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After the first inking

...so I finally caved in a took some shots in the RAW mode (well I took them JPG + RAW). I've long been conflicted about processing images too much, however, what finally convinced me is that especially on night shots I can modify things in 2 seconds - things that I'd have to spend minutes to experiment with on the camera. For instance, (as was pointed out in a recent comment) you can slide the WB to get one you like. This is the same as taking lots of pics - typically I will attempt the same shot in several WB modes. Similarly you can switch to Landscape mode or add saturation. These are all things I do on the camera anyway. In addition, if I play with these things in RAW (using a Canon program that came with the Rebel) I will learn more about when to use each - and this will help me achieve my main goal which still remains: taking the best shot right off the camera.

 

Messing with WB and saturation in RAW does not seem like cheating so I will probably take all crucial shots (and most night shots) in RAW from now on.

 

In some instance you are under pressure to hurry up. Often other people get impatient. Often you run out of time. Often stuff moves or nice light ends. Often you get eaten up by mosquitos (like today when I took this). Therefore often I don't have time to try 3 WBs and 2 saturation setting for each shot. RAW helps get more and better pictures faster.

 

In this I only changed the WB slightly and changed it to Landscape mode.

Lucy is really into playing on her play mat and she looks so pleased with herself. Then after a while she just lays there and watches the tree out of the window!

 

I have decided to have a day off trying to photograph the pair of them together!

Processed with VSCO with c1 preset

Tests with Toxiclibs lattice mesh builder. Inspired by Ernst Haeckels Art forms of Nature. Using GLSL shading. Get the complete Processing project: www.brian-steen.com/sketches/_110425_meshLattice02.zip

seedhead cross processed

This is the "Air Land and Sea" image as I was working on it. I meant to take a picture at several points in the inking process but I forgot. Whoops!

Model: Josie

 

Styling: Amy Chadwick

Silage bales being added to the long roll, interesting to watch as they are added & wrapped.

Spray painting take out food containers and the bottoms of plastic bottles, aka flowers.

 

This is an example of the Dual Processing option on WavelengthPro.

 

As you can see the original UV image is in the background for reference, the active window is the dual processing. The balance of UVred channel and UVblue channel is changed by dragging the slider from side to side.

 

Three possible splits are shown HERE.

Copyright GenX Visual Arts

 

Lighting info: 1 - AB800 with a beauty dish slightly camera right and a little above the model. This is a small bathroom with white walls so the walls are working as reflectors. Fan below to "blow up" the scarf.

Processed with VSCO with a6 preset

Best spot ever to work

Processed with VSCO with c1 preset

Located at the East Bank foot of the Baton Rouge Huey P. Long Bridge which crosses the Mississippi River in a Plant operated by The Honeywell Company. I have no idea what "UOP" stands for. UOP is an international supplier and licensor of process technology, catalysts, adsorbents, process plants, and consulting services to the petroleum refining, petrochemical, and gas processing industries. East Baton Rouge Parish, Baton Rouge (Park Manor), Louisiana

Spent a few hours this evening processing files. I have a whole bunch of images that have been sitting on memory cards for a few weeks. Nice to stay put, put some headphones on and listen to some music while going through images.

 

Canon Speedlite 580EX at 1/2camera left bounced off white reflector. Gridded Nikon SB-28 at 1/8 to my right. Both flashes triggered by Elinchrom Skyports.

GOD BLESS AMERICA! JUSTICE IS SERVED. THANK YOU TROOPS!

 

Angel and I had a photoshoot at Golden Hour.

And I am yet to master the art of hiding the remote.

 

Happy Exam Week college students! Good luck!

Have a great day.

my final project. fuji provia 400iso exposed as 800iso and cross processed.

I have this cool app on my phone, that I did this cross process effect on this pic, let me know what you think!

newest member of the codedNeurosis series - romanticObsession . . .

 

coded in Processing

try p5sunflow with eskimoblood's surfacelib

  

Velvia Cross Processed with Tetenal ColprTec, then color balanced in Lightroom.

And that is what I get out of one flight, about a 1000 images and a good chuck of computation time.

A couple of people have asked how unbooks differ from wikis. That's a great question and led to some reflection and a conversation with my friend Alan Smith (Thanks Alan!) which yielded a few insights.

 

The top line: Unbooks and wikis are similar in some ways but different in others.

 

Similarities: Both wikis and unbooks:

 

1) Are subject to constant and continuous change.

 

2) Involve communities who are interested in developing content or topic areas.

 

3) Can have multiple authors.

 

4) Have multiple defined roles within the community, i.e., reader, author, editor, etc.

 

Differences:

 

1) A wiki community is centered around online content in the form of hyperlinked web pages, while an unbook community is centered around printed content in the form of a book.

 

2) The number of pages in a wiki is conceptually unlimited, while the number of pages in an unbook is limited by its presence in the physical world. The limits may vary but my self-imposed limit is around 400 pages. This forces constant winnowing of the content to a finite set.

 

3) Because of the size limitation, an unbook's online content has a tendency to greatly exceed the printed content. This forces more rigor into the editorial process for the printed content. The online content supplements and reinforces the ideas in the book, and also forces change in the book over time. The result is that the unbook is a tightly edited, up-to-date summary of what can be found on the web.

 

4) A wiki does not have a linear narrative while an unbook does: Before a physical book can be printed the order of its pages must be determined.

 

5) An unbook has natural offshoots (the physical objects) where the content is frozen in time. This allows one to take a historical look at an unbook in a different way than a wiki. In a wiki, you can look at the evolution of individual pages but it's difficult to have an "entire snapshot" of the wiki at a particular instant in time.

 

6) A wiki can include motion and video while an unbook can only point to such things -- the print media has constraints. These constraints can be valuable and are well-known: The unbook needs no electicity and never goes down. It can be archived for thousands of years. When reading an unbook one is less subject to interruption by IM, email, dings and beeps, etc.

 

7) I suppose the primary difference is one of intentions and expectations.

 

An unbook is a narrative object: a developing narrative, a story that may change significantly over time, like a children's story that is told and retold with additions and changes by multiple authors. Like a story an unbook has a clear beginning and end, although those things might change over time.

 

A wiki is a map object: a virtual space that can be searched, explored and navigated in various ways. A wiki, like a physical space, has many starting and ending points. You can enter a wiki many ways and there is no "end" to a wiki.

 

These are just one person's thoughts. I hope you will add your thoughts and comments to this interesting thread.

 

theunbook.com

Computer, Massive Parallel Processor, Processor Unit & Expansion Unit.

 

This is part of an experimental computer, developed in the mid-1980s by the Goodyear Aerospace Corporation for the Goddard Space Flight Center in Greenbelt, Maryland. The comptuer derives it name from its ability to operate on large arrays of data in parallel, i.e. on many numbers at once. By contrast, computers of conventional design operate on one or at most a few pieces of data per cycle. One intended application for such a design was the analysis of the large amounts of data received by remote sensing satelliltes.

 

The Massively Parallel Processor represented one of several approaches to the problem of processing data in parallel. Nearly all modern supercomputers use parallel processing, although not all follow this machine's architecture.

 

Transferred from NASA to the Museum in 1996.

Transferred from NASA, Goddard Space Flight Center

  

Collage using transfer and colored tapes. Artwork by Luciana Mansur.

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