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LIT Robopsychology Lab, Johannes Kepler Universität Linz (AT); Center for Human-Computer Interaction, Universität Salzburg (AT); Joanneum Robotics JOANNEUM RESEARCH Forschungsgesellschaft mbH (AT); Polycular OG (AT); Österr. Forschungsinstitut für Artificial Intelligence OFAI (AT); Blue Danube Robotics GmbH (AT); Ars Electronica Futurelab (AT) text by Roland Haring and Birgit Cakir
When humans and robots work side by side, it’s not always easy: widespread skepticism and a lack of communication paradigms will create new challenges in future work environments. How can trust and acceptance be established in the workplace of the future? How can human-robot work environments be designed? In CoBot Studio — a collaborative research project funded by the program Ideen Lab 4.0 of the FFG — researchers from Ars Electronica Futurelab, LIT Robopsychology Lab (JKU Linz), Centre for Human-Computer- Interaction (Universität Salzburg), Johanneum Robotics (JOHANNEUM RESEARCH), Polycular OG, Austrian Research Institute for Artificial Intelligence (OFAI) and Blue Danube Robotics are developing new standards for successful teamwork between humans and robots. Deep Space 8K will be used to create a unique, mixedreality environment that simulates future forms of collaboration. From robotics to psychology and virtual reality, to methods of nonverbal communication, the research project will draw on a wide variety of disciplines. The research takes place at the interface between psychology and technology. It creates new knowledge as a basis for improved communication between humans and CoBots — robots that can work together with humans in confined spaces without endangering their safety. Non-verbal communication and intention signals that facilitate the assessment of the interaction partner’s intention are being investigated. A virtual reality research environment was first used to investigate the relationship between signal intelligibility and trust. In Deep Space 8K, subjects will now encounter a real CoBot in the virtual environment and attempt to interpret its signals. The answers expected from this research project should provide important information for the development of future CoBots. The teamwork between man and machine can benefit greatly from the knowledge gained. CoBot Studio is therefore another important step towards reforming the working world of the future in the interests of people.
Credit: Robert Bauernhansl
We conducted a research debrief, with Giant Ant partners and our Chinese intern. Based on the stories we heard and retold, we decided to focus on up to six stories while editing the video tape.
我们与Giant Ant公司的同伴及我们的中国实习生组织了一次调研总结会。基于我们对听到的故事的讨论,我们决定围绕6个主题故事编辑我们的视频母带。
A presentation by Amir Jahangir,
CEO Mishal Pakistan
Young Global Leader, World Economic Forum
Venue: Meijiang Convention and Exhibition Center - Beta Zone
Meeting: Summit: at the Annual Meeting of the New Champions, Tianjin 13 -- 15 September 2010
An Interactive Session on: Looking into the Future: Mixed Reality
Mixed reality merges the real with the virtual, connecting people in new ways to unlock human potential, creativity and learning.
What are the implications of mixed reality on business and society?
Key Points:
• Mixed reality seeks to bring the wealth of information and interactivity of the Internet into interactions with the real world.
• One of the best examples of mixed reality at present is Layar.com, which pushes location-based information to smart phones, from stores and history to Twitter posts and virtual monuments.
• Developers are also creating video games that can be played in the real world, in which players and other objects are displayed relative to real-life objects.
• Researchers are also exploring ways to transmit information that can be not only seen or heard, but also felt, tasted or smelled.
• Mixed reality could further enhance long-distance education and healthcare by increasing the kinds of sensory information that can be shared between people over the Internet.
Synopsis:
Experiencing reality and expressing it through virtual experiences has always been one of the human desires to share what it feels or sees. From the early pre-historic times of paintings in the caves to the Hollywood's fascination with the future of virtual reality in the form of AVATAR or SURROGATE and the technological tools to share our everyday life via facebook, linkedin and myspace etc. It ultimately boils down to experiencing the virtual world with the most real experiences of our lives. Mixing the realities in the virtual and the real worlds together creates more interaction between societies' various facets.
