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Teams work on VR projects through the weekend at the 2019 HP Virtual and Augmented Reality Hackathon, October 19, 2019

Team Hackers Anonymous wins 3rd place at the 2019 HP Virtual and Augmented Reality Hackathon, October 20, 2019

The Office of the Vice President for Research hosts the 2019 Mixed Reality (XR) Symposium, October 18, 2019

Tangible Engine is a new visualizer, configurator, and software development kit that allows developers to easily connect real-world objects to applications running on Ideum multitouch tables. Tangible Engine also comes with a starter kit of object markers and instructions for 3D printing them. Tangible Engine works with Ideum multitouch tables that use 3M touch technology, including the 55" and 65" Platform and Pro.

 

To learn more please visit our website.

www.apc.univ-paris7.fr/APC_CS/

 

twitter.com/eurocampus

friendfeed.com/eurocampus

 

www.imarginal.com/realisations/laboratoire-apc-secondlife/

  

This event is being brought to you through the CNRS (National Center For Scientific Research) and the APC (Astroparticule et Cosmologie) Laboratory. The APC laboratory lies at the interface between the study of the very large and the very small, and it brings together several communities (experimentalists, observers and theoreticians). It is centered on three themes: cosmology and gravitation, high energy astrophysics, neutrinos.

 

During the inauguration of The House of Astroparticule on 14 May, it will be possible to view the launch of the Planck satellite at Kourou (Guyana) at about 1300 UTC (6AM SLT), to visit its virtual replica and to meet with scientists during the conferences and the projections which will surround the event. APC Laboratories Second Life presence was created by i-Marginal, one of our French Solution Providers. (CNRS Press Release in French)

 

blogs.secondlife.com/community/grid/blog/2009/05/13/satel...

The Office of the Vice President for Research hosts the 2019 Mixed Reality (XR) Symposium, October 18, 2019

I thought that I was over you

How I was mistaken

Why did I bump into you

And start this chain reaction, hmm

I felt it building up inside

When suddenly wohoowo

It was more than I could bear

Hmm, more than I could bear

Oh, when I saw you

Walking down the road with someone new

I couldn't believe it was true

It was true

I find it hard to sleep at night

This jealousy is burning, bright

Visions of somebody else

Torments me to destruction, oh yeah

I think of him making, making love to you

It's more than I can wohoowo

It's more than I can bear

Hmm, more than I can bear

Oh, when I saw you

Walking down the road with someone new

I couldn't believe it was true

It was true

Walking down the road with someone new

I close my eyes, I know I'm over you

Over you

Oh, when I saw you

Walking down the road with someone new

I close my eyes, I know I'm over you

Over you

It's more than I

It's more than I could bear

It's more than I

It's more than I could bear

It's more than I could bear

Tangible Engine is a new visualizer, configurator, and software development kit that allows developers to easily connect real-world objects to applications running on Ideum multitouch tables. Tangible Engine also comes with a starter kit of object markers and instructions for 3D printing them. Tangible Engine works with Ideum multitouch tables that use 3M touch technology, including the 55" and 65" Platform and Pro.

 

To learn more please visit our website.

Foto Credit: Ars Electronica / Chris Bruckmayr

The Office of the Vice President for Research hosts the 2019 Mixed Reality (XR) Symposium, October 18, 2019

Foto Credit: Ars Electronica / Markus Wipplinger

Gallery Director Robert Fleming of the Huret & Spector Gallery meets with JC Fremont (aka John Craig Freeman) at the Imaging Beijing project.

borrowed reference photo for Alexander Rose's avatar sculpture created by Annie Ok (Xantherus Halberd in SL) for the 77 Million Paintings installations in Second Life.

 

Alexander Rose is the Executive Director of The Long Now Foundation.

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Art Center presents the Second Life premiere of 77 Million Paintings by Brian Eno, in partnership with The Long Now Foundation and blueair.tv/. This exhibition will be happening concurrently with the real life one at the Yerba Buena Center for the Arts in San Francisco and take place throughout various locations in Second Life, each with their own unique installation, as well as a different 77 Million Paintings collectible gift at each spot.

 

Conceived by Brian Eno as "visual music", his latest artwork, 77 Million Paintings is a constantly evolving sound and imagescape which continues his exploration into light as an artist's medium and the aesthetic possibilities of "generative software".

 

He first created 77 Million Paintings to bring art to the increasing number of flat panel TV's and monitors that often sit darkened and underutilized. Now Eno is also showing large installations of this work, recently at the Venice Bienniale and Milan Triennale, and in Tokyo, London and South Africa. The installation will be the Second Life premiere of his work to dovetail the North American premiere in San Francisco.

 

77 Million Paintings installation in Second Life developed by Annabeth Robinson, known virtually as AngryBeth Shortbread.

 

Brian Eno's avatar sculpture created by Annie Ok (Xantherus Halberd in SL).

