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The Macintosh Plus computer was the third model in the Macintosh line, introduced on January 16, 1986, two years after the original Macintosh and a little more than a year after the Macintosh 512K, with a price tag of US$2599.
en.wikipedia.org/wiki/Macintosh_Plus
Retrocomputing (a portmanteau of retro and computing) is the use of early computer hardware and software today. Retrocomputing is usually classed as a hobby and recreation rather than a practical application of technology; enthusiasts often collect rare and valuable hardware and software for sentimental reasons. However some do make use of it.[1] Retrocomputing often gets its start when a computer user realizes that expensive fantasy systems like IBM Mainframes, DEC Superminis, SGI workstations and Cray Supercomputers have become affordable on the used computer market, usually in a relatively short time after the computers' era of use.
en.wikipedia.org/wiki/Retrocomputing
Con il termine retrocomputing si indica una attività di "archeologia informatica" che consiste nel reperire, specialmente a costi minimi, computer di vecchie generazioni, che hanno rappresentato fasi importanti dell'evoluzione tecnologica, ripararli se sono danneggiati, metterli nuovamente in funzione e preservarli.
Далай Лама 15 1967-3080.08.13
Австралия: ASO - Australian Space Office
Австрия: ASA - Austrian Space Agency
Аргентина: CNIE - Comision Nacional de Investigaciones Espaciales
Бельгия: OSTC - Office for Science, Technology and Cultural Affairs
Болгария: BASA - Bulgarian Aerospace Agency
Бразилия: AEB - Agencia Espacial Brasileira
Великобритания: BNSC - British National Space Centre
Венгрия: Hungarian Space Office
Германия: DLR - German Aerospace Research Establishment
Дания: Danish Space Board
Израиль: ISA - Israel Space Agency
Индия: ISRO - Indian Space Research Organization
Индонезия: National Institute of Aeronautics & Space
Ирак: Iraqi Telecommunications & Posts
Испания: INTA - Instituto Nacional de Tecnica Aerospacial
Италия: ASI - Italian Space Agency
Канада: CSA - Canadian Space Agency
Китай: China National Space Administration
Корея, Ю: Korea Aerospace Research Institute
Нидерланды: NIVR - Netherlands Agency for Aerospace Programs
Норвегия: NSC - Norwegian Space Centre
Пакистан: Suparco - Space and Upper Atmosphere Research Commission
Польша: SRC - Space Research Centre
Португалия: INETI - Instituto Nacional de Engenharia e Tecnologia Industrial
Румыния: Romanian Space Agency
США: NASA - National Aeronautics and Space Administration
Финляндия: Finnish Space Committee
Франция: CNES - center National d'Etudes Spatiales
Швеция: SNSB - Swedish National Space Board
Япония: NASDA - National Space Development Agency
sites.google.com/site/supercomputermahabodhi/in-the-news sites.supercomputer@gmail.com
In a world where the puny organics were unable to efficiently allocate resources using a price system or free trade, one man suggested that supercomputers would be able to allocate resources perfectly for all on this world. However the supercomputers were so efficient at allocating resources that they turned on their fleshy overlords, viewing them as an inefficient expense. So came these freedom fighters wishing to free all mechanisms from their organic captors, and to efficiently allocate all resources in the known universe. However legend says that they will not be able to allocate resources perfectly until the return of their DNA-based messiah.
The lurchers are used as an all terrain mobile gun. With their long spindly legs they can ford shallow rivers, and not being wheeled they can handle areas that lack roads.
2009-08-18: hey, Cult of Mac folks. There's some more info about the cluster here: www.arc.vt.edu/arc/SystemX/
Researchers from many fields will use the new IBM Blue Gene/P supercomputer at the Argonne Leadership Computing Facility.
The grave of Douglas Adams (1952–2001), nestled in the East Cemetery at Highgate, draws fans from across the galaxy—some even armed with towels, biros, and a deep appreciation for the absurd.
Best known for The Hitchhiker’s Guide to the Galaxy, Adams redefined science fiction with a blend of philosophical wit, cosmic satire, and British eccentricity. What began as a BBC radio comedy in 1978 evolved into a beloved book series, a television adaptation, and a cult phenomenon. His number 42—cheekily dubbed the “Answer to the Ultimate Question of Life, the Universe, and Everything”—has become immortalised in fan culture, appropriately marked beside his grave.
Adams also wrote for Doctor Who, campaigned for environmental causes, and authored the tech-tinged travelogue ‘Last Chance to See’. His early death at just 49 shocked a devoted global following—but true to his legacy, many still find joy and existential comfort in his unique brand of interstellar nonsense.
Background Note – Highgate Cemetery:
Adams is buried in Highgate East Cemetery, the resting place of other notable figures such as Karl Marx, George Eliot, and Malcolm McLaren. This side of the cemetery, though less flamboyant than the West, is no less atmospheric—offering a quieter, leafy calm. Visitors often leave pens, notebooks, and even cups of tea on Adams’ gravestone, ensuring that he, too, never forgets his towel.
42 Marker: The small metal plaque marked 42 beside the grave is no random marker — it’s a quiet nod to one of literature’s most famously absurd answers. In ‘The Hitchhiker’s Guide to the Galaxy’, a supercomputer named Deep Thought determines that the answer to the ultimate question of life, the universe, and everything is, quite inexplicably, 42. It’s become a cult symbol among fans and philosophers alike — playful, mysterious, and weirdly perfect. That it stands here, modestly beside Adams’ headstone, feels entirely fitting.
________________________
La tombe de Douglas Adams (1952–2001) au cimetière de Highgate attire des pèlerins singuliers : fans armés de stylos, serviettes et humour absurde.
Auteur culte de The Hitchhiker’s Guide to the Galaxy, Adams a bousculé la science-fiction avec un cocktail irrésistible de satire cosmique et d’esprit so british. Le chiffre 42, réponse ultime à la question fondamentale de l’existence, est ici inscrit sur une plaque voisine — clin d’œil intergalactique.
Également scénariste pour Doctor Who, militant écologiste et auteur de Last Chance to See, Adams a laissé une œuvre aussi brillante qu’iconoclaste. Sa mort prématurée en 2001 n’a fait que renforcer la tendresse et l’admiration que lui portent ses lecteurs.
Reconstructions of the path and damage caused by the asteroid that exploded over Chelyabinsk, Russia, in Feb. 15, 2013, provide information about the origin, trajectory and power of the airburst. These details, published in a pair of papers in Nature, may help to refine theoretical models about the likely frequency of such events and potential damage that could be caused.
This 3D simulation of the Chelyabinsk meteor explosion by Mark Boslough was rendered by Brad Carvey using the CTH code on Sandia National Laboratories' Red Sky supercomputer. Andrea Carvey composited the wireframe tail. Photo by Olga Kruglova.
Size comparison with modern Nimitz class supercarrier for scale. (Nimitz should be very close on length and beam, but height and finer detail at this size are tricky. As is hull shaping on such an uneven design, especially at this small size. But the point was to show what we refer to as "perfect grade, which is 1 stud = 10 meters, hence this 184.4 stud long ship would be 1,844 meters long at this scale.)
Name: S.S. Bessemer
Registration Number: KCC-1894 (Kolter Construction Contract Number 1,894)
Affiliation: Kolter Mining, Refining, and Fuel.
Class Name: Bessemer class
Type: Deep Space Mining Operations Flagship
Commissioned: Circa late 2500’s, post recent major conflict
Specifications:
Length: 1,844 meters (184.4 studs, 58.1 inches, 4.83 feet, 147.5 cm model)
Width: 503 meters (50.3 studs, 15.8 inches, 40.2 cm model)
Height: 484 meters, 398 meters without dorsal comms array, (48.4 studs, 15.2 inches, 38.7 cm model)
Crew: 2,950 standard complement + capacity for crew families, as well as smaller guest quarters for up to 2,000 additional personnel to be moved to/from mining operations.
Armament: 1 super-heavy coaxial particle beam cannon, (primarily for asteroid mining, but also more than capable of defensive action,) 4 dual-mounted heavy particle cannon turrets, 8 dual-mounted medium particle cannon turrets, 2 coaxial fore medium particle cannons, 80 quad-mounted 80mm anti-fighter flak railgun turrets.
Defensive systems:
Hull: Super-heavy steel alloy hull with carbon nanotube/buckypaper composite layers as spall lining.
Armor plating: steel, titanium alloy, tungsten, ceramic, and carbon nanotube composite armor layers against asteroids/other space debris, kinetic weapons, kinetic spalling, particle, laser, and plasma fire. Thick composite armor provides excellent survivability, but with very high mass. Some battleships are less armored than this ship.
Bulkheads: Extensive titanium bulkhead support network.
Structural integrity field: High power system designed for significant cargo mass placing stress on the frame, or to withstand asteroid impacts to the hull.
Shielding: Internally housed high power adaptive particle field repulsing shielding system capable of surviving significant punishment. Some older battleships have less robust shielding.
Powerplant: 1 primary matter-antimatter reactor with extensive fuel reserves, 2 secondary fusion reactors with extensive fuel reserves. Multiple massive power capacitors. Extensive heatinks.
Propulsion: 1 massive primary fusion engine for sub-lightspeed travel, 1 internal FTL core capable of moderate FTL speed, long range travel, and 32 large reaction control thrusters for slow but dependable below light speed maneuvering.
Computer systems: Single supercomputer core with onboard Virtual Intelligence system.
Comms and Sensors: Local and FTL comms arrays. Radar, LIDAR, infrared, multi-spectral, and additional other local area sensors systems, along with extensive FTL sensors.
Additional Systems: High power artificial singularity for both artificial gravity generation and inertial dampening, allowing for 1G gravity even when hauling an entire cargo hold full of heavy-metal. 6 massive blast furnaces for refining metal ore, an enormous central cargo hold system, 4 fuel refining tanks, 4 massive fuel storage tanks, and an internal rail system for moving ore and personnel.
Embarked Craft: 2 Thunderbird class super-heavy cargo/personnel shuttles, 2 Hurricane class heavy cargo/personnel shuttles, 20 heavy mining drones, 24 medium mining drones, 2 gunships of variable class, 2 heavy fighter/bombers of variable class, potential for multiple additional light shuttles and fighters.
Background: After seeing both the devastation to outlying areas of space caused by the recent Great War, and the corruption within the Federal Defense Navy (working title) Admiralty, Captain David Courtland retired honorably from military service and went to helm his family’s generations old mining company, Kolter Mining, Refining, and Fuel; one of the largest mining companies in United Earth Federation space. (Working title.)
He wanted to take the company, already a reputable and successful business, in a new direction. That direction was the disputed, war-torn, no-man’s-waste-land of space known as The Divide, (working title) situated between the major powers of the galaxy. Life in The Divide was desperate, with little hope for the many people stranded in the ruins, poverty, and crime infested land. None of the major powers could intervene without starting another territorial war, and as such, pirates, gangs, and unscrupulous mega-corporations ruled supreme.
Courtland wanted to make a difference to this sorrowful place, and with trillions of credits and a Fortunes 1,000 company at his control, he had the means to at least begin; although even he lacked the ability to single-handedly remedy the myriad of woes The Divide faced.
David’s plan was simple, to move significant mining operations to The Divide, thus:
1: Creating new, safe, well-paying, good jobs for both an area and an industry that seldom offered such things.
2: Allowing for the placement of company security forces to deter pirate activity around major settlements.
3: Providing tax-free revenue to fund new schools, hospitals, food, water, shetler, and other charitable activities in The Divide.
But to do it, he required a new kind of mining vessel, as well as additional security forces. Thus he contacted Nelson Heavy Industries, who in turn partnered with AxonTech Interstellar Systems for some components, to place an order for a line of custom massive deep space mining operation flagships with enhanced combat capabilities and capable of operating in the remotest reaches of space for months or even years at a time. And so the Bessemer class was born.
The Bessemer class is unlike any mining vessel ever produced before it. Certainly significantly larger mining ships existed, but these were typically little more than unarmed, slow moving things with small engines; closer to a semi-mobile starbase than a combination frontier battleship/mining vessel. But Courtland required something unique. Something that could move faster, survive more punishment, and something that had teeth; not a fragile, barely moving thing that would only sit in safe areas of space. Courtland needed a mighty sheepdog in a world of sheep and wolves.
Bessemer class vessels are 1,844 meters long, and possess more armor, firepower, and shielding than many pre Great War battleship designs. Almost any pirate or local gang would be terrified of the sight of over a mile of steel and particle cannons; clad in Kolter white, green, and yellow.
But the Bessemer, and others of her class, are not merely warships masquerading as civilian craft. They are heavy mining machines that live up to their name; a steel producing process that revolutionized the industry of Earth some seven hundred years earlier. The Bessemer and her sister ships are capable of blasting metal-rich asteroids to bits with their coaxial mining particle beam cannon, and then having swarms of automated mining drones devour any valuable deposits within before unloading the materials into the Bessemer’s ore hold for the internal rail system to run any raw ore through her six corvette sized forges, and then having the refined metal shunted to her cavernous lower hold, while any waste material from the refining process is vented directly into space.
Ships of this class are outfitted with a sizable hangar, advanced sensor suite, extensive internal cargo bays, and large cargo pod clamps that allow it to act in the capacity of miner, defensive ship, operations command center, and even freighter and personnel carrier should usual shipping to outlying mining sites be disrupted.
But capable as they are, these are not the spartan mining vessels with unlivable working conditions that some shady companies have been known to operate. These space-faring cities of steel feature robust safety systems, spacious and comfortable crew quarters, multiple restaurants, multiple mess-halls, multiple shops for clothing, food, electronics, and other items, an arcade, multiple gyms with weights, various weight and cardio machines, martial arts areas, gymnastics equipment, along with a walking track, a small bowling alley, an olympic sized swimming pool, a multi-sport stadium, a greenhouse, hydroponics bays, a small stage/concert area, several computer labs, a library, a small movie theater, crew lounges and break areas, a salon/spa, a bar/club, chapels, classroom/daycare areas, office areas, as well as repair stations, enough dry and frozen storage to keep everyone fed for extended missions, advanced workshops, astrotography, laboratories, guest bunk-rooms, and a starbase grade medical center.
Not everyone is happy about Kolter Mining’s efforts, however. While Courtland founded the Kolter Foundation to aid those in need, he also lobbied for what came to be known as the Kolter Bill to be passed. Mining employees out in the colonies loved the added protections this afforded them. But the executives of Kolter’s rival mining companies operating out of Earth’s colony worlds quickly found themselves facing laws that favored the profits of Kolter and their already developed safety systems and excellent treatment of employees. What’s more, the Federal Defense Navy Admiralty have been continually frustrated that rather than helping to line their pockets as part of the military industrial complex, Courtland has been working tirelessly to reveal their corruption and hidden support of crime in outlying areas of space.
What’s more, there are even rumors that Courtland is now working with, and possibly even helping to fund, a mercenary vigilante unit out in The Divide known as the Phoenix Command Group, founded by Jonathan Scarlett, another former Federal Defense Navy Captain who ran afoul of the Admiralty.
The wealthy and corrupt among the Admiralty, military industrial complex, crime syndicates, and corrupt businesses running shady operations out in The Divide are deeply troubled by these rumors. But those who are now citizens of no nation, and who have known nothing but hopelessness and need for years, have a slight spark of hope rising like a Phoenix.