The presentation by Amir Jahangir walks us through time on the mankind's fascination to combine the real life experiences with virtual sharing, this ultimately can be defined in a simple equation:
Reality + Virtuality = More Interactivities
• Social Interactions
• Economic Opportunities
• Political Empowerment
Mixed reality seeks to combine the things perceived in the real world with the things that are read or heard in the information world, i.e. the Internet, connecting the world of our imagination, our senses and even our intuition.
Imaging Places by John Craig Freeman (SL: JC Freeman) is a a series of place-based mixed reality installations that combines panoramic photography, narrative, digital video, and virtual worlds. The panoramic images depict real-life places layered with narrative: "The avatar can walk to the center at one of these nodes and use a first person perspective to view the image, giving the user the sensation of being immersed in the location. Streaming audio is localized to individual nodes providing narrative content for the scene. This content includes stories told by people who appear in the images, theory and ambient sound."
Imaging Wall Street is his latest in the Imaging Places series and documents situations where the forces of globalization are impacting the lives of individuals in local communities. The goal of the project is to develop the technologies, the methodology and the content for truly immersive and navigable documentary media, based in real places around the world.
In Imaging Wall Street, John Craig Freeman and Will Pappenheimer make their way across Lower Manhattan from the Stock Exchange to the various investment banks and financial service companies which were recently bailed out by the U.S. government collecting peoples stories of loss and home as they go.
I visited the Imaging Wall Street installation in Second Life and recorded this movie, which will give you a good feel for what it's like. Basically, when you teleport to the installation, walk to the center of one of the panoramic balls, then turn on the video (click the video play button on the bottom menu). To get an immersive experience, you can type "m" for mouselook (if you have the chat window open, first click Escape a couple of times, then type "m"). Mouselook lets you look around as if you're in first person perspective. To get out of mouselook, hit Escape a couple of times again.
Aiming a tablet at a technical manual or specially coated piece of equipment, a Sailor is able to view a 3D model at the Office of Naval Research (ONR)-sponsored Battlespace Exploitation of Mixed Reality (BEMR) lab located at Space and Naval Warfare Systems Center Pacific. BEMR is designed to showcase and demonstrate cutting edge low cost commercial mixed reality, virtual reality and augmented reality technologies and to provide a facility where warfighters, researchers, government, industry and academia can collaborate. (U.S. Navy photo by John F. Williams/Released)
Sejong University
dasan.sejong.ac.kr/~jwlee/profile.html
Office at CalIT2 until 2010
Mobile Augmented Reality Research
Background in gestural recognition
Destroy Television
A mixed reality interactive virtual installation by futurist Jerry Paffendorf and metaverse architect Christian Westbrook, curated by and in collaboration with artist Annie Ok. This exhibition occurred simultaneously in the metaverse Second Life at Art Center as well as in NYC at Fuse Gallery from May 23rd - June 2nd, 2007.
For the 10 day duration, Destroy Television toured all over Second Life and her explorations were projected into Fuse gallery at the same time that they were projected virtually into Art Center. Destroy was programmed to take a screenshot every 5 seconds and every 30 seconds, the screenshot was also sent to Destroy's Flickr along with information about where she was, who was nearby, what was being said, and how many viewers were watching via destroytv.com. Viewers of destroytv.com could not only watch along on the live stream but also chat to whomever Destroy was near in Second Life via the site. All location SLurls, parcel names, avatar names, and chat history were automated to become Flickr tags and are searchable on her tag cloud. Shooting continuously in the virtual world for 10 days at ~17,280 shots a day resulted in 240,558 images, which were then turned into high speed time lapse videos, forming the most comprehensive documentary of Second Life to date. The raw, unedited high res footage can be found here. The low res versions of the videos can be seen on Destroy Television's YouTube. Current work in progress: an edited, slowed-down high res DVD of Destroy Television's lifelogging/lifecasting odyssey with artists' commentary.
I've created a Snapchat AR lens that let's me turn my street into an IRL DIY XXL arcade!
When I was a kid I loved Outrun. The arcade game made me feel I was driving a real car like. Nowadays I have a real car. But the rides aren't as exciting as the virtual experience back in the days. Thanks to augmented reality, I'm now able to combine the best of both worlds!
