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As if cell phones aren't enough of a distraction

La soledad virtual. Ansiosos buscamos a la máquina para sentirnos acompañados.

lamoscaroja.wordpress.com/2016/09/04/solo-ella-sabe-quien...

 

Participants at the World Economic Forum - Annual Meeting of the New Champions in Tianjin, People's Republic of China 2014. Copyright by World Economic Forum / Ciaran McCrickard

La organización internacional Igualdad Animal ha «transportado» hoy a las personas al interior de las granjas industriales y mataderos con su proyecto de realidad virtual iAnimal, que tuvo en la calle Fuencarral en Madrid.

 

Vive la experiencia en www.iAnimal.es

Here's a slightly different take on the popular lightpainting method many of you will have seen in my photostream... This one is done with a similar style, in 3D!

 

Granted I did use long thin lights for the highlights as opposed to moving the light but the effect is the same.

 

C&C Welcome

Just for amusement, in 2006 a virtual orchestra was set up outside the Southbank Centre in London. The way it worked was that a piece of classical music was playing on a loop and when you sat on the relevent box you heard the part which the musician in that position was playing above the sound of the orchestra as a whole.

Yobie Benjamin, Co-Founder and Chief Operations Officer, Avegant Corporation, USA; Technology Pioneer in Discover! Virtual Reality at the World Economic Forum. AMNC 14, Annual Meeting of the New Champions in Tianjin, People's Republic of China 2014. Copyright by World Economic Forum / Heinz S. Tesarek

Christopher Baker, Hello World! or: How I Stop Listening and Love the Noise, 2008

Installation view at CCC Strozzina, Firenze

Photo: Martino Margheri

Courtesy the artist

The Virtual Autopsy Table is a unique new medical visualization tool that allows people to explore the inside of a human body. With its intuitive gesture based interface, the Virtual Autopsy Table totally changes the way users interact with volumetric medical data. Multiple users can interact collaboratively and simultaneously, working with large and complex data to gain deeper understanding and insight into the functions and processes inside the body.

    

The Virtual Autopsy is already utilized successfully to complement conventional autopsies. It dispenses with the need for invasive surgical procedures allowing medical experts to see things that would be difficult to discover with traditional methods. The technique is also used in other areas of traditional health care such as pre-surgery planning, other types of examination, education etc.

    

The table can also, for educational purposes, be used in education environments and in public institutions such as museums, Science and Technology centers.

    

The table is developed by the Interactive Institute in collaboration with Norrköping Visualization Center and Center for Medical Image Science and Visualization (CMIV) in Linköping, Sweden.

    

Photo: Kristofer Jansson, Interactive Institute.

More information: www.tii.se/projects/autopsy

© Interactive Institute

Many people are familiar with the term ‘virtual reality’ but they are unsure about the usefulness of this technology. Gaming is an obvious virtual reality applications like the virtual worlds but there are a whole host of uses for virtual reality – some of which are more challenging or unusual than others. Call us or Request us for a free demo. You can also visit our website for more information about our services.

La organización internacional Igualdad Animal ha «transportado» hoy a las personas al interior de las granjas industriales y mataderos con su proyecto de realidad virtual iAnimal, que tuvo en la calle Fuencarral en Madrid.

 

Vive la experiencia en www.iAnimal.es

Ballpoint pen

A long line at a poke store and a yard maintenance crew!

Photos from Beautiful Days Festival 2005 courtesy of Virtual Festivals

Cutting machine used in Lifeworks Print Hub in Butuan, Philippines

 

More details here: www.thriftylook.com/virtual-tour-lifeworks-print-hub/

 

#thriftylook #printingPress #machines #tour #Butuan #Philippines #interior #VirtualTour

Alexander Graham Bell

Museo virtual interactivo de la poética del hábitat inteligente, exposiciones didácticas de las otras visiones del hábitar.

Exhibiciones de autores y tipologías que rompen e inauguran paradigmas.

 

museosvirtuales.azc.uam.mx/altervisus/

 

Matthew Faerber does a demonstration at the Visual World Investigative Lab in the Nature Research Center. Faerber is the coordinator of the lab.

Joshua Li, a software engineer at Space and Naval Warfare Systems Center Pacific, shows off some of the commercially available technology being utilized in the Office of Naval Research (ONR)-sponsored Battlespace Exploitation of Mixed Reality (BEMR) lab located in San Diego, Calif. BEMR is designed to showcase and demonstrate cutting edge low cost commercial mixed reality, virtual reality and augmented reality technologies and to provide a facility where warfighters, researchers, government, industry and academia can collaborate. (U.S. Navy photo by John F. Williams/Released)

The boys playing Monopoly online with Anya O and Soup

The Virtual Autopsy Table is a unique new medical visualization tool that allows people to explore the inside of a human body. With its intuitive gesture based interface, the Virtual Autopsy Table totally changes the way users interact with volumetric medical data. Multiple users can interact collaboratively and simultaneously, working with large and complex data to gain deeper understanding and insight into the functions and processes inside the body.