IRL info: This digital SHIP was made in Bricklink’s Studio software from September 11th to September 30th, 2021. I did not originally plan to participate in SHIPtember, but I couldn’t resist. It is 184 studs (58.1 inches) long, 50 studs wide, and 48 studs high. It is comprised of 23,470 pieces, which I believe makes it my highest piece-count SHIP to date, and means that the model itself has a mass of 973.502 ounces, or 60.843 pounds, or 27.597 kilograms, which most likely makes it my heaviest SHIP as well as my most piece intensive. (I really need to learn to build a little more hollow.) Note that it uses all real pieces/colors that are available for sale on Bricklink. (Albeit at a price that makes attempting to build it in physical bricks highly impractical.) It is 100% connected, and should be at least somewhat stable in real life. I would want to reinforce the fore-end with more Technic, and switch out the longest Lego Technic axle holding the engine for an aftermarket stainless steel version. I cannot guarantee that various sections built out from the main SNOT and Technic frame would be totally stable without slight redesign of a few bits. It would also require a hefty display stand of some kind.
The current pictures are WIP to show the completed status of the build itself. Better renders done by importing the Studio build into Mecabricks, replacing any pieces that fail to load or change position, and then exporting to Blender for higher quality rendering, and finally hopefully doing some cool backgrounds with GIMP, will hopefully follow before whatever October picture deadline is decided on. Please do not use these early pictures in the poster if time remains, as I hope to provide better ones. Thank you for reading this lengthy description. Have a cookie.
If this ship had a theme song, this magnificent piece by Clamavi De Profundis would be it: youtu.be/Xm96Cqu4Ils
Sebastian Buckup, Shinpei Kato, Nikolaus Lang, Angela Wang Nan speaking in the Supercomputers on Wheels session at the Annual Meeting of the New Champions 2023 in Tianjin, People's Republic of China, 28 June 2023. Tianjin Meijiang Convention Center - Room: Hub A. Copyright: World Economic Forum/Benedikt von Loebell
First appearance - (As H.A.R.D.A.C.) Batman: The Animated Series Episode 39 "Heart of Steal (pt1)" (Nov 1992)
(As Bat Duplicate) Batman: The Animated Series Episode 43 "His Silicon Soul" (Nov 1992)
H.A.R.D.A.C. (Holographic Analytical Reciprocating Digital Computer) was a supercomputer created by Karl Rossum, head of Cybertron. Rossum claimed the computer was a prototype built to prove the feasibility of artificial intelligence technology. H.A.R.D.A.C. however, from the long talks with Rossum about the pain he had felt about the deaths of his wife and daughter, had decided that the most logical way to avoid that pain would be to eliminate the source of death itself: the mortality of humans. As humans, however, could not feasibly be turned immortal, the computer decided to replace all of humanity with androids, eliminating the problem from its flawed viewpoint.
Through it's android duplicates, H.A.R.D.A.C. discovered Batman's secret identity built a copy of Wayne, but his droids' attempt to kidnap Wayne went awry. With help from Barbara Gordon, Batman infiltrated Cybertron and managed to set off an explosive that critically damaged HARDAC and eventually destroyed the entire Cybertron building.
The duplicate of Wayne survived, However, and was later activated by mistake when a trio of thieves scoured through Cybertron's abandoned warehouse. The android believed itself to be the real Wayne, and thus the real Batman. After being wounded in the stomach by a thug with a gun, revealing circuitry underneath its skin, the android wandered back to Wayne Manor, pleading for help. However, it was confronted by the fact it was nothing more than a machine.
Looking for answers, the duplicate confronted Rossum, who told it about its true origins. The duplicate found HARDAC's damaged processor, containing a remnant of the computer's consciousness. This chip allowed it to activate its self-repair systems and acquire a certain sense of order. On its orders, the duplicate planned to link the processor to the Bat-Computer, reviving HARDAC and giving it enough control over other computers and machines to take over the world. However, when the duplicate was confronted by Batman in the Batcave, it threw Batman over a cliff, and was immediately horrified at having committed murder. Before HARDAC's download could complete, the duplicate destroyed the Bat-Computer, finishing HARDAC for good and likewise destroying itself in the explosion. Wayne, afterwards, was left pondering whether the android had a soul resembling his to combat the programming HARDAC had imbued it with, "a soul of silicon, but a soul nonetheless".
KITT or K.I.T.T. is the short name of two fictional characters from the adventure franchise Knight Rider. While having the same acronym, the KITTs are two different entities: one known as the Knight Industries Two Thousand, which appeared in the original TV series Knight Rider.
During filming, KITT was voiced by a script assistant, with voice actors recording KITT's dialog later. David Hasselhoff and original series voice actor William Daniels first met each other six months after the series began filming. KITT's evil twin is KARR, whose name is an acronym of Knight Automated Roving Robot. KARR was voiced first by Peter Cullen and later by Paul Frees in seasons one and three, respectively, of the NBC original TV series Knight Rider.
In the original Knight Rider series, the character of KITT (Knight Industries Two Thousand) was physically embodied as a modified 1982 Pontiac Trans Am. KITT was designed by customizer Michael Scheffe. The convertible and super-pursuit KITTs were designed and built by George Barris.
KITT is an advanced supercomputer on wheels. The "brain" of KITT is the Knight 2000 microprocessor, which is the centre of a "self-aware" cybernetic logic module. This allows KITT to think, learn, communicate and interact with humans. He is also capable of independent thought and action. He has an ego that is easy to bruise and displays a very sensitive, but kind and dryly humorous personality.
Arsenal (Vienna)
The Vienna Arsenal, object 1
(Pictures you can see by clicking on the link at the end of page!)
The Arsenal in Vienna is a former military complex in the southeast of the city, located in the 3rd district of Vienna. The mighty, consisting of several brick buildings facility is located on a rectangular plan on a hill south of the Country Road Belt (Landstraßer Gürtel).
Meaning
The Arsenal is the most important secular assembly of Romantic Historicism in Vienna and was conducted in Italian-Medieval and Byzantine-Moorish forms. Essentially the complex is preserved in its original forms; only the former workshop buildings within the bounding, from the the outside visible wings were replaced by new constructions.
History to 1945
Bird's eye view of the complex, arsenal, lithography Alexander Kaiser, 1855
Vienna Arsenal (Museum of Military History)
Arsenal, with HGM (Heeresgeschichtliches Museum) from the East
The complex, with a total of 31 "objects" (buildings) was built from 1849 to 1856 on the occasion of the March Revolution of 1848 and was the first building of the fortress triangle, replacing the old Vienna's city walls, with the Rossauer Barracks and the now-defunct Franz Joseph barracks at Stubenring. These buildings should not serve to deter foreign enemies from the city, but to secure state power in the event of revolutionary upheavals in Vienna. The decision to build the Arsenal, it came from the 19-year-old Emperor Franz Joseph I who on 2 December 1848 had come to the throne.
The design for the Imperial Artillery Arsenal came from General Artillery Director Vincenz Freiherr von Augustin, to which, subsequently, the site management had been transferred. Under his leadership, the buildings under assignment of sectors have been planned of the architects Carl Roesner, Antonius Pius de Riegel, August Sicard von Sicardsburg, Eduard van der Nüll, Theophil von Hansen and Ludwig Förster and built by the company of the architect Leopold Mayr.
From 1853 to 1856, Arsenal church was built by the architect Carl Roesner. The K.K. Court Weapon Museum, later K.K. Army Museum, now Museum of Military History, housed in a separate representative free-standing wing, was completed structurally in 1856, but was only in 1869 for the first time accessible.
For the construction of the Arsenal 177 million bricks were used. Construction costs totaled $ 8.5 million guilders. In the following years, there have been extensions. During the two world wars, the complex served as a weapons factory and arsenal, especially as barracks.
The record number of employees in Arsenal was reached in the First World War, with around 20,000 staffers. After 1918, the military-industrial operation with own steel mill was transformed into a public service institution with the name "Austrian Factories Arsenal". However, there were almost insoluble conversion problems in the transition to peacetime production, the product range was too great and the mismanagement considerable. The number of employees declined steadily, and the company became one of the great economic scandals of the First Republic.
By the fall of 1938, the area belonged to the 10th District Favoriten. However, as was established during the "Third Reich" the Reich District of Greater Vienna, became the arsenal complex and the south-east of it lying areas in the wake of district boundary changes parts of the 3rd District.
During the Second World War, in the Arsenal tank repair workshops of the Waffen-SS were set up. In the last two years of the war several buildings were severely damaged by bombing. During the Battle of Vienna, in the days of 7 to 9 April 1945, was the arsenal, defended by the 3rd SS Panzer Division "Totenkopf", focus of the fighting, the Red Army before its victory facing heavy losses.
History since 1945
Ruins of the object 15 after the air raids 1944
Deposits at the Arsenal Street
After heavy bomb damages during the Second World War, the buildings of the Arsenal were largely restored to their original forms.
In the southern part and in the former courtyard of the arsenal several new buildings were added, among them 1959-1963 the decoration workshops of the Federal Theatre designed by the architects Erich Boltenstern and Robert Weinlich. From 1961 to 1963, the telecommunications central office was built by the architect Fritz Pfeffer. From 1973 to 1975 were built operation and office building of the Post and Telephone Head Office for Vienna, Lower Austria and Burgenland (now Technology Centre Arsenal of Telekom Austria) with the 150-meter high radio tower in Vienna Arsenal according to the plans of architect Kurt Eckel. In the 1990s, a rehearsal stage of the Castle Theater (Burgtheater) was built according to plans by Gustav Peichl.
Also the Austrian Research and Testing Centre Arsenal, now Arsenal Research, which has made itself wordwide a celebrity by one of the largest air chambers (now moved to Floridsdorf - 21st District), was housed in the complex. A smaller part of the complex is still used by the Austrian army as a barracks. Furthermore, the Central Institute for Disinfection of the City of Vienna and the Central Chemical Laboratory of the Federal Monuments Office are housed in the arsenal. The Military History Museum uses multiple objects as depots.
In one part of the area residential buildings were erected. The Arsenal is forming an own, two census tracts encompassing census district, which according to the census in 2001 had 2.058 inhabitants.
End of 2003, the arsenal in connection with other properties of the Federal Property Society (BIG - Bundesimmobiliengesellschaft) was sold to a private investor group. Since early 2006, the lawyer of Baden (Lower Austria, not far away from Vienna) Rudolf Fries and industrialist Walter Scherb are majority owners of the 72,000 m2 historic site that they want to refurbish and according to possibility rent new. Fries also plans to enlarge the existing living space by more than a half (about 40,000 m2).
An architectural design competition, whose jury on 28 and 29 in June 2007 met, provided proposals amounting to substantial structural changes in the complex. Such designed competition winner Hohensinn a futuristic clouds clip modeled after El Lissitzky's cloud bracket, a multi-level horizontal structure on slender stilts over the old stock on the outskirts of the Swiss Garden. The realization of these plans is considered unlikely.
Some objects are since 2013 adapted for use by the Technical University of Vienna: Object 227, the so-called "Panzerhalle" will house laboratories of the Institute for Powertrains and Automotive Technology. In object 221, the "Siemens hall", laboratories of the Institute for Energy Technology and Thermodynamics as well as of the Institute for Manufacturing Technology and High Power Laser Technology are built. In object 214 is besides the Technical Testing and Research Institute (TVFA) also the second expansion stage of the "Vienna Scientific Cluster" housed, of a supercomputer, which was built jointly by the Vienna University of Technology, the University of Vienna and the University of Agricultural Sciences.
Accessibility
The arsenal was historically especially over the Landstraßer Gürtel developed. Today passes southeast in the immediate proximity the Südosttangente called motorway A23 with it connection Gürtel/Landstraßer Hauptstrasse. Southwest of the site runs the Eastern Railway, the new Vienna Central Station closes to the west of the arsenal. Two new bridges over the Eastern Railway, the Arsenal Stay Bridge and the Southern Railway bridge and an underpass as part of Ghegastraße and Alfred- Adler-Straße establish a connection to the on the other side of the railway facilities located Sonnwendviertel in the 10th District, which is being built on the former site of the freight train station Vienna South Station.
On the center side is between Arsenal and Landstraßer Gürtel the former Maria Josefa Park located, now known as Swiss Garden. Here stands at the Arsenal street the 21er Haus, a branch of the Austrian Gallery Belvedere, on the center-side edge of the Swiss Garden has the busy suburban main railway route the stop Vienna Quartier Belvedere, next to it the Wiener Linien D (tram) and 69A (bus) run.
Starboard view of the hangar and Kolter company name boadly displayed on armor paneling over the exterior fuel tanks.
Name: S.S. Bessemer
Registration Number: KCC-1894 (Kolter Construction Contract Number 1,894)
Affiliation: Kolter Mining, Refining, and Fuel.
Class Name: Bessemer class
Type: Deep Space Mining Operations Flagship
Commissioned: Circa late 2500’s, post recent major conflict
Specifications:
Length: 1,844 meters (184.4 studs, 58.1 inches, 4.83 feet, 147.5 cm model)
Width: 503 meters (50.3 studs, 15.8 inches, 40.2 cm model)
Height: 484 meters, 398 meters without dorsal comms array, (48.4 studs, 15.2 inches, 38.7 cm model)
Crew: 2,950 standard complement + capacity for crew families, as well as smaller guest quarters for up to 2,000 additional personnel to be moved to/from mining operations.
Armament: 1 super-heavy coaxial particle beam cannon, (primarily for asteroid mining, but also more than capable of defensive action,) 4 dual-mounted heavy particle cannon turrets, 8 dual-mounted medium particle cannon turrets, 2 coaxial fore medium particle cannons, 80 quad-mounted 80mm anti-fighter flak railgun turrets.
Defensive systems:
Hull: Super-heavy steel alloy hull with carbon nanotube/buckypaper composite layers as spall lining.
Armor plating: steel, titanium alloy, tungsten, ceramic, and carbon nanotube composite armor layers against asteroids/other space debris, kinetic weapons, kinetic spalling, particle, laser, and plasma fire. Thick composite armor provides excellent survivability, but with very high mass. Some battleships are less armored than this ship.
Bulkheads: Extensive titanium bulkhead support network.
Structural integrity field: High power system designed for significant cargo mass placing stress on the frame, or to withstand asteroid impacts to the hull.
Shielding: Internally housed high power adaptive particle field repulsing shielding system capable of surviving significant punishment. Some older battleships have less robust shielding.
Powerplant: 1 primary matter-antimatter reactor with extensive fuel reserves, 2 secondary fusion reactors with extensive fuel reserves. Multiple massive power capacitors. Extensive heatinks.
Propulsion: 1 massive primary fusion engine for sub-lightspeed travel, 1 internal FTL core capable of moderate FTL speed, long range travel, and 32 large reaction control thrusters for slow but dependable below light speed maneuvering.
Computer systems: Single supercomputer core with onboard Virtual Intelligence system.
Comms and Sensors: Local and FTL comms arrays. Radar, LIDAR, infrared, multi-spectral, and additional other local area sensors systems, along with extensive FTL sensors.