 

Runs: Fri 6/29 - Sun 7/1/07

 

More info:

 

http://www.virb.com/artcenter

www.longnow.org/77m/

The Office of the Vice President for Research hosts the 2019 Mixed Reality (XR) Symposium, October 18, 2019

The Office of the Vice President for Research hosts the 2019 Mixed Reality (XR) Symposium, October 18, 2019

Teams work on VR projects through the weekend at the 2019 HP Virtual and Augmented Reality Hackathon, October 19, 2019

Teams work on VR projects through the weekend at the 2019 HP Virtual and Augmented Reality Hackathon, October 19, 2019

The Office of the Vice President for Research hosts the 2019 Mixed Reality (XR) Symposium, October 18, 2019

Foto Credit: Ars Electronica / Markus Wipplinger

Screenshot of a video collage, with images from Zandmotor, Random Forests and Ephemeral Garden.

Teams work on VR projects through the weekend at the 2019 HP Virtual and Augmented Reality Hackathon, October 19, 2019

Teams work on VR projects through the weekend at the 2019 HP Virtual and Augmented Reality Hackathon, October 19, 2019

The Office of the Vice President for Research hosts the 2019 Mixed Reality (XR) Symposium, October 18, 2019

..:://DIRTY BEATS & DIRTY COUTURE::..

Proudly Present Their Presence In Secondlife!

We Cordially Invite You To Check Out Our New Sim!

slurl.com/secondlife/Dirty City/133/73/22

 

The party runs through the week:

MON 8/10 Dane Koba - 1pm-3pm

TUES 8/11 GW Raymaker - 1pm-3pm

WED 8/12 Victoryan Bailey 1pm-3pm

THURS 8/13 Jimi Cheng - 1pm-3pm

FRI 8/14 Init Hubble 1pm-3pm

 

AND All day, Saturday, August 15, 2009:

SAT Rocco Silverstar 11am-1pm

SAT Bridgitte Boucher 1pm-3pm

SAT Kromus Korobase 3pm-5pm

SAT Jaycee Kass 5pm-7pm

SAT Digital Francis 7pm-9pm

SAT - ALL-DAY Party TBA Followed by REAL LIVE STREAM From Brooklyn, NY At The Filthy Warehouse Party! ***FIRST-TIME SL APPEARANCE FROM DIRTY BEATS & DIRTY COUTURE, Real Life House Label and Clothing Brand! RL/SL Mixed Reality Event!!

   

Filthy Warehouse Info:

A Little Old Warehouse in Brooklyn...

Starring DJ's Aluv Joe Lodi & Dave Rosario

The Place...A Little Old Warehouse in Brooklyn is an event that is being thrown in a Warehouse in Williamsburg Brooklyn which is 5 Mins from NYC. The event is Starring RL DJs Aluv and Joe Lodi aka Luv & Lodi along with up and coming Dj Producer Dave Rosario. Dirty Beats is taking it back to basics with this event. Aluv and Joe Lodi are no new comers to the scene. Together over the last 12 years they both have either promotionally directed djed or have installed sound in every club in NYC Miami or Vegas. They are most known for running the Soundfactory from 1997 to 2000 and were the first promoters who helped Jonathan Peters boost his career to where he is now. These guys are very well respected in the business and are trying to create something new and fresh in NYC.

 

The Office of the Vice President for Research hosts the 2019 Mixed Reality (XR) Symposium, October 18, 2019

recording session

dancer Soňa Ferienčíková

photo Vojtěch Brtnický

OSU administration as well as Dr. Panchanathan and Rep. Frank Lucas visit a mixed reality lab on campus.

MaryKate Mahoney, Global Head of VR for Healthcare at HP Inc. speaks at the 2019 Mixed Reality (XR) Symposium, October 18, 2019

The Office of the Vice President for Research hosts the 2019 Mixed Reality (XR) Symposium, October 18, 2019

The Office of the Vice President for Research hosts the 2019 Mixed Reality (XR) Symposium, October 18, 2019

The interview, Ulrike and Eamon Compliant, Seoul, Media City.

Screenshot of a video collage, with images from Sphaerae and the Anarchive.

an exhibition at Furtherfield Gallery in London

Projection of Invisible Threads' Double Happiness Jeans factory in Second Life in real time with documentary of Invisible Threads playing in the foreground.

_______

 

Synthetic Times: Media Art China 2008, a Cultural Olympics project that will open at the National Art Museum of China in Beijing in June 2008, launches in NYC with programming co-organized by the exhibition’s curator, Zhang Ga, the MoMA, Parsons School of Design and Eyebeam. www.mediartchina.org/events/newyorkmoma

 

On April 15, following a day-long symposium at Parsons, Eyebeam featured a performance of Invisible Threads by Eyebeam artists Jeff Crouse and Stephanie Rothenberg, as well as performances by Taeyoon Choi and Friedrich Kirchner. www.eyebeam.org/engage/engage.php?page=unique&id=168

 

Invisible Threads documentary by Annie Ok, Jeff Crouse & Stephanie Rothenberg:

www.annieok.com/OtherProjects/InvisibleThreads

 

About Invisible Threads:

 

Invisible Threads is a mixed reality performance installation created by Eyebeam artists Jeff Crouse and Stephanie Rothenberg. The project explores the growing intersection between labor, emerging virtual economies and real life commodities through the creation of a designer jeans sweatshop in the metaverse Second Life. Simulating a real life manufacturing facility that includes hiring Second Life “workers” to produce real world jeans sold for profit, the project provides an insider’s view into current modes of global, telematic production.

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