View allAll Photos Tagged PathFinder
In July 1997, Pathfinder landed on Mars and the rover Sojourner began to explore the planet. Pathfinder (previously known as Mars Environmental Survey, or MESUR Pathfinder) was the first project to use airbag technology to cushion a spacecraft landing.
This photo was taken in August 1993 at Sandia National Laboratory's Coyote Canyon aerial cable test facility in New Mexico. Cables were stretched between two small mountains to hoist and release this 3/8 scale airbag system prototype. These airbags, in the original 3-lobed configuration, included external burst disks (orange patches) to release pressure and reduce rebound during the landing. The burst disks were eventually eliminated when Rocket Assisted Decelleration (RAD) rockets were introduced to the system design. These tests were performed to improve the team's understanding of the challenges and risks associated with an airbag landing system.
JPL and Sandia employees performed the tests. Second from right is Don Waye (a Sandia employee) and third from right is Tom Rivellini, the Pathfinder Airbag CogE. Others are unidentified.
Image Credit: NASA/JPL-Caltech
Pathfinders pack a punch as first in for Global Response Force.
The reconnaissance troops who are first in for the British Army’s Global Response Force have tested their firepower on the windswept STANTA Ranges in Norfolk.
The Pathfinders are the advance force for 16 Air Assault Brigade Combat Team, trained to infiltrate behind enemy lines to find and relay vital information back to assist mission planning.
A key role is identifying drop zones and landing zones where the main body of troops can be parachuted or landed by helicopter.
Pathfinders work in small, self-sufficient patrols, either in vehicles or on foot. While operating with-out being spotted provides their best defence, troops need the firepower to get themselves out of trouble.
Pathfinders work in small, self-sufficient patrols, either in vehicles or on foot. While operating with-out being spotted provides their best defence, troops need the firepower to get themselves out of trouble.
Out on the ranges last week (24-28 Jan), troops practised fire and manoeuvre tactics in their RWMIK patrol vehicles, which are mounted with Heavy Machine Guns and Grenade Machine Guns. Soldiers also fired the potent and precise NLAW anti-tank missile.
Photos:Cpl Danny Houghton RLC
Pathfinders pack a punch as first in for Global Response Force.
The reconnaissance troops who are first in for the British Army’s Global Response Force have tested their firepower on the windswept STANTA Ranges in Norfolk.
The Pathfinders are the advance force for 16 Air Assault Brigade Combat Team, trained to infiltrate behind enemy lines to find and relay vital information back to assist mission planning.
A key role is identifying drop zones and landing zones where the main body of troops can be parachuted or landed by helicopter.
Pathfinders work in small, self-sufficient patrols, either in vehicles or on foot. While operating with-out being spotted provides their best defence, troops need the firepower to get themselves out of trouble.
Pathfinders work in small, self-sufficient patrols, either in vehicles or on foot. While operating with-out being spotted provides their best defence, troops need the firepower to get themselves out of trouble.
Out on the ranges last week (24-28 Jan), troops practised fire and manoeuvre tactics in their RWMIK patrol vehicles, which are mounted with Heavy Machine Guns and Grenade Machine Guns. Soldiers also fired the potent and precise NLAW anti-tank missile.
Photos:Cpl Danny Houghton RLC
Pathfinders pack a punch as first in for Global Response Force.
The reconnaissance troops who are first in for the British Army’s Global Response Force have tested their firepower on the windswept STANTA Ranges in Norfolk.
The Pathfinders are the advance force for 16 Air Assault Brigade Combat Team, trained to infiltrate behind enemy lines to find and relay vital information back to assist mission planning.
A key role is identifying drop zones and landing zones where the main body of troops can be parachuted or landed by helicopter.
Pathfinders work in small, self-sufficient patrols, either in vehicles or on foot. While operating with-out being spotted provides their best defence, troops need the firepower to get themselves out of trouble.
Pathfinders work in small, self-sufficient patrols, either in vehicles or on foot. While operating with-out being spotted provides their best defence, troops need the firepower to get themselves out of trouble.
Out on the ranges last week (24-28 Jan), troops practised fire and manoeuvre tactics in their RWMIK patrol vehicles, which are mounted with Heavy Machine Guns and Grenade Machine Guns. Soldiers also fired the potent and precise NLAW anti-tank missile.