This image is excerpted from a U.S. GAO report:
www.gao.gov/products/GAO-22-105541
Science & Tech Spotlight: Extended Reality Technologies
Mixed Reality Learning Rubrics for "The Sleddies" awards to be presented at the Second Life Education Community Conference 2008.
This image is excerpted from a U.S. GAO report:
www.gao.gov/products/GAO-22-105541
Science & Tech Spotlight: Extended Reality Technologies
Lt. Jeff Kee explores the Office of Naval Research (ONR)-sponsored Battlespace Exploitation of Mixed Reality (BEMR) lab located at Space and Naval Warfare Systems Center Pacific. BEMR is designed to showcase and demonstrate cutting edge low cost commercial mixed reality, virtual reality and augmented reality technologies and to provide a facility where warfighters, researchers, government, industry and academia can collaborate. (U.S. Navy photo by John F. Williams/Released)
Raise a glass to an innovative and refreshing approach to application development! Ideum's new Tangible Engine Media Creator makes it easy for designers with little or no programming experience to create nuanced and engaging mixed-reality applications using our proprietary object-recognition software.
When it's released this fall, the Media Creator will include New Mexico Beer Flight, a demo program illustrating creative options for building menus and windows and linking onscreen content with handheld objects. Placing glasses equipped with fiducial markers on the touch table calls up a fanciful history of New Mexico beers and ales, plus information on taste, ingredients, brewing processes, and food pairings. Having created a Tangible Engine-based wine tasting for JCB wines and a coffee tasting for Starbucks, a beer tasting seemed the perfect way to highlight the flexibility of the Media Creator. Programming has never been this straightforward, intuitive… or tasty!
Raise a glass to an innovative and refreshing approach to application development! Ideum's new Tangible Engine Media Creator makes it easy for designers with little or no programming experience to create nuanced and engaging mixed-reality applications using our proprietary object-recognition software.
When it's released this fall, the Media Creator will include New Mexico Beer Flight, a demo program illustrating creative options for building menus and windows and linking onscreen content with handheld objects. Placing glasses equipped with fiducial markers on the touch table calls up a fanciful history of New Mexico beers and ales, plus information on taste, ingredients, brewing processes, and food pairings. Having created a Tangible Engine-based wine tasting for JCB wines and a coffee tasting for Starbucks, a beer tasting seemed the perfect way to highlight the flexibility of the Media Creator. Programming has never been this straightforward, intuitive… or tasty!
Learn more: ideum.com/news/tangible-engine-beer-tasting
Testing the Hololike app in the Stedelijk Museum in Amsterdam. Leave some spatial feedback by saying "like" while gazing at objects www.microsoft.com/en-gb/store/p/hololike/9p2fdpdqc09l
Tangible Engine is now available on Ideum's largest touch table, the 86" Colossus.
Tangible Engine is the first object recognition software package for projected capacitive touch displays. The Tangible Engine software development kit allows developers to connect events within applications to physical objects placed on the surface of a touch table.
To learn more: tangibleengine.com
Lt. Jeff Kee explores the Office of Naval Research (ONR)-sponsored Battlespace Exploitation of Mixed Reality (BEMR) lab located at Space and Naval Warfare Systems Center Pacific. BEMR is designed to showcase and demonstrate cutting edge low cost commercial mixed reality, virtual reality and augmented reality technologies and to provide a facility where warfighters, researchers, government, industry and academia can collaborate. (U.S. Navy photo by John F. Williams/Released)
Created with the "Haphazard me" Hololens app support.google.com/youtube/answer/6388789?co=GENIE.Platfo...
