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Preparing more classes for the upcoming toxiclibs release to be used in the workshop @ Sheffield Hallam Uni (SIAD) next week. Meshlab screenshot of an exported binary STL file created with the new volumetric IsoSurface class and showing the treshold surface of a 3D Simplex noise volume with a normal map applied for checking the mesh...

 

demo source code

Shells designed in Processing w/ Hemesh + Meshlab. 3D Printed using Zprinter by 3D Sytems (Zcorp).

 

Project Title: Listening to the Ocean on a Shore of Gypsum Sand

 

By:

Gene Kogan (programming)

Phillip Stearns (concept and design)

Dan Tesene (fabrication and concept)

 

[click for more info]

Shells designed in Processing w/ Hemesh + Meshlab. 3D Printed using Zprinter by 3D Sytems (Zcorp).

 

Project Title: Listening to the Ocean on a Shore of Gypsum Sand

 

By:

Gene Kogan (programming)

Phillip Stearns (concept and design)

Dan Tesene (fabrication and concept)

 

[click for more info]

Shells designed in Processing w/ Hemesh + Meshlab. 3D Printed using Zprinter by 3D Sytems (Zcorp).

 

Project Title: Listening to the Ocean on a Shore of Gypsum Sand

 

By:

Gene Kogan (programming)

Phillip Stearns (concept and design)

Dan Tesene (fabrication and concept)

 

[click for more info]

syntfarm presents 13 selected objects found during their recent trip to mongolia in june 2008. objects where photographed from 5 different angles, home grown software was used to translate image based 2d information back into 3 dimensions. the resulting point clouds were converted into a mesh which was then printed in verowhite on an additive rapid prototyping machine. these snapshots of a vanishing reality will be presented in syntboutique during isea 2008, starting 25th july.

software used. photoshop, processing, meshlab.

Shells designed in Processing w/ Hemesh + Meshlab. 3D Printed using Zprinter by 3D Sytems (Zcorp).

 

Project Title: Listening to the Ocean on a Shore of Gypsum Sand

 

By:

Gene Kogan (programming)

Phillip Stearns (concept and design)

Dan Tesene (fabrication and concept)

 

[click for more info]

Small stripe, converted to DSM. This is the screenshot- stl file, opened with the iad of MeshLab.

A basic 3D model created by using two kite aerial images into 123DCatch and then transfered into Maya to create a high density mesh. The model has a basic surface added to it and a simple light model animated across its surface to highlight any potential features. The KAP images can then be replicated in the model and examined for further potential from different viewpoints.

 

www.westlothianarchaeology.org.uk/

@Getmakered goes to OSCON in Portland Oregon; has tons of fun; scans everyone; hosted an OSCON for Kids workshop on 3D Design & Printing; enjoyed ourselves immensely and can't wait for Austin next year!

 

my 'neutral pose' according to www.faceshift.com/

 

i was wearing glasses so i think the eyebrows are a little messed up.

thinking about doing regression based body pose estimation, continuously identfying regions rather than working by parts. i don't think it would work.

Illustrations of a technical issue I'm having with proper orientation of triangles inside Processing as well as when exporting to STL.

 

This preview from Meshlab shows that my normals are correct as far as STL is concerned.

extracting gestures over time from the arms and hands, making meshes out of them

A basic 3D model created by entering some of my older images into a newer version of Photoscan. The presented meshes appear much more detailed than previously created and therefore show potentially more features. The generated dense point cloud is converted into a high resolution mesh and imported into MeshLab to manipulate lighting and shading. The KAP images can then be replicated in the model and examined for further potential from different viewpoints.

 

You can clearly see the outer defensive ramparts and the raised area within.

 

www.westlothianarchaeology.org.uk/

Shells designed in Processing w/ Hemesh + Meshlab. 3D Printed using Zprinter by 3D Sytems (Zcorp).

