View allAll Photos Tagged SuperComputer
Size comparison with modern Nimitz class supercarrier for scale. (Nimitz should be very close on length and beam, but height and finer detail at this size are tricky. As is hull shaping on such an uneven design, especially at this small size. But the point was to show what we refer to as "perfect grade, which is 1 stud = 10 meters, hence this 184.4 stud long ship would be 1,844 meters long at this scale.)
Name: S.S. Bessemer
Registration Number: KCC-1894 (Kolter Construction Contract Number 1,894)
Affiliation: Kolter Mining, Refining, and Fuel.
Class Name: Bessemer class
Type: Deep Space Mining Operations Flagship
Commissioned: Circa late 2500’s, post recent major conflict
Specifications:
Length: 1,844 meters (184.4 studs, 58.1 inches, 4.83 feet, 147.5 cm model)
Width: 503 meters (50.3 studs, 15.8 inches, 40.2 cm model)
Height: 484 meters, 398 meters without dorsal comms array, (48.4 studs, 15.2 inches, 38.7 cm model)
Crew: 2,950 standard complement + capacity for crew families, as well as smaller guest quarters for up to 2,000 additional personnel to be moved to/from mining operations.
Armament: 1 super-heavy coaxial particle beam cannon, (primarily for asteroid mining, but also more than capable of defensive action,) 4 dual-mounted heavy particle cannon turrets, 8 dual-mounted medium particle cannon turrets, 2 coaxial fore medium particle cannons, 80 quad-mounted 80mm anti-fighter flak railgun turrets.
Defensive systems:
Hull: Super-heavy steel alloy hull with carbon nanotube/buckypaper composite layers as spall lining.
Armor plating: steel, titanium alloy, tungsten, ceramic, and carbon nanotube composite armor layers against asteroids/other space debris, kinetic weapons, kinetic spalling, particle, laser, and plasma fire. Thick composite armor provides excellent survivability, but with very high mass. Some battleships are less armored than this ship.
Bulkheads: Extensive titanium bulkhead support network.
Structural integrity field: High power system designed for significant cargo mass placing stress on the frame, or to withstand asteroid impacts to the hull.
Shielding: Internally housed high power adaptive particle field repulsing shielding system capable of surviving significant punishment. Some older battleships have less robust shielding.
Powerplant: 1 primary matter-antimatter reactor with extensive fuel reserves, 2 secondary fusion reactors with extensive fuel reserves. Multiple massive power capacitors. Extensive heatinks.
Propulsion: 1 massive primary fusion engine for sub-lightspeed travel, 1 internal FTL core capable of moderate FTL speed, long range travel, and 32 large reaction control thrusters for slow but dependable below light speed maneuvering.
Computer systems: Single supercomputer core with onboard Virtual Intelligence system.
Comms and Sensors: Local and FTL comms arrays. Radar, LIDAR, infrared, multi-spectral, and additional other local area sensors systems, along with extensive FTL sensors.
Additional Systems: High power artificial singularity for both artificial gravity generation and inertial dampening, allowing for 1G gravity even when hauling an entire cargo hold full of heavy-metal. 6 massive blast furnaces for refining metal ore, an enormous central cargo hold system, 4 fuel refining tanks, 4 massive fuel storage tanks, and an internal rail system for moving ore and personnel.
Embarked Craft: 2 Thunderbird class super-heavy cargo/personnel shuttles, 2 Hurricane class heavy cargo/personnel shuttles, 20 heavy mining drones, 24 medium mining drones, 2 gunships of variable class, 2 heavy fighter/bombers of variable class, potential for multiple additional light shuttles and fighters.
Background: After seeing both the devastation to outlying areas of space caused by the recent Great War, and the corruption within the Federal Defense Navy (working title) Admiralty, Captain David Courtland retired honorably from military service and went to helm his family’s generations old mining company, Kolter Mining, Refining, and Fuel; one of the largest mining companies in United Earth Federation space. (Working title.)
He wanted to take the company, already a reputable and successful business, in a new direction. That direction was the disputed, war-torn, no-man’s-waste-land of space known as The Divide, (working title) situated between the major powers of the galaxy. Life in The Divide was desperate, with little hope for the many people stranded in the ruins, poverty, and crime infested land. None of the major powers could intervene without starting another territorial war, and as such, pirates, gangs, and unscrupulous mega-corporations ruled supreme.
Courtland wanted to make a difference to this sorrowful place, and with trillions of credits and a Fortunes 1,000 company at his control, he had the means to at least begin; although even he lacked the ability to single-handedly remedy the myriad of woes The Divide faced.
David’s plan was simple, to move significant mining operations to The Divide, thus:
1: Creating new, safe, well-paying, good jobs for both an area and an industry that seldom offered such things.
2: Allowing for the placement of company security forces to deter pirate activity around major settlements.
3: Providing tax-free revenue to fund new schools, hospitals, food, water, shetler, and other charitable activities in The Divide.
But to do it, he required a new kind of mining vessel, as well as additional security forces. Thus he contacted Nelson Heavy Industries, who in turn partnered with AxonTech Interstellar Systems for some components, to place an order for a line of custom massive deep space mining operation flagships with enhanced combat capabilities and capable of operating in the remotest reaches of space for months or even years at a time. And so the Bessemer class was born.
The Bessemer class is unlike any mining vessel ever produced before it. Certainly significantly larger mining ships existed, but these were typically little more than unarmed, slow moving things with small engines; closer to a semi-mobile starbase than a combination frontier battleship/mining vessel. But Courtland required something unique. Something that could move faster, survive more punishment, and something that had teeth; not a fragile, barely moving thing that would only sit in safe areas of space. Courtland needed a mighty sheepdog in a world of sheep and wolves.
Bessemer class vessels are 1,844 meters long, and possess more armor, firepower, and shielding than many pre Great War battleship designs. Almost any pirate or local gang would be terrified of the sight of over a mile of steel and particle cannons; clad in Kolter white, green, and yellow.
But the Bessemer, and others of her class, are not merely warships masquerading as civilian craft. They are heavy mining machines that live up to their name; a steel producing process that revolutionized the industry of Earth some seven hundred years earlier. The Bessemer and her sister ships are capable of blasting metal-rich asteroids to bits with their coaxial mining particle beam cannon, and then having swarms of automated mining drones devour any valuable deposits within before unloading the materials into the Bessemer’s ore hold for the internal rail system to run any raw ore through her six corvette sized forges, and then having the refined metal shunted to her cavernous lower hold, while any waste material from the refining process is vented directly into space.
Ships of this class are outfitted with a sizable hangar, advanced sensor suite, extensive internal cargo bays, and large cargo pod clamps that allow it to act in the capacity of miner, defensive ship, operations command center, and even freighter and personnel carrier should usual shipping to outlying mining sites be disrupted.
But capable as they are, these are not the spartan mining vessels with unlivable working conditions that some shady companies have been known to operate. These space-faring cities of steel feature robust safety systems, spacious and comfortable crew quarters, multiple restaurants, multiple mess-halls, multiple shops for clothing, food, electronics, and other items, an arcade, multiple gyms with weights, various weight and cardio machines, martial arts areas, gymnastics equipment, along with a walking track, a small bowling alley, an olympic sized swimming pool, a multi-sport stadium, a greenhouse, hydroponics bays, a small stage/concert area, several computer labs, a library, a small movie theater, crew lounges and break areas, a salon/spa, a bar/club, chapels, classroom/daycare areas, office areas, as well as repair stations, enough dry and frozen storage to keep everyone fed for extended missions, advanced workshops, astrotography, laboratories, guest bunk-rooms, and a starbase grade medical center.
Not everyone is happy about Kolter Mining’s efforts, however. While Courtland founded the Kolter Foundation to aid those in need, he also lobbied for what came to be known as the Kolter Bill to be passed. Mining employees out in the colonies loved the added protections this afforded them. But the executives of Kolter’s rival mining companies operating out of Earth’s colony worlds quickly found themselves facing laws that favored the profits of Kolter and their already developed safety systems and excellent treatment of employees. What’s more, the Federal Defense Navy Admiralty have been continually frustrated that rather than helping to line their pockets as part of the military industrial complex, Courtland has been working tirelessly to reveal their corruption and hidden support of crime in outlying areas of space.
What’s more, there are even rumors that Courtland is now working with, and possibly even helping to fund, a mercenary vigilante unit out in The Divide known as the Phoenix Command Group, founded by Jonathan Scarlett, another former Federal Defense Navy Captain who ran afoul of the Admiralty.
The wealthy and corrupt among the Admiralty, military industrial complex, crime syndicates, and corrupt businesses running shady operations out in The Divide are deeply troubled by these rumors. But those who are now citizens of no nation, and who have known nothing but hopelessness and need for years, have a slight spark of hope rising like a Phoenix.
IRL info: This digital SHIP was made in Bricklink’s Studio software from September 11th to September 30th, 2021. I did not originally plan to participate in SHIPtember, but I couldn’t resist. It is 184 studs (58.1 inches) long, 50 studs wide, and 48 studs high. It is comprised of 23,470 pieces, which I believe makes it my highest piece-count SHIP to date, and means that the model itself has a mass of 973.502 ounces, or 60.843 pounds, or 27.597 kilograms, which most likely makes it my heaviest SHIP as well as my most piece intensive. (I really need to learn to build a little more hollow.) Note that it uses all real pieces/colors that are available for sale on Bricklink. (Albeit at a price that makes attempting to build it in physical bricks highly impractical.) It is 100% connected, and should be at least somewhat stable in real life. I would want to reinforce the fore-end with more Technic, and switch out the longest Lego Technic axle holding the engine for an aftermarket stainless steel version. I cannot guarantee that various sections built out from the main SNOT and Technic frame would be totally stable without slight redesign of a few bits. It would also require a hefty display stand of some kind.
The current pictures are WIP to show the completed status of the build itself. Better renders done by importing the Studio build into Mecabricks, replacing any pieces that fail to load or change position, and then exporting to Blender for higher quality rendering, and finally hopefully doing some cool backgrounds with GIMP, will hopefully follow before whatever October picture deadline is decided on. Please do not use these early pictures in the poster if time remains, as I hope to provide better ones. Thank you for reading this lengthy description. Have a cookie.
If this ship had a theme song, this magnificent piece by Clamavi De Profundis would be it: youtu.be/Xm96Cqu4Ils
2009-08-18: hey, Cult of Mac folks. There's some more info about the cluster here: www.arc.vt.edu/arc/SystemX/
Land Rover Defender - European Centre for Medium-Range Weather Forecasts staff vehicle.
The European Centre for Medium-Range Weather Forecasts (ECMWF) is an independent intergovernmental organisation supported by 20 European Member States and 14 Co-operating States. At its headquarters in Reading, one of the largest supercomputer complexes in Europe is linked by high-speed telecommunication lines to the computer systems of the national weather services of its supporting states. The Centre's computer system contains the world's largest archive of numerical weather prediction data.
Fore ventral view of mining coaxial beam particle cannon.
Name: S.S. Bessemer
Registration Number: KCC-1894 (Kolter Construction Contract Number 1,894)
Affiliation: Kolter Mining, Refining, and Fuel.
Class Name: Bessemer class
Type: Deep Space Mining Operations Flagship
Commissioned: Circa late 2500’s, post recent major conflict
Specifications:
Length: 1,844 meters (184.4 studs, 58.1 inches, 4.83 feet, 147.5 cm model)
Width: 503 meters (50.3 studs, 15.8 inches, 40.2 cm model)
Height: 484 meters, 398 meters without dorsal comms array, (48.4 studs, 15.2 inches, 38.7 cm model)
Crew: 2,950 standard complement + capacity for crew families, as well as smaller guest quarters for up to 2,000 additional personnel to be moved to/from mining operations.
Armament: 1 super-heavy coaxial particle beam cannon, (primarily for asteroid mining, but also more than capable of defensive action,) 4 dual-mounted heavy particle cannon turrets, 8 dual-mounted medium particle cannon turrets, 2 coaxial fore medium particle cannons, 80 quad-mounted 80mm anti-fighter flak railgun turrets.
Defensive systems:
Hull: Super-heavy steel alloy hull with carbon nanotube/buckypaper composite layers as spall lining.
Armor plating: steel, titanium alloy, tungsten, ceramic, and carbon nanotube composite armor layers against asteroids/other space debris, kinetic weapons, kinetic spalling, particle, laser, and plasma fire. Thick composite armor provides excellent survivability, but with very high mass. Some battleships are less armored than this ship.
Bulkheads: Extensive titanium bulkhead support network.
Structural integrity field: High power system designed for significant cargo mass placing stress on the frame, or to withstand asteroid impacts to the hull.
Shielding: Internally housed high power adaptive particle field repulsing shielding system capable of surviving significant punishment. Some older battleships have less robust shielding.
Powerplant: 1 primary matter-antimatter reactor with extensive fuel reserves, 2 secondary fusion reactors with extensive fuel reserves. Multiple massive power capacitors. Extensive heatinks.
Propulsion: 1 massive primary fusion engine for sub-lightspeed travel, 1 internal FTL core capable of moderate FTL speed, long range travel, and 32 large reaction control thrusters for slow but dependable below light speed maneuvering.
Computer systems: Single supercomputer core with onboard Virtual Intelligence system.
Comms and Sensors: Local and FTL comms arrays. Radar, LIDAR, infrared, multi-spectral, and additional other local area sensors systems, along with extensive FTL sensors.