Photos:Cpl Danny Houghton RLC
Candidates of the Patrol Pathfinder course secure a landing zone in the training area of Garrison Petawawa on September 10, 2015, Petawawa, Ontario.
Photo: Sgt Jean-Francois Lauzé, Garrison Imaging Petawawa
PA01-2015-0229-015
~
Des stagiaires participant au cours sur les opérations d’éclaireurs-patrouilleurs sécurisent une zone d’atterrissage dans le secteur d’entraînement de la garnison Petawawa, le 10 septembre 2015, à Petawawa, en Ontario.
Photo : Sgt Jean-Francois Lauzé, Services d’imagerie de la garnison Petawawa
PA01-2015-0229-015
M-PNVS on a UH-1H. Pathfinder™'s highly modular design simplifies field maintenance and facilitates two-level maintenance.
Pathfinder, one of Nissan’s best known and most popular nameplates in its nearly 60-year history in the United States, is reborn for the 2017 model year with more adventure capability, a freshened exterior look and enhanced safety and technology – pure Pathfinder taken to a higher level of performance and style.
The Future of Healthcare in Virtual Worlds
Moderator: Dave Taylor, Imperial College London
SL: Davee Commerce
dave.taylor@imperial.ac.uk
Panel:
John Lester (Pathfinder), Linden Lab
Dan Hoch, Neurologist, Massachussets General Hospital
Dr Maurice Slevin, London Oncology Clinic
Shireen Lewis, Strategic Planning and Innovation, Memorial Sloan-Kettering Cancer Center
Maria Toro-Troconis, Senior Learning Technologist, Imperial College London
Victor Cid, Senior Computer Scientist, National Library of Medicine, NIH, HHS
Randy Hinrichs, CEO 2b3d
James Kinross, Surgeon, Imperial College London
+++++++++++++++++++++++++++++++++++
FURTHER DETAILS
++++++++++++
++++++++
James Kinross, Surgeon, Imperial College London
BSST Imperial College
Head of Department: Professor the Lord Darzi of Denham
Programme Lead, Virtual Worlds and Medical Media: Dave Taylor
++++++++
The department of Biosurgery and Surgical Technology at Imperial College first entered Second Life in 2007.
Initial work focused on the development of social platforms that would inform health policy within London's National Health Service (NHS). The aim was to create health infrastructure and treatment pathways of the future that patients and medical professionals could experience virtually. This quickly expanded into consultation meetings and the creation of the Second Health islands (www.secondhealth.org.uk). As the pace of real world health reform quickened, so did the project. We are now working on creating virtual care networks across a simulated london borough.
Surgical simulation and education have formed the basis for much of the research within the department. Therefore, reserachers are now exploring the feasibility of Second Life as an educational platform for training medical professionals. This has initially focused on team training within the operating theatre environment, but it is seeking to explore the unlocked potential of virtual worlds in the fields of patient safety and undergraduate education.
++++++++++++
Maria Toro-Troconis, Senior Learning Technologist, Imperial College London
Game-based learning for virtual patients in Second Life
++++++++++++
This project aims to develop an effective model for the delivery of virtual patients following a game-based learning approach in Second Life.
The four-dimensional framework described by De Freitas and Martin (2006), plus the learning types described by Helmer (2007), as well as the different aspects of emergent narrative described by Murray (1997) have provided the basis for the design of these game-based learning activities for virtual patients under two different categories: context and learner specification, and narrative and modes of representation.
Phase I of this project focused on the delivery of a virtual patient in the area of Respiratory Medicine following a game-based learning model in Second Life. A pilot was carried out in March 2008 with 43 students. The feedback received has informed the development of Phase II which incorporates a multi-patient approach. Five virtual patients suffering from different respiratory problems, such as Asthma and COPD have been implemented. The same narrative and Activity Model is applied for all these patients including different modes of representation. The learner is asked to make decisions based on current information and acquires new information as a result of different decisions. Phase II will be released in August 2008.
A web world environment has been implemented consisting of a three-tier architecture based on J2EE’s Model View Controller (MVC) design pattern – tier 1: web-server; tier 2: application server; and tier 3: database. This model accommodates the delivery of a one-to-many relationship between the user/student and several virtual patients.
