni shared on social media throughout the week of July 13 through 17, in celebration of our virtual reunion week.
CAMP ITAMI, Japan - Yama Sakura 69 stands as the latest iteration of one of the world’s largest bilateral command post exercises. More than a 1,000 American and Japanese service members stationed throughout the Pacific implement cutting edge technology to fight a fictitious foe threatening Japan’s sovereignty.
As sophisticated computer programs project scores of simulated battles on hundreds of screens, a small yet expertly trained group of U.S. Army Soldiers, Japan Ground Self-Defense Force (JGSDF) service members and Department of Defense civilians maintain and monitor a cohesive network that connects two Armies training across thousands of square miles.
Led by U.S. Army Japan, YS 69’s G6 section coordinates with its JGSDF counterparts to develop a reliable system that produces realistic training simulations while simultaneously establishing thousands of communication links that enable the countless phone calls, email messages and video teleconferences necessary to establish command and control of the virtual battlefield.
Since the team’s arrival in mid-November, G6 has overcome a myriad of challenges from internet connectivity to live video streaming to create a common operating picture that demonstrates the empowering partnership between the U.S. Army and JGSDF. Many members of the team will remain in Camp Itami in the days after the exercise's conclusion to repack equipment and reconfigure networks.
U.S. Army photos by Sgt. John L. Carkeet IV, U.S. Army Japan
at [Kou!] sim
August 5, 2012
THANK YOU VERY MUCH to everyone has made this party GREAT! :)))
(come and have fun for few days more and visit the whole sim :)
virtual diva don omar
pues no soy muy amante de este tipo de musica pero a mi aprecer este muy buena por eso hice este diseño
keria algo cmo el nombre de la song y utilice una cap del video bad romance de lady gaga simulando la virtual diva
bueno se los dejo
a ver ke ke les parece
La educación virtual es sin duda el futuro de la educación, no sólo porque puede llegarle a todo el mundo, sino porque la educación presencial generalmente es muy costosa. Estudios de universidades como Harvard, Universidad Nacional Autónoma de México (UNAM), Stanford, Universidad de Michi...
Virtual Decay by Maddison Mokeev.
Second Life Region: slurl.com/secondlife/Virtual%20Decay/128/128/26
Onlinevateam is best place to hire virtual administrative assistant online. Their staff can do things like schedule meetings, support inbound calls, post on social media sites for business and much more. To get more details, click www.onlinevateam.com/virtual-assistant-services/administr....
Thayer School's first virtual career fair was held Feb. 15, 2011. A full house of 32 companies conducted interviews with students via Skype.
Students prepare for their interviews in Rett's Room.
Photo by Kathryn LoConte Lapierre
Taken for JMU Technology & Design by Lauren Telinde. All rights reserved. No usage without permission.
Participants at virtual reality corner.
Global Landscapes Forum, Bonn, Germany.
Photo by Pilar Valbuena/GLF
More information on the Global Landscapes Forum, please visit globallandscapesforum.org
If you use one of our photos, please credit it accordingly and let us know. You can reach us through our Flickr account or at: cifor-mediainfo@cgiar.org
Virtual Decay by Maddison Mokeev.
Second Life Region: slurl.com/secondlife/Virtual%20Decay/128/128/26
My current reading matter - a nostalgic look back at the halcyon days of 1992, sitting on a 1999 ThinkPad. I have the impression that, back then, it was assumed that the internet we have now - primarily text, text and pictures, some video - would be a very short-lived transitory step towards the *real* future of cyberspace, but of course it didn't turn out that way.
It's surprisingly acidic. The author essentially dismisses the VR "boom" in the first chapter, arguing that it was a lot of hype put out by a clique of self-congratulatory, occasionally well-meaning, but generally untrustworthy hucksters. The rest of the book veers off into a wide-ranging collection of essays on the more esoteric elements of 1990s-era internet futurism - hypertext, artificial intelligence, reality. He generally avoids talking about the technology. Hypertext would lead to the death of the author, because you could make your own media, and I suppose in a way this has happened. Some of it is spot-on (I spotted Google News in there), some of it was never going to happen (Xanadu), some of it might have happened but didn't pan out (Storyspace).
As for the internet - or "Internet" - here it is. Page 125. The book's only paragraph about it. There's mention of smart television later on, which covers some of the same ground, but there you go. Again, it's not that the author wasn't aware of it, he had his mind on other things, and the network was just a means to an end. The book tends to concentrate on academic projects rather than practical real-world business opportunities, which is another thing that dates it.
Looking back it seems that the internet took off and became so ubiquitous so quickly that there was never a next generation of internet pontificators - the big pop-intellectual publishing phenomena of the late 1990s, 2000s were books about economics, advertising, culture etc; the internet itself became (perhaps rightly) merely a medium. The names in Virtual Worlds - Timothy Leary, Ted Nelson, Jaron Lanier, Nicholas Negroponte - are nowadays either dead or trapped in academia or yesterday's men or (in the case of Negroponte) they will live to see their dreams die; or we will live to see that their dreams were a sham.
Participants at virtual reality corner.
Global Landscapes Forum, Bonn, Germany.
Photo by Pilar Valbuena/GLF
More information on the Global Landscapes Forum, please visit globallandscapesforum.org
If you use one of our photos, please credit it accordingly and let us know. You can reach us through our Flickr account or at: cifor-mediainfo@cgiar.org
Rafael Mariano Grossi, IAEA Director General, spoke with Thomas Cueni, Director General of International Federation of Pharmaceutical Manufacturers & Associations (IFPMA) during a virtual meeting at the Agency headquarters in Vienna, Austria. 4 December 2020. The DG is joined by Suzanne Jaworowski, Specialist in Resource Mobilization, Director General’s Office
Photo Credit: Dean Calma / IAEA
Students work on computers. Virtual learning is on the rise in New Hampshire. (Sheryl Rich-Kern, NHPR)
Playing with virtual beachballs at the Chamberlain Square Birmingham beach. The Balls were displayed on the big screen and the people had to move them around by "running in to them" to cause them to merge in to one big ball
I think it was some sort of Comic Relief thing as the commentary referred to the resulting (red) ball as a "Nose"
Mark Wigans gallery in compact disc interactive Virtual Nightclub by Trip Media 1995
The Museum of Club Culture
The Schmidt House is located in Tumwater, Washington and was built for Leopold F. Schmidt, founder of the Olympia Brewing Company, in 1904. This elegant home earned the nickname "Three Meter" which is the subject of Schmidt family debate. The most prevalent version is that workers in the old brewery below, hearing the boisterous play of the young Schmidt boys in the yard up the hill, jokingly stated that all the noise reminded them of the battle of Three Meter Hill. The name caught on and has been used down through the years.
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