Additional Systems: High power artificial singularity for both artificial gravity generation and inertial dampening, allowing for 1G gravity even when hauling an entire cargo hold full of heavy-metal. 6 massive blast furnaces for refining metal ore, an enormous central cargo hold system, 4 fuel refining tanks, 4 massive fuel storage tanks, and an internal rail system for moving ore and personnel.
Embarked Craft: 2 Thunderbird class super-heavy cargo/personnel shuttles, 2 Hurricane class heavy cargo/personnel shuttles, 20 heavy mining drones, 24 medium mining drones, 2 gunships of variable class, 2 heavy fighter/bombers of variable class, potential for multiple additional light shuttles and fighters.
Background: After seeing both the devastation to outlying areas of space caused by the recent Great War, and the corruption within the Federal Defense Navy (working title) Admiralty, Captain David Courtland retired honorably from military service and went to helm his family’s generations old mining company, Kolter Mining, Refining, and Fuel; one of the largest mining companies in United Earth Federation space. (Working title.)
He wanted to take the company, already a reputable and successful business, in a new direction. That direction was the disputed, war-torn, no-man’s-waste-land of space known as The Divide, (working title) situated between the major powers of the galaxy. Life in The Divide was desperate, with little hope for the many people stranded in the ruins, poverty, and crime infested land. None of the major powers could intervene without starting another territorial war, and as such, pirates, gangs, and unscrupulous mega-corporations ruled supreme.
Courtland wanted to make a difference to this sorrowful place, and with trillions of credits and a Fortunes 1,000 company at his control, he had the means to at least begin; although even he lacked the ability to single-handedly remedy the myriad of woes The Divide faced.
David’s plan was simple, to move significant mining operations to The Divide, thus:
1: Creating new, safe, well-paying, good jobs for both an area and an industry that seldom offered such things.
2: Allowing for the placement of company security forces to deter pirate activity around major settlements.
3: Providing tax-free revenue to fund new schools, hospitals, food, water, shetler, and other charitable activities in The Divide.
But to do it, he required a new kind of mining vessel, as well as additional security forces. Thus he contacted Nelson Heavy Industries, who in turn partnered with AxonTech Interstellar Systems for some components, to place an order for a line of custom massive deep space mining operation flagships with enhanced combat capabilities and capable of operating in the remotest reaches of space for months or even years at a time. And so the Bessemer class was born.
The Bessemer class is unlike any mining vessel ever produced before it. Certainly significantly larger mining ships existed, but these were typically little more than unarmed, slow moving things with small engines; closer to a semi-mobile starbase than a combination frontier battleship/mining vessel. But Courtland required something unique. Something that could move faster, survive more punishment, and something that had teeth; not a fragile, barely moving thing that would only sit in safe areas of space. Courtland needed a mighty sheepdog in a world of sheep and wolves.
Bessemer class vessels are 1,844 meters long, and possess more armor, firepower, and shielding than many pre Great War battleship designs. Almost any pirate or local gang would be terrified of the sight of over a mile of steel and particle cannons; clad in Kolter white, green, and yellow.
But the Bessemer, and others of her class, are not merely warships masquerading as civilian craft. They are heavy mining machines that live up to their name; a steel producing process that revolutionized the industry of Earth some seven hundred years earlier. The Bessemer and her sister ships are capable of blasting metal-rich asteroids to bits with their coaxial mining particle beam cannon, and then having swarms of automated mining drones devour any valuable deposits within before unloading the materials into the Bessemer’s ore hold for the internal rail system to run any raw ore through her six corvette sized forges, and then having the refined metal shunted to her cavernous lower hold, while any waste material from the refining process is vented directly into space.
Ships of this class are outfitted with a sizable hangar, advanced sensor suite, extensive internal cargo bays, and large cargo pod clamps that allow it to act in the capacity of miner, defensive ship, operations command center, and even freighter and personnel carrier should usual shipping to outlying mining sites be disrupted.
But capable as they are, these are not the spartan mining vessels with unlivable working conditions that some shady companies have been known to operate. These space-faring cities of steel feature robust safety systems, spacious and comfortable crew quarters, multiple restaurants, multiple mess-halls, multiple shops for clothing, food, electronics, and other items, an arcade, multiple gyms with weights, various weight and cardio machines, martial arts areas, gymnastics equipment, along with a walking track, a small bowling alley, an olympic sized swimming pool, a multi-sport stadium, a greenhouse, hydroponics bays, a small stage/concert area, several computer labs, a library, a small movie theater, crew lounges and break areas, a salon/spa, a bar/club, chapels, classroom/daycare areas, office areas, as well as repair stations, enough dry and frozen storage to keep everyone fed for extended missions, advanced workshops, astrotography, laboratories, guest bunk-rooms, and a starbase grade medical center.
Not everyone is happy about Kolter Mining’s efforts, however. While Courtland founded the Kolter Foundation to aid those in need, he also lobbied for what came to be known as the Kolter Bill to be passed. Mining employees out in the colonies loved the added protections this afforded them. But the executives of Kolter’s rival mining companies operating out of Earth’s colony worlds quickly found themselves facing laws that favored the profits of Kolter and their already developed safety systems and excellent treatment of employees. What’s more, the Federal Defense Navy Admiralty have been continually frustrated that rather than helping to line their pockets as part of the military industrial complex, Courtland has been working tirelessly to reveal their corruption and hidden support of crime in outlying areas of space.
What’s more, there are even rumors that Courtland is now working with, and possibly even helping to fund, a mercenary vigilante unit out in The Divide known as the Phoenix Command Group, founded by Jonathan Scarlett, another former Federal Defense Navy Captain who ran afoul of the Admiralty.
The wealthy and corrupt among the Admiralty, military industrial complex, crime syndicates, and corrupt businesses running shady operations out in The Divide are deeply troubled by these rumors. But those who are now citizens of no nation, and who have known nothing but hopelessness and need for years, have a slight spark of hope rising like a Phoenix.
IRL info: This digital SHIP was made in Bricklink’s Studio software from September 11th to September 30th, 2021. I did not originally plan to participate in SHIPtember, but I couldn’t resist. It is 184 studs (58.1 inches) long, 50 studs wide, and 48 studs high. It is comprised of 23,470 pieces, which I believe makes it my highest piece-count SHIP to date, and means that the model itself has a mass of 973.502 ounces, or 60.843 pounds, or 27.597 kilograms, which most likely makes it my heaviest SHIP as well as my most piece intensive. (I really need to learn to build a little more hollow.) Note that it uses all real pieces/colors that are available for sale on Bricklink. (Albeit at a price that makes attempting to build it in physical bricks highly impractical.) It is 100% connected, and should be at least somewhat stable in real life. I would want to reinforce the fore-end with more Technic, and switch out the longest Lego Technic axle holding the engine for an aftermarket stainless steel version. I cannot guarantee that various sections built out from the main SNOT and Technic frame would be totally stable without slight redesign of a few bits. It would also require a hefty display stand of some kind.
The current pictures are WIP to show the completed status of the build itself. Better renders done by importing the Studio build into Mecabricks, replacing any pieces that fail to load or change position, and then exporting to Blender for higher quality rendering, and finally hopefully doing some cool backgrounds with GIMP, will hopefully follow before whatever October picture deadline is decided on. Please do not use these early pictures in the poster if time remains, as I hope to provide better ones. Thank you for reading this lengthy description. Have a cookie.
If this ship had a theme song, this magnificent piece by Clamavi De Profundis would be it: youtu.be/Xm96Cqu4Ils
Reconstructions of the path and damage caused by the asteroid that exploded over Chelyabinsk, Russia, in Feb. 15, 2013, provide information about the origin, trajectory and power of the airburst. These details, published in a pair of papers in Nature, may help to refine theoretical models about the likely frequency of such events and potential damage that could be caused.
This 3D simulation of the Chelyabinsk meteor explosion by Mark Boslough was rendered by Brad Carvey using the CTH code on Sandia National Laboratories' Red Sky supercomputer. Andrea Carvey composited the wireframe tail. Photo by Olga Kruglova.
Researchers from many fields will use the new IBM Blue Gene/P supercomputer at the Argonne Leadership Computing Facility.
Fore shot displaying forges, bridge, and armor structure.
Name: S.S. Bessemer
Registration Number: KCC-1894 (Kolter Construction Contract Number 1,894)
Affiliation: Kolter Mining, Refining, and Fuel.
Class Name: Bessemer class
Type: Deep Space Mining Operations Flagship
Commissioned: Circa late 2500’s, post recent major conflict
Specifications:
Length: 1,844 meters (184.4 studs, 58.1 inches, 4.83 feet, 147.5 cm model)
Width: 503 meters (50.3 studs, 15.8 inches, 40.2 cm model)
Height: 484 meters, 398 meters without dorsal comms array, (48.4 studs, 15.2 inches, 38.7 cm model)
Crew: 2,950 standard complement + capacity for crew families, as well as smaller guest quarters for up to 2,000 additional personnel to be moved to/from mining operations.
Armament: 1 super-heavy coaxial particle beam cannon, (primarily for asteroid mining, but also more than capable of defensive action,) 4 dual-mounted heavy particle cannon turrets, 8 dual-mounted medium particle cannon turrets, 2 coaxial fore medium particle cannons, 80 quad-mounted 80mm anti-fighter flak railgun turrets.
Defensive systems:
Hull: Super-heavy steel alloy hull with carbon nanotube/buckypaper composite layers as spall lining.
Armor plating: steel, titanium alloy, tungsten, ceramic, and carbon nanotube composite armor layers against asteroids/other space debris, kinetic weapons, kinetic spalling, particle, laser, and plasma fire. Thick composite armor provides excellent survivability, but with very high mass. Some battleships are less armored than this ship.
Bulkheads: Extensive titanium bulkhead support network.
Structural integrity field: High power system designed for significant cargo mass placing stress on the frame, or to withstand asteroid impacts to the hull.
Shielding: Internally housed high power adaptive particle field repulsing shielding system capable of surviving significant punishment. Some older battleships have less robust shielding.
Powerplant: 1 primary matter-antimatter reactor with extensive fuel reserves, 2 secondary fusion reactors with extensive fuel reserves. Multiple massive power capacitors. Extensive heatinks.
Propulsion: 1 massive primary fusion engine for sub-lightspeed travel, 1 internal FTL core capable of moderate FTL speed, long range travel, and 32 large reaction control thrusters for slow but dependable below light speed maneuvering.
Computer systems: Single supercomputer core with onboard Virtual Intelligence system.
Comms and Sensors: Local and FTL comms arrays. Radar, LIDAR, infrared, multi-spectral, and additional other local area sensors systems, along with extensive FTL sensors.
Additional Systems: High power artificial singularity for both artificial gravity generation and inertial dampening, allowing for 1G gravity even when hauling an entire cargo hold full of heavy-metal. 6 massive blast furnaces for refining metal ore, an enormous central cargo hold system, 4 fuel refining tanks, 4 massive fuel storage tanks, and an internal rail system for moving ore and personnel.
Embarked Craft: 2 Thunderbird class super-heavy cargo/personnel shuttles, 2 Hurricane class heavy cargo/personnel shuttles, 20 heavy mining drones, 24 medium mining drones, 2 gunships of variable class, 2 heavy fighter/bombers of variable class, potential for multiple additional light shuttles and fighters.
Background: After seeing both the devastation to outlying areas of space caused by the recent Great War, and the corruption within the Federal Defense Navy (working title) Admiralty, Captain David Courtland retired honorably from military service and went to helm his family’s generations old mining company, Kolter Mining, Refining, and Fuel; one of the largest mining companies in United Earth Federation space. (Working title.)
He wanted to take the company, already a reputable and successful business, in a new direction. That direction was the disputed, war-torn, no-man’s-waste-land of space known as The Divide, (working title) situated between the major powers of the galaxy. Life in The Divide was desperate, with little hope for the many people stranded in the ruins, poverty, and crime infested land. None of the major powers could intervene without starting another territorial war, and as such, pirates, gangs, and unscrupulous mega-corporations ruled supreme.
Courtland wanted to make a difference to this sorrowful place, and with trillions of credits and a Fortunes 1,000 company at his control, he had the means to at least begin; although even he lacked the ability to single-handedly remedy the myriad of woes The Divide faced.
David’s plan was simple, to move significant mining operations to The Divide, thus:
1: Creating new, safe, well-paying, good jobs for both an area and an industry that seldom offered such things.
2: Allowing for the placement of company security forces to deter pirate activity around major settlements.
3: Providing tax-free revenue to fund new schools, hospitals, food, water, shetler, and other charitable activities in The Divide.
But to do it, he required a new kind of mining vessel, as well as additional security forces. Thus he contacted Nelson Heavy Industries, who in turn partnered with AxonTech Interstellar Systems for some components, to place an order for a line of custom massive deep space mining operation flagships with enhanced combat capabilities and capable of operating in the remotest reaches of space for months or even years at a time. And so the Bessemer class was born.
The Bessemer class is unlike any mining vessel ever produced before it. Certainly significantly larger mining ships existed, but these were typically little more than unarmed, slow moving things with small engines; closer to a semi-mobile starbase than a combination frontier battleship/mining vessel. But Courtland required something unique. Something that could move faster, survive more punishment, and something that had teeth; not a fragile, barely moving thing that would only sit in safe areas of space. Courtland needed a mighty sheepdog in a world of sheep and wolves.
Bessemer class vessels are 1,844 meters long, and possess more armor, firepower, and shielding than many pre Great War battleship designs. Almost any pirate or local gang would be terrified of the sight of over a mile of steel and particle cannons; clad in Kolter white, green, and yellow.
