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John Allison is William F. Hosford Professor of Materials Science and Engineering at the University of Michigan and a National Academy of Engineering member.
His major research interest is in understanding the inter-relationships between processing, alloying, microstructure and properties in metallic materials – and in incorporating this knowledge into computational tools for use in research, education and engineering. An important part of his research is development of Integrated Computational Materials Engineering (ICME) tools – and thus collaborations with other computational and experimental groups are an essential element of my work. Central to my research are investigations on the evolution of microstructures - current examples include precipitate evolution, recrystallization and grain growth and texture development in magnesium, aluminum and titanium alloys. He is also interested in mechanical behavior of these materials, with an emphasis on development of mechanistic and phenomenological understanding of the influence of microstructure on properties such as strength, ductility and fatigue resistance.
Allison comes to the University from Ford Motor Company, where he was a senior technical leader in the Research and Advanced Engineering organization. Over the twenty seven years of his tenure at Ford, he led teams developing integrated computational materials engineering, or ICME, methods. He helped develop advanced computer software that simulates manufacturing processes and predicts the influence of the manufacturing process on material properties. The output of these models is then coupled with product performance models to predict how manufactured components will behave during service.
July 11, 2023.
Photo by Marcin Szczepanski/Lead Multimedia Storyteller, Michigan Engineering
David Mellor Visitor Centre
David Mellor is internationally famous for his cutlery.
His chic factory in Hathersage, designed by Sir Michael Hopkins, and purpose-built on the site of the old gasworks, is hailed as a minor masterpiece of modern architecture.
Built in local gritstone with a spectacular lead roof, it blends beautifully into the rural landscape. The factory is open for viewing on Sundays and visitors are welcome to take a look around and watch the various designs being made.
The manufacturing process is surprisingly low-tech and most of it done by hand – if nothing else this explains why the cutlery is so expensive (and so collectable).
In addition to the factory, there is also a stylish shop, a classy café and an interesting design museum.
David Mellor died in 2009, and his talented son Corin continues the design tradition at Hathersage.
Café
My image shows the classy café.
The first of a series of lines designed to maximize our commitment with environmental sustainability, the Rotsen Ferpas Collection uses scraps of harwood collected from our own manufacturing process, when making larger furniture items such as cocktail tables, dining tables and consoles.
The Ferpas Coffee Table has a round top made as a mosaic of salvaged wood pieces and details in polished aluminum. The metal base is made of steel and finished using a powder coating process.
A round glass top is optional. 1/2" thick suggested.
Customization options include sizes, shapes, metal base finishes, base materials.
The Ferpas Line includes coffee tables, consoles, dining tables and planters.
Rotsen Furniture creates furniture and artwork integrating wood's organic characteristics with a clean, graceful, modernist aesthetic. Each piece is individually and meticulously hand-crafted, often combining wood with metal, glass or Plexiglas resulting in pieces of exquisite craftsmanship. For custom work information and stock availability, contact our sales team at sales@rotsenfurniture.com
The existing Freeport Community Center & a historic Edward B. Mallett house has been joined by a spacious addition to provide new social services offices, thrift store, teen center, coffee bar & multi-funtion community room. Not only was there a goal to preserve history landmarks....but to obtain serious energy savings!
Hunter XCI Foil product is used in the construction of the renovation & addition of the Freeport Community Center.. XCI Foil is a high thermal, rigid building insulation composed of a closed cell polyiso foam core bonded on-line during the manufacturing process to an impermeable foil facing material. It is designed for use in commercial cavity wall applications to provide continuous insulation within the building envelope.
Hunter Xci polyiso products:
- Have the highest R-Value per inch of any insulation
- NFPA 285 TEST - Passed
- Energy Star approved
- Contribute toward LEED certification credits
- HCFC, CFC, zero ODP, and negligable GWP.
Construction by: Warren Construction
XCI Twitter: twitter.com/#!/HunterXCI
XCI Facebook: www.facebook.com/pages/Hunter-Xci-Exterior-Continuous-Ins...
View more: www.hunterxci.com/
austin, texas
1977
motorola semiconductor plant
part of an archival project, featuring the photographs of nick dewolf
© the Nick DeWolf Foundation
Image-use requests are welcome via flickrmail or nickdewolfphotoarchive [at] gmail [dot] com
Scan of a panel display about Matthew Carter’s Olympian typeface as reproduced in Typographically Speaking: The Art of Matthew Carter by Margaret Re.
Transcription of captions from the panel:
Olympian, a newspaper text face, was designed for both Linotype hot-metal composition and filmsetting.
The Teletypesetter (TTS) system, used for transmitting newspaper copy at the time Olympian was designed (late 1960s), forced letters onto predetermined set widths. The newspapers' desire for a face as large as possible resulted in type that was 9 point in height but only 8 point in set width. Existing news faces, notably Corona, were less than ideally legible in these narrow proportions. Olympian was designed to look less condensed and, in consequence, to be easier to read.
1
A comparison of the lowercase 'p' from Corona and Olympian shows that although the two letters are necessarily the same overall width, the Internal counter of Olympian is slightly broader, giving the letter an illusion of being wider. This effect is achieved by tilting the thickest part of the curved bowl to get away from the vertical stress of Corona.
2
The design of Olympian was developed in the form of small black-on-white drawings that were tested on a photosetter. From these, large scale production drawings were made in Linotype's letterdrawing office by George Ostrochulski. The drawings are dimensioned, like an engineering blueprint, so measurements can be checked during the many operations involved in machining the face in metal.
Linotype drawings were always made wrong-reading so the chain of subsequent manufacturing processes (pattern, punch, matrix, slug) resulted in a right-reading printed image on paper.
3
On the far right are three factory proofs of Linotype fonts showing the companion Italic and Bold faces. Non-TTS versions were also made.
JCC received a grant award through the Western New York Regional Economic Development Council’s Consolidated Funding Application to offer the Machinist Training Program which features classroom and hands-on training and consists of a mixture of college credit and non-credit classes spread over 12 months. Training for the manufacturing environment includes drafting, shop math, CNC machining, teamwork, and lean manufacturing processes.
Pfc. Charlie W. Hibbs III, an infantryman assigned to 2nd Battalion, 325th Airborne Infantry Regiment, 2nd Brigade Combat Team, 82nd Airborne Division, fires an M240L machine gun during the battalion’s machine gun leaders’ course held on Fort Bragg, North Carolina, in January 2016. Research efforts, led by PM MAS and ARDEC and supported in part by funding from ManTech, are looking at new manufacturing processes for producing lighter ammunition for the M240 that still meets the weapon’s performance requirements. (Photo by Staff Sgt. Jason Hull, 82nd Airborne Division)
Saw this old canal bridge over a river in Coventry. Says Horseley Ironworks on it.
Vignoles Bridge is a Scheduled Ancient Monument in the City of Coventry in the West Midlands of England. The bridge is a single-span iron footbridge over the River Sherbourne in the Spon End area, just to the west of Coventry city centre and 100 metres (330 ft) west-north-west of Sherbourne House (an office building in use by Coventry City Council).
Thomas Telford developed the first techniques for maximising the potential of cast iron as a construction material, realising that the lighter frames could use flatter angles and less substantial foundations than timber bridges while preserving the single span, and thus the navigability of the waterways they cross. English Heritage, which is responsible for scheduling ancient monuments in England, considers all examples of iron bridges "which retain significant original fabric" to be of importance. Vignoles Bridge is of particular interest because it "survives well and retains its original features thus demonstrating its engineering design and reflecting the manufacturing process", despite having been moved from its original site.
The bridge originally occupied a site on the Oxford Canal (which runs from Coventry to Oxford). It is cast iron and was built at Horseley Iron Works—whose name is cast into the span of the bridge on one side—in Tipton around 1835. The bridge, which was designed by Charles Vignoles (after whom it is named), was moved to its current site in 1969. The walkway is covered with tarmac and has cast iron balustrades either side, while the abutments connecting the bridge to the river bank are brick.
(En) Founded in 1906, the Coking Plant of Anderlues was specialized in the production of coke for industrial use.
Coke was obtained by distillation of coal in furnaces and, thanks to its superior fuel coal properties, it was used afterwards to feed the blast furnaces in the steel manufacturing process.
Closed and abandoned since 2002, the site has since undergone many losses and damages, not including an important pollution. While some buildings have now been demolished, there are however still some important parts of the former coking plant.
Among them, the former coal tower, next to the imposing "battery" of 38 furnaces, where the coke was produced. Besides them, we still can see the administrative buildings, the power station with its cooling tower, and buildings for the by-products, which were obtained by recovering the tar and coal gas. There are also a gasometer north side, the coal tip east side and a settling basin south side.
-----------
(Fr) Fondées en 1906, les Cokeries d'Anderlues étaient spécialisées dans la fabrication de coke à usage industriel.
Le coke était obtenu par distillation de la houille dans des fours et, grâce à ses propriétés combustibles supérieures au charbon, il servait par après à alimenter les hauts-fourneaux dans le processus de fabrication de l'acier.
Fermé et laissé à l'abandon depuis 2002, le site a depuis lors subi de nombreuses pertes et dégradations, sans compter la pollution qui y règne. Si certains bâtiments (comme l'ancien lavoir à charbon) ont aujourd'hui été démolis, on retrouve encore toutefois certaines parties importantes de cette ancienne cokerie.
Parmi celles-ci, l'ancienne tour à charbon suivie de près par l'imposante "batterie" de 38 fours, où était produit le coke. A côté d'eux, on découvre également les bâtiments administratifs, la centrale électrique avec sa tour de refroidissement, ainsi que les bâtiments des sous-produits, lesquels étaient obtenus par récupération du goudron et du gaz de houille. Et en périphérie, on retrouve un gazomètre côté nord, le terril à l'est et un bassin de décantation côté sud.
A beautiful Prim Sport "Igen" 38 being rebuilt in the watch restoration and assembly room at Prim.
On September 26, 2008 my family and I were privileged to spend the day in the beautiful town of Nové Mesto nad Metují in the east of the Czech Republic, close to the Polish border. Our host was Mr. Jan Prokop, Marketing Director (and principal designer) at the ELTON hodinárská, a.s. - the manufacturers of fine bespoke Prim wristwatches.
Mr. Prokop collected us from our hotel in Prague, drove us to Nové Mesto nad Metují and back (a round trip of three hours), presented their current product range, guided us through their interesting museum, and led us on a tour of the full manufacturing operation at Prim. This was a fantastic opportunity, and we got to see everything from the manufacturing of cases, dials, hesatite crystals and hands through to the final assembly process. We also saw great examples of their bespoke manufacturing capability as well as their top class restoration service. Mr Prokop ended a fine day with a meal and good local beer in a restaurant on the old town square.
Six weeks after our visit I sent my prized Prim Sport "Igen" 38 (produced in the 60's and early-70's) to ELTON where it is currently being restored and modernised to my specification, as well as being personalised. I can't wait to get it back - my first bespoke wristwatch and an heirloom to pass on to my son!
Although obviously sensitive about certain parts of their operation, Mr. Prokop graciously allowed me to take many photographs during our visit, and here they are for your viewing pleasure. As you will see, these are truly hand-made watches that combine both leading edge design and manufacturing processes and age-old processes and technologies. It is this progressive traditionalism and craftsmanship that gives these unique timepieces their individual character...and I love them!