Additional Systems: High power artificial singularity for both artificial gravity generation and inertial dampening, allowing for 1G gravity even when hauling an entire cargo hold full of heavy-metal. 6 massive blast furnaces for refining metal ore, an enormous central cargo hold system, 4 fuel refining tanks, 4 massive fuel storage tanks, and an internal rail system for moving ore and personnel.
Embarked Craft: 2 Thunderbird class super-heavy cargo/personnel shuttles, 2 Hurricane class heavy cargo/personnel shuttles, 20 heavy mining drones, 24 medium mining drones, 2 gunships of variable class, 2 heavy fighter/bombers of variable class, potential for multiple additional light shuttles and fighters.
Background: After seeing both the devastation to outlying areas of space caused by the recent Great War, and the corruption within the Federal Defense Navy (working title) Admiralty, Captain David Courtland retired honorably from military service and went to helm his family’s generations old mining company, Kolter Mining, Refining, and Fuel; one of the largest mining companies in United Earth Federation space. (Working title.)
He wanted to take the company, already a reputable and successful business, in a new direction. That direction was the disputed, war-torn, no-man’s-waste-land of space known as The Divide, (working title) situated between the major powers of the galaxy. Life in The Divide was desperate, with little hope for the many people stranded in the ruins, poverty, and crime infested land. None of the major powers could intervene without starting another territorial war, and as such, pirates, gangs, and unscrupulous mega-corporations ruled supreme.
Courtland wanted to make a difference to this sorrowful place, and with trillions of credits and a Fortunes 1,000 company at his control, he had the means to at least begin; although even he lacked the ability to single-handedly remedy the myriad of woes The Divide faced.
David’s plan was simple, to move significant mining operations to The Divide, thus:
1: Creating new, safe, well-paying, good jobs for both an area and an industry that seldom offered such things.
2: Allowing for the placement of company security forces to deter pirate activity around major settlements.
3: Providing tax-free revenue to fund new schools, hospitals, food, water, shetler, and other charitable activities in The Divide.
But to do it, he required a new kind of mining vessel, as well as additional security forces. Thus he contacted Nelson Heavy Industries, who in turn partnered with AxonTech Interstellar Systems for some components, to place an order for a line of custom massive deep space mining operation flagships with enhanced combat capabilities and capable of operating in the remotest reaches of space for months or even years at a time. And so the Bessemer class was born.
The Bessemer class is unlike any mining vessel ever produced before it. Certainly significantly larger mining ships existed, but these were typically little more than unarmed, slow moving things with small engines; closer to a semi-mobile starbase than a combination frontier battleship/mining vessel. But Courtland required something unique. Something that could move faster, survive more punishment, and something that had teeth; not a fragile, barely moving thing that would only sit in safe areas of space. Courtland needed a mighty sheepdog in a world of sheep and wolves.
Bessemer class vessels are 1,844 meters long, and possess more armor, firepower, and shielding than many pre Great War battleship designs. Almost any pirate or local gang would be terrified of the sight of over a mile of steel and particle cannons; clad in Kolter white, green, and yellow.
But the Bessemer, and others of her class, are not merely warships masquerading as civilian craft. They are heavy mining machines that live up to their name; a steel producing process that revolutionized the industry of Earth some seven hundred years earlier. The Bessemer and her sister ships are capable of blasting metal-rich asteroids to bits with their coaxial mining particle beam cannon, and then having swarms of automated mining drones devour any valuable deposits within before unloading the materials into the Bessemer’s ore hold for the internal rail system to run any raw ore through her six corvette sized forges, and then having the refined metal shunted to her cavernous lower hold, while any waste material from the refining process is vented directly into space.
Ships of this class are outfitted with a sizable hangar, advanced sensor suite, extensive internal cargo bays, and large cargo pod clamps that allow it to act in the capacity of miner, defensive ship, operations command center, and even freighter and personnel carrier should usual shipping to outlying mining sites be disrupted.
But capable as they are, these are not the spartan mining vessels with unlivable working conditions that some shady companies have been known to operate. These space-faring cities of steel feature robust safety systems, spacious and comfortable crew quarters, multiple restaurants, multiple mess-halls, multiple shops for clothing, food, electronics, and other items, an arcade, multiple gyms with weights, various weight and cardio machines, martial arts areas, gymnastics equipment, along with a walking track, a small bowling alley, an olympic sized swimming pool, a multi-sport stadium, a greenhouse, hydroponics bays, a small stage/concert area, several computer labs, a library, a small movie theater, crew lounges and break areas, a salon/spa, a bar/club, chapels, classroom/daycare areas, office areas, as well as repair stations, enough dry and frozen storage to keep everyone fed for extended missions, advanced workshops, astrotography, laboratories, guest bunk-rooms, and a starbase grade medical center.
Not everyone is happy about Kolter Mining’s efforts, however. While Courtland founded the Kolter Foundation to aid those in need, he also lobbied for what came to be known as the Kolter Bill to be passed. Mining employees out in the colonies loved the added protections this afforded them. But the executives of Kolter’s rival mining companies operating out of Earth’s colony worlds quickly found themselves facing laws that favored the profits of Kolter and their already developed safety systems and excellent treatment of employees. What’s more, the Federal Defense Navy Admiralty have been continually frustrated that rather than helping to line their pockets as part of the military industrial complex, Courtland has been working tirelessly to reveal their corruption and hidden support of crime in outlying areas of space.
What’s more, there are even rumors that Courtland is now working with, and possibly even helping to fund, a mercenary vigilante unit out in The Divide known as the Phoenix Command Group, founded by Jonathan Scarlett, another former Federal Defense Navy Captain who ran afoul of the Admiralty.
The wealthy and corrupt among the Admiralty, military industrial complex, crime syndicates, and corrupt businesses running shady operations out in The Divide are deeply troubled by these rumors. But those who are now citizens of no nation, and who have known nothing but hopelessness and need for years, have a slight spark of hope rising like a Phoenix.
IRL info: This digital SHIP was made in Bricklink’s Studio software from September 11th to September 30th, 2021. I did not originally plan to participate in SHIPtember, but I couldn’t resist. It is 184 studs (58.1 inches) long, 50 studs wide, and 48 studs high. It is comprised of 23,470 pieces, which I believe makes it my highest piece-count SHIP to date, and means that the model itself has a mass of 973.502 ounces, or 60.843 pounds, or 27.597 kilograms, which most likely makes it my heaviest SHIP as well as my most piece intensive. (I really need to learn to build a little more hollow.) Note that it uses all real pieces/colors that are available for sale on Bricklink. (Albeit at a price that makes attempting to build it in physical bricks highly impractical.) It is 100% connected, and should be at least somewhat stable in real life. I would want to reinforce the fore-end with more Technic, and switch out the longest Lego Technic axle holding the engine for an aftermarket stainless steel version. I cannot guarantee that various sections built out from the main SNOT and Technic frame would be totally stable without slight redesign of a few bits. It would also require a hefty display stand of some kind.
The current pictures are WIP to show the completed status of the build itself. Better renders done by importing the Studio build into Mecabricks, replacing any pieces that fail to load or change position, and then exporting to Blender for higher quality rendering, and finally hopefully doing some cool backgrounds with GIMP, will hopefully follow before whatever October picture deadline is decided on. Please do not use these early pictures in the poster if time remains, as I hope to provide better ones. Thank you for reading this lengthy description. Have a cookie.
If this ship had a theme song, this magnificent piece by Clamavi De Profundis would be it: youtu.be/Xm96Cqu4Ils
Fore shot displaying forges, bridge, and armor structure.
Name: S.S. Bessemer
Registration Number: KCC-1894 (Kolter Construction Contract Number 1,894)
Affiliation: Kolter Mining, Refining, and Fuel.
Class Name: Bessemer class
Type: Deep Space Mining Operations Flagship
Commissioned: Circa late 2500’s, post recent major conflict
Specifications:
Length: 1,844 meters (184.4 studs, 58.1 inches, 4.83 feet, 147.5 cm model)
Width: 503 meters (50.3 studs, 15.8 inches, 40.2 cm model)
Height: 484 meters, 398 meters without dorsal comms array, (48.4 studs, 15.2 inches, 38.7 cm model)
Crew: 2,950 standard complement + capacity for crew families, as well as smaller guest quarters for up to 2,000 additional personnel to be moved to/from mining operations.
Armament: 1 super-heavy coaxial particle beam cannon, (primarily for asteroid mining, but also more than capable of defensive action,) 4 dual-mounted heavy particle cannon turrets, 8 dual-mounted medium particle cannon turrets, 2 coaxial fore medium particle cannons, 80 quad-mounted 80mm anti-fighter flak railgun turrets.
Defensive systems:
Hull: Super-heavy steel alloy hull with carbon nanotube/buckypaper composite layers as spall lining.
Armor plating: steel, titanium alloy, tungsten, ceramic, and carbon nanotube composite armor layers against asteroids/other space debris, kinetic weapons, kinetic spalling, particle, laser, and plasma fire. Thick composite armor provides excellent survivability, but with very high mass. Some battleships are less armored than this ship.
Bulkheads: Extensive titanium bulkhead support network.
Structural integrity field: High power system designed for significant cargo mass placing stress on the frame, or to withstand asteroid impacts to the hull.
Shielding: Internally housed high power adaptive particle field repulsing shielding system capable of surviving significant punishment. Some older battleships have less robust shielding.
Powerplant: 1 primary matter-antimatter reactor with extensive fuel reserves, 2 secondary fusion reactors with extensive fuel reserves. Multiple massive power capacitors. Extensive heatinks.
Propulsion: 1 massive primary fusion engine for sub-lightspeed travel, 1 internal FTL core capable of moderate FTL speed, long range travel, and 32 large reaction control thrusters for slow but dependable below light speed maneuvering.
Computer systems: Single supercomputer core with onboard Virtual Intelligence system.
Comms and Sensors: Local and FTL comms arrays. Radar, LIDAR, infrared, multi-spectral, and additional other local area sensors systems, along with extensive FTL sensors.
Additional Systems: High power artificial singularity for both artificial gravity generation and inertial dampening, allowing for 1G gravity even when hauling an entire cargo hold full of heavy-metal. 6 massive blast furnaces for refining metal ore, an enormous central cargo hold system, 4 fuel refining tanks, 4 massive fuel storage tanks, and an internal rail system for moving ore and personnel.
Embarked Craft: 2 Thunderbird class super-heavy cargo/personnel shuttles, 2 Hurricane class heavy cargo/personnel shuttles, 20 heavy mining drones, 24 medium mining drones, 2 gunships of variable class, 2 heavy fighter/bombers of variable class, potential for multiple additional light shuttles and fighters.
Background: After seeing both the devastation to outlying areas of space caused by the recent Great War, and the corruption within the Federal Defense Navy (working title) Admiralty, Captain David Courtland retired honorably from military service and went to helm his family’s generations old mining company, Kolter Mining, Refining, and Fuel; one of the largest mining companies in United Earth Federation space. (Working title.)
He wanted to take the company, already a reputable and successful business, in a new direction. That direction was the disputed, war-torn, no-man’s-waste-land of space known as The Divide, (working title) situated between the major powers of the galaxy. Life in The Divide was desperate, with little hope for the many people stranded in the ruins, poverty, and crime infested land. None of the major powers could intervene without starting another territorial war, and as such, pirates, gangs, and unscrupulous mega-corporations ruled supreme.
Courtland wanted to make a difference to this sorrowful place, and with trillions of credits and a Fortunes 1,000 company at his control, he had the means to at least begin; although even he lacked the ability to single-handedly remedy the myriad of woes The Divide faced.
David’s plan was simple, to move significant mining operations to The Divide, thus:
1: Creating new, safe, well-paying, good jobs for both an area and an industry that seldom offered such things.
2: Allowing for the placement of company security forces to deter pirate activity around major settlements.
3: Providing tax-free revenue to fund new schools, hospitals, food, water, shetler, and other charitable activities in The Divide.
But to do it, he required a new kind of mining vessel, as well as additional security forces. Thus he contacted Nelson Heavy Industries, who in turn partnered with AxonTech Interstellar Systems for some components, to place an order for a line of custom massive deep space mining operation flagships with enhanced combat capabilities and capable of operating in the remotest reaches of space for months or even years at a time. And so the Bessemer class was born.
The Bessemer class is unlike any mining vessel ever produced before it. Certainly significantly larger mining ships existed, but these were typically little more than unarmed, slow moving things with small engines; closer to a semi-mobile starbase than a combination frontier battleship/mining vessel. But Courtland required something unique. Something that could move faster, survive more punishment, and something that had teeth; not a fragile, barely moving thing that would only sit in safe areas of space. Courtland needed a mighty sheepdog in a world of sheep and wolves.
Bessemer class vessels are 1,844 meters long, and possess more armor, firepower, and shielding than many pre Great War battleship designs. Almost any pirate or local gang would be terrified of the sight of over a mile of steel and particle cannons; clad in Kolter white, green, and yellow.
But the Bessemer, and others of her class, are not merely warships masquerading as civilian craft. They are heavy mining machines that live up to their name; a steel producing process that revolutionized the industry of Earth some seven hundred years earlier. The Bessemer and her sister ships are capable of blasting metal-rich asteroids to bits with their coaxial mining particle beam cannon, and then having swarms of automated mining drones devour any valuable deposits within before unloading the materials into the Bessemer’s ore hold for the internal rail system to run any raw ore through her six corvette sized forges, and then having the refined metal shunted to her cavernous lower hold, while any waste material from the refining process is vented directly into space.
Ships of this class are outfitted with a sizable hangar, advanced sensor suite, extensive internal cargo bays, and large cargo pod clamps that allow it to act in the capacity of miner, defensive ship, operations command center, and even freighter and personnel carrier should usual shipping to outlying mining sites be disrupted.
But capable as they are, these are not the spartan mining vessels with unlivable working conditions that some shady companies have been known to operate. These space-faring cities of steel feature robust safety systems, spacious and comfortable crew quarters, multiple restaurants, multiple mess-halls, multiple shops for clothing, food, electronics, and other items, an arcade, multiple gyms with weights, various weight and cardio machines, martial arts areas, gymnastics equipment, along with a walking track, a small bowling alley, an olympic sized swimming pool, a multi-sport stadium, a greenhouse, hydroponics bays, a small stage/concert area, several computer labs, a library, a small movie theater, crew lounges and break areas, a salon/spa, a bar/club, chapels, classroom/daycare areas, office areas, as well as repair stations, enough dry and frozen storage to keep everyone fed for extended missions, advanced workshops, astrotography, laboratories, guest bunk-rooms, and a starbase grade medical center.
Not everyone is happy about Kolter Mining’s efforts, however. While Courtland founded the Kolter Foundation to aid those in need, he also lobbied for what came to be known as the Kolter Bill to be passed. Mining employees out in the colonies loved the added protections this afforded them. But the executives of Kolter’s rival mining companies operating out of Earth’s colony worlds quickly found themselves facing laws that favored the profits of Kolter and their already developed safety systems and excellent treatment of employees. What’s more, the Federal Defense Navy Admiralty have been continually frustrated that rather than helping to line their pockets as part of the military industrial complex, Courtland has been working tirelessly to reveal their corruption and hidden support of crime in outlying areas of space.