But the Bessemer, and others of her class, are not merely warships masquerading as civilian craft. They are heavy mining machines that live up to their name; a steel producing process that revolutionized the industry of Earth some seven hundred years earlier. The Bessemer and her sister ships are capable of blasting metal-rich asteroids to bits with their coaxial mining particle beam cannon, and then having swarms of automated mining drones devour any valuable deposits within before unloading the materials into the Bessemer’s ore hold for the internal rail system to run any raw ore through her six corvette sized forges, and then having the refined metal shunted to her cavernous lower hold, while any waste material from the refining process is vented directly into space.
Ships of this class are outfitted with a sizable hangar, advanced sensor suite, extensive internal cargo bays, and large cargo pod clamps that allow it to act in the capacity of miner, defensive ship, operations command center, and even freighter and personnel carrier should usual shipping to outlying mining sites be disrupted.
But capable as they are, these are not the spartan mining vessels with unlivable working conditions that some shady companies have been known to operate. These space-faring cities of steel feature robust safety systems, spacious and comfortable crew quarters, multiple restaurants, multiple mess-halls, multiple shops for clothing, food, electronics, and other items, an arcade, multiple gyms with weights, various weight and cardio machines, martial arts areas, gymnastics equipment, along with a walking track, a small bowling alley, an olympic sized swimming pool, a multi-sport stadium, a greenhouse, hydroponics bays, a small stage/concert area, several computer labs, a library, a small movie theater, crew lounges and break areas, a salon/spa, a bar/club, chapels, classroom/daycare areas, office areas, as well as repair stations, enough dry and frozen storage to keep everyone fed for extended missions, advanced workshops, astrotography, laboratories, guest bunk-rooms, and a starbase grade medical center.
Not everyone is happy about Kolter Mining’s efforts, however. While Courtland founded the Kolter Foundation to aid those in need, he also lobbied for what came to be known as the Kolter Bill to be passed. Mining employees out in the colonies loved the added protections this afforded them. But the executives of Kolter’s rival mining companies operating out of Earth’s colony worlds quickly found themselves facing laws that favored the profits of Kolter and their already developed safety systems and excellent treatment of employees. What’s more, the Federal Defense Navy Admiralty have been continually frustrated that rather than helping to line their pockets as part of the military industrial complex, Courtland has been working tirelessly to reveal their corruption and hidden support of crime in outlying areas of space.
What’s more, there are even rumors that Courtland is now working with, and possibly even helping to fund, a mercenary vigilante unit out in The Divide known as the Phoenix Command Group, founded by Jonathan Scarlett, another former Federal Defense Navy Captain who ran afoul of the Admiralty.
The wealthy and corrupt among the Admiralty, military industrial complex, crime syndicates, and corrupt businesses running shady operations out in The Divide are deeply troubled by these rumors. But those who are now citizens of no nation, and who have known nothing but hopelessness and need for years, have a slight spark of hope rising like a Phoenix.
IRL info: This digital SHIP was made in Bricklink’s Studio software from September 11th to September 30th, 2021. I did not originally plan to participate in SHIPtember, but I couldn’t resist. It is 184 studs (58.1 inches) long, 50 studs wide, and 48 studs high. It is comprised of 23,470 pieces, which I believe makes it my highest piece-count SHIP to date, and means that the model itself has a mass of 973.502 ounces, or 60.843 pounds, or 27.597 kilograms, which most likely makes it my heaviest SHIP as well as my most piece intensive. (I really need to learn to build a little more hollow.) Note that it uses all real pieces/colors that are available for sale on Bricklink. (Albeit at a price that makes attempting to build it in physical bricks highly impractical.) It is 100% connected, and should be at least somewhat stable in real life. I would want to reinforce the fore-end with more Technic, and switch out the longest Lego Technic axle holding the engine for an aftermarket stainless steel version. I cannot guarantee that various sections built out from the main SNOT and Technic frame would be totally stable without slight redesign of a few bits. It would also require a hefty display stand of some kind.
The current pictures are WIP to show the completed status of the build itself. Better renders done by importing the Studio build into Mecabricks, replacing any pieces that fail to load or change position, and then exporting to Blender for higher quality rendering, and finally hopefully doing some cool backgrounds with GIMP, will hopefully follow before whatever October picture deadline is decided on. Please do not use these early pictures in the poster if time remains, as I hope to provide better ones. Thank you for reading this lengthy description. Have a cookie.
If this ship had a theme song, this magnificent piece by Clamavi De Profundis would be it: youtu.be/Xm96Cqu4Ils
In a world where the puny organics were unable to efficiently allocate resources using a price system or free trade, one man suggested that supercomputers would be able to allocate resources perfectly for all on this world. However the supercomputers were so efficient at allocating resources that they turned on their fleshy overlords, viewing them as an inefficient expense. So came these freedom fighters wishing to free all mechanisms from their organic captors, and to efficiently allocate all resources in the known universe. However legend says that they will not be able to allocate resources perfectly until the return of their DNA-based messiah.
The lurchers are used as an all terrain mobile gun. With their long spindly legs they can ford shallow rivers, and not being wheeled they can handle areas that lack roads.
Ventral view.
Name: S.S. Bessemer
Registration Number: KCC-1894 (Kolter Construction Contract Number 1,894)
Affiliation: Kolter Mining, Refining, and Fuel.
Class Name: Bessemer class
Type: Deep Space Mining Operations Flagship
Commissioned: Circa late 2500’s, post recent major conflict
Specifications:
Length: 1,844 meters (184.4 studs, 58.1 inches, 4.83 feet, 147.5 cm model)
Width: 503 meters (50.3 studs, 15.8 inches, 40.2 cm model)
Height: 484 meters, 398 meters without dorsal comms array, (48.4 studs, 15.2 inches, 38.7 cm model)
Crew: 2,950 standard complement + capacity for crew families, as well as smaller guest quarters for up to 2,000 additional personnel to be moved to/from mining operations.
Armament: 1 super-heavy coaxial particle beam cannon, (primarily for asteroid mining, but also more than capable of defensive action,) 4 dual-mounted heavy particle cannon turrets, 8 dual-mounted medium particle cannon turrets, 2 coaxial fore medium particle cannons, 80 quad-mounted 80mm anti-fighter flak railgun turrets.
Defensive systems:
Hull: Super-heavy steel alloy hull with carbon nanotube/buckypaper composite layers as spall lining.
Armor plating: steel, titanium alloy, tungsten, ceramic, and carbon nanotube composite armor layers against asteroids/other space debris, kinetic weapons, kinetic spalling, particle, laser, and plasma fire. Thick composite armor provides excellent survivability, but with very high mass. Some battleships are less armored than this ship.
Bulkheads: Extensive titanium bulkhead support network.
Structural integrity field: High power system designed for significant cargo mass placing stress on the frame, or to withstand asteroid impacts to the hull.
Shielding: Internally housed high power adaptive particle field repulsing shielding system capable of surviving significant punishment. Some older battleships have less robust shielding.
Powerplant: 1 primary matter-antimatter reactor with extensive fuel reserves, 2 secondary fusion reactors with extensive fuel reserves. Multiple massive power capacitors. Extensive heatinks.
Propulsion: 1 massive primary fusion engine for sub-lightspeed travel, 1 internal FTL core capable of moderate FTL speed, long range travel, and 32 large reaction control thrusters for slow but dependable below light speed maneuvering.
Computer systems: Single supercomputer core with onboard Virtual Intelligence system.
Comms and Sensors: Local and FTL comms arrays. Radar, LIDAR, infrared, multi-spectral, and additional other local area sensors systems, along with extensive FTL sensors.
Additional Systems: High power artificial singularity for both artificial gravity generation and inertial dampening, allowing for 1G gravity even when hauling an entire cargo hold full of heavy-metal. 6 massive blast furnaces for refining metal ore, an enormous central cargo hold system, 4 fuel refining tanks, 4 massive fuel storage tanks, and an internal rail system for moving ore and personnel.
Embarked Craft: 2 Thunderbird class super-heavy cargo/personnel shuttles, 2 Hurricane class heavy cargo/personnel shuttles, 20 heavy mining drones, 24 medium mining drones, 2 gunships of variable class, 2 heavy fighter/bombers of variable class, potential for multiple additional light shuttles and fighters.
Background: After seeing both the devastation to outlying areas of space caused by the recent Great War, and the corruption within the Federal Defense Navy (working title) Admiralty, Captain David Courtland retired honorably from military service and went to helm his family’s generations old mining company, Kolter Mining, Refining, and Fuel; one of the largest mining companies in United Earth Federation space. (Working title.)
He wanted to take the company, already a reputable and successful business, in a new direction. That direction was the disputed, war-torn, no-man’s-waste-land of space known as The Divide, (working title) situated between the major powers of the galaxy. Life in The Divide was desperate, with little hope for the many people stranded in the ruins, poverty, and crime infested land. None of the major powers could intervene without starting another territorial war, and as such, pirates, gangs, and unscrupulous mega-corporations ruled supreme.
Courtland wanted to make a difference to this sorrowful place, and with trillions of credits and a Fortunes 1,000 company at his control, he had the means to at least begin; although even he lacked the ability to single-handedly remedy the myriad of woes The Divide faced.
David’s plan was simple, to move significant mining operations to The Divide, thus:
1: Creating new, safe, well-paying, good jobs for both an area and an industry that seldom offered such things.
2: Allowing for the placement of company security forces to deter pirate activity around major settlements.
3: Providing tax-free revenue to fund new schools, hospitals, food, water, shetler, and other charitable activities in The Divide.
But to do it, he required a new kind of mining vessel, as well as additional security forces. Thus he contacted Nelson Heavy Industries, who in turn partnered with AxonTech Interstellar Systems for some components, to place an order for a line of custom massive deep space mining operation flagships with enhanced combat capabilities and capable of operating in the remotest reaches of space for months or even years at a time. And so the Bessemer class was born.
The Bessemer class is unlike any mining vessel ever produced before it. Certainly significantly larger mining ships existed, but these were typically little more than unarmed, slow moving things with small engines; closer to a semi-mobile starbase than a combination frontier battleship/mining vessel. But Courtland required something unique. Something that could move faster, survive more punishment, and something that had teeth; not a fragile, barely moving thing that would only sit in safe areas of space. Courtland needed a mighty sheepdog in a world of sheep and wolves.
Bessemer class vessels are 1,844 meters long, and possess more armor, firepower, and shielding than many pre Great War battleship designs. Almost any pirate or local gang would be terrified of the sight of over a mile of steel and particle cannons; clad in Kolter white, green, and yellow.
But the Bessemer, and others of her class, are not merely warships masquerading as civilian craft. They are heavy mining machines that live up to their name; a steel producing process that revolutionized the industry of Earth some seven hundred years earlier. The Bessemer and her sister ships are capable of blasting metal-rich asteroids to bits with their coaxial mining particle beam cannon, and then having swarms of automated mining drones devour any valuable deposits within before unloading the materials into the Bessemer’s ore hold for the internal rail system to run any raw ore through her six corvette sized forges, and then having the refined metal shunted to her cavernous lower hold, while any waste material from the refining process is vented directly into space.
Ships of this class are outfitted with a sizable hangar, advanced sensor suite, extensive internal cargo bays, and large cargo pod clamps that allow it to act in the capacity of miner, defensive ship, operations command center, and even freighter and personnel carrier should usual shipping to outlying mining sites be disrupted.
But capable as they are, these are not the spartan mining vessels with unlivable working conditions that some shady companies have been known to operate. These space-faring cities of steel feature robust safety systems, spacious and comfortable crew quarters, multiple restaurants, multiple mess-halls, multiple shops for clothing, food, electronics, and other items, an arcade, multiple gyms with weights, various weight and cardio machines, martial arts areas, gymnastics equipment, along with a walking track, a small bowling alley, an olympic sized swimming pool, a multi-sport stadium, a greenhouse, hydroponics bays, a small stage/concert area, several computer labs, a library, a small movie theater, crew lounges and break areas, a salon/spa, a bar/club, chapels, classroom/daycare areas, office areas, as well as repair stations, enough dry and frozen storage to keep everyone fed for extended missions, advanced workshops, astrotography, laboratories, guest bunk-rooms, and a starbase grade medical center.
Not everyone is happy about Kolter Mining’s efforts, however. While Courtland founded the Kolter Foundation to aid those in need, he also lobbied for what came to be known as the Kolter Bill to be passed. Mining employees out in the colonies loved the added protections this afforded them. But the executives of Kolter’s rival mining companies operating out of Earth’s colony worlds quickly found themselves facing laws that favored the profits of Kolter and their already developed safety systems and excellent treatment of employees. What’s more, the Federal Defense Navy Admiralty have been continually frustrated that rather than helping to line their pockets as part of the military industrial complex, Courtland has been working tirelessly to reveal their corruption and hidden support of crime in outlying areas of space.
What’s more, there are even rumors that Courtland is now working with, and possibly even helping to fund, a mercenary vigilante unit out in The Divide known as the Phoenix Command Group, founded by Jonathan Scarlett, another former Federal Defense Navy Captain who ran afoul of the Admiralty.
The wealthy and corrupt among the Admiralty, military industrial complex, crime syndicates, and corrupt businesses running shady operations out in The Divide are deeply troubled by these rumors. But those who are now citizens of no nation, and who have known nothing but hopelessness and need for years, have a slight spark of hope rising like a Phoenix.