EXHIBITION
100 Best Posters 14
GERMANY, AUSTRIA, SWITZERLAND
MI, MO 11/11/2015, 03/28/2016
MAK Art Print Hall
Already for the tenth time, the MAK in the exhibition 100 Best Posters 14. Germany Austria Switzerland shows the hundred most compelling design concepts in the probably hottest medium of visual everyday culture: the poster. The current winning projects of the popular graphic design competition are characterized by an enigmatic pictural humor, explosive colors as well as precise designs and demonstrate impressively that a poster can be more than just an banal advertising space. Many of the award-winning works furthermore also rely on a subtle play with typography. Innovative ideas can also be found in the manufacturing process: This year's competition shows that you can readily knit posters in high-tech process or use a thermo-insulating space blanket as carrier material for screen printing.
Hardly any medium is such clocked on the consumption and nevertheless sets trends at the cutting edge. "[...] The poster designer challenges himself repeatedly and enjoys himself at gained symbols." Says Götz Gramlich, President of the association 100 Best Posters eV, and he postulats. "A good poster unfolds in the mind of the beholder."
From over 1 800 submitted individual posters, composed of contract work, self-initiated posters/self-promotion as well as student project orders from Germany, Austria and Switzerland, awarded the international jury, consisting of Richard van der Laken (Amsterdam, Chairman), Christof Nardin (Wien), Jiri Oplatek (Basel), Nicolaus Ott (Berlin) and Ariane Spanier (Berlin), the 100 winning posters of the year 2014.
In the competition participated 575 submitters (men and women), of which 48 are from Austria, 128 from Switzerland and 399 from Germany. The leader among the winning 100 best is Switzerland with 51 winning projects, followed by 44 German and 5 Austrian contributions.
The by sensomatic design (Christine Zmölnig and Florian Koch, Vienna) designed catalog offers in addition to the illustrations of all the winning posters and the contacts with the designers also this year a captivating essay by Thomas Friedrich: On the dialectics of image and text in the poster today. In a concise way, he looks at the contextuality of posters and explains the theme facetiously and pictorially based on a poster for a bullfight. Read more in the catalog!
For the corporate design of this year's competition and the new Web Visuals also sensomatic design, Vienna, is responsible. Since June 2014, the new online archive on the homepage of the 100 Best Posters Registered Association offers a comprehensive overview of all award-winning works from the years 2001-2014.
The exhibition takes place in cooperation with 100 Best Posters e. V.
100-beste-plakate.de
Curator Peter Klinger, Deputy Head of the MAK Library and Works on Paper Collection
AUSSTELLUNG
100 Beste Plakate 14
DEUTSCHLAND ÖSTERREICH SCHWEIZ
MI, 11.11.2015–MO, 28.03.2016
MAK-KUNSTBLÄTTERSAAL
Bereits zum zehnten Mal zeigt das MAK in der Ausstellung 100 BESTE PLAKATE 14. Deutschland Österreich Schweiz die einhundert überzeugendsten Gestaltungskonzepte im wohl heißesten Medium der visuellen Alltagskultur: dem Plakat. Die aktuellen Siegerprojekte des beliebten Grafikdesignwettbewerbs bestechen mit hintergründigem Bildwitz, explosiver Farbgebung sowie exakten Ausführungen und demonstrieren eindrücklich, dass ein Plakat mehr als nur banale Werbefläche sein kann. Viele der prämierten Arbeiten setzen außerdem auf ein subtiles Spiel mit Typografie. Innovative Ideen finden sich auch im Herstellungsprozess: Der diesjährige Wettbewerb zeigt, dass man Plakate ohne Weiteres im Hightech-Verfahren stricken oder eine thermo-isolierende Rettungsdecke als Trägermaterial für einen Siebdruck verwenden kann.
Kaum ein Medium ist derart auf den Verbrauch hin getaktet und setzt dennoch Trends am Puls der Zeit. „[…] der Plakatgestalter fordert sich immer wieder selbst heraus und erfreut sich an gewonnenen Sinnbildern.“ so Götz Gramlich, Präsident des Vereins 100 Beste Plakate e. V., und er postuliert: „Ein gutes Plakat entfaltet sich im Kopf des Betrachters.“
Aus über 1 800 eingereichten Einzelplakaten, zusammengesetzt aus Auftragsarbeiten, selbst initiierten Plakaten/Eigenwerbungen sowie studentischen Projektaufträgen aus Deutschland, Österreich und der Schweiz, prämierte die international besetzte Fachjury, bestehend aus Richard van der Laken (Amsterdam, Vorsitz), Christof Nardin (Wien), Jiri Oplatek (Basel), Nicolaus Ott (Berlin) und Ariane Spanier (Berlin), die 100 Siegerplakate des Jahres 2014.
Am Wettbewerb hatten sich 575 EinreicherInnen beteiligt, davon 48 aus Österreich, 128 aus der Schweiz und 399 aus Deutschland. Spitzenreiter unter den prämierten 100 Besten ist die Schweiz mit 51 Siegerprojekten, gefolgt von 44 deutschen und 5 österreichischen Beiträgen.
Der von sensomatic design (Christine Zmölnig und Florian Koch, Wien) gestaltete Katalog bietet neben den Abbildungen aller Siegerplakate und den Kontakten zu den GestalterInnen auch dieses Jahr einen bestechenden Aufsatz von Thomas Friedrich: Zur Dialektik von Bild und Text im Plakat heute. In pointierter Form geht er auf die Kontextualität von Plakaten ein und erklärt das Thema witzig und bildhaft anhand eines Plakats für einen Stierkampf. Mehr dazu im Katalog!
Für das Corporate Design des diesjährigen Wettbewerbs und die neuen Web-Visuals zeichnet ebenfalls sensomatic design, Wien, verantwortlich. Seit Juni 2014 bietet das neue Online-Archiv auf der Homepage der 100 Beste Plakate e. V. einen umfassenden Überblick aller prämierten Arbeiten aus den Jahren 2001 bis 2014.
Die Ausstellung findet in Kooperation mit 100 Beste Plakate e. V. statt.
100-beste-plakate.de
Kurator: Peter Klinger, Stellvertretende Leitung MAK-Bibliothek und Kunstblättersammlung
Katoen, borduursel / Cotton, embroidery
Hella Jongerius (1963) geldt internationaal als een van de belangrijkste ontwerpers van haar generatie. In 1993 start zij in Rotterdam haar studio Jongeriuslab, waar zij zowel in eigen beheer als in opdracht van nationale en internationale bedrijven producten ontwerpt. Jongerius introduceert in de jaren negentig ambachtelijke imperfecties en individualiteit in industriële productiemethodes. Ambachtelijke kwaliteiten zijn volgens Jongerius niet afleesbaar aan de perfectie waarmee dingen zijn gemaakt, maar aan de afwijkingen, ‘misfits’, de zichtbare sporen van de hand van de maker.
Hella Jongerius (1963) is internationally regarded as one of the most important designers of her generation. She began her own studio Jongeriuslab in Rotterdam in 1993, designing products for international clients and also self-initiated projects. In the 1990s she introduced imperfections and individuality into the industrial manufacturing process. Jongerius believes that the quality of craftsmanship is not legible in perfect products but only in the ‘misfits’ that betray the process and the hand of the maker.
Photo of an Intel 40486 microprocessor circuit on a silicon wafer, part way through the manufacturing process.
Nao Victoria replica at the Ice Factory
On the top floor of the old Ice Factory, now the Doñana Visitor Center, there is a scale replica of the Nao Victoria, one of the five ships that set off in search of the spice route from the port of Sanlúcar de Barrameda on September 20, 1519, being the only one that returned to the same port of Sanlúcar, on September 6, 1522, thus completing the First Circumnavegation of the World three years after his departure.
The link between Sanlúcar, Seville, Portugal and the Basque Country is latent in the representation of the Nao Victoria, since its name comes from the church of Santa María de la Victoria in Triana, where Magellan, captain of the expedition, swore to serve the King Carlos I. In addition, the Guadalquivir river would make Sanlúcar the protagonist in this feat, as it is the umbilical cord between this port and that of Seville, with Sanlúcar having a fundamental role in the Journey, since it is here where the expedition of spices was born and ended .
Likewise, tradition tells that the ship was built in the shipyards of Zarauz, in the Basque Country, being the Basque Country the place of origin of Juan Sebastián Elcano, who would be the commander who finished the expedition when Magellan died in April 1521, in the island of Mactan, just before reaching the Moluccas islands, where the long-awaited spices were found.
As for this replica of the Nao Victoria, it is a 1:8 scale model of the original. On the exhibition base, barrels, pipes, bales, and boxes are represented in which the supplies and provisions, water, food and other elements for the journey were carried.
Without a doubt, the Doñana Visitor Center, the Ice Factory, is a place of interest to learn about the History and Culture that surrounds the surroundings of Doñana and the Guadalquivir river.
The Ice Factory is a modernist style building built in 1944, under the name of Marqués de Valterra. It is located on Avenida Bajo de Guía in Sanlúcar
This supplied ice to the fishing boats in Sanlúcar and remained in operation in its original role until 1978, after having overcome a serious explosion caused by the gases used in the manufacturing process. It is decorated with tiles from Triana (Seville).
In the year 2000 it was converted into the Visitor Center of the Doñana National Park
en.wikipedia.org/wiki/Sanl%C3%BAcar_de_Barrameda#:~:text=...
EXHIBITION
100 Best Posters 14
GERMANY, AUSTRIA, SWITZERLAND
MI, MO 11/11/2015, 03/28/2016
MAK Art Print Hall
Already for the tenth time, the MAK in the exhibition 100 Best Posters 14. Germany Austria Switzerland shows the hundred most compelling design concepts in the probably hottest medium of visual everyday culture: the poster. The current winning projects of the popular graphic design competition are characterized by an enigmatic pictural humor, explosive colors as well as precise designs and demonstrate impressively that a poster can be more than just an banal advertising space. Many of the award-winning works furthermore also rely on a subtle play with typography. Innovative ideas can also be found in the manufacturing process: This year's competition shows that you can readily knit posters in high-tech process or use a thermo-insulating space blanket as carrier material for screen printing.
Hardly any medium is such clocked on the consumption and nevertheless sets trends at the cutting edge. "[...] The poster designer challenges himself repeatedly and enjoys himself at gained symbols." Says Götz Gramlich, President of the association 100 Best Posters eV, and he postulats. "A good poster unfolds in the mind of the beholder."
From over 1 800 submitted individual posters, composed of contract work, self-initiated posters/self-promotion as well as student project orders from Germany, Austria and Switzerland, awarded the international jury, consisting of Richard van der Laken (Amsterdam, Chairman), Christof Nardin (Wien), Jiri Oplatek (Basel), Nicolaus Ott (Berlin) and Ariane Spanier (Berlin), the 100 winning posters of the year 2014.
In the competition participated 575 submitters (men and women), of which 48 are from Austria, 128 from Switzerland and 399 from Germany. The leader among the winning 100 best is Switzerland with 51 winning projects, followed by 44 German and 5 Austrian contributions.
