View allAll Photos Tagged UI
Arturo Ui
Directed by Royal Brantley
Scenic Design by Jared Roberts
Light Design by Tim Cummings
Costume Design by Anne Medlock
Sound Design by Allan Kahn
West Texas A&M University
Our motion designers at Punchcut prepared this video to illustrate our thinking about touch UI design. Read the full-length text, blogged last week here: “Design Considerations for Touch UI“.
Read the detailed write up on our blog: idlemode.com/2009/04/10/design-considerations-for-touch-ui/
Contact us. www.punchcut.com
When I made the Cover Flow UI mock-up for Quicksilver there wasn’t any thought in how it would actually work. It was just throwing the idea out there to see how it could look.
Cover Flow mode is up & running for Julius Eckert's SilverFlow interface, & it’s taking a bit more thought on how to actually implement it.
For the 3 pane mode (Move To..., Copy To... etc.) here’s a mock-up of how I see it working. This is after the movie file has been selected & tabbed to the 2nd pane (selecting 'Move To...' as the action).
For more images & an explanation of how it would all work take a look here.
A very literal new touchscreen vending machine in Shinagawa Station. I guess if you have already bedded down a perfect user experience with old vending machines, why not just replicate the interface on a touchscreen?
Por dificil que sea de creer, este deporte es de los que hace que haya mas tensión en el mundo. ¿Entrará? ¿Fallará?
Tension(07/52) #52fotos52tuits #52FTtension
Admittedly, the "both at both ends" scroll bar style isn't exposed in System Prefs, but it's been a hidden "defaults" preference ever since Mac OS X 10.0.
Also noteworthy: the iTunes-style scroller.
I wanted to do some UI designs, but could not find a good phone prototype to drop my UI into. So I created my own.
The screen is 640 x 360, the nHD resolution commonly found in Nokia touchscreen phones. I'm sure I will create others in the future, but this is a good start I think.
Of course, it's only now that I notice the outside edge is slightly cropped (just a single pixel) on each of the flat sides. Oh well, that'll be changed for v2.
There is lots of new UI working shipping with the next release of Open Atrium in early February. Here is a peak at how the header if become more efficient. Here you can see that we have gone from 408px to 287px to see the first two lines of a post. This is a 30% reduction in space, part by reworking the header areas, and part by reworking the content title/user picture area.
Loading and playing a small sample sound, in this case. Light grey indicates load progress, black represents playhead position.
UI Forestry Students serve land, region, and country by training for wildland fire control and finding solutions to prevent fires and regrow if they happen. (This photo is a frame of the video from the Fire Ecology website www.uidaho.edu/cnr/newsevents/featurestories/programfeatu... )