View allAll Photos Tagged Processing
Homage to a print that Jared Tarbell sent me a while ago. Thanks for the inspiration JT (though yours is much more elegant... nice trick with the black orb with multiple specular highlights... sublime!). Rendered out at 5000x5000. Check the fullsize to see the detail.
I love this photo so much. It was taken with a 35mm, scanned, and edited. Please let me know which one you like better! :)
From 1999-2001, Reas was a graduate student and researcher at the Massachusetts Institute of Technology's Media Lab. After twenty-eight years of drawing, playing video games, drumming, and designing information systems, his nascent talent for writing software forged these disparate interests into a new path. Building on his professional experience and undergraduate studies in design at the University of Cincinnati, he spent the next two years developing software and electronics as an artistic exploration. After graduating, Reas began to exhibit his software and installations internationally in galleries and festivals.
In August 2001, Reas moved to Italy. As one of the founding professors at the Interaction Design Institute Ivrea, Reas worked with an international student body to develop a new arts pedagogy for the present cultural and technical environment. Simultaneously, Reas initiated Processing with Ben Fry. Processing is a programming language and environment for people who want to program images, animation, and sound. It is used by students, artists, designers, architects, researchers, and hobbyists for learning, prototyping, and production. It is created to teach fundamentals of computer programming within a visual context and to serve as a software sketchbook and professional production tool.
After two years in Italy, Reas moved to Los Angeles. As an assistant professor in the department of Design | Media Arts at UCLA, Reas interacts with undergraduate and graduate students to push the boundaries of art and design. His classes provide a foundation for thinking about computers and the Internet as a medium for exploration and set a structure for advanced inquiry into synthesis of culture, technology, and aesthetics.
Picture of Assam from probably ten years ago or so when we lived in California, processed by my camera program.
The sun rose on fields
snow blown and misted
ghostly swirls and dervishes.
No fog this——
for fog simply lies.
No——this was living
as it arched and twisted,
fingering out to the road
and reaching for me
like the shade of a beloved friend.
There was white inside,
trying to seep out of pores,
I felt it strain
trying to mesh and meld
with this sentient wraith
fingers touching
joining
and suddenly
I am the morning mist
dancing in the crystal air.
~Lisa Shields
This is a shot of a retro-hex half way completed. I've polished the pavilion, but stone is still on the dop. The black you see is the wax I use for dopping, the brass color is the dop itself. (The completed stone is "79_prasio" in my photostream)
Flocking algorithm + processing
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We can’t deny the beauty of these patterns but one can’t help but question the static nature of them. Algorithms are as much about variables as they are about output. Freezing them in time, giving them static shape questions how viable is one objects to the next. If they exist in the range, does only personal aesthetic preference decide importance of one over another and where the process plays such an important part how can we ignore their pre and post decessors. Can their physical manifestation exist not just as a single frame and how does this affect their validity. Are these just decoration and if so, does it then matter if they were created using generative tools or just simply drawn as they are?
Just a thought..
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Preserving the foraged plums: drying them, making jam and cooked fruit for later use in baked goods or mixed with plain yogurt.
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Every now and again, I revisit code from many months ago and end up finding GLARING ERRORS and POOR CODING STYLE and after fixing these problems, the code runs exponentially faster than it used to. The ripple code was one of those projects.
Originally, I rendered the ripple array directly to the screen, and I was able to get away with about 60x40 squares. After playing with it a bit recently, i realized that I could simply define a color array and use arraycopy to copy it over onto a PImage that i then use to render out the ripple information.
Whereas I could do 1 plane of 60x40 elements before, now I could do 500 planes with alpha intormation at the same FPS as I was getting previously.
Just goes to show, revisit old code!
I have this cool app on my phone, that I did this cross process effect on this pic, let me know what you think!
After passing the Lab-test, the first process is called "skinning", is to peel off the skin of the fish.
©ILO/Fauzan Azhima
This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivs 3.0 IGO License. To view a copy of this license, visit creativecommons.org/licenses/by-nc-nd/3.0/igo/deed.en_US.
Loining is to clean what is inside the fish stomach, inside bones and inside read meat of the fish. This process where all women workers are involved.
Computer, Massive Parallel Processor, Processor Unit & Expansion Unit.
This is part of an experimental computer, developed in the mid-1980s by the Goodyear Aerospace Corporation for the Goddard Space Flight Center in Greenbelt, Maryland. The comptuer derives it name from its ability to operate on large arrays of data in parallel, i.e. on many numbers at once. By contrast, computers of conventional design operate on one or at most a few pieces of data per cycle. One intended application for such a design was the analysis of the large amounts of data received by remote sensing satelliltes.
The Massively Parallel Processor represented one of several approaches to the problem of processing data in parallel. Nearly all modern supercomputers use parallel processing, although not all follow this machine's architecture.
Transferred from NASA to the Museum in 1996.
Transferred from NASA, Goddard Space Flight Center