The by sensomatic design (Christine Zmölnig and Florian Koch, Vienna) designed catalog offers in addition to the illustrations of all the winning posters and the contacts with the designers also this year a captivating essay by Thomas Friedrich: On the dialectics of image and text in the poster today. In a concise way, he looks at the contextuality of posters and explains the theme facetiously and pictorially based on a poster for a bullfight. Read more in the catalog!
For the corporate design of this year's competition and the new Web Visuals also sensomatic design, Vienna, is responsible. Since June 2014, the new online archive on the homepage of the 100 Best Posters Registered Association offers a comprehensive overview of all award-winning works from the years 2001-2014.
The exhibition takes place in cooperation with 100 Best Posters e. V.
100-beste-plakate.de
Curator Peter Klinger, Deputy Head of the MAK Library and Works on Paper Collection
AUSSTELLUNG
100 Beste Plakate 14
DEUTSCHLAND ÖSTERREICH SCHWEIZ
MI, 11.11.2015–MO, 28.03.2016
MAK-KUNSTBLÄTTERSAAL
Bereits zum zehnten Mal zeigt das MAK in der Ausstellung 100 BESTE PLAKATE 14. Deutschland Österreich Schweiz die einhundert überzeugendsten Gestaltungskonzepte im wohl heißesten Medium der visuellen Alltagskultur: dem Plakat. Die aktuellen Siegerprojekte des beliebten Grafikdesignwettbewerbs bestechen mit hintergründigem Bildwitz, explosiver Farbgebung sowie exakten Ausführungen und demonstrieren eindrücklich, dass ein Plakat mehr als nur banale Werbefläche sein kann. Viele der prämierten Arbeiten setzen außerdem auf ein subtiles Spiel mit Typografie. Innovative Ideen finden sich auch im Herstellungsprozess: Der diesjährige Wettbewerb zeigt, dass man Plakate ohne Weiteres im Hightech-Verfahren stricken oder eine thermo-isolierende Rettungsdecke als Trägermaterial für einen Siebdruck verwenden kann.
Kaum ein Medium ist derart auf den Verbrauch hin getaktet und setzt dennoch Trends am Puls der Zeit. „[…] der Plakatgestalter fordert sich immer wieder selbst heraus und erfreut sich an gewonnenen Sinnbildern.“ so Götz Gramlich, Präsident des Vereins 100 Beste Plakate e. V., und er postuliert: „Ein gutes Plakat entfaltet sich im Kopf des Betrachters.“
Aus über 1 800 eingereichten Einzelplakaten, zusammengesetzt aus Auftragsarbeiten, selbst initiierten Plakaten/Eigenwerbungen sowie studentischen Projektaufträgen aus Deutschland, Österreich und der Schweiz, prämierte die international besetzte Fachjury, bestehend aus Richard van der Laken (Amsterdam, Vorsitz), Christof Nardin (Wien), Jiri Oplatek (Basel), Nicolaus Ott (Berlin) und Ariane Spanier (Berlin), die 100 Siegerplakate des Jahres 2014.
Am Wettbewerb hatten sich 575 EinreicherInnen beteiligt, davon 48 aus Österreich, 128 aus der Schweiz und 399 aus Deutschland. Spitzenreiter unter den prämierten 100 Besten ist die Schweiz mit 51 Siegerprojekten, gefolgt von 44 deutschen und 5 österreichischen Beiträgen.
Der von sensomatic design (Christine Zmölnig und Florian Koch, Wien) gestaltete Katalog bietet neben den Abbildungen aller Siegerplakate und den Kontakten zu den GestalterInnen auch dieses Jahr einen bestechenden Aufsatz von Thomas Friedrich: Zur Dialektik von Bild und Text im Plakat heute. In pointierter Form geht er auf die Kontextualität von Plakaten ein und erklärt das Thema witzig und bildhaft anhand eines Plakats für einen Stierkampf. Mehr dazu im Katalog!
Für das Corporate Design des diesjährigen Wettbewerbs und die neuen Web-Visuals zeichnet ebenfalls sensomatic design, Wien, verantwortlich. Seit Juni 2014 bietet das neue Online-Archiv auf der Homepage der 100 Beste Plakate e. V. einen umfassenden Überblick aller prämierten Arbeiten aus den Jahren 2001 bis 2014.
Die Ausstellung findet in Kooperation mit 100 Beste Plakate e. V. statt.
100-beste-plakate.de
Kurator: Peter Klinger, Stellvertretende Leitung MAK-Bibliothek und Kunstblättersammlung
100118-F-0782R-013 Kabul- A Kabul Milli factory employee cuts out boot pattern layers to begin the boot manufacturing process in Kabul, Afghanistan, Jan. 18, 2010. Members of NTM-A and the Afghan National Army visited the boot factory to observe the boot manufacturing process and to initiate a process improvement program..
(U.S. Air Force Photo/Staff Sgt. Larry E. Reid Jr., Released)
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“VITA GLASS FOR SCHOLARS. The photograph shows the extension which has been built to the Greenfield's Roman Catholic Orphanage at Billinge. There were some 100 scholars at the Orphanage and the extension is designed to catch the sun's rays, vita glass having been put into the window frames.”
Vita-Glass was invented by Francis Everard Lamplough in 1925. Minimising the amount of iron introduced during the manufacturing process enabled more ultraviolet light to pass through the finished product; a property which appealed in particular to Sir Henry Gauvain and other advocates of the various “sunlight therapies” then in vogue.
The first practical application of Vita-Glass was at London Zoo. According to a special “Sunlight and Health” supplement published by The Times
“Dr. [Sir Peter Chalmers] Mitchell, on behalf of the Zoological Society, commissioned the inventor of “Vita” glass to make a sufficient quantity to glaze the experimental house. The usual difficulties in the change from laboratory to manufacturing scale arose, but were surmounted, and the Zoo's experimental house was the first building to be provided with “Vita" glass. Spectroscopic examination showed the transparence of the new material to ultra-violet rays, and the effect on the animals was so good that the Lion House and the new Reptile House, and, later, the full-size new Monkey House, were all lighted with “Vita” glass with complete success in every case, as shown by the better health and better spirits of the animals”.
In 1928 the UK manufacturing rights and control of the Vita-Glass trademark were sub-licensed by Pilkington Brothers of St Helens. An extensive marketing campaign encouraged householders and the owners of public buildings, schools and factories to “bring outdoor health indoors” and so “save the money you now spend on expensive patent medicines and special foods”. Despite this Vita-Glass was not commercially successful, and production at St Helens was discontinued after WWII.
An episode in Enid Blyton's “The Twins At St Clare's” (Methuen, 1941) may give a clue to why the large Vita-Glass windows at what is now Nugent House School have not survived:
“They came into their classroom, chattering as usual -- and saw that one big pane of the middle window was completely broken! Miss Roberts was at her desk, looking stern...
"Who did it?" said Pat.
"I don't know," answered Miss Roberts. "But this is what broke the window." She held up a
hard rubber lacrosse ball... "I am sorry to say that no one has owned up," she said. "So I have had to report the matter to Miss Theobald. She agrees with me that the window must be paid for by the whole class, as the culprit hasn't owned up. The window is made of vita-glass, and will cost twenty shillings to mend. Miss Theobald has decided instead of letting you go to the circus, which would cost one shilling each, she will use the money for the window."
There was a gasp of dismay from all the girls. Not go to the circus! That was a terrible blow...”
The Wigan Observer photograph is credited “H Parkes”. The advertisement (right) is from The Architectural Review, January 1935.
Anonymous picture in an article by Sakaki Yoshinobu (榊由信) in the May 1953 issue of Shashin Kōgyō (写真工業).
Document owned and scanned by Rebollo_fr. It is in public domain, as are all anonymous documents published in Japan more than fifty years ago.
See also the Camera-wiki page about the Elmoflex.
iPlay V1
Our design had to be cheap to manufacture, with minimal manufacture processes and a low overall cost. Keeping this in mind I sketched my basic idea and then rendered it. After exporting the DXF files I lasercut them and had my first prototype.
There is an everlasting debate amongst gamers as to which console and controller is the best. I found that the PS3 controller was the most popular second being Xbox 360. The PS3 controller is symettrical unlike the Xbox controller and is so ergonomoic you can often forget you are holding it.
I illustrated the PS3 controller outline to kickstart the CAD process. My design consists of 3 layers of 5mm acrylic creating an iphone cavity depth of 10mm (iPhone 4 has a thickness of 9.3mm) and an overall thickness of 15mm. The structure would be held together with tight fit acrylic rods. I need to carry out test pieces on 2.99+-0.1mm radii to decide what are the best dimensions to use for these slots bearing in mind the lasercutter burns away material.
The whole in the bottom layer is so the device can be pushed out from the case after use.
V2
I asked some students to test the V1 prototype. They liked the product especially its simplicity. There were points that I could develop and improve.
Not all iPhone games auto orientate, hence it was essential I adapted my design so the phone could be rotated 180 degress. This would be easy by simply duplicating the button slots.
In addition to this there was no camera hole. If I were to introduce a camera holeto the design it would have to be duplicated 180 degrees to ensure photos could be taken no matter what orientation the iPhone was.
Taking this on board I designed and manufactured iPlay V2. Although acrylic rod would create a tight fit, 4 drops of dichloromethane would chemically weld the components together for a long lasting permanent fit. After this I used a buffing wheel to create round edges making the product more ergonomic to hold.
V3
Once again I asked some students for feedback on my prototype. They were impressed with how I addressed the previous issues. The only negative point raised was that it would not fit in your pocket. This was the next challenge I faced.
I considered hinging the lower two arms and making them lock into the back of the case. However this would make the design more complex and increase cost and manufacturing processes.
I moved the top pair of holes further up to better distribute the stress. I decided to split the product in half. My V3 model has alternating layers this creates cavities that allow it to be locked together together when not in use as photographed. This would easily fit in you pocket.
The problem the alternating layers created is a less ergonomic shape. Secondly there was nothing holding the two half together when placed on the phone.
In my V4 model I introduced a rubber band which kept the two half together when on the phone. It would also prevent one half form being lost. This created a new problem; the top half of the rubber band would not always line up as there was nothing guiding it. This was my next problem to solve.
V4
My final model would be made from acrylic but I was not going to buff it as that would add a manufacture process and would siginificanty increase the manufacture time. Since I was already using the laser cutter for cutting my components I thought I may aswell engrave some sort of graphics onto the top layer. I decided to remove the gaps in between the layers to make it better to hold and to remodel the rubberband tracks.
V5
I solved the problem of the inconvenient rubber band with two more locating rods on the top. These extra rods would keep the rubber band guided along the correct track. I made a MDF prototype to test my idea and it worked successfully even with coffee stirrers replicating the acrylic rod.
Satisfied with my idea I finally created an acrylic version. This required a bit more thought than previously as I had to accomodate for the thick rubber band. I decided to use 3mm acrylic instead of 5mm to create a thinner profile. This meant I needed a total of 5 layers to accomodate an iPhone 4.
Since I was already using a lasercutter and I wanted the product to appeal to gamers I decided to engrave some patterns. I was going to use a translucent coloured acrylic for the bottom layer and adjust the design so that it covers the camera and flash. This way the case will act as a camera filter and the flash/torch will produce coloured light.
Now that the product was split into halfs the individual components were so small that cutting a single iPlay V5 uses less than an A4 sized amount of 3mm acrylic (the 2D Design screenshot has an A3 page layout). This also meant that it would fit both an iPhone 4 & 5 as the rubber can stretch to accomodate for an iPhone 5. Apart from the height of the iPhone 5 the dimensions are very similair to those of the 4.