For more information please contact Maria Toro-Troconis: m.toro@imperial.ac.uk
SLURL: slurl.com/secondlife/Imperial College London/150/86/27/
Demo on YouTube: youtube.com/watch?v=WnPYhSbSABA
+++++++++++
Dan Hoch, Neurologist, Massachussets General Hospital
::::Massachusetts General Hospital Relaxation Response Study in Second Life::::
+++++++++++
Do you enjoy using Second Life to communicate with others? Are you interested in learning about stress reduction techniques? Are you able to travel to downtown Boston?
We are recruiting healthy people and their Second Life Avatars to take part in a research study. The study involves teaching the Relaxation Response within Second Life. The Relaxation Response is a form of stress reduction therapy.
The eight week study comprises 8 training sessions in Second Life, each lasting 60 to 90 minutes. All participants will receive a Razer Piranha headsets to be used in the study and kept after the study ends. Additionally, study participants will be given $25 toward travel expenses to the Massachusetts General Hospital. The study does not involve any medication or blood draws.
If you are interested in participating, please send an email to RRSLStudy@partners.org or call 617-643-6240. You may also IM our in world contact, Halton Alsop.
or check out the study web page at:
www.connected-health.org/programs/second-life/center-for-...
[[Benson-Henry Instituet for Mind Body Medicine -- Center for Connected Health -- Department of Neurology]]
:::::Questions?:::::
Our plot will be staffed by a member of our research team during the following times:
Monday June 30th 9a-5p PST
Tuesday July 1st 9a-5p PST
Wednesday July 2nd 9a-1p PST
Thursday July 3rd 9a-1p PST
Thanks for listening to our principal investigator Dr. Dan Hoch discuss healthcare in virtual worlds during the SL5B speaker series!
+++++++++++++
John Lester (Pathfinder)
"Linden Lab's Perspective on Healthcare in Second Life: Cultivating Ecosystems and Strategies for Success"
++++++++++++
Pathfinder Linden (RL: John Lester) currently serves as Linden Lab's Boston Operations Director, coordinating the growth of Linden Lab's East Coast presence. He also leads Linden Lab's Proactive Education and Healthcare Mentoring Program, acting as a mentoring resource and academic evangelist for people using Second Life for teaching, academic and healthcare research, medical education/simulation, and scientific visualization. Pathfinder will talk about Linden Lab's perspective on healthcare applications in Second Life, the critical connection between the healthcare and education communities, and future visions of how healthcare might best leverage virtual worlds.
+++++++++++
Randy Hinrichs, CEO 2b3d
+++++++++++
Medipelago and our partners are beginning a new era for professional societies in the digital immersive 21st century. We believe social networking in 3D spaces changes everything. So, we are offering access controlled 3D peer spaces and scalable virtual rentals for your business meetings, research collaborations, and educational courses. We have a simple mission: move photons, not people and use more silicon, and less carbon. It is less costly to meet in an immersive digital world, and its more flexible to use 3D software to make you productive, responsive, and motivated.
2b3d offers information services that feature 3d meeting spaces, collaborative environments and virtual real estate rentals to individuals, companies, professional societies or groups. We leverage virtual worlds and social networking to bring professionals together in a single immersive location. Our services help to reduce travel costs and human resource downtime. At 2b3d locations, you meet peers, access current research, hold conferences, working groups and collaborate with people on the leading edge in your field. Our mission is to build robust information service solutions with innovative tools to advance productivity, tell a story and create a rich environment for you to gather with colleagues and partners.
The Future of Healthcare in Virtual Worlds
Moderator: Dave Taylor, Imperial College London
SL: Davee Commerce
dave.taylor@imperial.ac.uk
Panel:
John Lester (Pathfinder), Linden Lab
Dan Hoch, Neurologist, Massachussets General Hospital
Dr Maurice Slevin, London Oncology Clinic
Shireen Lewis, Strategic Planning and Innovation, Memorial Sloan-Kettering Cancer Center
Maria Toro-Troconis, Senior Learning Technologist, Imperial College London
Victor Cid, Senior Computer Scientist, National Library of Medicine, NIH, HHS
Randy Hinrichs, CEO 2b3d
James Kinross, Surgeon, Imperial College London
+++++++++++++++++++++++++++++++++++
FURTHER DETAILS
++++++++++++
++++++++
James Kinross, Surgeon, Imperial College London
BSST Imperial College
Head of Department: Professor the Lord Darzi of Denham
Programme Lead, Virtual Worlds and Medical Media: Dave Taylor
++++++++
The department of Biosurgery and Surgical Technology at Imperial College first entered Second Life in 2007.