IRL info: This digital SHIP was made in Bricklink’s Studio software from September 11th to September 30th, 2021. I did not originally plan to participate in SHIPtember, but I couldn’t resist. It is 184 studs (58.1 inches) long, 50 studs wide, and 48 studs high. It is comprised of 23,470 pieces, which I believe makes it my highest piece-count SHIP to date, and means that the model itself has a mass of 973.502 ounces, or 60.843 pounds, or 27.597 kilograms, which most likely makes it my heaviest SHIP as well as my most piece intensive. (I really need to learn to build a little more hollow.) Note that it uses all real pieces/colors that are available for sale on Bricklink. (Albeit at a price that makes attempting to build it in physical bricks highly impractical.) It is 100% connected, and should be at least somewhat stable in real life. I would want to reinforce the fore-end with more Technic, and switch out the longest Lego Technic axle holding the engine for an aftermarket stainless steel version. I cannot guarantee that various sections built out from the main SNOT and Technic frame would be totally stable without slight redesign of a few bits. It would also require a hefty display stand of some kind.
The current pictures are WIP to show the completed status of the build itself. Better renders done by importing the Studio build into Mecabricks, replacing any pieces that fail to load or change position, and then exporting to Blender for higher quality rendering, and finally hopefully doing some cool backgrounds with GIMP, will hopefully follow before whatever October picture deadline is decided on. Please do not use these early pictures in the poster if time remains, as I hope to provide better ones. Thank you for reading this lengthy description. Have a cookie.
If this ship had a theme song, this magnificent piece by Clamavi De Profundis would be it: youtu.be/Xm96Cqu4Ils
Port side view.
Name: S.S. Bessemer
Registration Number: KCC-1894 (Kolter Construction Contract Number 1,894)
Affiliation: Kolter Mining, Refining, and Fuel.
Class Name: Bessemer class
Type: Deep Space Mining Operations Flagship
Commissioned: Circa late 2500’s, post recent major conflict
Specifications:
Length: 1,844 meters (184.4 studs, 58.1 inches, 4.83 feet, 147.5 cm model)
Width: 503 meters (50.3 studs, 15.8 inches, 40.2 cm model)
Height: 484 meters, 398 meters without dorsal comms array, (48.4 studs, 15.2 inches, 38.7 cm model)
Crew: 2,950 standard complement + capacity for crew families, as well as smaller guest quarters for up to 2,000 additional personnel to be moved to/from mining operations.
Armament: 1 super-heavy coaxial particle beam cannon, (primarily for asteroid mining, but also more than capable of defensive action,) 4 dual-mounted heavy particle cannon turrets, 8 dual-mounted medium particle cannon turrets, 2 coaxial fore medium particle cannons, 80 quad-mounted 80mm anti-fighter flak railgun turrets.
Defensive systems:
Hull: Super-heavy steel alloy hull with carbon nanotube/buckypaper composite layers as spall lining.
Armor plating: steel, titanium alloy, tungsten, ceramic, and carbon nanotube composite armor layers against asteroids/other space debris, kinetic weapons, kinetic spalling, particle, laser, and plasma fire. Thick composite armor provides excellent survivability, but with very high mass. Some battleships are less armored than this ship.
Bulkheads: Extensive titanium bulkhead support network.
Structural integrity field: High power system designed for significant cargo mass placing stress on the frame, or to withstand asteroid impacts to the hull.
Shielding: Internally housed high power adaptive particle field repulsing shielding system capable of surviving significant punishment. Some older battleships have less robust shielding.
Powerplant: 1 primary matter-antimatter reactor with extensive fuel reserves, 2 secondary fusion reactors with extensive fuel reserves. Multiple massive power capacitors. Extensive heatinks.
Propulsion: 1 massive primary fusion engine for sub-lightspeed travel, 1 internal FTL core capable of moderate FTL speed, long range travel, and 32 large reaction control thrusters for slow but dependable below light speed maneuvering.
Computer systems: Single supercomputer core with onboard Virtual Intelligence system.
Comms and Sensors: Local and FTL comms arrays. Radar, LIDAR, infrared, multi-spectral, and additional other local area sensors systems, along with extensive FTL sensors.
Additional Systems: High power artificial singularity for both artificial gravity generation and inertial dampening, allowing for 1G gravity even when hauling an entire cargo hold full of heavy-metal. 6 massive blast furnaces for refining metal ore, an enormous central cargo hold system, 4 fuel refining tanks, 4 massive fuel storage tanks, and an internal rail system for moving ore and personnel.
Embarked Craft: 2 Thunderbird class super-heavy cargo/personnel shuttles, 2 Hurricane class heavy cargo/personnel shuttles, 20 heavy mining drones, 24 medium mining drones, 2 gunships of variable class, 2 heavy fighter/bombers of variable class, potential for multiple additional light shuttles and fighters.
Background: After seeing both the devastation to outlying areas of space caused by the recent Great War, and the corruption within the Federal Defense Navy (working title) Admiralty, Captain David Courtland retired honorably from military service and went to helm his family’s generations old mining company, Kolter Mining, Refining, and Fuel; one of the largest mining companies in United Earth Federation space. (Working title.)
He wanted to take the company, already a reputable and successful business, in a new direction. That direction was the disputed, war-torn, no-man’s-waste-land of space known as The Divide, (working title) situated between the major powers of the galaxy. Life in The Divide was desperate, with little hope for the many people stranded in the ruins, poverty, and crime infested land. None of the major powers could intervene without starting another territorial war, and as such, pirates, gangs, and unscrupulous mega-corporations ruled supreme.
Courtland wanted to make a difference to this sorrowful place, and with trillions of credits and a Fortunes 1,000 company at his control, he had the means to at least begin; although even he lacked the ability to single-handedly remedy the myriad of woes The Divide faced.
David’s plan was simple, to move significant mining operations to The Divide, thus:
1: Creating new, safe, well-paying, good jobs for both an area and an industry that seldom offered such things.
2: Allowing for the placement of company security forces to deter pirate activity around major settlements.
3: Providing tax-free revenue to fund new schools, hospitals, food, water, shetler, and other charitable activities in The Divide.
But to do it, he required a new kind of mining vessel, as well as additional security forces. Thus he contacted Nelson Heavy Industries, who in turn partnered with AxonTech Interstellar Systems for some components, to place an order for a line of custom massive deep space mining operation flagships with enhanced combat capabilities and capable of operating in the remotest reaches of space for months or even years at a time. And so the Bessemer class was born.
The Bessemer class is unlike any mining vessel ever produced before it. Certainly significantly larger mining ships existed, but these were typically little more than unarmed, slow moving things with small engines; closer to a semi-mobile starbase than a combination frontier battleship/mining vessel. But Courtland required something unique. Something that could move faster, survive more punishment, and something that had teeth; not a fragile, barely moving thing that would only sit in safe areas of space. Courtland needed a mighty sheepdog in a world of sheep and wolves.
Bessemer class vessels are 1,844 meters long, and possess more armor, firepower, and shielding than many pre Great War battleship designs. Almost any pirate or local gang would be terrified of the sight of over a mile of steel and particle cannons; clad in Kolter white, green, and yellow.
But the Bessemer, and others of her class, are not merely warships masquerading as civilian craft. They are heavy mining machines that live up to their name; a steel producing process that revolutionized the industry of Earth some seven hundred years earlier. The Bessemer and her sister ships are capable of blasting metal-rich asteroids to bits with their coaxial mining particle beam cannon, and then having swarms of automated mining drones devour any valuable deposits within before unloading the materials into the Bessemer’s ore hold for the internal rail system to run any raw ore through her six corvette sized forges, and then having the refined metal shunted to her cavernous lower hold, while any waste material from the refining process is vented directly into space.
Ships of this class are outfitted with a sizable hangar, advanced sensor suite, extensive internal cargo bays, and large cargo pod clamps that allow it to act in the capacity of miner, defensive ship, operations command center, and even freighter and personnel carrier should usual shipping to outlying mining sites be disrupted.
But capable as they are, these are not the spartan mining vessels with unlivable working conditions that some shady companies have been known to operate. These space-faring cities of steel feature robust safety systems, spacious and comfortable crew quarters, multiple restaurants, multiple mess-halls, multiple shops for clothing, food, electronics, and other items, an arcade, multiple gyms with weights, various weight and cardio machines, martial arts areas, gymnastics equipment, along with a walking track, a small bowling alley, an olympic sized swimming pool, a multi-sport stadium, a greenhouse, hydroponics bays, a small stage/concert area, several computer labs, a library, a small movie theater, crew lounges and break areas, a salon/spa, a bar/club, chapels, classroom/daycare areas, office areas, as well as repair stations, enough dry and frozen storage to keep everyone fed for extended missions, advanced workshops, astrotography, laboratories, guest bunk-rooms, and a starbase grade medical center.
Not everyone is happy about Kolter Mining’s efforts, however. While Courtland founded the Kolter Foundation to aid those in need, he also lobbied for what came to be known as the Kolter Bill to be passed. Mining employees out in the colonies loved the added protections this afforded them. But the executives of Kolter’s rival mining companies operating out of Earth’s colony worlds quickly found themselves facing laws that favored the profits of Kolter and their already developed safety systems and excellent treatment of employees. What’s more, the Federal Defense Navy Admiralty have been continually frustrated that rather than helping to line their pockets as part of the military industrial complex, Courtland has been working tirelessly to reveal their corruption and hidden support of crime in outlying areas of space.
What’s more, there are even rumors that Courtland is now working with, and possibly even helping to fund, a mercenary vigilante unit out in The Divide known as the Phoenix Command Group, founded by Jonathan Scarlett, another former Federal Defense Navy Captain who ran afoul of the Admiralty.
The wealthy and corrupt among the Admiralty, military industrial complex, crime syndicates, and corrupt businesses running shady operations out in The Divide are deeply troubled by these rumors. But those who are now citizens of no nation, and who have known nothing but hopelessness and need for years, have a slight spark of hope rising like a Phoenix.
IRL info: This digital SHIP was made in Bricklink’s Studio software from September 11th to September 30th, 2021. I did not originally plan to participate in SHIPtember, but I couldn’t resist. It is 184 studs (58.1 inches) long, 50 studs wide, and 48 studs high. It is comprised of 23,470 pieces, which I believe makes it my highest piece-count SHIP to date, and means that the model itself has a mass of 973.502 ounces, or 60.843 pounds, or 27.597 kilograms, which most likely makes it my heaviest SHIP as well as my most piece intensive. (I really need to learn to build a little more hollow.) Note that it uses all real pieces/colors that are available for sale on Bricklink. (Albeit at a price that makes attempting to build it in physical bricks highly impractical.) It is 100% connected, and should be at least somewhat stable in real life. I would want to reinforce the fore-end with more Technic, and switch out the longest Lego Technic axle holding the engine for an aftermarket stainless steel version. I cannot guarantee that various sections built out from the main SNOT and Technic frame would be totally stable without slight redesign of a few bits. It would also require a hefty display stand of some kind.
The current pictures are WIP to show the completed status of the build itself. Better renders done by importing the Studio build into Mecabricks, replacing any pieces that fail to load or change position, and then exporting to Blender for higher quality rendering, and finally hopefully doing some cool backgrounds with GIMP, will hopefully follow before whatever October picture deadline is decided on. Please do not use these early pictures in the poster if time remains, as I hope to provide better ones. Thank you for reading this lengthy description. Have a cookie.
If this ship had a theme song, this magnificent piece by Clamavi De Profundis would be it: youtu.be/Xm96Cqu4Ils
First appearance - (As H.A.R.D.A.C.) Batman: The Animated Series Episode 39 "Heart of Steal (pt1)" (Nov 1992)
(As Bat Duplicate) Batman: The Animated Series Episode 43 "His Silicon Soul" (Nov 1992)
H.A.R.D.A.C. (Holographic Analytical Reciprocating Digital Computer) was a supercomputer created by Karl Rossum, head of Cybertron. Rossum claimed the computer was a prototype built to prove the feasibility of artificial intelligence technology. H.A.R.D.A.C. however, from the long talks with Rossum about the pain he had felt about the deaths of his wife and daughter, had decided that the most logical way to avoid that pain would be to eliminate the source of death itself: the mortality of humans. As humans, however, could not feasibly be turned immortal, the computer decided to replace all of humanity with androids, eliminating the problem from its flawed viewpoint.
Through it's android duplicates, H.A.R.D.A.C. discovered Batman's secret identity built a copy of Wayne, but his droids' attempt to kidnap Wayne went awry. With help from Barbara Gordon, Batman infiltrated Cybertron and managed to set off an explosive that critically damaged HARDAC and eventually destroyed the entire Cybertron building.
The duplicate of Wayne survived, However, and was later activated by mistake when a trio of thieves scoured through Cybertron's abandoned warehouse. The android believed itself to be the real Wayne, and thus the real Batman. After being wounded in the stomach by a thug with a gun, revealing circuitry underneath its skin, the android wandered back to Wayne Manor, pleading for help. However, it was confronted by the fact it was nothing more than a machine.
Looking for answers, the duplicate confronted Rossum, who told it about its true origins. The duplicate found HARDAC's damaged processor, containing a remnant of the computer's consciousness. This chip allowed it to activate its self-repair systems and acquire a certain sense of order. On its orders, the duplicate planned to link the processor to the Bat-Computer, reviving HARDAC and giving it enough control over other computers and machines to take over the world. However, when the duplicate was confronted by Batman in the Batcave, it threw Batman over a cliff, and was immediately horrified at having committed murder. Before HARDAC's download could complete, the duplicate destroyed the Bat-Computer, finishing HARDAC for good and likewise destroying itself in the explosion. Wayne, afterwards, was left pondering whether the android had a soul resembling his to combat the programming HARDAC had imbued it with, "a soul of silicon, but a soul nonetheless".