I am very pleased with the final product and getting through to the next stage with KFDS. If I were to develop the product further I would find a way to lock the two halves together when not on the phone. This could be done like a jigsaw puzzle or by manipulating the rods into a dowel joint.
Sterilization pouches as a packaging solution for sterilization applications, ensure the protection of the medical device against contamination with bacteria and chemicals from the time of sterilization until use of the sterile medical device. Wide range of standard sizes allows optimum choice of a correct-sized pack for each item.
PMSSteripack sterilization pouches are constructed from transparent PET/PP multi-layers copolymer film and medical kraft paper. Process indicators for steam and ethylene oxide sterilization are applied on the paper surface of the reel and help to differentiate between processed and unprocessed packages.
All process indicators are water based and non-toxic inks and meet or exceed the requirements of ISO 11140-1 standard and provide accurate and clear color change after sterilization process.
The color changes are defined as;
STEAM from pink to brown
EO from green to yellow
FORM from pink to green
Wide range of standard sizes allows optimum choice of a correct-sized pack for each item and for double packing purposes and as a requirement of EN ISO 11607 all equipments, machines and processes used for PMSSteripack sterilization pouch manufacturing, process validation has been conducted.
All materials comply with international standards and are manufactured under validated production process.
Check our website for more information. www.pmsmedikal.com
040
Friday, December 8th, 2017
Fortune Global Forum 2017
Guangzhou, China
8:00 AM–9:20 AM
SMART MANUFACTURING AND THE INTERNET OF THINGS
Around the world, factory floors and assembly lines are becoming highly automated, combining human ingenuity with data and technology to revolutionize product and productivity outcomes. As the notion of a “factory of the future” continues to evolve, how are companies incorporating “smart” and connected products into their manufacturing process? From sensors and robots to 3D printing and green technology, global companies are experimenting with a variety of methods to streamline, scale, and sustain their business. Here in China, manufacturers have been asked to deliver on the nation’s “Made in China 2025” strategy and are aggressively pursuing their own strategies to become smarter, greener, and more efficient. As these changes take hold, what are the implications for those doing business in China and for supply chains worldwide? And how are companies redeploying and reeducating their workforces as traditional factory jobs become automated and the need for technically proficient talent increases?
Hosted by The City of Guangzhou
Börje Ekholm, President and CEO, Ericsson Group
Till Reuter, Chief Executive Officer, KUKA
Tony Tan, Partner, Shanghai Office, McKinsey & Company
Wang Wenyin, Chairman, Amer International Group
Shoei Yamana, President and CEO, Konica Minolta
Zhang Jing, Founder and Chairman, Cedar Holdings Group
Moderator: Adam Lashinsky, Fortune
Photograph by Vivek Prakash/Fortune
Photograph showing part of the lead shot manufacturing process.
Cheshire Archives and Local Studies ZCR 245/7191/6
It's amazing how many new things construction crews accidently damage, or even nearly destroy completely while building stuff. Come to think of it, it's also mind-boggling how many little parts we must discard due to various defects and accidents when making them where I work, and the waste creating in perfecting a run of parts! Don't worry, nearly all the material (metal and plastic mostly) gets recycled, and some defects are the norm in any manufacturing process. It's all good unless an entire lot of bad parts gets to a customer!
_________________________________________________
DQ Grill and Chill, 2013-built, Getwell Rd near Goodman Rd., Southaven MS
040
Friday, December 8th, 2017
Fortune Global Forum 2017
Guangzhou, China
8:00 AMâ9:20 AM
SMART MANUFACTURING AND THE INTERNET OF THINGS
Around the world, factory floors and assembly lines are becoming highly automated, combining human ingenuity with data and technology to revolutionize product and productivity outcomes. As the notion of a âfactory of the futureâ continues to evolve, how are companies incorporating âsmartâ and connected products into their manufacturing process? From sensors and robots to 3D printing and green technology, global companies are experimenting with a variety of methods to streamline, scale, and sustain their business. Here in China, manufacturers have been asked to deliver on the nationâs âMade in China 2025â strategy and are aggressively pursuing their own strategies to become smarter, greener, and more efficient. As these changes take hold, what are the implications for those doing business in China and for supply chains worldwide? And how are companies redeploying and reeducating their workforces as traditional factory jobs become automated and the need for technically proficient talent increases?
Hosted by The City of Guangzhou
Börje Ekholm, President and CEO, Ericsson Group
Till Reuter, Chief Executive Officer, KUKA
Tony Tan, Partner, Shanghai Office, McKinsey & Company
Wang Wenyin, Chairman, Amer International Group
Shoei Yamana, President and CEO, Konica Minolta
Zhang Jing, Founder and Chairman, Cedar Holdings Group
Moderator: Adam Lashinsky, Fortune
Photograph by Vivek Prakash/Fortune
(En) Founded in 1906, the Coking Plant of Anderlues was specialized in the production of coke for industrial use.
Coke was obtained by distillation of coal in furnaces and, thanks to its superior fuel coal properties, it was used afterwards to feed the blast furnaces in the steel manufacturing process.
Closed and abandoned since 2002, the site has since undergone many losses and damages, not including an important pollution. While some buildings have now been demolished, there are however still some important parts of the former coking plant.
Among them, the former coal tower, next to the imposing "battery" of 38 furnaces, where the coke was produced. Besides them, we still can see the administrative buildings, the power station with its cooling tower, and buildings for the by-products, which were obtained by recovering the tar and coal gas. There are also a gasometer north side, the coal tip east side and a settling basin south side.
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(Fr) Fondées en 1906, les Cokeries d'Anderlues étaient spécialisées dans la fabrication de coke à usage industriel.
Le coke était obtenu par distillation de la houille dans des fours et, grâce à ses propriétés combustibles supérieures au charbon, il servait par après à alimenter les hauts-fourneaux dans le processus de fabrication de l'acier.
Fermé et laissé à l'abandon depuis 2002, le site a depuis lors subi de nombreuses pertes et dégradations, sans compter la pollution qui y règne. Si certains bâtiments (comme l'ancien lavoir à charbon) ont aujourd'hui été démolis, on retrouve encore toutefois certaines parties importantes de cette ancienne cokerie.
Parmi celles-ci, l'ancienne tour à charbon suivie de près par l'imposante "batterie" de 38 fours, où était produit le coke. A côté d'eux, on découvre également les bâtiments administratifs, la centrale électrique avec sa tour de refroidissement, ainsi que les bâtiments des sous-produits, lesquels étaient obtenus par récupération du goudron et du gaz de houille. Et en périphérie, on retrouve un gazomètre côté nord, le terril à l'est et un bassin de décantation côté sud.
Global Products "Lena" Styling Chair in Brown
- The Lena Styling Chair is an elegant chair with details including a polished aluminum arm trimmed with black urethane arm caps.
No doubt that this is a good-looking chair, but when you compare it to other styling chairs on the market, you might find yourself wondering why this chair is more expensive.
The answer:
It's a matter of the top-quality materials used to make this chair, the attention to detail during the manufacturing process and where it is manufactured (in North America):
This chair's armrest and back frame are made from one seamless piece of aluminum. As a result, this chair is extremely solid and stable. The frame wraps around, under the bottom of the chair's base, which also helps the chair to feel stable and not wobbly.
Another unique detail that aids in keeping this chair stable is a peg that that you will find on the bottom of the footrest. This peg adds support and keeps the chair from rocking or moving if someone steps on the footrest while getting into or out from the chair.
What does this mean to you, the stylist, and your clients?
You really feel the difference when you sit in this chair. It doesn't shift around as much and even when clients move around when seated, or as they are getting into and out of this chair, it stays firmly in place.
This allows you to focus on the services you are providing.
Features:
• Color: Brown (see item #500111) for chair in Black
• Armcap includes urethane detail
• Comfortable sling-style chair back features rolled and pleated detail
• Seat and back are made from dense foam lined with top-quality leatherette which is easy to keep clean
• Solid aluminum armrest and back for extra stability
• T-Footrest with peg on bottom keeps the chair and firmly in place
• Top-of-the-line hydraulic pump and base are made in the U.S.A
Minton Tiles
The richly patterned and colored Minton tile floors are one of the most striking features of the extensions of the United States Capitol. They were first installed in 1856, when Thomas U. Walter was engaged in the design and construction of vast additions to the Capitol (1851-1865). For the floors in his extensions, Walter chose encaustic tile for its beauty, durability and sophistication.
•Artist: Minton, Hollins and Company
•Date: Installed in 1856
One striking example of the contrast between the interiors of the Old Capitol (finished in 1826) and the extensions (begun in 1851) may be seen in the differences in flooring materials. In the Old Capitol, stone pavers were used in corridors and other public spaces, such as the Rotunda and Crypt, while brick was used to floor committee rooms and offices. These materials, although durable and fireproof, would have looked plain and old-fashioned to the Victorian eye. In the mid-19th century, encaustic tile flooring was considered the most suitable and beautiful material for high-traffic areas. Unlike ordinary glazed tile, the pattern in encaustic tile is made of colored clays inlaid or imbedded in the clay ground. Because the color is part of the fabric of the encaustic tile, it will retain its beauty after years of wear. One observer noted:
“The indestructibility of tiles may be judged from the fact that the excavations at Pompeii have unearthed apartments where painted tiles are just as beautiful, the colors as fresh and bright as... when the fated city was in all its glory.”
Two types of tile were used at the U.S. Capitol: plain and inlaid encaustic tiles in a range of colors. Plain tiles were used as borders for the elaborate inlaid designs or to pave large corridor areas. They were available in seven colors: buff, red, black, drab, chocolate, light blue and white. Additional colors, such as cobalt blue, blue-gray, and light and dark green, appear in the inlaid encaustic tiles that form the elaborate centerpieces and architectural borders. They were made by “filling indentations in the unburnt tile with the desired colors and burning the whole together.”
The patterns and designs formed in the inlaid tiles were limited only by taste and imagination. They include geometric patterns such as the Greek key, guilloche, and basket weave; floral designs such as the fleur-de-lis; and figures such as dolphins and classical heads. Few of the patterns are repeated. Although most of the tiles are six-by-six-inch squares, some are round, triangular or pie-shaped. Approximately 1,000 different tile patterns are used in the corridors of the Capitol alone, and up to 100 different tiles may be needed to create a single design.
The original encaustic tiles in the Capitol extensions were manufactured at Stoke-upon-Trent in Staffordshire, England, by Minton, Hollins and Company. The firm’s patented tiles had won numerous gold medals at international exhibitions and were considered the best tiles made. In 1876, having seen Minton’s large display at the Centennial Exhibition in Philadelphia, one critic wrote, “Messr. Minton shone superior to all exhibits of the sort… and may be cited as showing the highest results in tile-pottery achieved by modern skill and research.”
Beginning in 1856, and continuing for five years, the tile was installed by the import firm of Miller and Coates of New York City. For the journey from New York to Washington, the tiles were packed in wooden casks weighing about 1100 pounds; each cask contained enough tiles to pave about 100 square feet. The cost of the tile ranged from $0.68 to $2.03 per square foot.