Initial work focused on the development of social platforms that would inform health policy within London's National Health Service (NHS). The aim was to create health infrastructure and treatment pathways of the future that patients and medical professionals could experience virtually. This quickly expanded into consultation meetings and the creation of the Second Health islands (www.secondhealth.org.uk). As the pace of real world health reform quickened, so did the project. We are now working on creating virtual care networks across a simulated london borough.
Surgical simulation and education have formed the basis for much of the research within the department. Therefore, reserachers are now exploring the feasibility of Second Life as an educational platform for training medical professionals. This has initially focused on team training within the operating theatre environment, but it is seeking to explore the unlocked potential of virtual worlds in the fields of patient safety and undergraduate education.
++++++++++++
Maria Toro-Troconis, Senior Learning Technologist, Imperial College London
Game-based learning for virtual patients in Second Life
++++++++++++
This project aims to develop an effective model for the delivery of virtual patients following a game-based learning approach in Second Life.
The four-dimensional framework described by De Freitas and Martin (2006), plus the learning types described by Helmer (2007), as well as the different aspects of emergent narrative described by Murray (1997) have provided the basis for the design of these game-based learning activities for virtual patients under two different categories: context and learner specification, and narrative and modes of representation.
Phase I of this project focused on the delivery of a virtual patient in the area of Respiratory Medicine following a game-based learning model in Second Life. A pilot was carried out in March 2008 with 43 students. The feedback received has informed the development of Phase II which incorporates a multi-patient approach. Five virtual patients suffering from different respiratory problems, such as Asthma and COPD have been implemented. The same narrative and Activity Model is applied for all these patients including different modes of representation. The learner is asked to make decisions based on current information and acquires new information as a result of different decisions. Phase II will be released in August 2008.
A web world environment has been implemented consisting of a three-tier architecture based on J2EE’s Model View Controller (MVC) design pattern – tier 1: web-server; tier 2: application server; and tier 3: database. This model accommodates the delivery of a one-to-many relationship between the user/student and several virtual patients.
For more information please contact Maria Toro-Troconis: m.toro@imperial.ac.uk
SLURL: slurl.com/secondlife/Imperial College London/150/86/27/
Demo on YouTube: youtube.com/watch?v=WnPYhSbSABA
+++++++++++
Dan Hoch, Neurologist, Massachussets General Hospital
::::Massachusetts General Hospital Relaxation Response Study in Second Life::::
+++++++++++
Do you enjoy using Second Life to communicate with others? Are you interested in learning about stress reduction techniques? Are you able to travel to downtown Boston?
We are recruiting healthy people and their Second Life Avatars to take part in a research study. The study involves teaching the Relaxation Response within Second Life. The Relaxation Response is a form of stress reduction therapy.
The eight week study comprises 8 training sessions in Second Life, each lasting 60 to 90 minutes. All participants will receive a Razer Piranha headsets to be used in the study and kept after the study ends. Additionally, study participants will be given $25 toward travel expenses to the Massachusetts General Hospital. The study does not involve any medication or blood draws.
If you are interested in participating, please send an email to RRSLStudy@partners.org or call 617-643-6240. You may also IM our in world contact, Halton Alsop.
or check out the study web page at:
www.connected-health.org/programs/second-life/center-for-...
[[Benson-Henry Instituet for Mind Body Medicine -- Center for Connected Health -- Department of Neurology]]
:::::Questions?:::::
Our plot will be staffed by a member of our research team during the following times:
Monday June 30th 9a-5p PST
Tuesday July 1st 9a-5p PST
Wednesday July 2nd 9a-1p PST
Thursday July 3rd 9a-1p PST
Thanks for listening to our principal investigator Dr. Dan Hoch discuss healthcare in virtual worlds during the SL5B speaker series!