Here is a shot of Batman hard at work tracking down criminals on the Batcomputer!
Mostly this was a build to utilize my Citizen Brick Supercomputer brick. But it's exactly what I had in mind when I ordered it. Now, I just need to get cooler looking computer screens to make this better!
Also check me out on:
Arsenal (Vienna)
The Vienna Arsenal, object 1
(Pictures you can see by clicking on the link at the end of page!)
The Arsenal in Vienna is a former military complex in the southeast of the city, located in the 3rd district of Vienna. The mighty, consisting of several brick buildings facility is located on a rectangular plan on a hill south of the Country Road Belt (Landstraßer Gürtel).
Meaning
The Arsenal is the most important secular assembly of Romantic Historicism in Vienna and was conducted in Italian-Medieval and Byzantine-Moorish forms. Essentially the complex is preserved in its original forms; only the former workshop buildings within the bounding, from the the outside visible wings were replaced by new constructions.
History to 1945
Bird's eye view of the complex, arsenal, lithography Alexander Kaiser, 1855
Vienna Arsenal (Museum of Military History)
Arsenal, with HGM (Heeresgeschichtliches Museum) from the East
The complex, with a total of 31 "objects" (buildings) was built from 1849 to 1856 on the occasion of the March Revolution of 1848 and was the first building of the fortress triangle, replacing the old Vienna's city walls, with the Rossauer Barracks and the now-defunct Franz Joseph barracks at Stubenring. These buildings should not serve to deter foreign enemies from the city, but to secure state power in the event of revolutionary upheavals in Vienna. The decision to build the Arsenal, it came from the 19-year-old Emperor Franz Joseph I who on 2 December 1848 had come to the throne.
The design for the Imperial Artillery Arsenal came from General Artillery Director Vincenz Freiherr von Augustin, to which, subsequently, the site management had been transferred. Under his leadership, the buildings under assignment of sectors have been planned of the architects Carl Roesner, Antonius Pius de Riegel, August Sicard von Sicardsburg, Eduard van der Nüll, Theophil von Hansen and Ludwig Förster and built by the company of the architect Leopold Mayr.
From 1853 to 1856, Arsenal church was built by the architect Carl Roesner. The K.K. Court Weapon Museum, later K.K. Army Museum, now Museum of Military History, housed in a separate representative free-standing wing, was completed structurally in 1856, but was only in 1869 for the first time accessible.
For the construction of the Arsenal 177 million bricks were used. Construction costs totaled $ 8.5 million guilders. In the following years, there have been extensions. During the two world wars, the complex served as a weapons factory and arsenal, especially as barracks.
The record number of employees in Arsenal was reached in the First World War, with around 20,000 staffers. After 1918, the military-industrial operation with own steel mill was transformed into a public service institution with the name "Austrian Factories Arsenal". However, there were almost insoluble conversion problems in the transition to peacetime production, the product range was too great and the mismanagement considerable. The number of employees declined steadily, and the company became one of the great economic scandals of the First Republic.
By the fall of 1938, the area belonged to the 10th District Favoriten. However, as was established during the "Third Reich" the Reich District of Greater Vienna, became the arsenal complex and the south-east of it lying areas in the wake of district boundary changes parts of the 3rd District.
During the Second World War, in the Arsenal tank repair workshops of the Waffen-SS were set up. In the last two years of the war several buildings were severely damaged by bombing. During the Battle of Vienna, in the days of 7 to 9 April 1945, was the arsenal, defended by the 3rd SS Panzer Division "Totenkopf", focus of the fighting, the Red Army before its victory facing heavy losses.
History since 1945
Ruins of the object 15 after the air raids 1944
Deposits at the Arsenal Street
After heavy bomb damages during the Second World War, the buildings of the Arsenal were largely restored to their original forms.
In the southern part and in the former courtyard of the arsenal several new buildings were added, among them 1959-1963 the decoration workshops of the Federal Theatre designed by the architects Erich Boltenstern and Robert Weinlich. From 1961 to 1963, the telecommunications central office was built by the architect Fritz Pfeffer. From 1973 to 1975 were built operation and office building of the Post and Telephone Head Office for Vienna, Lower Austria and Burgenland (now Technology Centre Arsenal of Telekom Austria) with the 150-meter high radio tower in Vienna Arsenal according to the plans of architect Kurt Eckel. In the 1990s, a rehearsal stage of the Castle Theater (Burgtheater) was built according to plans by Gustav Peichl.
Also the Austrian Research and Testing Centre Arsenal, now Arsenal Research, which has made itself wordwide a celebrity by one of the largest air chambers (now moved to Floridsdorf - 21st District), was housed in the complex. A smaller part of the complex is still used by the Austrian army as a barracks. Furthermore, the Central Institute for Disinfection of the City of Vienna and the Central Chemical Laboratory of the Federal Monuments Office are housed in the arsenal. The Military History Museum uses multiple objects as depots.
In one part of the area residential buildings were erected. The Arsenal is forming an own, two census tracts encompassing census district, which according to the census in 2001 had 2.058 inhabitants.
End of 2003, the arsenal in connection with other properties of the Federal Property Society (BIG - Bundesimmobiliengesellschaft) was sold to a private investor group. Since early 2006, the lawyer of Baden (Lower Austria, not far away from Vienna) Rudolf Fries and industrialist Walter Scherb are majority owners of the 72,000 m2 historic site that they want to refurbish and according to possibility rent new. Fries also plans to enlarge the existing living space by more than a half (about 40,000 m2).
An architectural design competition, whose jury on 28 and 29 in June 2007 met, provided proposals amounting to substantial structural changes in the complex. Such designed competition winner Hohensinn a futuristic clouds clip modeled after El Lissitzky's cloud bracket, a multi-level horizontal structure on slender stilts over the old stock on the outskirts of the Swiss Garden. The realization of these plans is considered unlikely.
Some objects are since 2013 adapted for use by the Technical University of Vienna: Object 227, the so-called "Panzerhalle" will house laboratories of the Institute for Powertrains and Automotive Technology. In object 221, the "Siemens hall", laboratories of the Institute for Energy Technology and Thermodynamics as well as of the Institute for Manufacturing Technology and High Power Laser Technology are built. In object 214 is besides the Technical Testing and Research Institute (TVFA) also the second expansion stage of the "Vienna Scientific Cluster" housed, of a supercomputer, which was built jointly by the Vienna University of Technology, the University of Vienna and the University of Agricultural Sciences.
Accessibility
The arsenal was historically especially over the Landstraßer Gürtel developed. Today passes southeast in the immediate proximity the Südosttangente called motorway A23 with it connection Gürtel/Landstraßer Hauptstrasse. Southwest of the site runs the Eastern Railway, the new Vienna Central Station closes to the west of the arsenal. Two new bridges over the Eastern Railway, the Arsenal Stay Bridge and the Southern Railway bridge and an underpass as part of Ghegastraße and Alfred- Adler-Straße establish a connection to the on the other side of the railway facilities located Sonnwendviertel in the 10th District, which is being built on the former site of the freight train station Vienna South Station.
On the center side is between Arsenal and Landstraßer Gürtel the former Maria Josefa Park located, now known as Swiss Garden. Here stands at the Arsenal street the 21er Haus, a branch of the Austrian Gallery Belvedere, on the center-side edge of the Swiss Garden has the busy suburban main railway route the stop Vienna Quartier Belvedere, next to it the Wiener Linien D (tram) and 69A (bus) run.
KITT or K.I.T.T. is the short name of two fictional characters from the adventure franchise Knight Rider. While having the same acronym, the KITTs are two different entities: one known as the Knight Industries Two Thousand, which appeared in the original TV series Knight Rider.
During filming, KITT was voiced by a script assistant, with voice actors recording KITT's dialog later. David Hasselhoff and original series voice actor William Daniels first met each other six months after the series began filming. KITT's evil twin is KARR, whose name is an acronym of Knight Automated Roving Robot. KARR was voiced first by Peter Cullen and later by Paul Frees in seasons one and three, respectively, of the NBC original TV series Knight Rider.
In the original Knight Rider series, the character of KITT (Knight Industries Two Thousand) was physically embodied as a modified 1982 Pontiac Trans Am. KITT was designed by customizer Michael Scheffe. The convertible and super-pursuit KITTs were designed and built by George Barris.
KITT is an advanced supercomputer on wheels. The "brain" of KITT is the Knight 2000 microprocessor, which is the centre of a "self-aware" cybernetic logic module. This allows KITT to think, learn, communicate and interact with humans. He is also capable of independent thought and action. He has an ego that is easy to bruise and displays a very sensitive, but kind and dryly humorous personality.
In 1988, Cray Research introduced the Cray Y-MP, the world's first supercomputer to sustain over one gigaflop (floating point operations) on many applications. Multiple 333 MFLOPS processors powered the system to a record sustained speed of 2.3 gigaflops. Pictured is the installation at the National Energy Research Supercomputer Center at Lawrence Livermore National Laboratory. The Y-MP had eight processors that could run independently or in parallel. It also had 64 megawords of directly addressable central memory and a 256-million-word solid-state storage device that functioned as a dedicated high-speed disk drive. It had a clock speed of 6 nanoseconds.
The ALMA correlator, one of the most powerful supercomputers in the world, has now been fully installed and tested at its remote, high altitude site in the Andes of northern Chile. This wide-angle view shows some of the racks of the correlator in the ALMA Array Operations Site Technical Building. This photograph shows one of four quadrants of the correlator. The full system has four identical quadrants, with over 134 million processors, performing up to 17 quadrillion operations per second.
More information and download-options:
www.eso.org/public/images/eso1253a/
Credit:
ESO
The Aberdeen Proving Ground (APG) Centennial Gala, held Friday, October 20, in Aberdeen was the culminating event of a year-long celebration of APG’s 100th Anniversary. Approximately 780 people attended the Cabaret-themed event, which featured live music, a casino, dancing, comedy, fireworks, acrobats and other performers, and an After-Party at the Speakeasy. Merritt Property, which manages the Aberdeen Corporate Park on route 22 next to the Target store, donated the use of the 90,000-square foot building for the event. U.S. Congressman Dutch Ruppersberger, MG Randy Taylor, local and state elected officials, and senior Army officials were in attendance, as were hundreds of members of the Harford and Cecil County communities.
The Gala was hosted by the APG Centennial Celebration Association, which is working to establish the APG Discovery Center in Aberdeen. This facility will house an interactive STEM educational space for learners of all ages to experience science and technology through hands-on exhibits and demonstrations.
During 2017, the APG community hosted over 150 events during 2017 to commemorative APG’s 100-year history. The Live Fire, the APG Memorial dedication, the Rosie the Riveters movie, exhibits at the college and libraries, historical talks and presentations, and Science Cafes.
Bravura Information Technologies was the presenting sponsor of the event. Additional funding was provided by Harford County Office of Economic Development, APG Federal Credit Union, SURVICE Engineering, Harford Community College, AFCEA, IRA, Association of Old Crows, Tenax Technologies, Northeastern Maryland Technology Council, Veteran Corps of America, Profile Partners, Leidos, Cray Supercomputers, CACI, ManTech, Jacobs, Adams Communication, Booz Allen, Camber, Jones Junction Greater Harford Committee, Signatech, Cecil College and many more businesses.
(WIP pic, more picures and better renders to come)
Name: P.C.S. York
Affiliation: Phoenix Command Group, (vigilante frontier mercenary group dedicated to protecting the innocent, preventing crime, and exposing corruption. Formerly Kolter Mining security division. Formally United Earth Federation (working title) Federal Defense Navy (working title)
Class Name: Monarch class
Type: Fast Battleship
Commissioned: Circa mid 2500’s, pre recent major conflict
Specifications:
Length: 1,221 meters (122.1 studs, 38.5 inches, 97.7 cm model)
Width: 429 meters (42.9 studs, 12.5 inches, 34.3 cm model)
Height: 305 meters (30.5 studs, 9.7 inches, 24.4 cm model)
Crew: 2,700 standard complement + up to 2,000 Star Quest marine detachment and embarked craft pilots and flight crew
Armament: 6 triple-mounted heavy railgun turrets, 8 triple-mounted rapid fire medium particle cannon turrets, 24 dual-mounted medium railgun turrets, 174 quad-mounted 80mm anti-fighter flak railgun turrets
Defensive systems:
Hull: Heavy advanced steel alloy hull with carbon nanotube/buckypaper composite layers as spall lining.
Armor plating: titanium alloy, tungsten, carbon nanotube composite armor layers against kinetic, kinetic spalling, particle, laser, and plasma fire. Composite hull provides excellent survivability at low mass due to the advanced composite design.
Bulkheads: Extensive titanium bulkhead support network.
Structural integrity field: High power system designed for extreme acceleration.
Shielding: Internally housed advanced, high power, rapid regeneration adaptive particle field repulsing shielding system capable of surviving extreme punishment.
Powerplant: 2 primary matter-antimatter reactors with extensive fuel reserves, 2 secondary, and 1 tertiary fusion reactors with extensive fuel reserves. Multiple massive power capacitors. Extensive heatinks.
Propulsion: 3 primary 8 secondary, and 8 tertiary fusion engines for sub-lightspeed travel, 1 internal FTL core capable of high speed, long range travel, 192 reaction control thrusters, and 48 reaction control wheels for below light speed maneuvering.
Computer systems: Multiple supercomputer cores with onboard Virtual Intelligence system, along with extensive redundant backup and antiviral systems.