Lt. Jeff Kee explores the Office of Naval Research (ONR)-sponsored Battlespace Exploitation of Mixed Reality (BEMR) lab located at Space and Naval Warfare Systems Center Pacific. BEMR is designed to showcase and demonstrate cutting edge low cost commercial mixed reality, virtual reality and augmented reality technologies and to provide a facility where warfighters, researchers, government, industry and academia can collaborate. (U.S. Navy photo by John F. Williams/Released)
Lt. Iris Wood interacts with "Cmdr. Foster" during a visit to the Office of Naval Research (ONR)-sponsored Battlespace Exploitation of Mixed Reality (BEMR) lab located at Space and Naval Warfare Systems Center Pacific. BEMR is designed to showcase and demonstrate cutting edge low cost commercial mixed reality, virtual reality and augmented reality technologies and to provide a facility where warfighters, researchers, government, industry and academia can collaborate. (U.S. Navy photo by John F. Williams/Released)
Lt. Jeff Kee explores the Office of Naval Research (ONR)-sponsored Battlespace Exploitation of Mixed Reality (BEMR) lab located at Space and Naval Warfare Systems Center Pacific. BEMR is designed to showcase and demonstrate cutting edge low cost commercial mixed reality, virtual reality and augmented reality technologies and to provide a facility where warfighters, researchers, government, industry and academia can collaborate. (U.S. Navy photo by John F. Williams/Released)
Cmdr. Ben Sheinman explores the Office of Naval Research (ONR)-sponsored Battlespace Exploitation of Mixed Reality (BEMR) lab located at Space and Naval Warfare Systems Center Pacific. BEMR is designed to showcase and demonstrate cutting edge low cost commercial mixed reality, virtual reality and augmented reality technologies and to provide a facility where warfighters, researchers, government, industry and academia can collaborate. (U.S. Navy photo by John F. Williams/Released)
Sailors explore the Office of Naval Research (ONR)-sponsored Battlespace Exploitation of Mixed Reality (BEMR) lab located at Space and Naval Warfare Systems Center Pacific. BEMR is designed to showcase and demonstrate cutting edge low cost commercial mixed reality, virtual reality and augmented reality technologies and to provide a facility where warfighters, researchers, government, industry and academia can collaborate. (U.S. Navy photo by John F. Williams/Released)
Joshua Li, a software engineer at Space and Naval Warfare Systems Center Pacific, shows off some of the commercially available technology being utilized in the Office of Naval Research (ONR)-sponsored Battlespace Exploitation of Mixed Reality (BEMR) lab located in San Diego, Calif. BEMR is designed to showcase and demonstrate cutting edge low cost commercial mixed reality, virtual reality and augmented reality technologies and to provide a facility where warfighters, researchers, government, industry and academia can collaborate. (U.S. Navy photo by John F. Williams/Released)
The Tangible Engine Media Creator is a simple drag and drop application that allows anyone to author state-of-the-art interactive experiences using tangible objects. Developed by Ideum, and designed for Ideum Multitouch Tables, this intuitive application can be used to develop interactive applications such as the beer tasting experience featured in this video. The Tangible Engine Media Creator also comes bundled with a full SDK to create more elaborate experiences through programming. Learn more at tangibleengine.com.
Apple has been awarded a patent for a virtual reality headset that can use an iPhone or iPod as a display.
Patent number 8,957,835 was awarded by the U.S. Patent and Trademark Office to Apple for a “head-mounted display apparatus for retaining a portable electronic device with...
www.everythingliveon.com/apple-awarded-patent-for-hybrid-...
Raise a glass to an innovative and refreshing approach to application development! Ideum's new Tangible Engine Media Creator makes it easy for designers with little or no programming experience to create nuanced and engaging mixed-reality applications using our proprietary object-recognition software.
When it's released this fall, the Media Creator will include New Mexico Beer Flight, a demo program illustrating creative options for building menus and windows and linking onscreen content with handheld objects. Placing glasses equipped with fiducial markers on the touch table calls up a fanciful history of New Mexico beers and ales, plus information on taste, ingredients, brewing processes, and food pairings. Having created a Tangible Engine-based wine tasting for JCB wines and a coffee tasting for Starbucks, a beer tasting seemed the perfect way to highlight the flexibility of the Media Creator. Programming has never been this straightforward, intuitive… or tasty!
