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Rendering sketch di una copertura in alluminio MLC-S, in cui la struttura disegnata si pone come un interessante strumento di presa di contatto con l'aspetto progettuale della tettoia stessa.
i3pixel - Virtual Communication
Realtà che offre soluzioni di grafica 3d e motion graphics. Fotorealismo di intelligente coinvolgimento per la suggestiva presentazione di ambienti e oggetti protagonisti.
www.i3pixel.com - info@i3pixel.com
tareas realizadas: modelado, renderizado y postproducción
autores: Fernanda Coria
cliente-propietario:
The latest renders for the room.
Still unfinished but gives you an idea of how they are going to be.
RENDER: Opening Reception
For more information visit: www.cmp.ucr.edu/
Render explores the moving image as a physical and phenomenological processes in contemporary art. It examines the intermingling of the materiality of video and technology in which artists use pixels and particle units from film to produce a new layer of mediated work. Commonly used in computer editing programs, “rendering” is a required process to generate and solidify special effects and transitions. Consequently, the works in the exhibition apply artistic uses of translating visual data from analog to the digital, and vice versa. The exhibition will be presented on the main floor of UCR/California Museum of Photography and on the Culver Center of the Art’s Digital Mural screens on the building’s façade that faces the pedestrian mall.
Used Maya and Arnold to model and render this replication of a WW2-era machine called Komatsu G40. There are most likely parts or details that I'm missing, but my diagrams and references are only as accurate as I can see. Color choice was loose, not purely realistic.
tareas realizadas: modelado, renderizado y postproducción
autores: Darío Rosciano, Nicolás Bertola y Gustavo Baranovsky
cliente-propietario: Ardis3D.com
Solidworks render of current design
39.7"x9"x0.31" 4.99lb
Probably going to move away from the hexagons
tareas realizadas: modelado, renderizado y postproducción
autores: Nicolás Bertola
cliente-propietario: desarrollo personal
Firstly here is what the final animation will look like. I didn't want to attract any attention away from the animation so I decided to create a white room void kind of look to the scene. To do this I changed the camera environment colour to bright white and then applied a useBackground shader to the ground plan. I did add shadows in so that the character did not look like he was floating. I have also added a touch of motion blur into the scene. This has upped my render times dramatically but due to being ahead of schedule, I believe it is worth it. If I did not have the time to do this, I would have chosen to do create a motion blur render layer and composite the blur in afterwards but as this is not a compositing module I have chosen just to do it with in maya.
Over all I am pretty pleased with how my character and animation has turned out. There are things that I would do differently now that I have finished if I were to redo this, but as this is my first proper animation I am very pleased with how it has all turned out.
My final project for architecture II. this is a render made with vray for sketchup. this is the back side