+++++++++++++
John Lester (Pathfinder)
"Linden Lab's Perspective on Healthcare in Second Life: Cultivating Ecosystems and Strategies for Success"
++++++++++++
Pathfinder Linden (RL: John Lester) currently serves as Linden Lab's Boston Operations Director, coordinating the growth of Linden Lab's East Coast presence. He also leads Linden Lab's Proactive Education and Healthcare Mentoring Program, acting as a mentoring resource and academic evangelist for people using Second Life for teaching, academic and healthcare research, medical education/simulation, and scientific visualization. Pathfinder will talk about Linden Lab's perspective on healthcare applications in Second Life, the critical connection between the healthcare and education communities, and future visions of how healthcare might best leverage virtual worlds.
+++++++++++
Randy Hinrichs, CEO 2b3d
+++++++++++
Medipelago and our partners are beginning a new era for professional societies in the digital immersive 21st century. We believe social networking in 3D spaces changes everything. So, we are offering access controlled 3D peer spaces and scalable virtual rentals for your business meetings, research collaborations, and educational courses. We have a simple mission: move photons, not people and use more silicon, and less carbon. It is less costly to meet in an immersive digital world, and its more flexible to use 3D software to make you productive, responsive, and motivated.
2b3d offers information services that feature 3d meeting spaces, collaborative environments and virtual real estate rentals to individuals, companies, professional societies or groups. We leverage virtual worlds and social networking to bring professionals together in a single immersive location. Our services help to reduce travel costs and human resource downtime. At 2b3d locations, you meet peers, access current research, hold conferences, working groups and collaborate with people on the leading edge in your field. Our mission is to build robust information service solutions with innovative tools to advance productivity, tell a story and create a rich environment for you to gather with colleagues and partners.
The Future of Healthcare in Virtual Worlds
Moderator: Dave Taylor, Imperial College London
SL: Davee Commerce
dave.taylor@imperial.ac.uk
Panel:
John Lester (Pathfinder), Linden Lab
Dan Hoch, Neurologist, Massachussets General Hospital
Dr Maurice Slevin, London Oncology Clinic
Shireen Lewis, Strategic Planning and Innovation, Memorial Sloan-Kettering Cancer Center
Maria Toro-Troconis, Senior Learning Technologist, Imperial College London
Victor Cid, Senior Computer Scientist, National Library of Medicine, NIH, HHS
Randy Hinrichs, CEO 2b3d
James Kinross, Surgeon, Imperial College London
+++++++++++++++++++++++++++++++++++
FURTHER DETAILS
++++++++++++
++++++++
James Kinross, Surgeon, Imperial College London
BSST Imperial College
Head of Department: Professor the Lord Darzi of Denham
Programme Lead, Virtual Worlds and Medical Media: Dave Taylor
++++++++
The department of Biosurgery and Surgical Technology at Imperial College first entered Second Life in 2007.
Initial work focused on the development of social platforms that would inform health policy within London's National Health Service (NHS). The aim was to create health infrastructure and treatment pathways of the future that patients and medical professionals could experience virtually. This quickly expanded into consultation meetings and the creation of the Second Health islands (www.secondhealth.org.uk). As the pace of real world health reform quickened, so did the project. We are now working on creating virtual care networks across a simulated london borough.
Surgical simulation and education have formed the basis for much of the research within the department. Therefore, reserachers are now exploring the feasibility of Second Life as an educational platform for training medical professionals. This has initially focused on team training within the operating theatre environment, but it is seeking to explore the unlocked potential of virtual worlds in the fields of patient safety and undergraduate education.
++++++++++++
Maria Toro-Troconis, Senior Learning Technologist, Imperial College London
Game-based learning for virtual patients in Second Life
++++++++++++
This project aims to develop an effective model for the delivery of virtual patients following a game-based learning approach in Second Life.
The four-dimensional framework described by De Freitas and Martin (2006), plus the learning types described by Helmer (2007), as well as the different aspects of emergent narrative described by Murray (1997) have provided the basis for the design of these game-based learning activities for virtual patients under two different categories: context and learner specification, and narrative and modes of representation.
Phase I of this project focused on the delivery of a virtual patient in the area of Respiratory Medicine following a game-based learning model in Second Life. A pilot was carried out in March 2008 with 43 students. The feedback received has informed the development of Phase II which incorporates a multi-patient approach. Five virtual patients suffering from different respiratory problems, such as Asthma and COPD have been implemented. The same narrative and Activity Model is applied for all these patients including different modes of representation. The learner is asked to make decisions based on current information and acquires new information as a result of different decisions. Phase II will be released in August 2008.