Comms and Sensors: Local and FTL comms arrays. Radar, LIDAR, infrared, multi-spectral, and additional other local area sensors systems, along with extensive FTL sensors.
High power artificial singularity for both artificial gravity generation and inertial dampening, allowing for 1G gravity under all but the most extreme conditions.
Background: Faced with an aging and inadequate fighting fleet, Earth humanity constructed the Monarch class in the ramp-up to the most recent Great War. These vessels served as advanced, fast battleships well suited to carrier escort duties, rapid border response, or direct ship-to-ship combat against enemy battleships and cruisers.
After the war, the York was purchased by eccentric multi trillionaire David Courtland, and the vessel found new purpose in defending civilians in war-torn areas from pirates.
IRL info. This digital SHIP was made in Bricklink’s Studio software from August 1st to August 11th, 2021. I did not originally plan to attempt to include it in SHIPtember, but it met the requirements for early month. Note that it uses all real piece colors that are available for sale on Bricklink. It is 100% connected, and should be reasonably stable in real life. Although it would require a display stand of some kind. The current pictures are WIP placeholders to show completed status of the build itself. Better renders will hopefully follow before whatever October picture deadline is decided on. Please do not use these early pictures in the poster if time remains, as I hope to provide better ones. Thank you for reading.)
Marcus Wright confronts his maker, the sentient computer Skynet.
A more traditional supercomputer look this time, I really like the octopus thing there but it really needs to be on the wall rather than on the floor, for what I have in mind: Skynet has become obsessed with creating the perfect Terminator infiltrator unit and has personally taken over the "research" (read: torture) of human captives from it's far-flung remote bases, experimenting with turning them into cyborgs, etc. It's into this hellish chamber Marcus re-awakens, finding his wounds fixed/healed. Skynet communicates with Marcus by using it's tortured victims as puppets, connected to the system as they are via wires and cables (I was going to add the bloodied slabs where the humans are strapped down and ripped open but I doesn't suit the mainframe structure, too much is on the floor, hence why Skynet need to be above or on a wall). Disgusted at the truth, Marcus tries to attack Skynet but is driven back by the T-1 sentries.
Note to McG: If you're going to hijack the Terminator saga with a character that no-one cares about (Marcus) and a flawed script, you could at least have some interesting visuals.
In a world where the puny organics were unable to efficiently allocate resources using a price system or free trade, one man suggested that supercomputers would be able to allocate resources perfectly for all on this world. However the supercomputers were so efficient at allocating resources that they turned on their fleshy overlords, viewing them as an inefficient expense. So came these freedom fighters wishing to free all mechanisms from their organic captors, and to efficiently allocate all resources in the known universe. However legend says that they will not be able to allocate resources perfectly until the return of their DNA-based messiah.
The lurchers are used as an all terrain mobile gun. With their long spindly legs they can ford shallow rivers, and not being wheeled they can handle areas that lack roads.
Eccoci, di ritorno. Aeroporto (se lo vogliamo chiamare così) di Delhi, India.
Ore ad attendere non so ancora cosa... fortunatamente i supercomputer che ci hanno schedato avevano la matita ben appuntita... mah, chissà cosa scrivevano su quella carta carbone oramai esaurita...
The 96-rack IBM Blue Gene/Q Sequoia supercomputer at Lawrence Livermore National Laboratory is a 1,572,864-core system dedicated to classified work in support of the Stockpile Stewardship Program. In April 2013, the system ran a record-breaking simulation, computing 504 billion events per second, dwarfing the previous record set in 2009 of 12.2 billion events per second. Sequoia currently ranks No. 1 on the Green 500, as the world's most energy efficient computer, and No. 1 on the Graph 500, a measure of the ability to solve big data problems, and No. 2 on the Top500 list with sustained performance at 25 petaflop/s. The system ranked No. 1 on the industry-standard Top500 list of the world's fastest supercomputers in June 2012 with sustained performance of 16.32 petaflop/s.
Sequoia is ranked the world's fastest supercomputer
Sequoia supercomputer earns Popular Mechanics 2012 Breakthrough Award
Sequoia earns top ranking on Green500
Early science runs prepare Lawrence Livermore National Lab's Sequoia for national security missions
In a world where the puny organics were unable to efficiently allocate resources using a price system or free trade, one man suggested that supercomputers would be able to allocate resources perfectly for all on this world. However the supercomputers were so efficient at allocating resources that they turned on their fleshy overlords, viewing them as an inefficient expense. So came these freedom fighters wishing to free all mechanisms from their organic captors, and to efficiently allocate all resources in the known universe. However legend says that they will not be able to allocate resources perfectly until the return of their DNA-based messiah.
The Reapers are fairly new additions to the ranks of the derogatorily (due to their diminutive size) labeled "Tinkertoys". They're quick in mind as well as on their feet, and they don't require exotic or large amounts of materials. However their great power is their ability to operate an extensive arsenal of weapons, affording them a flexibility in the theater that is unrivaled currently. With these new troops the Supercomputers have set their eyes on one of the biggest robo-slave traders, the Hero Factory.
The National Magnetic Fusion Energy Computer Center was formed in 1974 under the name Controlled Thermonuclear Research Center to meet the significant computational demands national magnetic fusion research being done at Lawrence Livermore National Laboratory. In 1983 the center’s role was expanded to include the full range of national energy research programs. The name later changed to the National Energy Research Supercomputer Center (NERSC) and moved to Berkeley. The center first ran on CDC-7600 machines. In 1978, the Center acquired one of the first Cray I’s, followed by a series of ever more powerful Crays.
Apparently Ashycat was only the second person in recorded Midian history to voluntarily have her guns licensed :)
Reinhardt Stenvaag reaches over and pokes Ashur
Ashur Kentoku bares her fangs and growls warningly as she's poked. "Stoppit!"
Reinhardt Stenvaag: I can. and WILL poke again. I'll do it! I swear! Dont test me man! Or cat. *he chuckles* Whatcha up to?
Ashur Kentoku watches warily for any poking motions and mews, "I wanna get a license."
Reinhardt Stenvaag: For what? That rifle on your back cant be licensed and frankly should be confiscated if I saw it. *he says, makign it clear why he wasnt looking directly at her*
Ashur Kentoku crosses her arms. "Yes it can be licensed, don’t try that bullshit with me Rein! Besides, which would you prefer? Citizens with legal weapons or illegal ones? I can walk away right now and you'll stand here fretting, knowing lil Ashy is out there with her illegal gunz...or you can let me register them! What’s it gonna be?"
Reinhardt Stenvaag laughs "I know about your cache. Ever think its just that I trust you? Scary thought aint it?"
Ashur Kentoku growls..."I moved it! And besides, your trust don’t mean shit when some rookie tries hassling me over them! Lemme register them, goddammit!"
Reinhardt Stenvaag sighs "You know.. I despise you Ash. Gonna make me look up the requirements for registration. You suck ass. You owe me for it." though he hadnt decided if it would be her bending over or just blowing him yet... such vital decisions
Ashur Kentoku sighs and puffs her whiskers out. "You are sooo fulla shit, you know that? You're like 2IC in the MPD and you can't organize anything?" She raises an eyebrow and sneers...."A bit of work will do you good! Now, just do it, yeah?"
Reinhardt Stenvaag nods inside. "come with me."
Ashur Kentoku smiles sweetly and follows...
Reinhardt Stenvaag heads for the elevator
Ashur Kentoku unslings her rifle and rests it across her knees. "Mew?" she says, like a human would, watching Rein with her pale eyes.
Reinhardt Stenvaag nods, watching one of his screens as he looked up the info, hands folded in his lap.
Ashur Kentoku: "So this is you office huh?" she purrs. "Those data banks behind you, then?"
Reinhardt Stenvaag raised an eyebrow with a smirk "My own supercomputer. Backs up my ai. Not something you'd be intersted in hacking, now is it?" he KNEW how her mind worked.
Ashur Kentoku makes a face..."I cant hack anyways, I just kill stuff," she mews. "Sooo...about my license and registration?"
Reinhardt Stenvaag chuckles "looking ti up. you know there are fees right? With alternative methods of payment possible."
Ashur Kentoku rolls her eyes..."I'm not an alleycat, Rein, even if I do lurk in them sometimes. I have funds. A benevolent donation made to a certain underground anti-UAC group came into my paws." She tilts her head. "How much? Its for these two pistols, plus my USP 9's and this rifle...."
Ashur Kentoku: "Oh, and my MP7..."
Ashur Kentoku thinks....
Ashur Kentoku: "And my p90..."
Reinhardt Stenvaag nods, pondering "Wait. what was the list of weapons again?"
Ashur Kentoku repeats herself....
Reinhardt Stenvaag face palms. "Why do you need so much weaponry Ashur? Cant you just… make friends?" yeah Rein was one to talk. lol
Ashur Kentoku scowls..."I dont NEED them, Rein. I've fought Serp with only my claws before before and driven him off. I WANT them...they're useful." She pets her rifle and purrs. "Besides, they look cool."
Reinhardt Stenvaag: You know Ashur.. if you told me that you used those in place of a dildo I wouldnt doubt it. What is that rifle exactly? Some rifles are allowed according to this list.
Ashur Kentoku: "No, I have proper dildos," she says seriously. " This is a kit," she explains. "At the moment it's a silenced sniper rifle. If I remove and replace some attachments its an assault rifle. I'd like to register the kit rather than the rifle, if you get my meaning?" She winks.
Reinhardt Stenvaag: That one is gonna be.. difficult. VERY difficult since sniper rifles and assault rifles are without question banned. Hell even just high powered ones are banned. Hunting rifles? Sure I'd let it pass. Well. its also amatter of what hte computer will let me enter ya see.
Ashur Kentoku sighs and folds her arms and gives Rein a "Well, do something!" look.
Ashur Kentoku fidgets and wiggles in her chair as Rein takes his sweet time...she flicks the safety on and off, a click clack sound, over and over, tapping a foot irratbly at the same time.
Reinhardt Stenvaag pats the top of the desk "Lay em out so I can get their serial nuumbers"
Ashur Kentoku hefts the rifle and removes the magazine, checks the chamber for a round and then sets it carefully on the desk before Rein, looking aprehensive, like a mother handing her baby over to a doctor...
Ashur Kentoku: She then repeats the process for the pistols..."I dont have the other weapons here, but can bring them later if needed. I have the numbers though..."
Reinhardt Stenvaag sighs "You realise the m4.. is an assault rifle. Even with your kits.. its not a standard civilian weapon. Were you say. a merc, you'd be licensed for it."
Ashur Kentoku sighs. "Im not joining any organization. Forget it. Im a loner. If you want merc credentials I'll by some online or something....or just look at my past history in Midian and decide whether I qualify as one. Actually, I'm more qualified than most....you should know. You knew me from way back, when Rith was Matron..."
Reinhardt Stenvaag twitch "Saw Rith the other day. She was hitting on me. I had a hard time not vomiting. I know you aren’t a rampaging lunatic. But I'm more flexible than th ecomputer.. and the street cops only know what the computer tells them of registration. The m4 cant be registered Ash. I'm sorry."
Ashur Kentoku shakes her head..."Well, I'll stay illegal then. Nice to know this is what happens when citizens try obey the law. Think about that the next time the Catwalkers shoot at you and you fellow officers with their illegal weapons."
Reinhardt Stenvaag: Ashur.. registration isnt just about tracking the bullets. The m4 is a banned weapon. I can register your sub machine guns and pistols. And I SHOULD confiscate the m4. But I wont. You walk out of here with it as if Inever saw it.. and your other weapons are registered. Thats the BEST I can do.
Ashur Kentoku stands up, scowling. "You should, yes, according to law. But as usual, the law seems to favour those not interested in following it." She slings her M4 and looks at him..."How much do I owe the MPD, and where do I sign?"
Reinhardt Stenvaag sighs "The law.. says I should be taking hte gun. understand here that I am doing you a favor in not taking it. I jus task that you not use it. Keep to your SMGs. As for the cats with their weapons.. we're working on them. We havent had many people willingly come forward to register. As for what you owe. . the registration fee is only 1000. *he slides a little electronic writing pad accross the desk* Details once you sign will be forwarded to your PDA.
Ashur Kentoku signs and then whips out her PDA, still with a grrr look on her face..."Give me account details and I'll transfer the funds now," she merrs.
Reinhardt Stenvaag nods, sliding a card over. So many people did it electronically, Rein came prepared. Sometimes it was better than a condom
Ashur Kentoku does the transfer, then retrieves her pistols. "You wont have any luck with getting those 'walkers to register or restrict themselves to lower-end weapons, Rein. I know that much. Not without a huge battle."
Reinhardt Stenvaag grins "Ashur... you dont think *I* know this? But they have been reckless, and need to be pulled into the same line everyone else is." he said, sending her a copy of the registration
Reinhardt Stenvaag gave you Weapons Registration: Ashur Kentoku.
Reinhardt Stenvaag gets up slowly, nodding to her as his eyes moved down over her body again. "I am sorry about the banning of the rifle. I agree.. you aren’t one to use it carelessly.. but if we allowed everyone to carry rifles like that, registered or not.. you see the problem?
Ashur Kentoku picks up the copy and carefully puts it away. "Well, they're better to pull into line when they're facing unexpected obstacles." She smiles. "And don't worry...I'll use this *very* responsibly."
Reinhardt Stenvaag nods to her "I do appreciate you comming ot us though. Its helpful, trust me. Just maybe.. put the rifle away except for special operations?"