 

Project Title: Listening to the Ocean on a Shore of Gypsum Sand

 

By:

Gene Kogan (programming)

Phillip Stearns (concept and design)

Dan Tesene (fabrication and concept)

 

[click for more info]

Low poly mesh created in MeshLab, rendered with lighting in Vue Esprit, motion blurred, distorted and coloured in Photoshop CS6.

Exporting from structured light scans into MeshLab.

Meshlab view of the side of the car showing normals. SketchUp colours the insides of faces blue, but the blue is sufficiently close to the greys they use for the outside faces that they're difficult to spot in a complex model like this one. MeshLab isn't much more useful.

using mirrors to turn a single kinect into 5 kinects, scanning all sides of an object simultaneously.

Top: Pietà. Medeltida Kyrklig Konst, Historiska Museet. Lund, Sverige.

Bottom: Screenshots of stages of modeling in Meshlab.

Exporting from structured light scans into MeshLab.

Some more snaps from earlier in the week showing my students what's possible with ~10 lines of code. Here we combined 2 meshes on top of each other.

@Getmakered goes to OSCON in Portland Oregon; has tons of fun; scans everyone; hosted an OSCON for Kids workshop on 3D Design & Printing; enjoyed ourselves immensely and can't wait for Austin next year!

 

using mirrors to turn a single kinect into 5 kinects, scanning all sides of an object simultaneously.

 

using a small hole over the projector to control the amount of interference between the patterns.

@Getmakered goes to OSCON in Portland Oregon; has tons of fun; scans everyone; hosted an OSCON for Kids workshop on 3D Design & Printing; enjoyed ourselves immensely and can't wait for Austin next year!

 

Shells designed in Processing w/ Hemesh + Meshlab. 3D Printed using Zprinter by 3D Sytems (Zcorp).

 

Project Title: Listening to the Ocean on a Shore of Gypsum Sand

 

By:

Gene Kogan (programming)

Phillip Stearns (concept and design)

Dan Tesene (fabrication and concept)

 

[click for more info]

Lisa Gansky, Founder of Mesh Labs , Scott Cohen, Founder/CEO, Red Tie Media, Shalini Vajjhala, Founder & CEO re:focus partners and Mike Zuckerman, Culture Hacker, Co-Founder of freespace participate in the Rethinking Space section during the Collaborative Economy: Reinventing Our World Through Sharing and Business Innovation panel at Social Media Week New York February 2014. Insider Images/Andrew Kelly

Low poly mesh created in MeshLab, rendered with lighting in Vue Esprit, motion blurred, distorted and coloured in Photoshop CS6.

Low poly mesh created in MeshLab, rendered with lighting in Vue Esprit, motion blurred, distorted and coloured in Photoshop CS6.

step 5: export mesh and load into meshlab, generating an stl file from the original ply

A basic 3D model created by entering some of my older images into a newer version of Photoscan. The presented meshes appear much more detailed than previously created and therefore show potentially more features. The generated dense point cloud is converted into a high resolution mesh and imported into MeshLab to manipulate lighting and shading. The KAP images can then be replicated in the model and examined for further potential from different viewpoints.

 

You can clearly see the outer defensive ramparts and the raised area within.

 

www.westlothianarchaeology.org.uk/

@Getmakered goes to OSCON in Portland Oregon; has tons of fun; scans everyone; hosted an OSCON for Kids workshop on 3D Design & Printing; enjoyed ourselves immensely and can't wait for Austin next year!

 

A simple 3d-lattice Eden growth algorithm; geometry exported from Processing with SuperCAD, then rendered with MeshLab

A basic 3D model created by using two kite aerial images into 123DCatch and then transfered into Maya to create a high density mesh. The model has a basic surface added to it and a simple light model animated across its surface to highlight any potential features. The KAP images can then be replicated in the model and examined for further potential from different viewpoints.

 

Copyright remains with Rosie and John Wells

 

www.westlothianarchaeology.org.uk/

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