A web world environment has been implemented consisting of a three-tier architecture based on J2EE’s Model View Controller (MVC) design pattern – tier 1: web-server; tier 2: application server; and tier 3: database. This model accommodates the delivery of a one-to-many relationship between the user/student and several virtual patients.
For more information please contact Maria Toro-Troconis: m.toro@imperial.ac.uk
SLURL: slurl.com/secondlife/Imperial College London/150/86/27/
Demo on YouTube: youtube.com/watch?v=WnPYhSbSABA
+++++++++++
Dan Hoch, Neurologist, Massachussets General Hospital
::::Massachusetts General Hospital Relaxation Response Study in Second Life::::
+++++++++++
Do you enjoy using Second Life to communicate with others? Are you interested in learning about stress reduction techniques? Are you able to travel to downtown Boston?
We are recruiting healthy people and their Second Life Avatars to take part in a research study. The study involves teaching the Relaxation Response within Second Life. The Relaxation Response is a form of stress reduction therapy.
The eight week study comprises 8 training sessions in Second Life, each lasting 60 to 90 minutes. All participants will receive a Razer Piranha headsets to be used in the study and kept after the study ends. Additionally, study participants will be given $25 toward travel expenses to the Massachusetts General Hospital. The study does not involve any medication or blood draws.
If you are interested in participating, please send an email to RRSLStudy@partners.org or call 617-643-6240. You may also IM our in world contact, Halton Alsop.
or check out the study web page at:
www.connected-health.org/programs/second-life/center-for-...
[[Benson-Henry Instituet for Mind Body Medicine -- Center for Connected Health -- Department of Neurology]]
:::::Questions?:::::
Our plot will be staffed by a member of our research team during the following times:
Monday June 30th 9a-5p PST
Tuesday July 1st 9a-5p PST
Wednesday July 2nd 9a-1p PST
Thursday July 3rd 9a-1p PST
Thanks for listening to our principal investigator Dr. Dan Hoch discuss healthcare in virtual worlds during the SL5B speaker series!
+++++++++++++
John Lester (Pathfinder)
"Linden Lab's Perspective on Healthcare in Second Life: Cultivating Ecosystems and Strategies for Success"
++++++++++++
Pathfinder Linden (RL: John Lester) currently serves as Linden Lab's Boston Operations Director, coordinating the growth of Linden Lab's East Coast presence. He also leads Linden Lab's Proactive Education and Healthcare Mentoring Program, acting as a mentoring resource and academic evangelist for people using Second Life for teaching, academic and healthcare research, medical education/simulation, and scientific visualization. Pathfinder will talk about Linden Lab's perspective on healthcare applications in Second Life, the critical connection between the healthcare and education communities, and future visions of how healthcare might best leverage virtual worlds.
+++++++++++
Randy Hinrichs, CEO 2b3d
+++++++++++
Medipelago and our partners are beginning a new era for professional societies in the digital immersive 21st century. We believe social networking in 3D spaces changes everything. So, we are offering access controlled 3D peer spaces and scalable virtual rentals for your business meetings, research collaborations, and educational courses. We have a simple mission: move photons, not people and use more silicon, and less carbon. It is less costly to meet in an immersive digital world, and its more flexible to use 3D software to make you productive, responsive, and motivated.
2b3d offers information services that feature 3d meeting spaces, collaborative environments and virtual real estate rentals to individuals, companies, professional societies or groups. We leverage virtual worlds and social networking to bring professionals together in a single immersive location. Our services help to reduce travel costs and human resource downtime. At 2b3d locations, you meet peers, access current research, hold conferences, working groups and collaborate with people on the leading edge in your field. Our mission is to build robust information service solutions with innovative tools to advance productivity, tell a story and create a rich environment for you to gather with colleagues and partners.
It's a sculpture of a hammer thrower (sans hammer) that sits in Melbourne's Botanical gardens.