Learn more: ideum.com/news/tangible-engine-beer-tasting
Arduino Bio! Yeah, super bio! Some electronic guys, connected to the Arduino board, sending and receiving information from the guys at Processing PLUS my first ceramic architectural object PLUS 4 grams of Ginkgo Biloba leaves just inside the box with the Arduino board. It is so cool - and easy - to be bio! ;~)
[IMGP1362-b-min-d]
From left: Dr. Jeanette Mendez, OSU's interim provost; Dr. Kenneth Sewell, OSU's vice president for research; Dr. Kayse Shrum, OSU's president; Dr. Sethuraman Panchanathan, NSF director; and U.S. Rep. Frank Lucas toured OSU's lab space.
. Bill Anderson explores the Office of Naval Research (ONR)-sponsored Battlespace Exploitation of Mixed Reality (BEMR) lab located at Space and Naval Warfare Systems Center Pacific. BEMR is designed to showcase and demonstrate cutting edge low cost commercial mixed reality, virtual reality and augmented reality technologies and to provide a facility where warfighters, researchers, government, industry and academia can collaborate. (U.S. Navy photo by John F. Williams/Released)
The new Tangible Engine Media Creator allows you to quickly create complete applications using handheld items with an intuitive onscreen interface--no programming required! Tangible Engine works with a wide range of Ideum multitouch tables. Learn more at tangibleengine.com.
Heidi, Buck, Director, Battlespace Exploitation of Mixed Reality (BEMR) Lab at SPAWAR Systems Center, Pacific, gives a demo of the system during the Ship-to-Shore Maneuver Exploration and Experimentation (S2ME2) Advanced Naval Technology Exercise (ANTX) 2017 at Marine Corps Base Camp Pendleton, California. S2ME2 ANTX brings industry, academia, and the Naval Research Development Establishment (NR&DE) together to demonstrate emerging technology and engineering innovations that address priority Navy and Marine Corps missions. (U.S. Navy photo by John F. Williams/Released)
An interactive beer tasting developed using Tangible Engine software (tangibleengine.com/) that utilizes Ideum touch tables (www.ideum.com/products/touch-tables). In this prototype bar-goers can learn about variety of beers that are automatically detected as the glass is placed on the multitouch table.
The new Tangible Engine Media Creator allows you to quickly create complete applications using handheld items with an intuitive onscreen interface--no programming required! Tangible Engine works with a wide range of Ideum multitouch tables. Learn more at tangibleengine.com.
"No Matter Workshop" by Scott Kildall and Victoria Scott; February 9, 2008. Part of Floating Points 5: Mixed Realities Symposium; Emerson College, February 8, 2008. turbulence.org/mixed_realities
An interactive beer tasting developed using Tangible Engine software (tangibleengine.com/) that utilizes Ideum touch tables (www.ideum.com/products/touch-tables). In this prototype bar-goers can learn about variety of beers that are automatically detected as the glass is placed on the multitouch table.
An interactive beer tasting developed using Tangible Engine software (tangibleengine.com/) that utilizes Ideum touch tables (www.ideum.com/products/touch-tables). In this prototype bar-goers can learn about variety of beers that are automatically detected as the glass is placed on the multitouch table.
An interactive beer tasting developed using Tangible Engine software (tangibleengine.com/) that utilizes Ideum touch tables (www.ideum.com/products/touch-tables). In this prototype bar-goers can learn about variety of beers that are automatically detected as the glass is placed on the multitouch table.
An interactive beer tasting developed using Tangible Engine software (tangibleengine.com/) that utilizes Ideum touch tables (www.ideum.com/products/touch-tables). In this prototype bar-goers can learn about variety of beers that are automatically detected as the glass is placed on the multitouch table.
Using the "Patent Alert" Hololens app you become the main character in an interactive narrative about your future self. It can be experienced at the IDFA documentary festival in Amsterdam www.idfa.nl/en/film/0bba5290-75e8-4b7a-8f8c-7132ce535ea9/...
An interactive beer tasting developed using Tangible Engine software (tangibleengine.com/) that utilizes Ideum touch tables (www.ideum.com/products/touch-tables). In this prototype bar-goers can learn about variety of beers that are automatically detected as the glass is placed on the multitouch table.