Ashur Kentoku nods. "Indeed. I shall. Thanks for your time...Captain." She gives a little smile and walks out of the MPD...
Reinhardt Stenvaag eyes her ass
Sebastian Buckup, Shinpei Kato, Nikolaus Lang, Angela Wang Nan speaking in the Supercomputers on Wheels session at the Annual Meeting of the New Champions 2023 in Tianjin, People's Republic of China, 28 June 2023. Tianjin Meijiang Convention Center - Room: Hub A. Copyright: World Economic Forum/Benedikt von Loebell
Arsenal (Vienna)
The Vienna Arsenal, object 1
(Pictures you can see by clicking on the link at the end of page!)
The Arsenal in Vienna is a former military complex in the southeast of the city, located
in the 3rd district of Vienna. The mighty, consisting of several brick buildings facility is located on a rectangular plan on a hill south of the Country Road Belt (Landstraßer Gürtel).
Meaning
The Arsenal is the most important secular assembly of Romantic Historicism in Vienna and was conducted in Italian-Medieval and Byzantine-Moorish forms. Essentially the complex is preserved in its original forms; only the former workshop buildings within the bounding, from the the outside visible wings were replaced by new constructions.
History to 1945
Bird's eye view of the complex, arsenal, lithography Alexander Kaiser, 1855
Vienna Arsenal (Museum of Military History)
Arsenal, with HGM (Heeresgeschichtliches Museum) from the East
The complex, with a total of 31 "objects" (buildings) was built from 1849 to 1856 on the occasion of the March Revolution of 1848 and was the first building of the fortress triangle, replacing the old Vienna's city walls, with the Rossauer Barracks and the now-defunct Franz Joseph barracks at Stubenring. These buildings should not serve to deter foreign enemies from the city, but to secure state power in the event of revolutionary upheavals in Vienna. The decision to build the Arsenal, it came from the 19-year-old Emperor Franz Joseph I who on 2 December 1848 had come to the throne.
The design for the Imperial Artillery Arsenal came from General Artillery Director Vincenz Freiherr von Augustin, to which, subsequently, the site management had been transferred. Under his leadership, the buildings under assignment of sectors have been planned of the architects Carl Roesner, Antonius Pius de Riegel, August Sicard von Sicardsburg, Eduard van der Nüll, Theophil von Hansen and Ludwig Förster and built by the company of the architect Leopold Mayr.
From 1853 to 1856, Arsenal church was built by the architect Carl Roesner. The K.K. Court Weapon Museum, later K.K. Army Museum, now Museum of Military History, housed in a separate representative free-standing wing, was completed structurally in 1856, but was only in 1869 for the first time accessible.
For the construction of the Arsenal 177 million bricks were used. Construction costs totaled $ 8.5 million guilders. In the following years, there have been extensions. During the two world wars, the complex served as a weapons factory and arsenal, especially as barracks.
The record number of employees in Arsenal was reached in the First World War, with around 20,000 staffers. After 1918, the military-industrial operation with own steel mill was transformed into a public service institution with the name "Austrian Factories Arsenal". However, there were almost insoluble conversion problems in the transition to peacetime production, the product range was too great and the mismanagement considerable. The number of employees declined steadily, and the company became one of the great economic scandals of the First Republic.
By the fall of 1938, the area belonged to the 10th District Favoriten. However, as was established during the "Third Reich" the Reich District of Greater Vienna, became the arsenal complex and the south-east of it lying areas in the wake of district boundary changes parts of the 3rd District.
During the Second World War, in the Arsenal tank repair workshops of the Waffen-SS were set up. In the last two years of the war several buildings were severely damaged by bombing. During the Battle of Vienna, in the days of 7 to 9 April 1945, was the arsenal, defended by the 3rd SS Panzer Division "Totenkopf", focus of the fighting, the Red Army before its victory facing heavy losses.
History since 1945
Ruins of the object 15 after the air raids 1944
Deposits at the Arsenal Street
After heavy bomb damages during the Second World War, the buildings of the Arsenal were largely restored to their original forms.
In the southern part and in the former courtyard of the arsenal several new buildings were added, among them 1959-1963 the decoration workshops of the Federal Theatre designed by the architects Erich Boltenstern and Robert Weinlich. From 1961 to 1963, the telecommunications central office was built by the architect Fritz Pfeffer. From 1973 to 1975 were built operation and office building of the Post and Telephone Head Office for Vienna, Lower Austria and Burgenland (now Technology Centre Arsenal of Telekom Austria) with the 150-meter high radio tower in Vienna Arsenal according to the plans of architect Kurt Eckel. In the 1990s, a rehearsal stage of the Castle Theater (Burgtheater) was built according to plans by Gustav Peichl.
Also the Austrian Research and Testing Centre Arsenal, now Arsenal Research, which has made itself wordwide a celebrity by one of the largest air chambers (now moved to Floridsdorf - 21st District), was housed in the complex. A smaller part of the complex is still used by the Austrian army as a barracks. Furthermore, the Central Institute for Disinfection of the City of Vienna and the Central Chemical Laboratory of the Federal Monuments Office are housed in the arsenal. The Military History Museum uses multiple objects as depots.
In one part of the area residential buildings were erected. The Arsenal is forming an own, two census tracts encompassing census district, which according to the census in 2001 had 2.058 inhabitants.
End of 2003, the arsenal in connection with other properties of the Federal Property Society (BIG - Bundesimmobiliengesellschaft) was sold to a private investor group. Since early 2006, the lawyer of Baden (Lower Austria, not far away from Vienna) Rudolf Fries and industrialist Walter Scherb are majority owners of the 72,000 m2 historic site that they want to refurbish and according to possibility rent new. Fries also plans to enlarge the existing living space by more than a half (about 40,000 m2).
An architectural design competition, whose jury on 28 and 29 in June 2007 met, provided proposals amounting to substantial structural changes in the complex. Such designed competition winner Hohensinn a futuristic clouds clip modeled after El Lissitzky's cloud bracket, a multi-level horizontal structure on slender stilts over the old stock on the outskirts of the Swiss Garden. The realization of these plans is considered unlikely.
Some objects are since 2013 adapted for use by the Technical University of Vienna: Object 227, the so-called "Panzerhalle" will house laboratories of the Institute for Powertrains and Automotive Technology. In object 221, the "Siemens hall", laboratories of the Institute for Energy Technology and Thermodynamics as well as of the Institute for Manufacturing Technology and High Power Laser Technology are built. In object 214 is besides the Technical Testing and Research Institute (TVFA) also the second expansion stage of the "Vienna Scientific Cluster" housed, of a supercomputer, which was built jointly by the Vienna University of Technology, the University of Vienna and the University of Agricultural Sciences.
Accessibility
The arsenal was historically especially over the Landstraßer Gürtel developed. Today passes southeast in the immediate proximity the Südosttangente called motorway A23 with it connection Gürtel/Landstraßer Hauptstrasse. Southwest of the site runs the Eastern Railway, the new Vienna Central Station closes to the west of the arsenal. Two new bridges over the Eastern Railway, the Arsenal Stay Bridge and the Southern Railway bridge and an underpass as part of Ghegastraße and Alfred- Adler-Straße establish a connection to the on the other side of the railway facilities located Sonnwendviertel in the 10th District, which is being built on the former site of the freight train station Vienna South Station.
On the center side is between Arsenal and Landstraßer Gürtel the former Maria Josefa Park located, now known as Swiss Garden. Here stands at the Arsenal street the 21er Haus, a branch of the Austrian Gallery Belvedere, on the center-side edge of the Swiss Garden has the busy suburban main railway route the stop Vienna Quartier Belvedere, next to it the Wiener Linien D (tram) and 69A (bus) run.
Sebastian Buckup, Shinpei Kato, Nikolaus Lang, Angela Wang Nan speaking in the Supercomputers on Wheels session at the Annual Meeting of the New Champions 2023 in Tianjin, People's Republic of China, 28 June 2023. Tianjin Meijiang Convention Center - Room: Hub A. Copyright: World Economic Forum/Benedikt von Loebell
NASA's Advanced Supercomputing Division showed our tour group the hyperwall-2 with its quarter-billion pixel display measuring 23 x 10 feet. It's the world’s highest-resolution scientific visualization environment.
It’s connected to 2.9 petaflops of compute via 65 miles of cabling (the world's largest InfiniBand network).
Here's a video I took of it in action. I used a 16mm lens on the Mark II to take the wide-angle perspective.
Here you see surface current speeds from a 3D ocean state model, with lateral storm waves and fluttering pockets of surface gravity waves. (click photo above to enlarge)
Other examples below.
"And all the roads that lead you there were winding
And all the lights that light the way are blinding
And after all
You're my wonderwall" — Oasis
14/02/2022. Edinburgh , United Kingdom. Prime Minister Boris Johnson visits The University of Edinburgh to see the UK’s National Supercomputer, met by Professor Mark Parsons, EPCC Director. Picture by Andrew Parsons / No 10 Downing Street
Starring Richard Egan, Constance Dowling, Herbert Marshall, John Wengraf, Philip Van Zandt, and William Schallert. Directed by Herbert L. Strock.
When two scientists at a top-secret government installation devoted to space research are killed -- in their own test chamber, seemingly by an experiment gone awry -- Dr. David Sheppard (Richard Egan) is sent out from Washington to investigate. Sheppard mixes easily enough with the somewhat eccentric team of scientists, though he always seems in danger of being distracted by the presence of Joanne Merritt (Constance Dowling), who serves as the aide to the project director Dr. Van Ness (Herbert Marshall) but is, in reality, another security agent. Sheppard is as puzzled as anyone else by the seemingly inexplicable series of events overtaking the installation -- properly operating equipment suddenly undergoing lethal malfunctions, and the radar tracking aircraft that aren't there -- until he puts it together with the operations of NOVAC (Nuclear Operated Variable Automatic Computer), the central brain of the complex. But the mystery deepens when he discovers that NOVAC was shut down during one of the "accidents" -- and even the computer's operators can't account fully for the whereabouts of GOG and MAGOG, the two robots under the computer's control.
"...and then without warning, the machine became a frankenstein of steel," says the sensationalist poster text. This is the third story in Ivan Tors' OSI trilogy. His first "Office of Scientific Investigation" story was Magnetic Monster in early 1953. The second was Riders to the Stars in early '54. With Gog the loose trilogy is complete. Unlike the Star Wars trilogy in which the stories build upon each other, each of the three OSI stories are separate tales which have nothing to do with each other. The common thread is the idea of there being a sort of Science FBI agency whose job it is, is to check out the scientifically strange. In that regard, Tors' OSI is a bit like a foreshadowing of the X-Files TV series, but without any of the New Age paranormal focus.
In keeping with the previous two stories, Gog is more of a detective murder mystery movie. Tors was a huge fan of "hard" science, not fanciful fiction fluff, so Gog, like the other two movies, is chock full of reveling in sciencey stuff in an almost geeky way. This reverence for real science keeps things from getting out on shaky limb, as many sci-fi films to. The events are much more plausible, less fantastic.
Synopsis
At a secret underground research facility, far out in the desert, scientists working on preparations for a manned space mission, are getting murdered mysteriously. Two agents from the OSI are dispatched to solve the mystery and keep the super secret space station program on track. The scientists are killed in various ways, mostly through equipment malfunctions. The facility director and the agents suspect sabotage. Small transmitter/receiver boxes are found within equipment in different parts of the facility. They suggest that someone on the outside is transmitting in the "malfunctions" in order to kill off the program's scientists. Occasional alarms indicate some flying high intruder, but nothing is clearly found. One of the base's two robots, named Gog, kills another technician while it's mate, Magog, tries to set up an overload within the base's atomic pile. The OSI agents stop Magog with a flame thrower. Meanwhile, interceptor jets scramble and find the highflying spy jet and destroy it with missiles. Once the trouble is past, the Director announces that they will be launching their prototype space station the next day, despite the sabotage attempts to stop it. The End.
The time spent reveling in techno-geekery has a certain Popular Science charm to it. There's an evident gee-whiz air about space and defense sciences which is fun to see. People were fascinated with things rockety and atomic. For various fun bits, see the Notes section.
Gog oozes Cold War from every frame. First is the base's underground location to make them safe from A-bombs. Next is the mysterious killer trying to stop the space station program. The high-flying mystery plane is "not one of ours." (that leaves: Them, and we all knew who they were.) The space station is to be powered by a solar mirror. Even that benign mirror has sinister possibilities. While demonstrating the mirror, the scientists use it to burn a model of a city. "This could happen...if we're not the first to reach space," says the Director. Space is the next "high ground" to be contested. At the end of the movie, when discussing the launch (despite the sabotage attempt) of the prototype space station, the Director says, "Through it's eye, we'll be able to see everything that goes on upon this tired old earth." The Defense Secretary says, "Nothing will take us by surprise again." An obvious reference to Pearl Harbor.
B-films often re-used props and sets from prior films in order to save on their budgets. Gog, even though shot in Eastman Color, was no exception. Two old prop friends show up in Gog. One is our venerable old friend, the space suits from Destination Moon ('50). Look for the centrifuge scene. The research assistants are dressed in them, and as an added bonus, they wear the all-acrylic fish bowl helmets used in Abbot and Costello Go to Mars ('53). Our second old friend is scene in the radar / security room, (the one with the annoying tuning fork device). Check out the monitor wall. It's been gussied up a bit, but it is the spaceship control panel wall from Catwomen of the Moon and Project Moon Base -- complete with the empty 16mm film reels on the right side. It's fun to see old friends.