Thomas U. Walter had every reason to believe that the encaustic tile floors would last as long as his extensions stood. One visitor noted in 1859 that the tile floors vied with the beauty of marble and surpassed it in durability. While perhaps valid for other installations, however, this prediction proved overly optimistic for the Capitol Building. By 1924, the Minton tile was removed from the corridors in the first and second floors of the House Wing and replaced by “marble tile in patterns of a simple order.” In that day, marble was selected for its superior durability and because suitable replacement tile was difficult to find.
In the 1970s, however, a similar condition prompted a very different response. In 1972, a search was undertaken to determine a source of similar tiles in order to restore the original appearance of the building. Inquiries were made of all major American tile manufacturers, the American Ceramic Tile Manufacturers Association, and even Mexican and Spanish tile suppliers. Although the colors and designs could be reproduced relatively easily, the patterns would quickly wear because they would be applied to the surface. The “inlaid” feature of the encaustic tiles, i.e., the approximately 1/8-inch thickness of the pattern and color, is the characteristic that enables the Minton tiles to be walked upon for over 100 years without signs of wear. It was this technique that formed the basic difficulty of manufacture.
Finally, as a result of the Capitol’s needs becoming generally known, the Architect of the Capitol was placed in contact with H & R Johnson Tiles Ltd., located at Stoke-on-Trent, England. It was discovered that that firm was a successor company to the Minton Tile Co. and had even retained many of the original hand tools and forms in a private museum at the company’s manufacturing site.
Contact was then made with Mr. James Ellis, the Directing Architect of Ancient Monuments and Historic Buildings for the Crown. He had been trying for many years to establish a program for the replacement of the worn Minton tiles at the Houses of Parliament but had more or less given up the attempt because of H & R Johnson’s continued unwillingness to revive the encaustic tile process. However, the restoration work at the Arts and Industries Building of the Smithsonian Institution was in process at about the time the needs of the Capitol became known; it thus appeared that a market for such tiles was developing to the degree that the manufacturer began to reconsider its prior position. The company thus began the experiments that finally led to the present availability, after many decades, of the original Minton-type tiles.
Because the tiles in the Capitol are more decorative and have more complicated designs and color combinations than those in either the Houses of Parliament or the Smithsonian, those institutions were able to obtain replacement tiles sooner than the Capitol. The lessons learned in the manufacture of the simpler tiles served as a basis for filling the later needs.
Color photographs and full-sized drawings of the many required patterns were made and recorded, and many developmental submissions were made as the hand-made manufacturing process was re-developed. Finally, in 1986, the first acceptable tiles were delivered. The installation process was accomplished with modern cement adhesives and has yielded excellent results.
The program enabled the original tiles to be replaced with exact replicas. This project began on the first floor of the Senate wing, where the effects of 130 years of wear and tear were most noticeable. Replacement tile was closely scrutinized to ensure fidelity to the nineteenth-century originals. While difficult and slow, this process is the only fitting response to the history of the Capitol extensions, not only to restore the original beauty and elegance of these unique floors, but also to provide for their continuing attractiveness for the foreseeable future.
Io Aircraft - www.ioaircraft.com
Drew Blair
www.linkedin.com/in/drew-b-25485312/
io aircraft, phantom express, phantom works, boeing phantom works, lockheed skunk works, hypersonic weapon, hypersonic missile, scramjet missile, scramjet engineering, scramjet physics, boost glide, tactical glide vehicle, Boeing XS-1, htv, Air-Launched Rapid Response Weapon, (ARRW), hypersonic tactical vehicle, hypersonic plane, hypersonic aircraft, space plane, scramjet, turbine based combined cycle, ramjet, dual mode ramjet, darpa, onr, navair, afrl, air force research lab, defense science, missile defense agency, aerospike,
Advanced Additive Manufacturing for Hypersonic Aircraft
Utilizing new methods of fabrication and construction, make it possible to use additive manufacturing, dramatically reducing the time and costs of producing hypersonic platforms from missiles, aircraft, and space capable craft. Instead of aircraft being produced in piece, then bolted together; small platforms can be produced as a single unit and large platforms can be produces in large section and mated without bolting. These techniques include using exotic materials and advanced assembly processes, with an end result of streamlining the production costs and time for hypersonic aircraft; reducing months of assembly to weeks. Overall, this process greatly reduced the cost for producing hypersonic platforms. Even to such an extent that a Hellfire missile costs apx $100,000 but by utilizing our technologies, replacing it with a Mach 8-10 hypersonic missile of our physics/engineering and that missile would cost roughly $75,000 each delivered.
Materials used for these manufacturing processes are not disclosed, but overall, provides a foundation for extremely high stresses and thermodynamics, ideal for hypersonic platforms. This specific methodology and materials applications is many decades ahead of all known programs. Even to the extend of normalized space flight and re-entry, without concern of thermodynamic failure.
*Note, most entities that are experimenting with additive manufacturing for hypersonic aircraft, this makes it mainstream and standardized processes, which also applies for mass production.
What would normally be measured in years and perhaps a decade to go from drawing board to test flights, is reduced to singular months and ready for production within a year maximum.
Unified Turbine Based Combined Cycle (U-TBCC)
To date, the closest that NASA and industry have achieved for turbine based aircraft to fly at hypersonic velocities is by mounting a turbine into an aircraft and sharing the inlet with a scramjet or rocket based motor. Reaction Engines Sabre is not able to achieve hypersonic velocities and can only transition into a non air breathing rocket for beyond Mach 4.5
However, utilizing Unified Turbine Based Combine Cycle also known as U-TBCC, the two separate platforms are able to share a common inlet and the dual mode ramjet/scramjet is contained within the engine itself, which allows for a much smaller airframe footprint, thus engingeers are able to then design much higher performance aerial platforms for hypersonic flight, including the ability for constructing true single stage to orbit aircraft by utilizing a modification/version that allows for transition to outside atmosphere propulsion without any other propulsion platforms within the aircraft. By transitioning and developing aircraft to use Unified Turbine Based Combined Cycle, this propulsion system opens up new options to replace that airframe deficit for increased fuel capacity and/or payload.
Enhanced Dynamic Cavitation
Dramatically Increasing the efficiency of fuel air mixture for combustion processes at hypersonic velocities within scramjet propulsion platforms. The aspects of these processes are non disclosable.
Dynamic Scramjet Ignition Processes
For optimal scramjet ignition, a process known as Self Start is sought after, but in many cases if the platform becomes out of attitude, the scramjet will ignite. We have already solved this problem which as a result, a scramjet propulsion system can ignite at lower velocities, high velocities, at optimal attitude or not optimal attitude. It doesn't matter, it will ignite anyways at the proper point for maximum thrust capabilities at hypersonic velocities.
Hydrogen vs Kerosene Fuel Sources
Kerosene is an easy fuel to work with, and most western nations developing scramjet platforms use Kerosene for that fact. However, while kerosene has better thermal properties then Hydrogen, Hydrogen is a far superior fuel source in scramjet propulsion flight, do it having a much higher efficiency capability. Because of this aspect, in conjunction with our developments, it allows for a MUCH increased fuel to air mixture, combustion, thrust; and ability for higher speeds; instead of very low hypersonic velocities in the Mach 5-6 range. Instead, Mach 8-10 range, while we have begun developing hypersonic capabilities to exceed 15 in atmosphere within less then 5 years.
Conforming High Pressure Tank Technology for CNG and H2.
As most know in hypersonics, Hydrogen is a superior fuel source, but due to the storage abilities, can only be stored in cylinders thus much less fuel supply. Not anymore, we developed conforming high pressure storage technology for use in aerospace, automotive sectors, maritime, etc; which means any overall shape required for 8,000+ PSI CNG or Hydrogen. For hypersonic platforms, this means the ability to store a much larger volume of hydrogen vs cylinders.
As an example, X-43 flown by Nasa which flew at Mach 9.97. The fuel source was Hydrogen, which is extremely more volatile and combustible then kerosene (JP-7), via a cylinder in the main body. If it had used our technology, that entire section of the airframe would had been an 8,000 PSI H2 tank, which would had yielded 5-6 times the capacity. While the X-43 flew 11 seconds under power at Mach 9.97, at 6 times the fuel capacity would had yielded apx 66 seconds of fuel under power at Mach 9.97. If it had flew slower, around Mach 6, same principles applied would had yielded apx 500 seconds of fuel supply under power (slower speeds required less energy to maintain).
Enhanced Fuel Mixture During Shock Train Interaction
Normally, fuel injection is conducted at the correct insertion point within the shock train for maximum burn/combustion. Our methodologies differ, since almost half the fuel injection is conducted PRE shock train within the isolator, so at the point of isolator injection the fuel enhances the combustion process, which then requires less fuel injection to reach the same level of thrust capabilities.
Improved Bow Shock Interaction
Smoother interaction at hypersonic velocities and mitigating heat/stresses for beyond Mach 6 thermodynamics, which extraordinarily improves Type 3, 4, and 5 shock interaction.
6,000+ Fahrenheit Thermal Resistance
To date, the maximum thermal resistance was tested at AFRL in the spring of 2018, which resulted in a 3,200F thermal resistance for a short duration. This technology, allows for normalized hypersonic thermal resistance of 3,000-3,500F sustained, and up to 6,500F resistance for short endurance, ie 90 seconds or less. 10-20 minute resistance estimate approximately 4,500F +/- 200F.
*** This technology advancement also applies to Aerospike rocket engines, in which it is common for Aerospike's to exceed 4,500-5,000F temperatures, which results in the melting of the reversed bell housing. That melting no longer ocurrs, providing for stable combustion to ocurr for the entire flight envelope
Scramjet Propulsion Side Wall Cooling
With old technologies, side wall cooling is required for hypersonic flight and scramjet propulsion systems, otherwise the isolator and combustion regions of a scramjet would melt, even using advanced ablatives and ceramics, due to their inability to cope with very high temperatures. Using technology we have developed for very high thermodynamics and high stresses, side wall cooling is no longer required, thus removing that variable from the design process and focusing on improved ignition processes and increasing net thrust values.
Lower Threshold for Hypersonic Ignition
Active and adaptive flight dynamics, resulting in the ability for scramjet ignition at a much lower velocity, ie within ramjet envelope, between Mach 2-4, and seamless transition from supersonic to hypersonic flight, ie supersonic ramjet (scramjet). This active and dynamic aspect, has a wide variety of parameters for many flight dynamics, velocities, and altitudes; which means platforms no longer need to be engineered for specific altitude ranges or preset velocities, but those parameters can then be selected during launch configuration and are able to adapt actively in flight.
Dramatically Improved Maneuvering Capabilities at Hypersonic Velocities
Hypersonic vehicles, like their less technologically advanced brethren, use large actuator and the developers hope those controls surfaces do not disintegrate in flight. In reality, it is like rolling the dice, they may or may not survive, hence another reason why the attempt to keep velocities to Mach 6 or below. We have shrunken down control actuators while almost doubling torque and response capabilities specifically for hypersonic dynamics and extreme stresses involved, which makes it possible for maximum input authority for Mach 10 and beyond.
Paradigm Shift in Control Surface Methodologies, Increasing Control Authority (Internal Mechanical Applications)
To date, most control surfaces for hypersonic missile platforms still use fins, similar to lower speed conventional missiles, and some using ducted fins. This is mostly due to lack of comprehension of hypersonic velocities in their own favor. Instead, the body itself incorporates those control surfaces, greatly enhancing the airframe strength, opening up more space for hardware and fuel capacity; while simultaneously enhancing the platforms maneuvering capabilities.