John Edward Robinson
Bronze sculpture
1974
Queen Victoria Gardens
Artist John Robinson has a long history with Australia. Born in London in 1935, he came to Australia briefly during the war as a child evacuated to escape the German bombing of London. He returned in 1952, living on the land in South Australia, which is where he rediscovered his early talent for sculpture. Returning to England in 1969, he devoted himself to sculpture full time. Robinson's reputation as a figurative sculptor grew quickly. In 1973, the City of London commissioned his Hammer Thrower. In 1974, he began to focus on more symbolic forms. Robinson's major commissions include four sculptures for the Australian Institute of Sport, Canberra, Gymnast for the New Olympic Museum, Lausanne, and The Pathfinder and Water Children, now with the City of Melbourne.
Mining giant Conzinc Riotinto (now known as Rio Tinto) commissioned Robinson's The Pathfinder, which they planned to install in their proposed new building. When the building failed to go ahead, the 'dynamic' sculpture of the hammer thrower in action was placed on long-term loan with the City of Melbourne, which sited the bronze in the Queen Victoria Gardens. The hammer held by the figure has been stolen several times and duly returned or replaced by another. Lord Mayor Councillor Whalley unveiled The Pathfinder in April 1974.
Melbourne hosted the Olympics in 1956 (way before Sydney!)
There aren't many mentions of it around the city, but this is one.
Master Corporal Adams, an instructor at the infantry school in Gagetown, New Brunswick provides security while other members conduct a patrol during a Pathfinder Course in Albert Head, British Columbia on September 27, 2015.
Photo: Corporal Darcy Lefebvre, Canadian Forces Combat Camera
IS10-2015-0020-85
~
Le caporal chef Adams, instructeur à l’École d’infanterie de Gagetown (Nouveau Brunswick), assure la sécurité tandis que d’autres membres effectuent une patrouille dans le cadre d’un cours d’éclaireur patrouilleur à Albert Head (Colombie Britannique), le 27 septembre 2015.
Photo : Caporal Darcy Lefebvre, Caméra de combat des Forces canadiennes
IS10-2015-0020-85
A friend of mine used to work for Pathfinder Masons of Willenhall and I promised him I would look out some photos. Here, we see Ford R1114 Duple Dominant 2 RNK 308W - one of several similar coaches in the fleet - in Blackpool in July, 2001 when Fords still performed this trip on an almost daily basis.
Pictured are members of the British Army Pathfinders taking part in an Urban training environment.
Pathfinders (PF) are the advance force for 16 Air Assault Brigade, the British Army’s airborne rapid reaction force.
PF soldiers are trained in specialist airborne insertion techniques and capable of conducting offensive action tasks at very short notice.
PF operate behind enemy lines in small, self-sufficient patrols, finding and relaying vital information back to Brigade HQ to enable it to plan and execute missions.
A key role is identifying drop zones and landing zones where the main body of troops can be parachuted or landed by helicopter.
Photos: Cpl Danny Houghton
Pictured are members of the British Army Pathfinders taking part in an Urban training environment.
Pathfinders (PF) are the advance force for 16 Air Assault Brigade, the British Army’s airborne rapid reaction force.
PF soldiers are trained in specialist airborne insertion techniques and capable of conducting offensive action tasks at very short notice.
PF operate behind enemy lines in small, self-sufficient patrols, finding and relaying vital information back to Brigade HQ to enable it to plan and execute missions.
A key role is identifying drop zones and landing zones where the main body of troops can be parachuted or landed by helicopter.
Photos: Cpl Danny Houghton
Sergeant Young from 3rd Battalion, the Royal Canadian Regiment provides close protection after a fast roping drill during a Pathfinder Course in Petawawa, Ontario on September 20, 2015.
Photo: Corporal Darcy Lefebvre, Canadian Forces Combat Camera
IS10-2015-0020-19
~
Le sergent Young, du 3e Bataillon du Royal Canadian Regiment, assure une protection rapprochée à la suite d’un exercice de descente rapide dans le cadre d’un cours d’éclaireurs à Petawawa, en Ontario, le 20 septembre 2015.
Photo : Caporal Darcy Lefebvre, Caméra de combat des Forces canadiennes
IS10-2015-0020-19
Canadian Armed Forces members prepare for a low hover insertion and extraction drill with a CH-146 Griffon helicopter during a Pathfinder Course in Petawawa, Ontario on September 20, 2015.