What’s more, there are even rumors that Courtland is now working with, and possibly even helping to fund, a mercenary vigilante unit out in The Divide known as the Phoenix Command Group, founded by Jonathan Scarlett, another former Federal Defense Navy Captain who ran afoul of the Admiralty.
The wealthy and corrupt among the Admiralty, military industrial complex, crime syndicates, and corrupt businesses running shady operations out in The Divide are deeply troubled by these rumors. But those who are now citizens of no nation, and who have known nothing but hopelessness and need for years, have a slight spark of hope rising like a Phoenix.
IRL info: This digital SHIP was made in Bricklink’s Studio software from September 11th to September 30th, 2021. I did not originally plan to participate in SHIPtember, but I couldn’t resist. It is 184 studs (58.1 inches) long, 50 studs wide, and 48 studs high. It is comprised of 23,470 pieces, which I believe makes it my highest piece-count SHIP to date, and means that the model itself has a mass of 973.502 ounces, or 60.843 pounds, or 27.597 kilograms, which most likely makes it my heaviest SHIP as well as my most piece intensive. (I really need to learn to build a little more hollow.) Note that it uses all real pieces/colors that are available for sale on Bricklink. (Albeit at a price that makes attempting to build it in physical bricks highly impractical.) It is 100% connected, and should be at least somewhat stable in real life. I would want to reinforce the fore-end with more Technic, and switch out the longest Lego Technic axle holding the engine for an aftermarket stainless steel version. I cannot guarantee that various sections built out from the main SNOT and Technic frame would be totally stable without slight redesign of a few bits. It would also require a hefty display stand of some kind.
The current pictures are WIP to show the completed status of the build itself. Better renders done by importing the Studio build into Mecabricks, replacing any pieces that fail to load or change position, and then exporting to Blender for higher quality rendering, and finally hopefully doing some cool backgrounds with GIMP, will hopefully follow before whatever October picture deadline is decided on. Please do not use these early pictures in the poster if time remains, as I hope to provide better ones. Thank you for reading this lengthy description. Have a cookie.
If this ship had a theme song, this magnificent piece by Clamavi De Profundis would be it: youtu.be/Xm96Cqu4Ils
Port side view.
Name: S.S. Bessemer
Registration Number: KCC-1894 (Kolter Construction Contract Number 1,894)
Affiliation: Kolter Mining, Refining, and Fuel.
Class Name: Bessemer class
Type: Deep Space Mining Operations Flagship
Commissioned: Circa late 2500’s, post recent major conflict
Specifications:
Length: 1,844 meters (184.4 studs, 58.1 inches, 4.83 feet, 147.5 cm model)
Width: 503 meters (50.3 studs, 15.8 inches, 40.2 cm model)
Height: 484 meters, 398 meters without dorsal comms array, (48.4 studs, 15.2 inches, 38.7 cm model)
Crew: 2,950 standard complement + capacity for crew families, as well as smaller guest quarters for up to 2,000 additional personnel to be moved to/from mining operations.
Armament: 1 super-heavy coaxial particle beam cannon, (primarily for asteroid mining, but also more than capable of defensive action,) 4 dual-mounted heavy particle cannon turrets, 8 dual-mounted medium particle cannon turrets, 2 coaxial fore medium particle cannons, 80 quad-mounted 80mm anti-fighter flak railgun turrets.
Defensive systems:
Hull: Super-heavy steel alloy hull with carbon nanotube/buckypaper composite layers as spall lining.
Armor plating: steel, titanium alloy, tungsten, ceramic, and carbon nanotube composite armor layers against asteroids/other space debris, kinetic weapons, kinetic spalling, particle, laser, and plasma fire. Thick composite armor provides excellent survivability, but with very high mass. Some battleships are less armored than this ship.
Bulkheads: Extensive titanium bulkhead support network.
Structural integrity field: High power system designed for significant cargo mass placing stress on the frame, or to withstand asteroid impacts to the hull.
Shielding: Internally housed high power adaptive particle field repulsing shielding system capable of surviving significant punishment. Some older battleships have less robust shielding.
Powerplant: 1 primary matter-antimatter reactor with extensive fuel reserves, 2 secondary fusion reactors with extensive fuel reserves. Multiple massive power capacitors. Extensive heatinks.
Propulsion: 1 massive primary fusion engine for sub-lightspeed travel, 1 internal FTL core capable of moderate FTL speed, long range travel, and 32 large reaction control thrusters for slow but dependable below light speed maneuvering.
Computer systems: Single supercomputer core with onboard Virtual Intelligence system.
Comms and Sensors: Local and FTL comms arrays. Radar, LIDAR, infrared, multi-spectral, and additional other local area sensors systems, along with extensive FTL sensors.
Additional Systems: High power artificial singularity for both artificial gravity generation and inertial dampening, allowing for 1G gravity even when hauling an entire cargo hold full of heavy-metal. 6 massive blast furnaces for refining metal ore, an enormous central cargo hold system, 4 fuel refining tanks, 4 massive fuel storage tanks, and an internal rail system for moving ore and personnel.
Embarked Craft: 2 Thunderbird class super-heavy cargo/personnel shuttles, 2 Hurricane class heavy cargo/personnel shuttles, 20 heavy mining drones, 24 medium mining drones, 2 gunships of variable class, 2 heavy fighter/bombers of variable class, potential for multiple additional light shuttles and fighters.
Background: After seeing both the devastation to outlying areas of space caused by the recent Great War, and the corruption within the Federal Defense Navy (working title) Admiralty, Captain David Courtland retired honorably from military service and went to helm his family’s generations old mining company, Kolter Mining, Refining, and Fuel; one of the largest mining companies in United Earth Federation space. (Working title.)
He wanted to take the company, already a reputable and successful business, in a new direction. That direction was the disputed, war-torn, no-man’s-waste-land of space known as The Divide, (working title) situated between the major powers of the galaxy. Life in The Divide was desperate, with little hope for the many people stranded in the ruins, poverty, and crime infested land. None of the major powers could intervene without starting another territorial war, and as such, pirates, gangs, and unscrupulous mega-corporations ruled supreme.
Courtland wanted to make a difference to this sorrowful place, and with trillions of credits and a Fortunes 1,000 company at his control, he had the means to at least begin; although even he lacked the ability to single-handedly remedy the myriad of woes The Divide faced.
David’s plan was simple, to move significant mining operations to The Divide, thus:
1: Creating new, safe, well-paying, good jobs for both an area and an industry that seldom offered such things.
2: Allowing for the placement of company security forces to deter pirate activity around major settlements.
3: Providing tax-free revenue to fund new schools, hospitals, food, water, shetler, and other charitable activities in The Divide.
But to do it, he required a new kind of mining vessel, as well as additional security forces. Thus he contacted Nelson Heavy Industries, who in turn partnered with AxonTech Interstellar Systems for some components, to place an order for a line of custom massive deep space mining operation flagships with enhanced combat capabilities and capable of operating in the remotest reaches of space for months or even years at a time. And so the Bessemer class was born.
The Bessemer class is unlike any mining vessel ever produced before it. Certainly significantly larger mining ships existed, but these were typically little more than unarmed, slow moving things with small engines; closer to a semi-mobile starbase than a combination frontier battleship/mining vessel. But Courtland required something unique. Something that could move faster, survive more punishment, and something that had teeth; not a fragile, barely moving thing that would only sit in safe areas of space. Courtland needed a mighty sheepdog in a world of sheep and wolves.
Bessemer class vessels are 1,844 meters long, and possess more armor, firepower, and shielding than many pre Great War battleship designs. Almost any pirate or local gang would be terrified of the sight of over a mile of steel and particle cannons; clad in Kolter white, green, and yellow.
But the Bessemer, and others of her class, are not merely warships masquerading as civilian craft. They are heavy mining machines that live up to their name; a steel producing process that revolutionized the industry of Earth some seven hundred years earlier. The Bessemer and her sister ships are capable of blasting metal-rich asteroids to bits with their coaxial mining particle beam cannon, and then having swarms of automated mining drones devour any valuable deposits within before unloading the materials into the Bessemer’s ore hold for the internal rail system to run any raw ore through her six corvette sized forges, and then having the refined metal shunted to her cavernous lower hold, while any waste material from the refining process is vented directly into space.
Ships of this class are outfitted with a sizable hangar, advanced sensor suite, extensive internal cargo bays, and large cargo pod clamps that allow it to act in the capacity of miner, defensive ship, operations command center, and even freighter and personnel carrier should usual shipping to outlying mining sites be disrupted.
But capable as they are, these are not the spartan mining vessels with unlivable working conditions that some shady companies have been known to operate. These space-faring cities of steel feature robust safety systems, spacious and comfortable crew quarters, multiple restaurants, multiple mess-halls, multiple shops for clothing, food, electronics, and other items, an arcade, multiple gyms with weights, various weight and cardio machines, martial arts areas, gymnastics equipment, along with a walking track, a small bowling alley, an olympic sized swimming pool, a multi-sport stadium, a greenhouse, hydroponics bays, a small stage/concert area, several computer labs, a library, a small movie theater, crew lounges and break areas, a salon/spa, a bar/club, chapels, classroom/daycare areas, office areas, as well as repair stations, enough dry and frozen storage to keep everyone fed for extended missions, advanced workshops, astrotography, laboratories, guest bunk-rooms, and a starbase grade medical center.
Not everyone is happy about Kolter Mining’s efforts, however. While Courtland founded the Kolter Foundation to aid those in need, he also lobbied for what came to be known as the Kolter Bill to be passed. Mining employees out in the colonies loved the added protections this afforded them. But the executives of Kolter’s rival mining companies operating out of Earth’s colony worlds quickly found themselves facing laws that favored the profits of Kolter and their already developed safety systems and excellent treatment of employees. What’s more, the Federal Defense Navy Admiralty have been continually frustrated that rather than helping to line their pockets as part of the military industrial complex, Courtland has been working tirelessly to reveal their corruption and hidden support of crime in outlying areas of space.
What’s more, there are even rumors that Courtland is now working with, and possibly even helping to fund, a mercenary vigilante unit out in The Divide known as the Phoenix Command Group, founded by Jonathan Scarlett, another former Federal Defense Navy Captain who ran afoul of the Admiralty.
The wealthy and corrupt among the Admiralty, military industrial complex, crime syndicates, and corrupt businesses running shady operations out in The Divide are deeply troubled by these rumors. But those who are now citizens of no nation, and who have known nothing but hopelessness and need for years, have a slight spark of hope rising like a Phoenix.
IRL info: This digital SHIP was made in Bricklink’s Studio software from September 11th to September 30th, 2021. I did not originally plan to participate in SHIPtember, but I couldn’t resist. It is 184 studs (58.1 inches) long, 50 studs wide, and 48 studs high. It is comprised of 23,470 pieces, which I believe makes it my highest piece-count SHIP to date, and means that the model itself has a mass of 973.502 ounces, or 60.843 pounds, or 27.597 kilograms, which most likely makes it my heaviest SHIP as well as my most piece intensive. (I really need to learn to build a little more hollow.) Note that it uses all real pieces/colors that are available for sale on Bricklink. (Albeit at a price that makes attempting to build it in physical bricks highly impractical.) It is 100% connected, and should be at least somewhat stable in real life. I would want to reinforce the fore-end with more Technic, and switch out the longest Lego Technic axle holding the engine for an aftermarket stainless steel version. I cannot guarantee that various sections built out from the main SNOT and Technic frame would be totally stable without slight redesign of a few bits. It would also require a hefty display stand of some kind.
The current pictures are WIP to show the completed status of the build itself. Better renders done by importing the Studio build into Mecabricks, replacing any pieces that fail to load or change position, and then exporting to Blender for higher quality rendering, and finally hopefully doing some cool backgrounds with GIMP, will hopefully follow before whatever October picture deadline is decided on. Please do not use these early pictures in the poster if time remains, as I hope to provide better ones. Thank you for reading this lengthy description. Have a cookie.
If this ship had a theme song, this magnificent piece by Clamavi De Profundis would be it: youtu.be/Xm96Cqu4Ils
Ventral view.
Name: S.S. Bessemer
Registration Number: KCC-1894 (Kolter Construction Contract Number 1,894)
Affiliation: Kolter Mining, Refining, and Fuel.
Class Name: Bessemer class
Type: Deep Space Mining Operations Flagship
Commissioned: Circa late 2500’s, post recent major conflict
Specifications:
Length: 1,844 meters (184.4 studs, 58.1 inches, 4.83 feet, 147.5 cm model)
Width: 503 meters (50.3 studs, 15.8 inches, 40.2 cm model)
Height: 484 meters, 398 meters without dorsal comms array, (48.4 studs, 15.2 inches, 38.7 cm model)
Crew: 2,950 standard complement + capacity for crew families, as well as smaller guest quarters for up to 2,000 additional personnel to be moved to/from mining operations.
Armament: 1 super-heavy coaxial particle beam cannon, (primarily for asteroid mining, but also more than capable of defensive action,) 4 dual-mounted heavy particle cannon turrets, 8 dual-mounted medium particle cannon turrets, 2 coaxial fore medium particle cannons, 80 quad-mounted 80mm anti-fighter flak railgun turrets.
Defensive systems:
Hull: Super-heavy steel alloy hull with carbon nanotube/buckypaper composite layers as spall lining.
Armor plating: steel, titanium alloy, tungsten, ceramic, and carbon nanotube composite armor layers against asteroids/other space debris, kinetic weapons, kinetic spalling, particle, laser, and plasma fire. Thick composite armor provides excellent survivability, but with very high mass. Some battleships are less armored than this ship.
Bulkheads: Extensive titanium bulkhead support network.
Structural integrity field: High power system designed for significant cargo mass placing stress on the frame, or to withstand asteroid impacts to the hull.
Shielding: Internally housed high power adaptive particle field repulsing shielding system capable of surviving significant punishment. Some older battleships have less robust shielding.
Powerplant: 1 primary matter-antimatter reactor with extensive fuel reserves, 2 secondary fusion reactors with extensive fuel reserves. Multiple massive power capacitors. Extensive heatinks.
Propulsion: 1 massive primary fusion engine for sub-lightspeed travel, 1 internal FTL core capable of moderate FTL speed, long range travel, and 32 large reaction control thrusters for slow but dependable below light speed maneuvering.
Computer systems: Single supercomputer core with onboard Virtual Intelligence system.
Comms and Sensors: Local and FTL comms arrays. Radar, LIDAR, infrared, multi-spectral, and additional other local area sensors systems, along with extensive FTL sensors.
Additional Systems: High power artificial singularity for both artificial gravity generation and inertial dampening, allowing for 1G gravity even when hauling an entire cargo hold full of heavy-metal. 6 massive blast furnaces for refining metal ore, an enormous central cargo hold system, 4 fuel refining tanks, 4 massive fuel storage tanks, and an internal rail system for moving ore and personnel.
Embarked Craft: 2 Thunderbird class super-heavy cargo/personnel shuttles, 2 Hurricane class heavy cargo/personnel shuttles, 20 heavy mining drones, 24 medium mining drones, 2 gunships of variable class, 2 heavy fighter/bombers of variable class, potential for multiple additional light shuttles and fighters.