A scramjet missile can then fly like conventional missile platforms, and not straight and level at high altitudes, losing velocity on it's decent trajectory to target. Another added benefit to this aspect, is the ability to extend range greatly, so if anyone elses hypersonic missile platform were developed for 400 mile range, falling out of the sky due to lack of glide capabilities; our platforms can easily reach 600+ miles, with minimal glide deceleration.
iPlay V1
Our design had to be cheap to manufacture, with minimal manufacture processes and a low overall cost. Keeping this in mind I sketched my basic idea and then rendered it. After exporting the DXF files I lasercut them and had my first prototype.
There is an everlasting debate amongst gamers as to which console and controller is the best. I found that the PS3 controller was the most popular second being Xbox 360. The PS3 controller is symettrical unlike the Xbox controller and is so ergonomoic you can often forget you are holding it.
I illustrated the PS3 controller outline to kickstart the CAD process. My design consists of 3 layers of 5mm acrylic creating an iphone cavity depth of 10mm (iPhone 4 has a thickness of 9.3mm) and an overall thickness of 15mm. The structure would be held together with tight fit acrylic rods. I need to carry out test pieces on 2.99+-0.1mm radii to decide what are the best dimensions to use for these slots bearing in mind the lasercutter burns away material.
The whole in the bottom layer is so the device can be pushed out from the case after use.
V2
I asked some students to test the V1 prototype. They liked the product especially its simplicity. There were points that I could develop and improve.
Not all iPhone games auto orientate, hence it was essential I adapted my design so the phone could be rotated 180 degress. This would be easy by simply duplicating the button slots.
In addition to this there was no camera hole. If I were to introduce a camera holeto the design it would have to be duplicated 180 degrees to ensure photos could be taken no matter what orientation the iPhone was.
Taking this on board I designed and manufactured iPlay V2. Although acrylic rod would create a tight fit, 4 drops of dichloromethane would chemically weld the components together for a long lasting permanent fit. After this I used a buffing wheel to create round edges making the product more ergonomic to hold.
V3
Once again I asked some students for feedback on my prototype. They were impressed with how I addressed the previous issues. The only negative point raised was that it would not fit in your pocket. This was the next challenge I faced.
I considered hinging the lower two arms and making them lock into the back of the case. However this would make the design more complex and increase cost and manufacturing processes.
I moved the top pair of holes further up to better distribute the stress. I decided to split the product in half. My V3 model has alternating layers this creates cavities that allow it to be locked together together when not in use as photographed. This would easily fit in you pocket.
The problem the alternating layers created is a less ergonomic shape. Secondly there was nothing holding the two half together when placed on the phone.
In my V4 model I introduced a rubber band which kept the two half together when on the phone. It would also prevent one half form being lost. This created a new problem; the top half of the rubber band would not always line up as there was nothing guiding it. This was my next problem to solve.
V4
My final model would be made from acrylic but I was not going to buff it as that would add a manufacture process and would siginificanty increase the manufacture time. Since I was already using the laser cutter for cutting my components I thought I may aswell engrave some sort of graphics onto the top layer. I decided to remove the gaps in between the layers to make it better to hold and to remodel the rubberband tracks.
V5
I solved the problem of the inconvenient rubber band with two more locating rods on the top. These extra rods would keep the rubber band guided along the correct track. I made a MDF prototype to test my idea and it worked successfully even with coffee stirrers replicating the acrylic rod.
Satisfied with my idea I finally created an acrylic version. This required a bit more thought than previously as I had to accomodate for the thick rubber band. I decided to use 3mm acrylic instead of 5mm to create a thinner profile. This meant I needed a total of 5 layers to accomodate an iPhone 4.
Since I was already using a lasercutter and I wanted the product to appeal to gamers I decided to engrave some patterns. I was going to use a translucent coloured acrylic for the bottom layer and adjust the design so that it covers the camera and flash. This way the case will act as a camera filter and the flash/torch will produce coloured light.
Now that the product was split into halfs the individual components were so small that cutting a single iPlay V5 uses less than an A4 sized amount of 3mm acrylic (the 2D Design screenshot has an A3 page layout). This also meant that it would fit both an iPhone 4 & 5 as the rubber can stretch to accomodate for an iPhone 5. Apart from the height of the iPhone 5 the dimensions are very similair to those of the 4.
I am very pleased with the final product and getting through to the next stage with KFDS. If I were to develop the product further I would find a way to lock the two halves together when not on the phone. This could be done like a jigsaw puzzle or by manipulating the rods into a dowel joint.
iPlay V1
Our design had to be cheap to manufacture, with minimal manufacture processes and a low overall cost. Keeping this in mind I sketched my basic idea and then rendered it. After exporting the DXF files I lasercut them and had my first prototype.
There is an everlasting debate amongst gamers as to which console and controller is the best. I found that the PS3 controller was the most popular second being Xbox 360. The PS3 controller is symettrical unlike the Xbox controller and is so ergonomoic you can often forget you are holding it.
I illustrated the PS3 controller outline to kickstart the CAD process. My design consists of 3 layers of 5mm acrylic creating an iphone cavity depth of 10mm (iPhone 4 has a thickness of 9.3mm) and an overall thickness of 15mm. The structure would be held together with tight fit acrylic rods. I need to carry out test pieces on 2.99+-0.1mm radii to decide what are the best dimensions to use for these slots bearing in mind the lasercutter burns away material.
The whole in the bottom layer is so the device can be pushed out from the case after use.
V2
I asked some students to test the V1 prototype. They liked the product especially its simplicity. There were points that I could develop and improve.
Not all iPhone games auto orientate, hence it was essential I adapted my design so the phone could be rotated 180 degress. This would be easy by simply duplicating the button slots.
In addition to this there was no camera hole. If I were to introduce a camera holeto the design it would have to be duplicated 180 degrees to ensure photos could be taken no matter what orientation the iPhone was.
Taking this on board I designed and manufactured iPlay V2. Although acrylic rod would create a tight fit, 4 drops of dichloromethane would chemically weld the components together for a long lasting permanent fit. After this I used a buffing wheel to create round edges making the product more ergonomic to hold.
V3
Once again I asked some students for feedback on my prototype. They were impressed with how I addressed the previous issues. The only negative point raised was that it would not fit in your pocket. This was the next challenge I faced.
I considered hinging the lower two arms and making them lock into the back of the case. However this would make the design more complex and increase cost and manufacturing processes.
I moved the top pair of holes further up to better distribute the stress. I decided to split the product in half. My V3 model has alternating layers this creates cavities that allow it to be locked together together when not in use as photographed. This would easily fit in you pocket.
The problem the alternating layers created is a less ergonomic shape. Secondly there was nothing holding the two half together when placed on the phone.
In my V4 model I introduced a rubber band which kept the two half together when on the phone. It would also prevent one half form being lost. This created a new problem; the top half of the rubber band would not always line up as there was nothing guiding it. This was my next problem to solve.
V4
My final model would be made from acrylic but I was not going to buff it as that would add a manufacture process and would siginificanty increase the manufacture time. Since I was already using the laser cutter for cutting my components I thought I may aswell engrave some sort of graphics onto the top layer. I decided to remove the gaps in between the layers to make it better to hold and to remodel the rubberband tracks.
V5
I solved the problem of the inconvenient rubber band with two more locating rods on the top. These extra rods would keep the rubber band guided along the correct track. I made a MDF prototype to test my idea and it worked successfully even with coffee stirrers replicating the acrylic rod.
Satisfied with my idea I finally created an acrylic version. This required a bit more thought than previously as I had to accomodate for the thick rubber band. I decided to use 3mm acrylic instead of 5mm to create a thinner profile. This meant I needed a total of 5 layers to accomodate an iPhone 4.
Since I was already using a lasercutter and I wanted the product to appeal to gamers I decided to engrave some patterns. I was going to use a translucent coloured acrylic for the bottom layer and adjust the design so that it covers the camera and flash. This way the case will act as a camera filter and the flash/torch will produce coloured light.
Now that the product was split into halfs the individual components were so small that cutting a single iPlay V5 uses less than an A4 sized amount of 3mm acrylic (the 2D Design screenshot has an A3 page layout). This also meant that it would fit both an iPhone 4 & 5 as the rubber can stretch to accomodate for an iPhone 5. Apart from the height of the iPhone 5 the dimensions are very similair to those of the 4.
I am very pleased with the final product and getting through to the next stage with KFDS. If I were to develop the product further I would find a way to lock the two halves together when not on the phone. This could be done like a jigsaw puzzle or by manipulating the rods into a dowel joint.
The inner race of a front wheel bearing from a 1992 Honda Accord. Unfortunately I destroyed the bearing in the process of replacing the "original" brake rotors that had finally worn out. The brake rotors on this vehicle are what you call "captive", meaning, you must push the bearings out of the steering knuckle (in this case with a 12 ton press), then unbolt the rotors from behind the bearing. Fucked up design which Honda quickly changed. The point of this photo is to show the quality of the steel and heat treatment being used by Honda in their manufacturing process. If you blow this photo up large you'll see the original grinding marks with no discernible wear, same goes for the ball bearings ... true quality.. but what else would you expect ? it's a Honda !
040
Friday, December 8th, 2017
Fortune Global Forum 2017
Guangzhou, China
8:00 AM–9:20 AM
SMART MANUFACTURING AND THE INTERNET OF THINGS
Around the world, factory floors and assembly lines are becoming highly automated, combining human ingenuity with data and technology to revolutionize product and productivity outcomes. As the notion of a “factory of the future” continues to evolve, how are companies incorporating “smart” and connected products into their manufacturing process? From sensors and robots to 3D printing and green technology, global companies are experimenting with a variety of methods to streamline, scale, and sustain their business. Here in China, manufacturers have been asked to deliver on the nation’s “Made in China 2025” strategy and are aggressively pursuing their own strategies to become smarter, greener, and more efficient. As these changes take hold, what are the implications for those doing business in China and for supply chains worldwide? And how are companies redeploying and reeducating their workforces as traditional factory jobs become automated and the need for technically proficient talent increases?
Hosted by The City of Guangzhou
Börje Ekholm, President and CEO, Ericsson Group
Till Reuter, Chief Executive Officer, KUKA
Tony Tan, Partner, Shanghai Office, McKinsey & Company
Wang Wenyin, Chairman, Amer International Group
Shoei Yamana, President and CEO, Konica Minolta
Zhang Jing, Founder and Chairman, Cedar Holdings Group
Moderator: Adam Lashinsky, Fortune
Photograph by Vivek Prakash/Fortune
My rental FIAT 500 has been driven in the mud at the customers site in Tuxpan, Mexico. There is no way to avoid the mud.
From a forum:
"The blue is caused by anti-oxidant/anti-ozinant oils added to the compounded rubber during the manufacturing process. This oil helps prevent weather checking and cracking. The oil migrates from the surface of the tire to the lighter coloured mud/dust where it can be seen. Some older tires will show pink/red. Different oil, same purpose."
I did not drive over any Smurfs...
Decided that it was too cheap for my finder, went back to store, got my $40 back.
.
If one weren't fussy, may work at 15X
.