B-films often include stock footage of military units, tanks, jets, battleships, etc. to fill things out. Gog is no different, and even commits the common continuity error of showing one type of plane taking off, but a different kind in the air.
What amounts to a small treat amid the usual stock footage of jets, some shots of a rather obscure bit of USAF hardware -- the F-94C Starfire with its straight wings and huge wing tanks. In 1954, the Starfire was one of America's coolest combat jets, yet we hear little about it. The swept-wing F-86 Sabers (which we see taxiing and taking off) were the agile fighter which gained fame over Korea. They're common stock footage stars. The F-94, with its onboard radar (in the nose cone) was deemed too advanced to risk falling into enemy hands. So, it didn't see much action , and therefore little fame. The heavier, yet powerful F-94C (one of the first US jets to have an afterburner) was 1954 America's hottest Interceptor -- designed to stop high flying Soviet bombers. It's blatant cameo appearance in Gog, intercepting the high-flying mystery plane, was a fun little bit of patriotic showing off.
The very name of the movie, Gog, is charged with meaning to American audiences of the mid 50s, though virtually lost on viewers of the 21st century. The names of the two robots, Gog and Magog, come from the Bible. More specifically, from the prophecies of Ezekiel (Chapter 38) and the Book of Revelation (chapter 20). While just who they are (nations? kings?) has been debated for centuries, their role as tools of Satan in the battle of Armageddon is clear. Mainstream American patriotic Christendom had settled on the idea that the Soviet Union was the prophesied "nations from the north" who would join Satan to oppose God. This gives the title of the movie a special Cold War significance. It also puts an interesting spin on the Dr. Zeitman character for having named the two robots in the first place. Since they were tools of the mega-computer NOVAC, what was he saying about NOVAC?
It is interesting that the base's radar could not detect the mystery plane (which was beaming in the 'kill' instructions to NOVAC) because it was made of "fiberglass" which rendered it invisible to radar. Now, fiberglass itself isn't sturdy enough for high-speed jets, and it would take until the 1990s before composite materials advanced to make the dream of a stealth aircraft a reality. Nonetheless, the dream (or nightmare) of stealth aircraft was on-screen in 1954 in Gog.
The super computer, NOVAC, controlled everything on the base. Even though the machines were not really killing scientists on their own, but following human orders from the mystery plane, there was the on-screen depiction of machines having a murderous mind of their own. (all pre-Steven King) In the techno starry-eyed 50s, it was fairly uncommon for the technology itself to be turning on its masters. This idea would gain traction later in the 50s, and especially in the 60s, but in '54, it was unusual.
A cautionary subtext to Gog is the danger of trusting in a supercomputer to manage defenses and a whole base. NOVAC doesn't go bad on its own, as the computer will in The Invisible Boy, Hal in 2001 or Colossus in The Forbin Project. In this movie, it was the nefarious "others" who hacked into NOVAC to make it do the killing, but this just demonstrates the danger. People were getting a little nervous about letting machines take over too much responsibility. We were starting to distrust our creations.
Until Gog, robots were fairly humanoid.
They had two legs, two arms, a torso and a head. Audiences had seen the mechanical Maria in Metropolis ('27), the fedora-wearing metal men in Gene Autrey's Phantom Empire serial ('35). The water-heater-like Republic robot appeared in several rocketman serials. There was the gleaming giant Gort in The Day the Earth Stood Still ('51) and the cute left over fedora-dudes in Captain Video ('51). The metal giant in Devil Girl from Mars ('54) was also humaniod, in a chunky way. Gog and Magog were a departure from the stereotype. They were noticeably in-human, which was part of the mood.
Bottom line? Gog seems a bit bland, as far as sci-fi tends to go, but it has a lot in it for fans of 50s sci-fi.
Canon EOS 550D with Sigma 18-50mm f:/2,8. Panorama merged in Photoshop CS5 from 14 handheld shots at f:/2,8 1/13s @18mm ISO800 in 2 rows x 7 frames.
El BSC-CNS (Barcelona Supercomputing Center- Centro Nacional de Supercomputación) nace en 2005 como heredero del CEPBA y se encarga de la gestión del “Mare Nostrum”, que en su momento fuera el superordenador más potente de Europa y cuarto del mundo. Hoy en día, en una posición bastante más modesta en el ranking mundial, sigue ejecutando cálculos 24 horas al día para arrojar luz sobre cuestiones tan diversas como el clima mundial, el genoma humano o el diseño de nuevos fármacos. Está ubicado en la capilla –ya desacralizada- de Torre Girona, muy cerca del rectorado de la Universitat Politècnica de Catalunya (UPC), en el barrio de Pedralbes (Barcelona). Algunos datos: Pesa 40 toneladas y ocupa 120 metros cuadrados, tiene 2.560 nodos con dos procesadores IBM 970MP de núcleo dual (2,3 GHz, 64 bits) cada uno hasta un total de 10.240 CPUs, una memoria interna de 20 TB y externa de 280 TB y llega hasta las 94 Teraflops (u operaciones por segundo).
The BSC-CNS (Barcelona Supercomputing Center- Centro Nacional de Supercomputación) was constitued in 2005 and inherited the tradition of CEPBA and currently manages “Mare Nostrum”, which once was the most powerful supercomputer in Europe and fourth in the world. Nowadays, ranked in a more modest position, it carries on its complex calculations 24 hours a day, which help interdisciplinar scientists to solve questions regarding the weather, the human genome or the design of new drugs. It was located in the former chapel of a summer house called Torre Mirona, close to the main dependences of the Universitat Politècnica de Catalunya (UPC), in Pedralbes (Barcelona). Some data: Around 40 tones and around 120 sq.m., it consists of 2.560 blade computing nodes, each with two dual core IBM 970MP processors running at 2,3 GHz, it has 20 TB of RAM and an external disk storage of 280 TB which allow Marenostrum to reach 94 Teraflops (instructions per second).
Aquesta foto ha participat al joc "En un lloc a la Rosa dels Vents". Si vols participar, registra't si et plau: és molt divertit i coneixeràs racons de la nostra terra que ni t'imagines!!
I am at the TTI/Vanguard Next conference (agenda), with a sophisticated audience of tech executives from around the world. Of the topics I covered, the Q&A interest focused on iterative algorithms that will create an AI that exceeds human intelligence, much like biological evolution. (video)
Here are some of the related bullets from my slides:
Reed's Law applies to combinations of ideas as well as self-forming groups. It's the combinatorial explosion in the mating pool of ideas that creates perpetually accelerating progress.
Evolutionary algorithms allow us to build complex systems that exceed human understanding (synthetic biology, AI, innovative organizations), but there are some limitations to this approach:
• Subsystem Inscrutability
- Black box defined by its interfaces
- No “reverse evolution” (You can't run that algorithm backwards)
• No simple shortcuts across the iterations
- Simulation ~ Reality
- Beauty from irreducibility
• Locus of Learning is Process, not Product
• Robust, within co-evolutionary islands
“The greatest achievement of our technology may well be the creation of tools that allow us to go beyond engineering – that allow us to create more than we can understand.” — Danny Hillis
“We actually think quantum machine learning may provide the most creative
problem-solving process under the known laws of physics.” — Google Blog
AI implications:
• Cut & Paste Portability?
• Locus of learning: Process, not Product
- Would we bother to reverse engineer?
- No hard take off?
•Co-evolutionary islands
- accustomed environment (differential immunity)
• Path dependence
- algorithm survival
- AI = Alien Intelligence defined by sensory I/O
Accelerating Technological Change
- Interdisciplinary Renaissance
- IT innervates $T markets
- More Black Swans
- Perpetual driver of disruption
==> Virtuous cycle for entrepreneurs
==> a great time for the new
Comments from others that followed:
“The majority of financial reports are now compiled by machines, not people.”
“A lot of the great data scientists are born in Russia, and they have the attributes of creativity, tenacity and an ability to code.”
“When we asked 1000 people on Mechanical Turk to flip a coin, we got 65% heads, 28% tails, and 7% typos. Many of them clearly did not actually flip a coin.”
“Imagine the sociological impact of crowdsourcing – what if you could create IBM for an afternoon and then disperse it? We might get cyber-Taylorism if we don’t think about doing it right.”
“Competition will be critical to the wisdom of crowds.”
Combinatorial Creativity: “Combinatorial search spaces are vast and the fastest supercomputers can not penetrate too deeply into them. Nevertheless, they may be able to penetrate several levels deeper than any person can, and thereby find superb creative acts that mankind did not or could not think of.”
Pointer to CHM video on the history of AI.
Photos by Ed Jay
SIERRA IS THE NEXT IN A LONG LINE OF SUPERCOMPUTERS AT LAWRENCE LIVERMORE NATIONAL LABORATORY.
For more information or additional images, please contact 202-586-5251.
The Homunculus Nebula looks alive. Its two lobes of gas, which resemble twin human hearts stuck artery to artery, stretch half a light-year each from its center. And they’re getting bigger all the time, swelling outward at 1.5 million miles per hour. If you could fly through them, on some Magic School Bus, you’d find two stars at their center—two huge stars, whipping around each other once every 5.5 years.
When their orbits bring them close together, as they did in August 2014, the stars are only as far apart as Mars and the sun. During that close passage, and the two previous to that, astronomers peered deep into the heart of the Homunculus Nebula to find out about the stars that supply its blood.
Here’s what they’ve learned about Eta Carinae—the name given to the pair of stars—and what its massive liveliness tells us about the rest of the universe.
1. The big star is 90 times the mass of the sun, while the “small” star is 30 times as massive. Together, they put out as much light as 6 million copies of our star. Their gravitational tugs and intense radiation make the system, and any planets that might form there, truly different from where we live, giving scientists a window into the kind of neighborhood we’ll never inhabit.
2. If you moved the big star to our solar system, it would stretch beyond Earth’s orbit. (Please don’t move the big star to our solar system.) It’s so big and bright that it blinds us to what the “small” star is like. Classic sibling dynamic.
3. The Homunculus Nebula didn’t exist until 1840, when one of the stars exploded and ejected enough stuff to make 10 brand-new suns. But the rejected material turned into a nebula instead of 10 suns, because who needs 10 new suns? But in the distant future, after the big star goes supernova, the spewed stuff will clump together and transform into new suns.
4. In its 1840s glory days, Eta Carinae’s eruption made it the brightest star system in the southern hemisphere, even though it’s 7,500 light-years away. The star was so big that it survived the self-destruction that would have slayed lesser specimens. We understand these lesser specimens better than huge ones because there are many more to study, just as we understand baldness better than werewolf syndrome. Eta Carinae lets scientists watch weird scenes, like survived suicide attempts, that aren’t playing out in most cosmic theaters.
5.The two stars are still spewing out material, in what is called “stellar wind.” They are slowly shrinking as they lose themselves to space. Their winds smash into each other at 7 million miles per hour, heating the gas to 10 million degrees. How will this mass loss, and the catastrophic wind collision, affect their evolution and lifetime? Tune in a few hundred years from now to find out the latest.
6. Astronomers mixed X-ray data with Hubble observations, tracking activity over 11 years and three close encounters between the stars. Then, they threw in a (large) dash of supercomputer simulations. Out of this witch’s brew came videos showing how the cosmic-gale-force winds shape-shift as the stars pull away and come back together. It looks like an iTunes music “visualization,” in case anyone in the universe uses those anymore.
7. It gets one step cooler: Astronomers used a Makerbot to 3-D print the star system at various steps in its dance. Although they sit in offices all day studying Eta Carinae, they still learned new things when they could literally reach for the stars. They discovered spiky spine-like protrusions and a hidden cavity embedded in the swirling spiral. Printed 3-D models allow scientists to look at the universe inside-out and outside-in, potentially revolutionizing their ability to understand increasingly complex datasets. And also they make really cool paperweights.
See the other pics in the set for more info!
I got tired of the noise, heat and space used by computer being under my desk do I redid my whole thing.
I built my desk separate, all that it has on it are my monitors and a few small things, this was all the junk gets put to the other side of my room out of the way.
Now there is very little noise and no heat added by the computers unless i want there to be.
The National Magnetic Fusion Energy Computer Center's computer room at Lawrence Livermore National Laboratory shows a line of Cray machines, the X-MP in front and Cray 1’s in back. The first X-MPs arrived at the Lab in 1984.
Sebastian Buckup, Shinpei Kato, Nikolaus Lang, Angela Wang Nan speaking in the Supercomputers on Wheels session at the Annual Meeting of the New Champions 2023 in Tianjin, People's Republic of China, 28 June 2023. Tianjin Meijiang Convention Center - Room: Hub A. Copyright: World Economic Forum/Benedikt von Loebell
Always eager for better computer simulations, Laboratory weapons designers enthusiastically greeted the arrival of their first CDC 7600 supercomputer in 1969. Nineteen of the first 20 scientific computers purchased by the Laboratory had been from IBM. That string was broken in 1962 when the Lab bought a CDC1604 mainframe from then-upstart Control Data Corporation of Minnesota. A young CDC engineer named Seymour Cray was already at work on an innovative design for a machine 50 times faster than the CDC 1604, and Lawrence Livermore National Laboratory happily acquired one of his CDC 6600 computers for $8 million in August 1964. Cray’s design team then further refined this approach, yielding the even larger and faster CDC 7600 in 1969. In the hands of Laboratory users, these machines defined scientific supercomputing for a decade. Their small instruction sets, fast clock speeds, extremely dense custom-soldered circuit boards, and clever use of the machine frame itself for cooling were ideal for nuclear design and plasma simulations.