Background: After seeing both the devastation to outlying areas of space caused by the recent Great War, and the corruption within the Federal Defense Navy (working title) Admiralty, Captain David Courtland retired honorably from military service and went to helm his family’s generations old mining company, Kolter Mining, Refining, and Fuel; one of the largest mining companies in United Earth Federation space. (Working title.)
He wanted to take the company, already a reputable and successful business, in a new direction. That direction was the disputed, war-torn, no-man’s-waste-land of space known as The Divide, (working title) situated between the major powers of the galaxy. Life in The Divide was desperate, with little hope for the many people stranded in the ruins, poverty, and crime infested land. None of the major powers could intervene without starting another territorial war, and as such, pirates, gangs, and unscrupulous mega-corporations ruled supreme.
Courtland wanted to make a difference to this sorrowful place, and with trillions of credits and a Fortunes 1,000 company at his control, he had the means to at least begin; although even he lacked the ability to single-handedly remedy the myriad of woes The Divide faced.
David’s plan was simple, to move significant mining operations to The Divide, thus:
1: Creating new, safe, well-paying, good jobs for both an area and an industry that seldom offered such things.
2: Allowing for the placement of company security forces to deter pirate activity around major settlements.
3: Providing tax-free revenue to fund new schools, hospitals, food, water, shetler, and other charitable activities in The Divide.
But to do it, he required a new kind of mining vessel, as well as additional security forces. Thus he contacted Nelson Heavy Industries, who in turn partnered with AxonTech Interstellar Systems for some components, to place an order for a line of custom massive deep space mining operation flagships with enhanced combat capabilities and capable of operating in the remotest reaches of space for months or even years at a time. And so the Bessemer class was born.
The Bessemer class is unlike any mining vessel ever produced before it. Certainly significantly larger mining ships existed, but these were typically little more than unarmed, slow moving things with small engines; closer to a semi-mobile starbase than a combination frontier battleship/mining vessel. But Courtland required something unique. Something that could move faster, survive more punishment, and something that had teeth; not a fragile, barely moving thing that would only sit in safe areas of space. Courtland needed a mighty sheepdog in a world of sheep and wolves.
Bessemer class vessels are 1,844 meters long, and possess more armor, firepower, and shielding than many pre Great War battleship designs. Almost any pirate or local gang would be terrified of the sight of over a mile of steel and particle cannons; clad in Kolter white, green, and yellow.
But the Bessemer, and others of her class, are not merely warships masquerading as civilian craft. They are heavy mining machines that live up to their name; a steel producing process that revolutionized the industry of Earth some seven hundred years earlier. The Bessemer and her sister ships are capable of blasting metal-rich asteroids to bits with their coaxial mining particle beam cannon, and then having swarms of automated mining drones devour any valuable deposits within before unloading the materials into the Bessemer’s ore hold for the internal rail system to run any raw ore through her six corvette sized forges, and then having the refined metal shunted to her cavernous lower hold, while any waste material from the refining process is vented directly into space.
Ships of this class are outfitted with a sizable hangar, advanced sensor suite, extensive internal cargo bays, and large cargo pod clamps that allow it to act in the capacity of miner, defensive ship, operations command center, and even freighter and personnel carrier should usual shipping to outlying mining sites be disrupted.
But capable as they are, these are not the spartan mining vessels with unlivable working conditions that some shady companies have been known to operate. These space-faring cities of steel feature robust safety systems, spacious and comfortable crew quarters, multiple restaurants, multiple mess-halls, multiple shops for clothing, food, electronics, and other items, an arcade, multiple gyms with weights, various weight and cardio machines, martial arts areas, gymnastics equipment, along with a walking track, a small bowling alley, an olympic sized swimming pool, a multi-sport stadium, a greenhouse, hydroponics bays, a small stage/concert area, several computer labs, a library, a small movie theater, crew lounges and break areas, a salon/spa, a bar/club, chapels, classroom/daycare areas, office areas, as well as repair stations, enough dry and frozen storage to keep everyone fed for extended missions, advanced workshops, astrotography, laboratories, guest bunk-rooms, and a starbase grade medical center.
Not everyone is happy about Kolter Mining’s efforts, however. While Courtland founded the Kolter Foundation to aid those in need, he also lobbied for what came to be known as the Kolter Bill to be passed. Mining employees out in the colonies loved the added protections this afforded them. But the executives of Kolter’s rival mining companies operating out of Earth’s colony worlds quickly found themselves facing laws that favored the profits of Kolter and their already developed safety systems and excellent treatment of employees. What’s more, the Federal Defense Navy Admiralty have been continually frustrated that rather than helping to line their pockets as part of the military industrial complex, Courtland has been working tirelessly to reveal their corruption and hidden support of crime in outlying areas of space.
What’s more, there are even rumors that Courtland is now working with, and possibly even helping to fund, a mercenary vigilante unit out in The Divide known as the Phoenix Command Group, founded by Jonathan Scarlett, another former Federal Defense Navy Captain who ran afoul of the Admiralty.
The wealthy and corrupt among the Admiralty, military industrial complex, crime syndicates, and corrupt businesses running shady operations out in The Divide are deeply troubled by these rumors. But those who are now citizens of no nation, and who have known nothing but hopelessness and need for years, have a slight spark of hope rising like a Phoenix.
IRL info: This digital SHIP was made in Bricklink’s Studio software from September 11th to September 30th, 2021. I did not originally plan to participate in SHIPtember, but I couldn’t resist. It is 184 studs (58.1 inches) long, 50 studs wide, and 48 studs high. It is comprised of 23,470 pieces, which I believe makes it my highest piece-count SHIP to date, and means that the model itself has a mass of 973.502 ounces, or 60.843 pounds, or 27.597 kilograms, which most likely makes it my heaviest SHIP as well as my most piece intensive. (I really need to learn to build a little more hollow.) Note that it uses all real pieces/colors that are available for sale on Bricklink. (Albeit at a price that makes attempting to build it in physical bricks highly impractical.) It is 100% connected, and should be at least somewhat stable in real life. I would want to reinforce the fore-end with more Technic, and switch out the longest Lego Technic axle holding the engine for an aftermarket stainless steel version. I cannot guarantee that various sections built out from the main SNOT and Technic frame would be totally stable without slight redesign of a few bits. It would also require a hefty display stand of some kind.
The current pictures are WIP to show the completed status of the build itself. Better renders done by importing the Studio build into Mecabricks, replacing any pieces that fail to load or change position, and then exporting to Blender for higher quality rendering, and finally hopefully doing some cool backgrounds with GIMP, will hopefully follow before whatever October picture deadline is decided on. Please do not use these early pictures in the poster if time remains, as I hope to provide better ones. Thank you for reading this lengthy description. Have a cookie.
If this ship had a theme song, this magnificent piece by Clamavi De Profundis would be it: youtu.be/Xm96Cqu4Ils
Fore ventral view of mining coaxial beam particle cannon.
Name: S.S. Bessemer
Registration Number: KCC-1894 (Kolter Construction Contract Number 1,894)
Affiliation: Kolter Mining, Refining, and Fuel.
Class Name: Bessemer class
Type: Deep Space Mining Operations Flagship
Commissioned: Circa late 2500’s, post recent major conflict
Specifications:
Length: 1,844 meters (184.4 studs, 58.1 inches, 4.83 feet, 147.5 cm model)
Width: 503 meters (50.3 studs, 15.8 inches, 40.2 cm model)
Height: 484 meters, 398 meters without dorsal comms array, (48.4 studs, 15.2 inches, 38.7 cm model)
Crew: 2,950 standard complement + capacity for crew families, as well as smaller guest quarters for up to 2,000 additional personnel to be moved to/from mining operations.
Armament: 1 super-heavy coaxial particle beam cannon, (primarily for asteroid mining, but also more than capable of defensive action,) 4 dual-mounted heavy particle cannon turrets, 8 dual-mounted medium particle cannon turrets, 2 coaxial fore medium particle cannons, 80 quad-mounted 80mm anti-fighter flak railgun turrets.
Defensive systems:
Hull: Super-heavy steel alloy hull with carbon nanotube/buckypaper composite layers as spall lining.
Armor plating: steel, titanium alloy, tungsten, ceramic, and carbon nanotube composite armor layers against asteroids/other space debris, kinetic weapons, kinetic spalling, particle, laser, and plasma fire. Thick composite armor provides excellent survivability, but with very high mass. Some battleships are less armored than this ship.
Bulkheads: Extensive titanium bulkhead support network.
Structural integrity field: High power system designed for significant cargo mass placing stress on the frame, or to withstand asteroid impacts to the hull.
Shielding: Internally housed high power adaptive particle field repulsing shielding system capable of surviving significant punishment. Some older battleships have less robust shielding.
Powerplant: 1 primary matter-antimatter reactor with extensive fuel reserves, 2 secondary fusion reactors with extensive fuel reserves. Multiple massive power capacitors. Extensive heatinks.
Propulsion: 1 massive primary fusion engine for sub-lightspeed travel, 1 internal FTL core capable of moderate FTL speed, long range travel, and 32 large reaction control thrusters for slow but dependable below light speed maneuvering.
Computer systems: Single supercomputer core with onboard Virtual Intelligence system.
Comms and Sensors: Local and FTL comms arrays. Radar, LIDAR, infrared, multi-spectral, and additional other local area sensors systems, along with extensive FTL sensors.
Additional Systems: High power artificial singularity for both artificial gravity generation and inertial dampening, allowing for 1G gravity even when hauling an entire cargo hold full of heavy-metal. 6 massive blast furnaces for refining metal ore, an enormous central cargo hold system, 4 fuel refining tanks, 4 massive fuel storage tanks, and an internal rail system for moving ore and personnel.
Embarked Craft: 2 Thunderbird class super-heavy cargo/personnel shuttles, 2 Hurricane class heavy cargo/personnel shuttles, 20 heavy mining drones, 24 medium mining drones, 2 gunships of variable class, 2 heavy fighter/bombers of variable class, potential for multiple additional light shuttles and fighters.
Background: After seeing both the devastation to outlying areas of space caused by the recent Great War, and the corruption within the Federal Defense Navy (working title) Admiralty, Captain David Courtland retired honorably from military service and went to helm his family’s generations old mining company, Kolter Mining, Refining, and Fuel; one of the largest mining companies in United Earth Federation space. (Working title.)
He wanted to take the company, already a reputable and successful business, in a new direction. That direction was the disputed, war-torn, no-man’s-waste-land of space known as The Divide, (working title) situated between the major powers of the galaxy. Life in The Divide was desperate, with little hope for the many people stranded in the ruins, poverty, and crime infested land. None of the major powers could intervene without starting another territorial war, and as such, pirates, gangs, and unscrupulous mega-corporations ruled supreme.
Courtland wanted to make a difference to this sorrowful place, and with trillions of credits and a Fortunes 1,000 company at his control, he had the means to at least begin; although even he lacked the ability to single-handedly remedy the myriad of woes The Divide faced.
David’s plan was simple, to move significant mining operations to The Divide, thus:
1: Creating new, safe, well-paying, good jobs for both an area and an industry that seldom offered such things.
2: Allowing for the placement of company security forces to deter pirate activity around major settlements.
3: Providing tax-free revenue to fund new schools, hospitals, food, water, shetler, and other charitable activities in The Divide.
But to do it, he required a new kind of mining vessel, as well as additional security forces. Thus he contacted Nelson Heavy Industries, who in turn partnered with AxonTech Interstellar Systems for some components, to place an order for a line of custom massive deep space mining operation flagships with enhanced combat capabilities and capable of operating in the remotest reaches of space for months or even years at a time. And so the Bessemer class was born.
The Bessemer class is unlike any mining vessel ever produced before it. Certainly significantly larger mining ships existed, but these were typically little more than unarmed, slow moving things with small engines; closer to a semi-mobile starbase than a combination frontier battleship/mining vessel. But Courtland required something unique. Something that could move faster, survive more punishment, and something that had teeth; not a fragile, barely moving thing that would only sit in safe areas of space. Courtland needed a mighty sheepdog in a world of sheep and wolves.
Bessemer class vessels are 1,844 meters long, and possess more armor, firepower, and shielding than many pre Great War battleship designs. Almost any pirate or local gang would be terrified of the sight of over a mile of steel and particle cannons; clad in Kolter white, green, and yellow.
But the Bessemer, and others of her class, are not merely warships masquerading as civilian craft. They are heavy mining machines that live up to their name; a steel producing process that revolutionized the industry of Earth some seven hundred years earlier. The Bessemer and her sister ships are capable of blasting metal-rich asteroids to bits with their coaxial mining particle beam cannon, and then having swarms of automated mining drones devour any valuable deposits within before unloading the materials into the Bessemer’s ore hold for the internal rail system to run any raw ore through her six corvette sized forges, and then having the refined metal shunted to her cavernous lower hold, while any waste material from the refining process is vented directly into space.
Ships of this class are outfitted with a sizable hangar, advanced sensor suite, extensive internal cargo bays, and large cargo pod clamps that allow it to act in the capacity of miner, defensive ship, operations command center, and even freighter and personnel carrier should usual shipping to outlying mining sites be disrupted.
But capable as they are, these are not the spartan mining vessels with unlivable working conditions that some shady companies have been known to operate. These space-faring cities of steel feature robust safety systems, spacious and comfortable crew quarters, multiple restaurants, multiple mess-halls, multiple shops for clothing, food, electronics, and other items, an arcade, multiple gyms with weights, various weight and cardio machines, martial arts areas, gymnastics equipment, along with a walking track, a small bowling alley, an olympic sized swimming pool, a multi-sport stadium, a greenhouse, hydroponics bays, a small stage/concert area, several computer labs, a library, a small movie theater, crew lounges and break areas, a salon/spa, a bar/club, chapels, classroom/daycare areas, office areas, as well as repair stations, enough dry and frozen storage to keep everyone fed for extended missions, advanced workshops, astrotography, laboratories, guest bunk-rooms, and a starbase grade medical center.
Not everyone is happy about Kolter Mining’s efforts, however. While Courtland founded the Kolter Foundation to aid those in need, he also lobbied for what came to be known as the Kolter Bill to be passed. Mining employees out in the colonies loved the added protections this afforded them. But the executives of Kolter’s rival mining companies operating out of Earth’s colony worlds quickly found themselves facing laws that favored the profits of Kolter and their already developed safety systems and excellent treatment of employees. What’s more, the Federal Defense Navy Admiralty have been continually frustrated that rather than helping to line their pockets as part of the military industrial complex, Courtland has been working tirelessly to reveal their corruption and hidden support of crime in outlying areas of space.
What’s more, there are even rumors that Courtland is now working with, and possibly even helping to fund, a mercenary vigilante unit out in The Divide known as the Phoenix Command Group, founded by Jonathan Scarlett, another former Federal Defense Navy Captain who ran afoul of the Admiralty.
The wealthy and corrupt among the Admiralty, military industrial complex, crime syndicates, and corrupt businesses running shady operations out in The Divide are deeply troubled by these rumors. But those who are now citizens of no nation, and who have known nothing but hopelessness and need for years, have a slight spark of hope rising like a Phoenix.