I would love to know their manufacturing process that saves so much $ by not putting a few parabolizing strokes on it. No need to even test.
Aperture: 76 mm (2.99 in)
Focal Length: 300 mm f/3.95
.
Some comments by the manufacturer www.celestron.com/c3/support3/index.php?_m=knowledgebase&...
.
IMG_0006 Small scope
The existing Freeport Community Center & a historic Edward B. Mallett house has been joined by a spacious addition to provide new social services offices, thrift store, teen center, coffee bar & multi-funtion community room. Not only was there a goal to preserve history landmarks....but to obtain serious energy savings!
Hunter XCI Foil product is used in the construction of the renovation & addition of the Freeport Community Center.. XCI Foil is a high thermal, rigid building insulation composed of a closed cell polyiso foam core bonded on-line during the manufacturing process to an impermeable foil facing material. It is designed for use in commercial cavity wall applications to provide continuous insulation within the building envelope.
Hunter Xci polyiso products:
- Have the highest R-Value per inch of any insulation
- NFPA 285 TEST - Passed
- Energy Star approved
- Contribute toward LEED certification credits
- HCFC, CFC, zero ODP, and negligable GWP.
Construction by: Warren Construction
XCI Twitter: twitter.com/#!/HunterXCI
XCI Facebook: www.facebook.com/pages/Hunter-Xci-Exterior-Continuous-Ins...
View more: www.hunterxci.com/
Universal Trailer Corporation Plant Opening Event on March 24, 2017 in Bristol, Indiana. On Friday, March 24, 2017, the Ribbon Cutting Celebration for Universal Trailer Corporation new $25 million, 200,000 sq. feet advanced technology cargo trailer manufacturing facility was held in Bristol, Indiana. The plant is located on 43 acres at the corner of C.R. 4 and Blakesley Parkway (C.R. 29), a half mile east of S.R. 15 on C.R. 4 north of the Indiana Toll Road. 200 new hires are expected over the next 18 months. The plant has new, automotive-style robotic manufacturing capabilities unheard of in the cargo trailer industry. Trailer “kits” will be manufactured here for other Universal Trailer plants across the country. The Plant is designed to be employee-friendly with an emphasis on employee empowerment to assure an efficient and quality manufacturing process. Plant tours were also held. With its innovative engineering and worker empowerment, the location of this new trailer technology in Elkhart County was the result of many public and private entities working together to provide such assistance as annexation for municipal services, tax incentives and industrial revenue bonds, among other aid. Just the Facts: Speakers: Jeff Howes, Universal VP Marketing; Universal CEO & President, Terry Carlson. Op Mgr. Keith Shockey; Indiana EDC President, Elaine Bedel; State Senator Blake Doriot; Elkhart Co. Commissioner, Suzie Weirick; Bristol Town Council President, Ron Norman; Unable to attend, 2nd Dist. Congresswoman, Jackie Walorski, sent a video of congratulations.
This stop-motion photo shows the shower of chips produced as a cam profile is milled into a new camshaft during the manufacturing process at Kams, Inc.
In 1880 having been taught the use of simple lathes and machinery by his uncle,
and encouraged by William Morris, William Arthur Smith Benson began metalwork production
in Fulham, London. As his business grew Benson closely followed developments in technology, mastering all the processes of casting, turning, folding and riveting many variations of interchangeable components. He opened a showroom in Bond Street in 1887 displaying
light fittings, fireplace accessories, plant stands and hollow-ware, in silver, copper, brass,
iron and polished steel, patenting many of his popular designs to protect them from the
array of sub-standard copies that flooded the market.
WAS Benson was at the forefront of electric installation in homes all over Britain, advising on suitable lighting schemes and installation. In 1893 he electrified Philip Webb’s latest architectural commission, Standen, near East Grinstead, Sussex, now owned by the National Trust.
His metalwork and lighting designs reached iconic status, sold in galleries throughout Europe,
and in 1896 when William Morris died it was Benson with a colleague who bought Morris & Co and ran it alongside his own company until he resigned in 1917.
Benson attracted much acclaim for his metalwork designs and manufacturing processes.
The Studio Magazine of Decorative Arts, The Magazine of Art, and Herman Muthesius in
Das Englische Haus, were among the many who applauded his innovations.
Saw this old canal bridge over a river in Coventry. Says Horseley Ironworks on it.
Vignoles Bridge is a Scheduled Ancient Monument in the City of Coventry in the West Midlands of England. The bridge is a single-span iron footbridge over the River Sherbourne in the Spon End area, just to the west of Coventry city centre and 100 metres (330 ft) west-north-west of Sherbourne House (an office building in use by Coventry City Council).
Thomas Telford developed the first techniques for maximising the potential of cast iron as a construction material, realising that the lighter frames could use flatter angles and less substantial foundations than timber bridges while preserving the single span, and thus the navigability of the waterways they cross. English Heritage, which is responsible for scheduling ancient monuments in England, considers all examples of iron bridges "which retain significant original fabric" to be of importance. Vignoles Bridge is of particular interest because it "survives well and retains its original features thus demonstrating its engineering design and reflecting the manufacturing process", despite having been moved from its original site.
The bridge originally occupied a site on the Oxford Canal (which runs from Coventry to Oxford). It is cast iron and was built at Horseley Iron Works—whose name is cast into the span of the bridge on one side—in Tipton around 1835. The bridge, which was designed by Charles Vignoles (after whom it is named), was moved to its current site in 1969. The walkway is covered with tarmac and has cast iron balustrades either side, while the abutments connecting the bridge to the river bank are brick.
iPlay V1
Our design had to be cheap to manufacture, with minimal manufacture processes and a low overall cost. Keeping this in mind I sketched my basic idea and then rendered it. After exporting the DXF files I lasercut them and had my first prototype.
There is an everlasting debate amongst gamers as to which console and controller is the best. I found that the PS3 controller was the most popular second being Xbox 360. The PS3 controller is symettrical unlike the Xbox controller and is so ergonomoic you can often forget you are holding it.
I illustrated the PS3 controller outline to kickstart the CAD process. My design consists of 3 layers of 5mm acrylic creating an iphone cavity depth of 10mm (iPhone 4 has a thickness of 9.3mm) and an overall thickness of 15mm. The structure would be held together with tight fit acrylic rods. I need to carry out test pieces on 2.99+-0.1mm radii to decide what are the best dimensions to use for these slots bearing in mind the lasercutter burns away material.
The whole in the bottom layer is so the device can be pushed out from the case after use.
V2
I asked some students to test the V1 prototype. They liked the product especially its simplicity. There were points that I could develop and improve.
Not all iPhone games auto orientate, hence it was essential I adapted my design so the phone could be rotated 180 degress. This would be easy by simply duplicating the button slots.
In addition to this there was no camera hole. If I were to introduce a camera holeto the design it would have to be duplicated 180 degrees to ensure photos could be taken no matter what orientation the iPhone was.
Taking this on board I designed and manufactured iPlay V2. Although acrylic rod would create a tight fit, 4 drops of dichloromethane would chemically weld the components together for a long lasting permanent fit. After this I used a buffing wheel to create round edges making the product more ergonomic to hold.
V3
Once again I asked some students for feedback on my prototype. They were impressed with how I addressed the previous issues. The only negative point raised was that it would not fit in your pocket. This was the next challenge I faced.
I considered hinging the lower two arms and making them lock into the back of the case. However this would make the design more complex and increase cost and manufacturing processes.
I moved the top pair of holes further up to better distribute the stress. I decided to split the product in half. My V3 model has alternating layers this creates cavities that allow it to be locked together together when not in use as photographed. This would easily fit in you pocket.
The problem the alternating layers created is a less ergonomic shape. Secondly there was nothing holding the two half together when placed on the phone.
In my V4 model I introduced a rubber band which kept the two half together when on the phone. It would also prevent one half form being lost. This created a new problem; the top half of the rubber band would not always line up as there was nothing guiding it. This was my next problem to solve.
V4
My final model would be made from acrylic but I was not going to buff it as that would add a manufacture process and would siginificanty increase the manufacture time. Since I was already using the laser cutter for cutting my components I thought I may aswell engrave some sort of graphics onto the top layer. I decided to remove the gaps in between the layers to make it better to hold and to remodel the rubberband tracks.
V5
I solved the problem of the inconvenient rubber band with two more locating rods on the top. These extra rods would keep the rubber band guided along the correct track. I made a MDF prototype to test my idea and it worked successfully even with coffee stirrers replicating the acrylic rod.
Satisfied with my idea I finally created an acrylic version. This required a bit more thought than previously as I had to accomodate for the thick rubber band. I decided to use 3mm acrylic instead of 5mm to create a thinner profile. This meant I needed a total of 5 layers to accomodate an iPhone 4.
Since I was already using a lasercutter and I wanted the product to appeal to gamers I decided to engrave some patterns. I was going to use a translucent coloured acrylic for the bottom layer and adjust the design so that it covers the camera and flash. This way the case will act as a camera filter and the flash/torch will produce coloured light.
Now that the product was split into halfs the individual components were so small that cutting a single iPlay V5 uses less than an A4 sized amount of 3mm acrylic (the 2D Design screenshot has an A3 page layout). This also meant that it would fit both an iPhone 4 & 5 as the rubber can stretch to accomodate for an iPhone 5. Apart from the height of the iPhone 5 the dimensions are very similair to those of the 4.
I am very pleased with the final product and getting through to the next stage with KFDS. If I were to develop the product further I would find a way to lock the two halves together when not on the phone. This could be done like a jigsaw puzzle or by manipulating the rods into a dowel joint.
Radiation Warning Sign in Inuit, c. 1978
Canadian Science and Technology Museum CSTM Artifact no. 1994.0020.
Students, University of Ottawa History Department
Group Members: Shane Zurbrigg, Adam Gordon, Sam Rand
Note the odd nature of the text throughout, it looks as if it were done with a stencil, and the text lacks uniformity. This suggests that the sign was individually made, rather than a part of a larger manufacturing process.
Team Members
Miriam Paquet and Reid Barber, Mechanical
Engineering; Stephanie Boomgaard, Ben Cottrill,
and Kevin Peterson, Biomedical Engineering
Advisor
Nina Mahmoudian
Sponsor
Department of Mechanical Engineering-Engineering
Mechanics
Project Overview
The Jaipur foot was developed to provide an
amputee in India with a simple, practical, and lowcost
prosthetic that is compatible with an active
and culturally appropriate lifestyle. In 2011, a design
team successfully made improvements to the
Jaipur foot to reduce its weight. The new objective
was to improve compatibility of materials with
the manufacturing process, while maintaining the
affordability and functionality of the foot. The project
culminated with a trip to India to meet with Dr. Anil
Jain and observe patient use of the prosthetic.
