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Shells designed in Processing w/ Hemesh + Meshlab. 3D Printed using Zprinter by 3D Sytems (Zcorp).
Project Title: Listening to the Ocean on a Shore of Gypsum Sand
By:
Gene Kogan (programming)
Phillip Stearns (concept and design)
Dan Tesene (fabrication and concept)
My low poly version of Doug. Created from a 3D scan and modified using Netfabb, Meshlab and Skanect. Available on Thingiverse.
Mesh created using the implicit surface feature in Meshlab using the equation in the title. (Thanks to Schmiegel for showing me this feature)
I tried a few different angles for this one, but eventually decided on this one as I really like the 'infinity' hole in the front...
1:14 render time
Meshlab / Sunflow
Shells designed in Processing w/ Hemesh + Meshlab. 3D Printed using Zprinter by 3D Sytems (Zcorp).
Project Title: Listening to the Ocean on a Shore of Gypsum Sand
By:
Gene Kogan (programming)
Phillip Stearns (concept and design)
Dan Tesene (fabrication and concept)
step 4: load into an OF app that does a special kind of marching tetrahedrons analysis, generating an offset surface from the point cloud
@Getmakered goes to OSCON in Portland Oregon; has tons of fun; scans everyone; hosted an OSCON for Kids workshop on 3D Design & Printing; enjoyed ourselves immensely and can't wait for Austin next year!
Shells designed in Processing w/ Hemesh + Meshlab. 3D Printed using Zprinter by 3D Sytems (Zcorp).
Project Title: Listening to the Ocean on a Shore of Gypsum Sand
By:
Gene Kogan (programming)
Phillip Stearns (concept and design)
Dan Tesene (fabrication and concept)
Low poly mesh created in MeshLab, rendered with lighting in Vue Esprit, motion blurred, distorted and coloured in Photoshop CS6.
using mirrors to turn a single kinect into 5 kinects, scanning all sides of an object simultaneously.
using meshlab to auto align to the floor plane.
My low poly version of Doug. Created from a 3D scan and modified using Netfabb, Meshlab and Skanect. Available on Thingiverse.
Shells designed in Processing w/ Hemesh + Meshlab. 3D Printed using Zprinter by 3D Sytems (Zcorp).
Project Title: Listening to the Ocean on a Shore of Gypsum Sand
By:
Gene Kogan (programming)
Phillip Stearns (concept and design)
Dan Tesene (fabrication and concept)
2d black white image generated with processing, then color coded to generate a 3d point cloud with processing, applying 3d delaunay triangulation with tetgen then rendering in meshlab
First sketches showing the potential of the new volumetric brush (here the box version was used). Size and density and brush mode (additve, multiply or replace) can be customized. Here I first used a massive brush size with high positive density to create the box, then switched to negative density and smaller size to carve out. The colours are visualizing curvature and were applied in Meshlab later.
Shells designed in Processing w/ Hemesh + Meshlab. 3D Printed using Zprinter by 3D Sytems (Zcorp).
Project Title: Listening to the Ocean on a Shore of Gypsum Sand
By:
Gene Kogan (programming)
Phillip Stearns (concept and design)
Dan Tesene (fabrication and concept)
Shells designed in Processing w/ Hemesh + Meshlab. 3D Printed using Zprinter by 3D Sytems (Zcorp).
Project Title: Listening to the Ocean on a Shore of Gypsum Sand
By:
Gene Kogan (programming)
Phillip Stearns (concept and design)
Dan Tesene (fabrication and concept)
Shells designed in Processing w/ Hemesh + Meshlab. 3D Printed using Zprinter by 3D Sytems (Zcorp).
Project Title: Listening to the Ocean on a Shore of Gypsum Sand
By:
Gene Kogan (programming)
Phillip Stearns (concept and design)
Dan Tesene (fabrication and concept)
2d black white image generated with processing, then color coded to generate a 3d point cloud with processing, applying 3d delaunay triangulation with tetgen then rendering in meshlab
Shells designed in Processing w/ Hemesh + Meshlab. 3D Printed using Zprinter by 3D Sytems (Zcorp).
Project Title: Listening to the Ocean on a Shore of Gypsum Sand
By:
Gene Kogan (programming)
Phillip Stearns (concept and design)
Dan Tesene (fabrication and concept)
Shells designed in Processing w/ Hemesh + Meshlab. 3D Printed using Zprinter by 3D Sytems (Zcorp).
Project Title: Listening to the Ocean on a Shore of Gypsum Sand
By:
Gene Kogan (programming)
Phillip Stearns (concept and design)
Dan Tesene (fabrication and concept)
Low poly mesh created in MeshLab, rendered with lighting in Vue Esprit, motion blurred, distorted and coloured in Photoshop CS6.
syntfarm presents 13 selected objects found during their recent trip to mongolia in june 2008. objects where photographed from 5 different angles, home grown software was used to translate image based 2d information back into 3 dimensions. the resulting point clouds were converted into a mesh which was then printed in verowhite on an additive rapid prototyping machine. these snapshots of a vanishing reality will be presented in syntboutique during isea 2008, starting 25th july.
software used. photoshop, processing, meshlab.
A form made from 150 years of monthly average temperature data. Treating the form as a stack of rings, each ring represents one year's temperature, with the months arranged radially. The higher the temperature, the further the surface is from the center. Rings are stacked from bottom to top: at the bottom of this form is data from 1859 - at the top, 2009.
Data points are smoothed using a moving average with a five-year span, in order to make the form printable. The data is sourced from the UK Met Office HadCrut3 subset. This data is for Sydney, Australia.
Form generated in Processing, cleaned up in Meshlab and rendered with Blender.
As the title may suggest. This image was created with Blender 3D, Meshlab and VisualSFM. The ammonite is the result of 130 digital photos that VisualSFM uses to create a dense cloud point map. I then used the cloud data in Meshlab to create the solid object and convert it to a format Blender can read.
Connective Tissue with Scott Heiferman, founder of Meetup, during the Collaborative Economy: Reinventing Our World Through Sharing and Business Innovation panel at Social Media Week New York February 2014. Insider Images/Andrew Kelly
First sketches showing the potential of the new volumetric brush. Size and density can be customized. Here first used on massive brush size with high positive density to create the globe, then switched to negative density and smaller size to carve out. Final mesh has 4x Laplacian smooth applied in Meshlab.