IRL info: This digital SHIP was made in Bricklink’s Studio software from September 11th to September 30th, 2021. I did not originally plan to participate in SHIPtember, but I couldn’t resist. It is 184 studs (58.1 inches) long, 50 studs wide, and 48 studs high. It is comprised of 23,470 pieces, which I believe makes it my highest piece-count SHIP to date, and means that the model itself has a mass of 973.502 ounces, or 60.843 pounds, or 27.597 kilograms, which most likely makes it my heaviest SHIP as well as my most piece intensive. (I really need to learn to build a little more hollow.) Note that it uses all real pieces/colors that are available for sale on Bricklink. (Albeit at a price that makes attempting to build it in physical bricks highly impractical.) It is 100% connected, and should be at least somewhat stable in real life. I would want to reinforce the fore-end with more Technic, and switch out the longest Lego Technic axle holding the engine for an aftermarket stainless steel version. I cannot guarantee that various sections built out from the main SNOT and Technic frame would be totally stable without slight redesign of a few bits. It would also require a hefty display stand of some kind.
The current pictures are WIP to show the completed status of the build itself. Better renders done by importing the Studio build into Mecabricks, replacing any pieces that fail to load or change position, and then exporting to Blender for higher quality rendering, and finally hopefully doing some cool backgrounds with GIMP, will hopefully follow before whatever October picture deadline is decided on. Please do not use these early pictures in the poster if time remains, as I hope to provide better ones. Thank you for reading this lengthy description. Have a cookie.
If this ship had a theme song, this magnificent piece by Clamavi De Profundis would be it: youtu.be/Xm96Cqu4Ils
The ALMA correlator, one of the most powerful supercomputers in the world, has now been fully installed and tested at its remote, high altitude site in the Andes of northern Chile. This wide-angle view shows some of the racks of the correlator in the ALMA Array Operations Site Technical Building. This photograph shows one of four quadrants of the correlator. The full system has four identical quadrants, with over 134 million processors, performing up to 17 quadrillion operations per second.
More information and download-options:
www.eso.org/public/images/eso1253a/
Credit:
ESO
In 1988, Cray Research introduced the Cray Y-MP, the world's first supercomputer to sustain over one gigaflop (floating point operations) on many applications. Multiple 333 MFLOPS processors powered the system to a record sustained speed of 2.3 gigaflops. Pictured is the installation at the National Energy Research Supercomputer Center at Lawrence Livermore National Laboratory. The Y-MP had eight processors that could run independently or in parallel. It also had 64 megawords of directly addressable central memory and a 256-million-word solid-state storage device that functioned as a dedicated high-speed disk drive. It had a clock speed of 6 nanoseconds.
(WIP pic, more picures and better renders to come)
Name: P.C.S. York
Affiliation: Phoenix Command Group, (vigilante frontier mercenary group dedicated to protecting the innocent, preventing crime, and exposing corruption. Formerly Kolter Mining security division. Formally United Earth Federation (working title) Federal Defense Navy (working title)
Class Name: Monarch class
Type: Fast Battleship
Commissioned: Circa mid 2500’s, pre recent major conflict
Specifications:
Length: 1,221 meters (122.1 studs, 38.5 inches, 97.7 cm model)
Width: 429 meters (42.9 studs, 12.5 inches, 34.3 cm model)
Height: 305 meters (30.5 studs, 9.7 inches, 24.4 cm model)
Crew: 2,700 standard complement + up to 2,000 Star Quest marine detachment and embarked craft pilots and flight crew
Armament: 6 triple-mounted heavy railgun turrets, 8 triple-mounted rapid fire medium particle cannon turrets, 24 dual-mounted medium railgun turrets, 174 quad-mounted 80mm anti-fighter flak railgun turrets
Defensive systems:
Hull: Heavy advanced steel alloy hull with carbon nanotube/buckypaper composite layers as spall lining.
Armor plating: titanium alloy, tungsten, carbon nanotube composite armor layers against kinetic, kinetic spalling, particle, laser, and plasma fire. Composite hull provides excellent survivability at low mass due to the advanced composite design.
Bulkheads: Extensive titanium bulkhead support network.
Structural integrity field: High power system designed for extreme acceleration.
Shielding: Internally housed advanced, high power, rapid regeneration adaptive particle field repulsing shielding system capable of surviving extreme punishment.
Powerplant: 2 primary matter-antimatter reactors with extensive fuel reserves, 2 secondary, and 1 tertiary fusion reactors with extensive fuel reserves. Multiple massive power capacitors. Extensive heatinks.
Propulsion: 3 primary 8 secondary, and 8 tertiary fusion engines for sub-lightspeed travel, 1 internal FTL core capable of high speed, long range travel, 192 reaction control thrusters, and 48 reaction control wheels for below light speed maneuvering.
Computer systems: Multiple supercomputer cores with onboard Virtual Intelligence system, along with extensive redundant backup and antiviral systems.
Comms and Sensors: Local and FTL comms arrays. Radar, LIDAR, infrared, multi-spectral, and additional other local area sensors systems, along with extensive FTL sensors.
High power artificial singularity for both artificial gravity generation and inertial dampening, allowing for 1G gravity under all but the most extreme conditions.
Background: Faced with an aging and inadequate fighting fleet, Earth humanity constructed the Monarch class in the ramp-up to the most recent Great War. These vessels served as advanced, fast battleships well suited to carrier escort duties, rapid border response, or direct ship-to-ship combat against enemy battleships and cruisers.
After the war, the York was purchased by eccentric multi trillionaire David Courtland, and the vessel found new purpose in defending civilians in war-torn areas from pirates.
IRL info. This digital SHIP was made in Bricklink’s Studio software from August 1st to August 11th, 2021. I did not originally plan to attempt to include it in SHIPtember, but it met the requirements for early month. Note that it uses all real piece colors that are available for sale on Bricklink. It is 100% connected, and should be reasonably stable in real life. Although it would require a display stand of some kind. The current pictures are WIP placeholders to show completed status of the build itself. Better renders will hopefully follow before whatever October picture deadline is decided on. Please do not use these early pictures in the poster if time remains, as I hope to provide better ones. Thank you for reading.)
In a world where the puny organics were unable to efficiently allocate resources using a price system or free trade, one man suggested that supercomputers would be able to allocate resources perfectly for all on this world. However the supercomputers were so efficient at allocating resources that they turned on their fleshy overlords, viewing them as an inefficient expense. So came these freedom fighters wishing to free all mechanisms from their organic captors, and to efficiently allocate all resources in the known universe. However legend says that they will not be able to allocate resources perfectly until the return of their DNA-based messiah.
The lurchers are used as an all terrain mobile gun. With their long spindly legs they can ford shallow rivers, and not being wheeled they can handle areas that lack roads.
The Aberdeen Proving Ground (APG) Centennial Gala, held Friday, October 20, in Aberdeen was the culminating event of a year-long celebration of APG’s 100th Anniversary. Approximately 780 people attended the Cabaret-themed event, which featured live music, a casino, dancing, comedy, fireworks, acrobats and other performers, and an After-Party at the Speakeasy. Merritt Property, which manages the Aberdeen Corporate Park on route 22 next to the Target store, donated the use of the 90,000-square foot building for the event. U.S. Congressman Dutch Ruppersberger, MG Randy Taylor, local and state elected officials, and senior Army officials were in attendance, as were hundreds of members of the Harford and Cecil County communities.
The Gala was hosted by the APG Centennial Celebration Association, which is working to establish the APG Discovery Center in Aberdeen. This facility will house an interactive STEM educational space for learners of all ages to experience science and technology through hands-on exhibits and demonstrations.
During 2017, the APG community hosted over 150 events during 2017 to commemorative APG’s 100-year history. The Live Fire, the APG Memorial dedication, the Rosie the Riveters movie, exhibits at the college and libraries, historical talks and presentations, and Science Cafes.
Bravura Information Technologies was the presenting sponsor of the event. Additional funding was provided by Harford County Office of Economic Development, APG Federal Credit Union, SURVICE Engineering, Harford Community College, AFCEA, IRA, Association of Old Crows, Tenax Technologies, Northeastern Maryland Technology Council, Veteran Corps of America, Profile Partners, Leidos, Cray Supercomputers, CACI, ManTech, Jacobs, Adams Communication, Booz Allen, Camber, Jones Junction Greater Harford Committee, Signatech, Cecil College and many more businesses.
Eccoci, di ritorno. Aeroporto (se lo vogliamo chiamare così) di Delhi, India.
Ore ad attendere non so ancora cosa... fortunatamente i supercomputer che ci hanno schedato avevano la matita ben appuntita... mah, chissà cosa scrivevano su quella carta carbone oramai esaurita...
Land Rover Defender - European Centre for Medium-Range Weather Forecasts staff vehicle.
The European Centre for Medium-Range Weather Forecasts (ECMWF) is an independent intergovernmental organisation supported by 20 European Member States and 14 Co-operating States. At its headquarters in Reading, one of the largest supercomputer complexes in Europe is linked by high-speed telecommunication lines to the computer systems of the national weather services of its supporting states. The Centre's computer system contains the world's largest archive of numerical weather prediction data.
The 96-rack IBM Blue Gene/Q Sequoia supercomputer at Lawrence Livermore National Laboratory is a 1,572,864-core system dedicated to classified work in support of the Stockpile Stewardship Program. In April 2013, the system ran a record-breaking simulation, computing 504 billion events per second, dwarfing the previous record set in 2009 of 12.2 billion events per second. Sequoia currently ranks No. 1 on the Green 500, as the world's most energy efficient computer, and No. 1 on the Graph 500, a measure of the ability to solve big data problems, and No. 2 on the Top500 list with sustained performance at 25 petaflop/s. The system ranked No. 1 on the industry-standard Top500 list of the world's fastest supercomputers in June 2012 with sustained performance of 16.32 petaflop/s.
Sequoia is ranked the world's fastest supercomputer
Sequoia supercomputer earns Popular Mechanics 2012 Breakthrough Award
Sequoia earns top ranking on Green500
Early science runs prepare Lawrence Livermore National Lab's Sequoia for national security missions
In a world where the puny organics were unable to efficiently allocate resources using a price system or free trade, one man suggested that supercomputers would be able to allocate resources perfectly for all on this world. However the supercomputers were so efficient at allocating resources that they turned on their fleshy overlords, viewing them as an inefficient expense. So came these freedom fighters wishing to free all mechanisms from their organic captors, and to efficiently allocate all resources in the known universe. However legend says that they will not be able to allocate resources perfectly until the return of their DNA-based messiah.
The Reapers are fairly new additions to the ranks of the derogatorily (due to their diminutive size) labeled "Tinkertoys". They're quick in mind as well as on their feet, and they don't require exotic or large amounts of materials. However their great power is their ability to operate an extensive arsenal of weapons, affording them a flexibility in the theater that is unrivaled currently. With these new troops the Supercomputers have set their eyes on one of the biggest robo-slave traders, the Hero Factory.
Here is a shot of Batman hard at work tracking down criminals on the Batcomputer!
Mostly this was a build to utilize my Citizen Brick Supercomputer brick. But it's exactly what I had in mind when I ordered it. Now, I just need to get cooler looking computer screens to make this better!
Also check me out on:
Niue Kzelke (UKG) Aermedeus DeJeria
Age (Vex Years) 19
Age (Earth Years) 28.5
5'6"
Identification code 683863-6483
Transgender Female to Male
Bisexual (Preference: Male)
Born 02-0156
Enjoys loud electronic dance music, becoming intimate towards those he's closest to, having multiple sexual partners, getting high with his drugged up mates, long walks with friends. Dislikes people trying to tell him how to live his life, feeling like he's being controlled or having someone trying to control him, spending long periods of time alone with his own thoughts, receiving criticism about his drug habits from others, confrontation and/or conflict of any sort.
His mother passed away due to birth complications of an unborn child around a year before Niue was born. His mother and father had made a conscious decision to preserve nearly half of her fertile eggs for they feared something would happen, as she had complications in earlier pregnancies. His father was one of the highest ranked military personnel of the GYK: Deland region, and because of this, he had access to equipment that most others had never even heard of before. Niue was a test-tube fetus, and he was observed by medical practitioners and scientists during the growth of his first 10 months, up until the pregnancy period would be over. Because of his father giving the opportunity of observation, he was granted a somewhat large sum of money per month, set to be given to his family for the next twenty-five years. For his entire life, Niue had Al to lean on as an honorary member of the family. Al and Niue's father had both agreed to speak little of his mother if at all around him, as they didn't want to raise questions. However, this plan had failed as Niue got older.
Due to the raging war that had been going on, Niue's father had been sent to another part of the world. Being six at the time, Niue was left in the care of Al, who had been hiding his drug addiction for years, claiming the substance was his "medicine" in hopes that would keep Niue away from it. Throughout his father's departure, Niue and Al were devoted to keeping in touch with him.
As a child, Niue was fairly late in his social skill development. He didn't spend a lot of time with other kids outside of school, and even during class time, he was very distant. He was quite anxious all the way up until he was around nine, almost ten years old. The only person he really felt comfortable socialising with was Al, and he was quick to take notice of this. Al tried to push Niue to spend time with kids his age in hopes of strengthening his social skills, but it was a tactic that wouldn't work on its own. It wasn't until Ryu, Terry, and Allison at the ages of eight, nine, and ten approached Niue, who was eight years of age at the time, had he began to associate with other kids in his area. It didn't take long after that before all he wanted to do was go out with his friends and participate in activities all the other boys did.
Outside of school and friend activities, Niue had formed a passion for music at a fairly young age. He was especially drawn toward trance EDM and the hard dance subgenres. As soon as he had his hands on a computer, he spent all of his free non-social time playing with different programs and creating different sounds. It wasn't long before Al took notice Niue's admiration toward technology. Soon enough, he started teaching him how to modify installed programs and code his own, eventually teaching him everything he knew about computer programming and hacking.
Niue was 10 years old when he began to experience forms of body dysphoria. He didn't say anything about it to anyone for quite a while, it was something that made him feel extremely uncomfortable. After doing some research, he began to grow a better understanding of his situation and he managed to work up the courage to talk to Al about it.
Around the same time was when he found Al's stash of "medicine" after catching a strain of a common illness, and he became addicted instantly. It wasn't long after, Allison had disappeared without any warning. For the next two years, he stole small doses of crystal meth from Al for his own consumption. This all went on without Al noticing. Niue kept this a secret from everyone he knew. He never told any of his friends, and they never noticed anything out of the ordinary until he started getting sick on almost a daily basis due to higher doses in which he was taking the drug at. When he was confronted about it, he avoided his friend's questions at all costs, until Al eventually found out about it. At that moment, Al began to financially support Niue's amphetamine addiction along with his own.
Shortly after he hit thirteen years old, Niue had participated in a technological experiment Al was conducting. Despite the numerous times, Al had explained the potential dangers, Niue wanted to be the one he tested on. So Al went and backed up Niue's memory on his 20000tb supercomputer hard drive before performing the experiment, in case anything happened. Sure enough, after hooking up electrodes to all sections of Niue's head, he began to send pulses of electricity into Niue's brain, increasing the intensity notch by notch. However, the experiment went horribly wrong when he unintentionally fried Niue's brain, leaving him virtually brain dead. In a panic, his older half-brother TemT was called over to assist in fixing him. They spent the next three days straight surgically inserting wires and a high-powered microchip, complete with programming to mimic the brain's functions. With that, Niue was functioning properly again, and with other advantages. The USB hub on his upper back comes with a waterproof, airtight-sealed door, the headset attached to his ears province an advanced auditory experience, and the artificially manufactured right eye under the pink glass gives him the ability to see colours that he wouldn't be able to see otherwise and enhances his overall vision.
