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Casa hecha con Google Sketchup usando Render

I wanted to test some of the glass capabilities of Cinema 4D (transparency, reflection, refraction and caustics). The whole scene was built by me with a HDRI map I bought from the Internet. It took C4D about 20 minutes to render the hole still.

 

Modeling, texturing, lighting and render: Me

Software: Cinema 4D

Render Engine: C4D Native

Platform: Mac

Created with Ultra Fractal

Forever 21, Glasgow.

Este proyecto se realizó en conjunto con el programa de las Naciones Unidas para el Desarrollo (PNUD), la Unidad Nacional para la gestión del riesgo de desastres(UNGRD), y la Unión Europea.

Construcción en piedra masiva MARINA ROSAL / ALBAMIEL Massive stone construction

Architect: PERRAUDIN ARCHITECTURE

Project execution: WYSWYGARCHITECTURE

Lyon, France

 

Contácta con nosotros /contact us:

www.rosalstones.com

Tel: +34 968725656

info@rosalstones.com

Construcción en piedra masiva MARINA ROSAL / ALBAMIEL Massive stone construction

Architect: PERRAUDIN ARCHITECTURE

Project execution: WYSWYGARCHITECTURE

Lyon, France

 

Contácta con nosotros /contact us:

www.rosalstones.com

Tel: +34 968725656

info@rosalstones.com

Kate drives an Agency SUV along the river in this frame from "Tomorrow's Girls," our webcomic. You can read it for free at www.webcomicsnation.com. And check out our development site at www.tomorrowsgirls.wordpress.com for some backstage views, and some in depth looks at the development of the comic!

Arq. Juan Manuel Peláez.

Desarrolo:

Arq. Daniel Peláez.

Random postings of photos I have taken over the last few years. Explore the photo set to find other work by the artist or of the same theme or event.

 

All photos © Ian Cox. If you would like to use this image please ask first. Best viewed as a set here

 

Follow Wallkandy on Instagram to see photos as they are posted. These images are also being posted on the Wallkandy facebook page and Tumblr.

A job is a job ; )

Made with Blender

a contest entry for NExZen.

the lady is a bit freaky looking...whoops.

3D render of Gadget, my robot. Model created in Rhinoceros 3D, rendered with VRay for Rhino, postproduction work in Photoshop.

There are three variables that affect render quality when doing path ray tracing, and I was curious how they affect render times. Unsurprisingly, the longer you wait, the less noise you get.

 

1. aa (anti-aliasing)

2. samples (number of rays per sub-pixel)

3. path samples.

 

The render times for each are noted. Also, flickr left the large size image in png format, so you can view the results in a lossless file.

Construcción en piedra masiva MARINA ROSAL / ALBAMIEL Massive stone construction

Architect: PERRAUDIN ARCHITECTURE

Project execution: WYSWYGARCHITECTURE

Lyon, France

 

Contácta con nosotros /contact us:

www.rosalstones.com

Tel: +34 968725656

info@rosalstones.com

Keyshot texture and materials interaction test

Projeto em Brumado-BA. Brasil

Arq. Bruna Rossi

Maquete: José Pincay

Software: Autocad+Blender 3D+Corel Photopaint

After I rendered this video I had to transcode it which took another couple of hours. Then of course uploading (twice) took a few more hours. Lots of time goes into editing. Even more time goes into rendering, transcoding, uploading and publishing.

This is a glitch art piece I created a while back and now I have it for sale on shirts!

 

Details: 100% ringspun cotton for ultra-luxurious wearing experience, print lasts and lasts in the wash

perfect for impressing interdimensional travelers

 

Get yours here:

www.etsy.com/listing/251099036/render-unto-caesar-glitch-...

  

Model: Nichole Ignacio

IG: @niknaknikkay

Una vista exterior del projecte.

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