Photo: Corporal Darcy Lefebvre, Canadian Forces Combat Camera
IS10-2015-0020-52
~
Des membres des Forces armées canadiennes se préparent en vue d’un exercice d’insertion et d’extraction en vol stationnaire à basse altitude avec un hélicoptère CH-146 Griffon, dans le cadre d’un cours d’éclaireurs, à Petawawa, en Ontario, le 20 septembre 2015.
Photo : Caporal Darcy Lefebvre, Caméra de combat des Forces canadiennes
IS10-2015-0020-52
Having run-round, 56018 awaits departure from Newcastle on the return leg of Pathfinders' "North East Excursioner" tour to Swindon. 15 August 1998.
M-PNVS on a UH-1H. Pathfinder™ increases pilot confidence, reduces pilot workload, and provides safe-flight capabilities in diminished flight visibility conditions such as brownouts, whiteouts, darkness, and adverse weather.
MiniMates - Pathfinder 4-Pack
* Valeros, Human Fighter
* Harsk, Dwarf Ranger
* Merisiel, Elf Rogue
* Goblin Warrior
Bought on deep clearance for background for the upcoming Dungeons and Dragons Cartoon set
37423 'Spirit of the Lakes' & 37402 'Stephen Middlemoor 29.12.54-8.6.13' lead Pathfinder Tours' 1Z37 05.47 Stafford to Swanage past Eckington with 37604 dead on the rear. Friday 13th June 2014.
Pathfinder Trolls pretty much just shortened the nose and added more tusks. This figure was considered too small, though.
These are just a documentary of my friends' and my adventures when we play Pathfinder. I thought it would be fun to memorialize some of our more memorable fights in LEGO form.
A member of the Pathfinders about to carry out a parachute training descent, exiting the rear of a Hercules C130 aircraft, and being guided out by an RAF Parachute Jump instructor.
Soldiers from the British Army’s Global Response Force will conduct Joint Theatre Entry (JTE) parachuting exercises with the UK’s world-class air and maritime support on its shoulder.
The exercises, with partner forces, will link in with the Carrier Strike Group (CSG) as it transitions from the Mediterranean to the Indian Ocean on Operation Fortis.
The troops, from 2nd Battalion The Parachute Regiment (2 PARA), will conduct a number of mission rehearsals in Cyprus, where UK Defence has bases which maintain a permanent military presence in the Eastern Mediterranean, helping to support regional security and allowing force projection when needed.
2 PARA comes under 16 Air Assault Brigade, based in Colchester, and is the most deployable and ready formation in the British Army.
The Pathfinders, trained in specialist airborne insertion techniques and capable of conducting offensive action tasks at very short notice, are the advance force for 16 Brigade and will also play a part in the JTEs.
Their key role is identifying drop zones and landing zones where the main body of troops can be parachuted in by altitude or landed by helicopter.
All troops deployed to Cyprus have to follow stringent health protection measures and prove negative tests when arriving, in tandem with Cypriot and local military requirements.
Photographer:
Cpl Danny Houghton
©MoD Crown Copyright 2021
The ATB Dorothy Ann and Pathfinder make their way up the St. Clair River passing Sarnia, ON.
Photographed using a Sony Alpha A7R using a Nikkor 100-300mm f/5.6 zoom lens.
These are just a documentary of my friends' and my adventures when we play Pathfinder. I thought it would be fun to memorialize some of our more memorable fights in LEGO form.
Sgt. 1st Class Raymond Lewandowski (center), Headquarters and Headquarters Company, 1st Battalion, 507th Infantry Regiment (U.S. Army Pathfinder School), Fort Benning, Ga., gives final jump instructions as Soldiers prepare to parachute from a UH-60 Blackhawk helicopter, during a phase of the Mobile Pathfinder Course at Malamute Drop Zone, May 23, 2013. The Soldiers conducted parachute drops with aviation support from 1st Battalion, 207th Aviation Regiment, Alaska Army National Guard, in week two of the three-week course. Conducted by cadre from the U.S. Army Pathfinder School, students are instructed in Air Traffic Control, Medical Evacuation Operations, Sling Load Operations, Helicopter Landing Zones, Air Assault Planning, Pathfinder Employment, and Drop Zone Operations. Those Soldiers who complete the course will earn the coveted Pathfinder Badge. (U.S. Air Force Photo/Percy G. Jones)