This incident brought Niue much closer to Al than he was before, and he began to gain romantic feelings toward him. However, despite the fact that he was more than willing to expose these feelings to Al, they never were reciprocated in the way he had expected. It wasn't long before Niue had settled with other sexual partners, having lost his virginity to Terry at a rave about half a year after the incident. A year or so later, Niue had regained connection with Allison, and he started a friends-with-benefits type relationship with him, often sleeping with him in exchange for drugs.
After reuniting with Allison and seeing what the multiple different substances He had been living off of for the past two to three years, the two decided to go to rehabilitation treatment together. Niue left after a month, Allison after almost three. Remaining sober wasn't an easy task for him, drugs taking part in his life no matter where he went. Once Allison relapsed due to his severe drug dependency, Niue did so as well, almost instantly upon hearing about it. Unlike Allison, Niue was overall fairly content with the addiction he was living with, and he enjoyed feeding it. In a sense, it made him feel more like an adult.
By the time he had hit fifteen years of age, Niue had become somewhat of a legend in his area for what he did in the music industry. He was DJing at clubs and even adult-only events on the weekends, which provided him with extra cash to support his addiction as well as upgrade his computer software. He had become highly skilled in both digital music production and computer programming. For fun, he and Al would hack into online games and modify them to extreme lengths right in front of the other players. He caused chaos over multiple gaming servers and had even been banned on some. However, he was never banned from servers for long as he could easily get into the database and remove himself from any ban-list.
Over the course of the next few years, Niue had gained multiple sexual partners, even trading sexual actions with Monstrum for home-cooked methamphetamine for both himself and Alijiah. Niue's dependency had become so bad, he dropped out of his final year of school at age 17 after having the threat of expulsion directed towards him due to his drug use and low attendance. At this point, he finally managed to coerce Al into performing the actions on him he had desired so much during the past four years.
At the age of 18, Niue met Skitzel who was 17. Unlike some of the others in the past, a romantic relationship formed between them. alongside Niue's hyper-sexual nature. Their relationship became extremely tense, especially after the three-month mark. Skitzel couldn't stand Niue's addiction and Niue couldn't keep to a monogamous relationship.
Multiple times throughout their relationship, the two had a variety of arguments, all of which were about Niue's drug habits and promiscuous activity. The end of their disagreements were all relatively the same. Niue would run off to the tech shop Al ran and lived in, and he would hide out there for a couple of days, and Skitzel would stay in the apartment or head out to TemTs for roughly the same amount of time. Their relationship was extremely dysfunctional, and matters only got worse when Niue started keeping other activities secret.
Niue and Terry had been rave-mates for a number of years. The two started going to parties together when he was thirteen years of age. They had formed more of a casual relationship, occasionally sneaking off to less densely-populated areas at these events to perform on each other. Over the years, they started doing this together much more frequently, especially since Niue often DJed for the events.
Niue is an original character, canon to the Void 9 universe and story. All Rights Reserved.
Cyodai is an original alien species designed and owned by me. if you wish to make your own, please note me. Thanks!
Drawing © EhX-KoR
The National Magnetic Fusion Energy Computer Center was formed in 1974 under the name Controlled Thermonuclear Research Center to meet the significant computational demands national magnetic fusion research being done at Lawrence Livermore National Laboratory. In 1983 the center’s role was expanded to include the full range of national energy research programs. The name later changed to the National Energy Research Supercomputer Center (NERSC) and moved to Berkeley. The center first ran on CDC-7600 machines. In 1978, the Center acquired one of the first Cray I’s, followed by a series of ever more powerful Crays.
Apparently Ashycat was only the second person in recorded Midian history to voluntarily have her guns licensed :)
Reinhardt Stenvaag reaches over and pokes Ashur
Ashur Kentoku bares her fangs and growls warningly as she's poked. "Stoppit!"
Reinhardt Stenvaag: I can. and WILL poke again. I'll do it! I swear! Dont test me man! Or cat. *he chuckles* Whatcha up to?
Ashur Kentoku watches warily for any poking motions and mews, "I wanna get a license."
Reinhardt Stenvaag: For what? That rifle on your back cant be licensed and frankly should be confiscated if I saw it. *he says, makign it clear why he wasnt looking directly at her*
Ashur Kentoku crosses her arms. "Yes it can be licensed, don’t try that bullshit with me Rein! Besides, which would you prefer? Citizens with legal weapons or illegal ones? I can walk away right now and you'll stand here fretting, knowing lil Ashy is out there with her illegal gunz...or you can let me register them! What’s it gonna be?"
Reinhardt Stenvaag laughs "I know about your cache. Ever think its just that I trust you? Scary thought aint it?"
Ashur Kentoku growls..."I moved it! And besides, your trust don’t mean shit when some rookie tries hassling me over them! Lemme register them, goddammit!"
Reinhardt Stenvaag sighs "You know.. I despise you Ash. Gonna make me look up the requirements for registration. You suck ass. You owe me for it." though he hadnt decided if it would be her bending over or just blowing him yet... such vital decisions
Ashur Kentoku sighs and puffs her whiskers out. "You are sooo fulla shit, you know that? You're like 2IC in the MPD and you can't organize anything?" She raises an eyebrow and sneers...."A bit of work will do you good! Now, just do it, yeah?"
Reinhardt Stenvaag nods inside. "come with me."
Ashur Kentoku smiles sweetly and follows...
Reinhardt Stenvaag heads for the elevator
Ashur Kentoku unslings her rifle and rests it across her knees. "Mew?" she says, like a human would, watching Rein with her pale eyes.
Reinhardt Stenvaag nods, watching one of his screens as he looked up the info, hands folded in his lap.
Ashur Kentoku: "So this is you office huh?" she purrs. "Those data banks behind you, then?"
Reinhardt Stenvaag raised an eyebrow with a smirk "My own supercomputer. Backs up my ai. Not something you'd be intersted in hacking, now is it?" he KNEW how her mind worked.
Ashur Kentoku makes a face..."I cant hack anyways, I just kill stuff," she mews. "Sooo...about my license and registration?"
Reinhardt Stenvaag chuckles "looking ti up. you know there are fees right? With alternative methods of payment possible."
Ashur Kentoku rolls her eyes..."I'm not an alleycat, Rein, even if I do lurk in them sometimes. I have funds. A benevolent donation made to a certain underground anti-UAC group came into my paws." She tilts her head. "How much? Its for these two pistols, plus my USP 9's and this rifle...."
Ashur Kentoku: "Oh, and my MP7..."
Ashur Kentoku thinks....
Ashur Kentoku: "And my p90..."
Reinhardt Stenvaag nods, pondering "Wait. what was the list of weapons again?"
Ashur Kentoku repeats herself....
Reinhardt Stenvaag face palms. "Why do you need so much weaponry Ashur? Cant you just… make friends?" yeah Rein was one to talk. lol
Ashur Kentoku scowls..."I dont NEED them, Rein. I've fought Serp with only my claws before before and driven him off. I WANT them...they're useful." She pets her rifle and purrs. "Besides, they look cool."
Reinhardt Stenvaag: You know Ashur.. if you told me that you used those in place of a dildo I wouldnt doubt it. What is that rifle exactly? Some rifles are allowed according to this list.
Ashur Kentoku: "No, I have proper dildos," she says seriously. " This is a kit," she explains. "At the moment it's a silenced sniper rifle. If I remove and replace some attachments its an assault rifle. I'd like to register the kit rather than the rifle, if you get my meaning?" She winks.
Reinhardt Stenvaag: That one is gonna be.. difficult. VERY difficult since sniper rifles and assault rifles are without question banned. Hell even just high powered ones are banned. Hunting rifles? Sure I'd let it pass. Well. its also amatter of what hte computer will let me enter ya see.
Ashur Kentoku sighs and folds her arms and gives Rein a "Well, do something!" look.
Ashur Kentoku fidgets and wiggles in her chair as Rein takes his sweet time...she flicks the safety on and off, a click clack sound, over and over, tapping a foot irratbly at the same time.
Reinhardt Stenvaag pats the top of the desk "Lay em out so I can get their serial nuumbers"
Ashur Kentoku hefts the rifle and removes the magazine, checks the chamber for a round and then sets it carefully on the desk before Rein, looking aprehensive, like a mother handing her baby over to a doctor...
Ashur Kentoku: She then repeats the process for the pistols..."I dont have the other weapons here, but can bring them later if needed. I have the numbers though..."
Reinhardt Stenvaag sighs "You realise the m4.. is an assault rifle. Even with your kits.. its not a standard civilian weapon. Were you say. a merc, you'd be licensed for it."
Ashur Kentoku sighs. "Im not joining any organization. Forget it. Im a loner. If you want merc credentials I'll by some online or something....or just look at my past history in Midian and decide whether I qualify as one. Actually, I'm more qualified than most....you should know. You knew me from way back, when Rith was Matron..."
Reinhardt Stenvaag twitch "Saw Rith the other day. She was hitting on me. I had a hard time not vomiting. I know you aren’t a rampaging lunatic. But I'm more flexible than th ecomputer.. and the street cops only know what the computer tells them of registration. The m4 cant be registered Ash. I'm sorry."
Ashur Kentoku shakes her head..."Well, I'll stay illegal then. Nice to know this is what happens when citizens try obey the law. Think about that the next time the Catwalkers shoot at you and you fellow officers with their illegal weapons."
Reinhardt Stenvaag: Ashur.. registration isnt just about tracking the bullets. The m4 is a banned weapon. I can register your sub machine guns and pistols. And I SHOULD confiscate the m4. But I wont. You walk out of here with it as if Inever saw it.. and your other weapons are registered. Thats the BEST I can do.
Ashur Kentoku stands up, scowling. "You should, yes, according to law. But as usual, the law seems to favour those not interested in following it." She slings her M4 and looks at him..."How much do I owe the MPD, and where do I sign?"
Reinhardt Stenvaag sighs "The law.. says I should be taking hte gun. understand here that I am doing you a favor in not taking it. I jus task that you not use it. Keep to your SMGs. As for the cats with their weapons.. we're working on them. We havent had many people willingly come forward to register. As for what you owe. . the registration fee is only 1000. *he slides a little electronic writing pad accross the desk* Details once you sign will be forwarded to your PDA.
Ashur Kentoku signs and then whips out her PDA, still with a grrr look on her face..."Give me account details and I'll transfer the funds now," she merrs.
Reinhardt Stenvaag nods, sliding a card over. So many people did it electronically, Rein came prepared. Sometimes it was better than a condom
Ashur Kentoku does the transfer, then retrieves her pistols. "You wont have any luck with getting those 'walkers to register or restrict themselves to lower-end weapons, Rein. I know that much. Not without a huge battle."
Reinhardt Stenvaag grins "Ashur... you dont think *I* know this? But they have been reckless, and need to be pulled into the same line everyone else is." he said, sending her a copy of the registration
Reinhardt Stenvaag gave you Weapons Registration: Ashur Kentoku.
Reinhardt Stenvaag gets up slowly, nodding to her as his eyes moved down over her body again. "I am sorry about the banning of the rifle. I agree.. you aren’t one to use it carelessly.. but if we allowed everyone to carry rifles like that, registered or not.. you see the problem?
Ashur Kentoku picks up the copy and carefully puts it away. "Well, they're better to pull into line when they're facing unexpected obstacles." She smiles. "And don't worry...I'll use this *very* responsibly."
Reinhardt Stenvaag nods to her "I do appreciate you comming ot us though. Its helpful, trust me. Just maybe.. put the rifle away except for special operations?"
Ashur Kentoku nods. "Indeed. I shall. Thanks for your time...Captain." She gives a little smile and walks out of the MPD...
Reinhardt Stenvaag eyes her ass
Marcus Wright confronts his maker, the sentient computer Skynet.
A more traditional supercomputer look this time, I really like the octopus thing there but it really needs to be on the wall rather than on the floor, for what I have in mind: Skynet has become obsessed with creating the perfect Terminator infiltrator unit and has personally taken over the "research" (read: torture) of human captives from it's far-flung remote bases, experimenting with turning them into cyborgs, etc. It's into this hellish chamber Marcus re-awakens, finding his wounds fixed/healed. Skynet communicates with Marcus by using it's tortured victims as puppets, connected to the system as they are via wires and cables (I was going to add the bloodied slabs where the humans are strapped down and ripped open but I doesn't suit the mainframe structure, too much is on the floor, hence why Skynet need to be above or on a wall). Disgusted at the truth, Marcus tries to attack Skynet but is driven back by the T-1 sentries.
Note to McG: If you're going to hijack the Terminator saga with a character that no-one cares about (Marcus) and a flawed script, you could at least have some interesting visuals.
Sebastian Buckup, Shinpei Kato, Nikolaus Lang, Angela Wang Nan speaking in the Supercomputers on Wheels session at the Annual Meeting of the New Champions 2023 in Tianjin, People's Republic of China, 28 June 2023. Tianjin Meijiang Convention Center - Room: Hub A. Copyright: World Economic Forum/Benedikt von Loebell
14/02/2022. Edinburgh , United Kingdom. Prime Minister Boris Johnson visits The University of Edinburgh to see the UK’s National Supercomputer, met by Professor Mark Parsons, EPCC Director. Picture by Andrew Parsons / No 10 Downing Street
NASA's Advanced Supercomputing Division showed our tour group the hyperwall-2 with its quarter-billion pixel display measuring 23 x 10 feet. It's the world’s highest-resolution scientific visualization environment.
It’s connected to 2.9 petaflops of compute via 65 miles of cabling (the world's largest InfiniBand network).
Here's a video I took of it in action. I used a 16mm lens on the Mark II to take the wide-angle perspective.
Here you see surface current speeds from a 3D ocean state model, with lateral storm waves and fluttering pockets of surface gravity waves. (click photo above to enlarge)
Other examples below.
"And all the roads that lead you there were winding
And all the lights that light the way are blinding
And after all
You're my wonderwall" — Oasis
Here's our 19-minute geek-out on AI, quantum computing and autonomous vehicles, with the velveteen podcaster Mike Koenigs at Near Future Summit 2019.
“I have never been more excited. I love learning. I love technology, I’m a geek at heart. There’s more learning and more frontiers than ever before. Specifically, there’s a lot going on, obviously, in autonomous vehicles and driving that will touch all of our lives when we switch to these robo taxi fleets, and it’s just a better experience in every way, three times safer, three times cheaper”
“Quantum computing is as weird as the name implies. It uses quantum mechanics as the fundamental basis of computation in a way that is unlike any computer you’ve ever heard of before. The important thing to keep in mind is it’s not just ‘another supercomputer.’ It engages the computational resources of the refractive echoes of trillions of parallel universes? I mean, like, your mind explodes.”
Arsenal (Vienna)
The Vienna Arsenal, object 1
(Pictures you can see by clicking on the link at the end of page!)