    

The Virtual Autopsy is already utilized successfully to complement conventional autopsies. It dispenses with the need for invasive surgical procedures allowing medical experts to see things that would be difficult to discover with traditional methods. The technique is also used in other areas of traditional health care such as pre-surgery planning, other types of examination, education etc.

    

The table can also, for educational purposes, be used in education environments and in public institutions such as museums, Science and Technology centers.

    

The table is developed by the Interactive Institute in collaboration with Norrköping Visualization Center and Center for Medical Image Science and Visualization (CMIV) in Linköping, Sweden.

    

Photo: Kristofer Jansson, Interactive Institute.

More information: www.tii.se/projects/autopsy

© Interactive Institute

Just Pinned to 360 and Virtual Reality: Uptown Kingston ift.tt/1Vsndq1

The Virtual Autopsy Table is a unique new medical visualization tool that allows people to explore the inside of a human body. With its intuitive gesture based interface, the Virtual Autopsy Table totally changes the way users interact with volumetric medical data. Multiple users can interact collaboratively and simultaneously, working with large and complex data to gain deeper understanding and insight into the functions and processes inside the body.

    

The Virtual Autopsy is already utilized successfully to complement conventional autopsies. It dispenses with the need for invasive surgical procedures allowing medical experts to see things that would be difficult to discover with traditional methods. The technique is also used in other areas of traditional health care such as pre-surgery planning, other types of examination, education etc.

    

The table can also, for educational purposes, be used in education environments and in public institutions such as museums, Science and Technology centers.

    

The table is developed by the Interactive Institute in collaboration with Norrköping Visualization Center and Center for Medical Image Science and Visualization (CMIV) in Linköping, Sweden.

    

Photo: Kristofer Jansson, Interactive Institute.

More information: www.tii.se/projects/autopsy

© Interactive Institute

This is one side of the grand entry of a beautiful hotel...Should have spent more time on it, but got tired.

www.librosyeditores.com/tiendalemoine/59-redes-virtuales-...

 

Han sido muchas las estrategias que se han adelantado en los procesos de formación permanente de docentes para garantizar su actualización y los procesos de innovación e investigación en las instituciones educativas. Este libro ilustra el proceso de implementación de una estrategia de formación permanente de docentes en el área de tecnologías de la información y la comunicación en los procesos educativos, el cual utiliza a su vez las redes virtuales de aprendizaje como eje central de la interacción.

 

Presenta aspectos teóricos de partida y consideraciones sobre la implementación de una red virtual de aprendizaje, denominada REDOTIC, en la que participan docentes de varios departamentos de Colombia, ubicados en instituciones de educación básica y media, de zonas rurales y urbanas del país.

 

Así mismo, narra las acciones realizadas, los procesos de sistematización y recolección de información, sus resultados en la conformación de la red y la participación de los docentes. El análisis de estos resultados de la experiencia permite generar una serie de aprendizajes sobre las formas de interacción de los participantes con el ambiente virtual de la red, el tipo de manejo que se realiza del contexto académico de formación y otros aspectos particulares, como las formas de reconocimiento del trabajo de los demás participantes, el tipo de relaciones que se configuran entre quienes participan en la red, las formas de convivencia en el trabajo de formación y el sentido de pertenencia que se genera hacia REDOTIC.

 

De este modo, la experiencia muestra cómo los procesos de investigación pueden impactar de forma positiva no solo en la formación de grupos particulares de docentes, sino también en el conocimiento que se genera respecto a la apropiación de las tecnologías de la información y la comunicación en los procesos educativos y la cultura informática que construye durante la formación niños, niñas y jóvenes de los lugares más apartados del territorio nacional. Es allí donde se puede hacer un trabajo relevante y contribuir a superar la brecha digital y cultural que nos separa de lo que ha dado en llamarse "sociedad del conocimiento".

 

Two Virtual Boys are always better than one!

Sorry, it's so hard to read.

Slide by KZERO at www.seriousvirtualworlds.net

 

etoy.CORPORATION, MISSION ETERNITY

TAMATAR, 2010

Installation view at CCC Strozzina, Firenze

Photo: Martino Margheri

A 360 degrees virtual reality space - control console in the middle with joy-stick and computer control via iPad.

►Informações

 

Cliente: Trabalho pessoal

Desenvolvido por: Bruno Medino

Serviço: Manipulação - Virtual Tuning

Data: 2009

 

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Christopher Baker, Hello World! or: How I Stop Listening and Love the Noise, 2008

Installation view at CCC Strozzina, Firenze

Photo: Martino Margheri

Courtesy the artist

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