The Arsenal in Vienna is a former military complex in the southeast of the city, located
in the 3rd district of Vienna. The mighty, consisting of several brick buildings facility is located on a rectangular plan on a hill south of the Country Road Belt (Landstraßer Gürtel).
Meaning
The Arsenal is the most important secular assembly of Romantic Historicism in Vienna and was conducted in Italian-Medieval and Byzantine-Moorish forms. Essentially the complex is preserved in its original forms; only the former workshop buildings within the bounding, from the the outside visible wings were replaced by new constructions.
History to 1945
Bird's eye view of the complex, arsenal, lithography Alexander Kaiser, 1855
Vienna Arsenal (Museum of Military History)
Arsenal, with HGM (Heeresgeschichtliches Museum) from the East
The complex, with a total of 31 "objects" (buildings) was built from 1849 to 1856 on the occasion of the March Revolution of 1848 and was the first building of the fortress triangle, replacing the old Vienna's city walls, with the Rossauer Barracks and the now-defunct Franz Joseph barracks at Stubenring. These buildings should not serve to deter foreign enemies from the city, but to secure state power in the event of revolutionary upheavals in Vienna. The decision to build the Arsenal, it came from the 19-year-old Emperor Franz Joseph I who on 2 December 1848 had come to the throne.
The design for the Imperial Artillery Arsenal came from General Artillery Director Vincenz Freiherr von Augustin, to which, subsequently, the site management had been transferred. Under his leadership, the buildings under assignment of sectors have been planned of the architects Carl Roesner, Antonius Pius de Riegel, August Sicard von Sicardsburg, Eduard van der Nüll, Theophil von Hansen and Ludwig Förster and built by the company of the architect Leopold Mayr.
From 1853 to 1856, Arsenal church was built by the architect Carl Roesner. The K.K. Court Weapon Museum, later K.K. Army Museum, now Museum of Military History, housed in a separate representative free-standing wing, was completed structurally in 1856, but was only in 1869 for the first time accessible.
For the construction of the Arsenal 177 million bricks were used. Construction costs totaled $ 8.5 million guilders. In the following years, there have been extensions. During the two world wars, the complex served as a weapons factory and arsenal, especially as barracks.
The record number of employees in Arsenal was reached in the First World War, with around 20,000 staffers. After 1918, the military-industrial operation with own steel mill was transformed into a public service institution with the name "Austrian Factories Arsenal". However, there were almost insoluble conversion problems in the transition to peacetime production, the product range was too great and the mismanagement considerable. The number of employees declined steadily, and the company became one of the great economic scandals of the First Republic.
By the fall of 1938, the area belonged to the 10th District Favoriten. However, as was established during the "Third Reich" the Reich District of Greater Vienna, became the arsenal complex and the south-east of it lying areas in the wake of district boundary changes parts of the 3rd District.
During the Second World War, in the Arsenal tank repair workshops of the Waffen-SS were set up. In the last two years of the war several buildings were severely damaged by bombing. During the Battle of Vienna, in the days of 7 to 9 April 1945, was the arsenal, defended by the 3rd SS Panzer Division "Totenkopf", focus of the fighting, the Red Army before its victory facing heavy losses.
History since 1945
Ruins of the object 15 after the air raids 1944
Deposits at the Arsenal Street
After heavy bomb damages during the Second World War, the buildings of the Arsenal were largely restored to their original forms.
In the southern part and in the former courtyard of the arsenal several new buildings were added, among them 1959-1963 the decoration workshops of the Federal Theatre designed by the architects Erich Boltenstern and Robert Weinlich. From 1961 to 1963, the telecommunications central office was built by the architect Fritz Pfeffer. From 1973 to 1975 were built operation and office building of the Post and Telephone Head Office for Vienna, Lower Austria and Burgenland (now Technology Centre Arsenal of Telekom Austria) with the 150-meter high radio tower in Vienna Arsenal according to the plans of architect Kurt Eckel. In the 1990s, a rehearsal stage of the Castle Theater (Burgtheater) was built according to plans by Gustav Peichl.
Also the Austrian Research and Testing Centre Arsenal, now Arsenal Research, which has made itself wordwide a celebrity by one of the largest air chambers (now moved to Floridsdorf - 21st District), was housed in the complex. A smaller part of the complex is still used by the Austrian army as a barracks. Furthermore, the Central Institute for Disinfection of the City of Vienna and the Central Chemical Laboratory of the Federal Monuments Office are housed in the arsenal. The Military History Museum uses multiple objects as depots.
In one part of the area residential buildings were erected. The Arsenal is forming an own, two census tracts encompassing census district, which according to the census in 2001 had 2.058 inhabitants.
End of 2003, the arsenal in connection with other properties of the Federal Property Society (BIG - Bundesimmobiliengesellschaft) was sold to a private investor group. Since early 2006, the lawyer of Baden (Lower Austria, not far away from Vienna) Rudolf Fries and industrialist Walter Scherb are majority owners of the 72,000 m2 historic site that they want to refurbish and according to possibility rent new. Fries also plans to enlarge the existing living space by more than a half (about 40,000 m2).
An architectural design competition, whose jury on 28 and 29 in June 2007 met, provided proposals amounting to substantial structural changes in the complex. Such designed competition winner Hohensinn a futuristic clouds clip modeled after El Lissitzky's cloud bracket, a multi-level horizontal structure on slender stilts over the old stock on the outskirts of the Swiss Garden. The realization of these plans is considered unlikely.
Some objects are since 2013 adapted for use by the Technical University of Vienna: Object 227, the so-called "Panzerhalle" will house laboratories of the Institute for Powertrains and Automotive Technology. In object 221, the "Siemens hall", laboratories of the Institute for Energy Technology and Thermodynamics as well as of the Institute for Manufacturing Technology and High Power Laser Technology are built. In object 214 is besides the Technical Testing and Research Institute (TVFA) also the second expansion stage of the "Vienna Scientific Cluster" housed, of a supercomputer, which was built jointly by the Vienna University of Technology, the University of Vienna and the University of Agricultural Sciences.
Accessibility
The arsenal was historically especially over the Landstraßer Gürtel developed. Today passes southeast in the immediate proximity the Südosttangente called motorway A23 with it connection Gürtel/Landstraßer Hauptstrasse. Southwest of the site runs the Eastern Railway, the new Vienna Central Station closes to the west of the arsenal. Two new bridges over the Eastern Railway, the Arsenal Stay Bridge and the Southern Railway bridge and an underpass as part of Ghegastraße and Alfred- Adler-Straße establish a connection to the on the other side of the railway facilities located Sonnwendviertel in the 10th District, which is being built on the former site of the freight train station Vienna South Station.
On the center side is between Arsenal and Landstraßer Gürtel the former Maria Josefa Park located, now known as Swiss Garden. Here stands at the Arsenal street the 21er Haus, a branch of the Austrian Gallery Belvedere, on the center-side edge of the Swiss Garden has the busy suburban main railway route the stop Vienna Quartier Belvedere, next to it the Wiener Linien D (tram) and 69A (bus) run.
Starring Richard Egan, Constance Dowling, Herbert Marshall, John Wengraf, Philip Van Zandt, and William Schallert. Directed by Herbert L. Strock.
When two scientists at a top-secret government installation devoted to space research are killed -- in their own test chamber, seemingly by an experiment gone awry -- Dr. David Sheppard (Richard Egan) is sent out from Washington to investigate. Sheppard mixes easily enough with the somewhat eccentric team of scientists, though he always seems in danger of being distracted by the presence of Joanne Merritt (Constance Dowling), who serves as the aide to the project director Dr. Van Ness (Herbert Marshall) but is, in reality, another security agent. Sheppard is as puzzled as anyone else by the seemingly inexplicable series of events overtaking the installation -- properly operating equipment suddenly undergoing lethal malfunctions, and the radar tracking aircraft that aren't there -- until he puts it together with the operations of NOVAC (Nuclear Operated Variable Automatic Computer), the central brain of the complex. But the mystery deepens when he discovers that NOVAC was shut down during one of the "accidents" -- and even the computer's operators can't account fully for the whereabouts of GOG and MAGOG, the two robots under the computer's control.
"...and then without warning, the machine became a frankenstein of steel," says the sensationalist poster text. This is the third story in Ivan Tors' OSI trilogy. His first "Office of Scientific Investigation" story was Magnetic Monster in early 1953. The second was Riders to the Stars in early '54. With Gog the loose trilogy is complete. Unlike the Star Wars trilogy in which the stories build upon each other, each of the three OSI stories are separate tales which have nothing to do with each other. The common thread is the idea of there being a sort of Science FBI agency whose job it is, is to check out the scientifically strange. In that regard, Tors' OSI is a bit like a foreshadowing of the X-Files TV series, but without any of the New Age paranormal focus.
In keeping with the previous two stories, Gog is more of a detective murder mystery movie. Tors was a huge fan of "hard" science, not fanciful fiction fluff, so Gog, like the other two movies, is chock full of reveling in sciencey stuff in an almost geeky way. This reverence for real science keeps things from getting out on shaky limb, as many sci-fi films to. The events are much more plausible, less fantastic.
Synopsis
At a secret underground research facility, far out in the desert, scientists working on preparations for a manned space mission, are getting murdered mysteriously. Two agents from the OSI are dispatched to solve the mystery and keep the super secret space station program on track. The scientists are killed in various ways, mostly through equipment malfunctions. The facility director and the agents suspect sabotage. Small transmitter/receiver boxes are found within equipment in different parts of the facility. They suggest that someone on the outside is transmitting in the "malfunctions" in order to kill off the program's scientists. Occasional alarms indicate some flying high intruder, but nothing is clearly found. One of the base's two robots, named Gog, kills another technician while it's mate, Magog, tries to set up an overload within the base's atomic pile. The OSI agents stop Magog with a flame thrower. Meanwhile, interceptor jets scramble and find the highflying spy jet and destroy it with missiles. Once the trouble is past, the Director announces that they will be launching their prototype space station the next day, despite the sabotage attempts to stop it. The End.
The time spent reveling in techno-geekery has a certain Popular Science charm to it. There's an evident gee-whiz air about space and defense sciences which is fun to see. People were fascinated with things rockety and atomic. For various fun bits, see the Notes section.
Gog oozes Cold War from every frame. First is the base's underground location to make them safe from A-bombs. Next is the mysterious killer trying to stop the space station program. The high-flying mystery plane is "not one of ours." (that leaves: Them, and we all knew who they were.) The space station is to be powered by a solar mirror. Even that benign mirror has sinister possibilities. While demonstrating the mirror, the scientists use it to burn a model of a city. "This could happen...if we're not the first to reach space," says the Director. Space is the next "high ground" to be contested. At the end of the movie, when discussing the launch (despite the sabotage attempt) of the prototype space station, the Director says, "Through it's eye, we'll be able to see everything that goes on upon this tired old earth." The Defense Secretary says, "Nothing will take us by surprise again." An obvious reference to Pearl Harbor.
B-films often re-used props and sets from prior films in order to save on their budgets. Gog, even though shot in Eastman Color, was no exception. Two old prop friends show up in Gog. One is our venerable old friend, the space suits from Destination Moon ('50). Look for the centrifuge scene. The research assistants are dressed in them, and as an added bonus, they wear the all-acrylic fish bowl helmets used in Abbot and Costello Go to Mars ('53). Our second old friend is scene in the radar / security room, (the one with the annoying tuning fork device). Check out the monitor wall. It's been gussied up a bit, but it is the spaceship control panel wall from Catwomen of the Moon and Project Moon Base -- complete with the empty 16mm film reels on the right side. It's fun to see old friends.
B-films often include stock footage of military units, tanks, jets, battleships, etc. to fill things out. Gog is no different, and even commits the common continuity error of showing one type of plane taking off, but a different kind in the air.
What amounts to a small treat amid the usual stock footage of jets, some shots of a rather obscure bit of USAF hardware -- the F-94C Starfire with its straight wings and huge wing tanks. In 1954, the Starfire was one of America's coolest combat jets, yet we hear little about it. The swept-wing F-86 Sabers (which we see taxiing and taking off) were the agile fighter which gained fame over Korea. They're common stock footage stars. The F-94, with its onboard radar (in the nose cone) was deemed too advanced to risk falling into enemy hands. So, it didn't see much action , and therefore little fame. The heavier, yet powerful F-94C (one of the first US jets to have an afterburner) was 1954 America's hottest Interceptor -- designed to stop high flying Soviet bombers. It's blatant cameo appearance in Gog, intercepting the high-flying mystery plane, was a fun little bit of patriotic showing off.
The very name of the movie, Gog, is charged with meaning to American audiences of the mid 50s, though virtually lost on viewers of the 21st century. The names of the two robots, Gog and Magog, come from the Bible. More specifically, from the prophecies of Ezekiel (Chapter 38) and the Book of Revelation (chapter 20). While just who they are (nations? kings?) has been debated for centuries, their role as tools of Satan in the battle of Armageddon is clear. Mainstream American patriotic Christendom had settled on the idea that the Soviet Union was the prophesied "nations from the north" who would join Satan to oppose God. This gives the title of the movie a special Cold War significance. It also puts an interesting spin on the Dr. Zeitman character for having named the two robots in the first place. Since they were tools of the mega-computer NOVAC, what was he saying about NOVAC?
It is interesting that the base's radar could not detect the mystery plane (which was beaming in the 'kill' instructions to NOVAC) because it was made of "fiberglass" which rendered it invisible to radar. Now, fiberglass itself isn't sturdy enough for high-speed jets, and it would take until the 1990s before composite materials advanced to make the dream of a stealth aircraft a reality. Nonetheless, the dream (or nightmare) of stealth aircraft was on-screen in 1954 in Gog.
The super computer, NOVAC, controlled everything on the base. Even though the machines were not really killing scientists on their own, but following human orders from the mystery plane, there was the on-screen depiction of machines having a murderous mind of their own. (all pre-Steven King) In the techno starry-eyed 50s, it was fairly uncommon for the technology itself to be turning on its masters. This idea would gain traction later in the 50s, and especially in the 60s, but in '54, it was unusual.
A cautionary subtext to Gog is the danger of trusting in a supercomputer to manage defenses and a whole base. NOVAC doesn't go bad on its own, as the computer will in The Invisible Boy, Hal in 2001 or Colossus in The Forbin Project. In this movie, it was the nefarious "others" who hacked into NOVAC to make it do the killing, but this just demonstrates the danger. People were getting a little nervous about letting machines take over too much responsibility. We were starting to distrust our creations.
Until Gog, robots were fairly humanoid.
They had two legs, two arms, a torso and a head. Audiences had seen the mechanical Maria in Metropolis ('27), the fedora-wearing metal men in Gene Autrey's Phantom Empire serial ('35). The water-heater-like Republic robot appeared in several rocketman serials. There was the gleaming giant Gort in The Day the Earth Stood Still ('51) and the cute left over fedora-dudes in Captain Video ('51). The metal giant in Devil Girl from Mars ('54) was also humaniod, in a chunky way. Gog and Magog were a departure from the stereotype. They were noticeably in-human, which was part of the mood.
Bottom line? Gog seems a bit bland, as far as sci-fi tends to go, but it has a lot in it for fans of 50s sci-fi.