Scraper Knives - "PALEO TOOLS: The kinds of tools used by the Paleoindians can tell us much about their way of life. Most of the tools surviving today are made of stone. Spear points, knives, drills, and scrapers are typical Paleoindian artifacts. They were used for a variety of tasks, including hunting and butchering animals, processing plants, and working raw materials to make other tools. Archaeological sites of the Paleoindians contain mostly chipped stone tools and waste flakes left from the manufacturing process. However it is almost certain that these people made wide use of other raw materials including bone, wood, ivory, and antler. Objects made of these materials do not preserve as well as stone and have likely decayed over the past 10,000 years. Springs, sinkholes and deep river beds offer good conditions for preserving organic materials because of their high mineral content and lack of oxygen. Fragments of bone, wood, and other plant remains will give clues to future archaeologists who research the skills that Paleoindians needed to survive in Ice Age Florida. " ~ Display at the Florida Museum of Natural History. (Photo 091712-013.jpg) Paleoindians section of the Division of Historical Resources - Florida Museum of History - Where I used to work - September 17, 2012: A Walk Down Memory Lane - revisiting College Town - Tallahassee, Florida. (c) 2012 - photography by Leaf McGowan, Thomas Baurley, Eadaoin Bineid - technogypsie.com. To purchase this photo or to obtain permission to use, go to www.technogypsie.com/photography/
"PALEOINDIANS: The earliest people who inhabited North America are called Paleoindians. They came to Florida during the end of the last Ice Age, at least 12,000 years ago. Their way of life lasted for about 2,500 years. Archaeologists have found few Paleoindian sites. If, as it seems likely, these early people lived along the coast of Florida, their settlements have been covered by the rising sea level. Compared to later Florida Indian cultures, Paleoindians lived in small, widely dispersed groups. Their artifacts are often found around outcrops of a flint-like rock called chert. Pieces of chert were chipped, or knapped, to make stone tools. Paleoindian artifacts are also found in springs, sinkholes and rivers that were probably ancient waterholes. These were important sources of fresh water in an otherwise dry landscape.
PALEO TIMELINE: 12,000 B.P. to 9,500 B.P. (Before present) - EARLY PALEO PERIOD: 12,000-10,000 BP - Simpson point on mammoth ivory foreshaft (circa 11,500 BP) - First evidence of people on the Florida peninsula, Paleoindians live a semi-nomadic life, hunt big game like mastadon, climate was drier than today, and sea level is more than 100 feet lower than today. - Bison antiguns skull with embedded spearpoint, Wacissa River (circa 11,000 BP).
LATE PALEO PERIOD: 10,000 to 9500 BP - stone bola weight (circa 10,000 BP) had most big game animals extinct, wetter climate prevails, sea level rises gradually, several new styles of stone points appear, like the side notched bolan point. " ~ Display in the Florida Museum of Natural History.
For more information visit:
Paleoindians: www.technogypsie.com/science/?p=939 (expected publication December 2012)
Tallahassee: www.technogypsie.com/reviews/?p=5093 (Expected publication November 2012)
Florida: www.technogypsie.com/reviews/?p=5079 (Expected Publication December 2012)
For travel tales, visit:
Io Aircraft - www.ioaircraft.com
Drew Blair
www.linkedin.com/in/drew-b-25485312/
io aircraft, phantom express, phantom works, boeing phantom works, lockheed skunk works, hypersonic weapon, hypersonic missile, scramjet missile, scramjet engineering, scramjet physics, boost glide, tactical glide vehicle, Boeing XS-1, htv, Air-Launched Rapid Response Weapon, (ARRW), hypersonic tactical vehicle, hypersonic plane, hypersonic aircraft, space plane, scramjet, turbine based combined cycle, ramjet, dual mode ramjet, darpa, onr, navair, afrl, air force research lab, defense science, missile defense agency, aerospike,
Advanced Additive Manufacturing for Hypersonic Aircraft
Utilizing new methods of fabrication and construction, make it possible to use additive manufacturing, dramatically reducing the time and costs of producing hypersonic platforms from missiles, aircraft, and space capable craft. Instead of aircraft being produced in piece, then bolted together; small platforms can be produced as a single unit and large platforms can be produces in large section and mated without bolting. These techniques include using exotic materials and advanced assembly processes, with an end result of streamlining the production costs and time for hypersonic aircraft; reducing months of assembly to weeks. Overall, this process greatly reduced the cost for producing hypersonic platforms. Even to such an extent that a Hellfire missile costs apx $100,000 but by utilizing our technologies, replacing it with a Mach 8-10 hypersonic missile of our physics/engineering and that missile would cost roughly $75,000 each delivered.
Materials used for these manufacturing processes are not disclosed, but overall, provides a foundation for extremely high stresses and thermodynamics, ideal for hypersonic platforms. This specific methodology and materials applications is many decades ahead of all known programs. Even to the extend of normalized space flight and re-entry, without concern of thermodynamic failure.
*Note, most entities that are experimenting with additive manufacturing for hypersonic aircraft, this makes it mainstream and standardized processes, which also applies for mass production.
What would normally be measured in years and perhaps a decade to go from drawing board to test flights, is reduced to singular months and ready for production within a year maximum.
Unified Turbine Based Combined Cycle (U-TBCC)
To date, the closest that NASA and industry have achieved for turbine based aircraft to fly at hypersonic velocities is by mounting a turbine into an aircraft and sharing the inlet with a scramjet or rocket based motor. Reaction Engines Sabre is not able to achieve hypersonic velocities and can only transition into a non air breathing rocket for beyond Mach 4.5
However, utilizing Unified Turbine Based Combine Cycle also known as U-TBCC, the two separate platforms are able to share a common inlet and the dual mode ramjet/scramjet is contained within the engine itself, which allows for a much smaller airframe footprint, thus engingeers are able to then design much higher performance aerial platforms for hypersonic flight, including the ability for constructing true single stage to orbit aircraft by utilizing a modification/version that allows for transition to outside atmosphere propulsion without any other propulsion platforms within the aircraft. By transitioning and developing aircraft to use Unified Turbine Based Combined Cycle, this propulsion system opens up new options to replace that airframe deficit for increased fuel capacity and/or payload.
Enhanced Dynamic Cavitation
Dramatically Increasing the efficiency of fuel air mixture for combustion processes at hypersonic velocities within scramjet propulsion platforms. The aspects of these processes are non disclosable.
Dynamic Scramjet Ignition Processes
For optimal scramjet ignition, a process known as Self Start is sought after, but in many cases if the platform becomes out of attitude, the scramjet will ignite. We have already solved this problem which as a result, a scramjet propulsion system can ignite at lower velocities, high velocities, at optimal attitude or not optimal attitude. It doesn't matter, it will ignite anyways at the proper point for maximum thrust capabilities at hypersonic velocities.
Hydrogen vs Kerosene Fuel Sources
Kerosene is an easy fuel to work with, and most western nations developing scramjet platforms use Kerosene for that fact. However, while kerosene has better thermal properties then Hydrogen, Hydrogen is a far superior fuel source in scramjet propulsion flight, do it having a much higher efficiency capability. Because of this aspect, in conjunction with our developments, it allows for a MUCH increased fuel to air mixture, combustion, thrust; and ability for higher speeds; instead of very low hypersonic velocities in the Mach 5-6 range. Instead, Mach 8-10 range, while we have begun developing hypersonic capabilities to exceed 15 in atmosphere within less then 5 years.
Conforming High Pressure Tank Technology for CNG and H2.
As most know in hypersonics, Hydrogen is a superior fuel source, but due to the storage abilities, can only be stored in cylinders thus much less fuel supply. Not anymore, we developed conforming high pressure storage technology for use in aerospace, automotive sectors, maritime, etc; which means any overall shape required for 8,000+ PSI CNG or Hydrogen. For hypersonic platforms, this means the ability to store a much larger volume of hydrogen vs cylinders.
As an example, X-43 flown by Nasa which flew at Mach 9.97. The fuel source was Hydrogen, which is extremely more volatile and combustible then kerosene (JP-7), via a cylinder in the main body. If it had used our technology, that entire section of the airframe would had been an 8,000 PSI H2 tank, which would had yielded 5-6 times the capacity. While the X-43 flew 11 seconds under power at Mach 9.97, at 6 times the fuel capacity would had yielded apx 66 seconds of fuel under power at Mach 9.97. If it had flew slower, around Mach 6, same principles applied would had yielded apx 500 seconds of fuel supply under power (slower speeds required less energy to maintain).
Enhanced Fuel Mixture During Shock Train Interaction
Normally, fuel injection is conducted at the correct insertion point within the shock train for maximum burn/combustion. Our methodologies differ, since almost half the fuel injection is conducted PRE shock train within the isolator, so at the point of isolator injection the fuel enhances the combustion process, which then requires less fuel injection to reach the same level of thrust capabilities.
Improved Bow Shock Interaction
Smoother interaction at hypersonic velocities and mitigating heat/stresses for beyond Mach 6 thermodynamics, which extraordinarily improves Type 3, 4, and 5 shock interaction.
6,000+ Fahrenheit Thermal Resistance
To date, the maximum thermal resistance was tested at AFRL in the spring of 2018, which resulted in a 3,200F thermal resistance for a short duration. This technology, allows for normalized hypersonic thermal resistance of 3,000-3,500F sustained, and up to 6,500F resistance for short endurance, ie 90 seconds or less. 10-20 minute resistance estimate approximately 4,500F +/- 200F.
*** This technology advancement also applies to Aerospike rocket engines, in which it is common for Aerospike's to exceed 4,500-5,000F temperatures, which results in the melting of the reversed bell housing. That melting no longer ocurrs, providing for stable combustion to ocurr for the entire flight envelope
Scramjet Propulsion Side Wall Cooling
With old technologies, side wall cooling is required for hypersonic flight and scramjet propulsion systems, otherwise the isolator and combustion regions of a scramjet would melt, even using advanced ablatives and ceramics, due to their inability to cope with very high temperatures. Using technology we have developed for very high thermodynamics and high stresses, side wall cooling is no longer required, thus removing that variable from the design process and focusing on improved ignition processes and increasing net thrust values.
Lower Threshold for Hypersonic Ignition
Active and adaptive flight dynamics, resulting in the ability for scramjet ignition at a much lower velocity, ie within ramjet envelope, between Mach 2-4, and seamless transition from supersonic to hypersonic flight, ie supersonic ramjet (scramjet). This active and dynamic aspect, has a wide variety of parameters for many flight dynamics, velocities, and altitudes; which means platforms no longer need to be engineered for specific altitude ranges or preset velocities, but those parameters can then be selected during launch configuration and are able to adapt actively in flight.
Dramatically Improved Maneuvering Capabilities at Hypersonic Velocities
Hypersonic vehicles, like their less technologically advanced brethren, use large actuator and the developers hope those controls surfaces do not disintegrate in flight. In reality, it is like rolling the dice, they may or may not survive, hence another reason why the attempt to keep velocities to Mach 6 or below. We have shrunken down control actuators while almost doubling torque and response capabilities specifically for hypersonic dynamics and extreme stresses involved, which makes it possible for maximum input authority for Mach 10 and beyond.
Paradigm Shift in Control Surface Methodologies, Increasing Control Authority (Internal Mechanical Applications)
To date, most control surfaces for hypersonic missile platforms still use fins, similar to lower speed conventional missiles, and some using ducted fins. This is mostly due to lack of comprehension of hypersonic velocities in their own favor. Instead, the body itself incorporates those control surfaces, greatly enhancing the airframe strength, opening up more space for hardware and fuel capacity; while simultaneously enhancing the platforms maneuvering capabilities.
A scramjet missile can then fly like conventional missile platforms, and not straight and level at high altitudes, losing velocity on it's decent trajectory to target. Another added benefit to this aspect, is the ability to extend range greatly, so if anyone elses hypersonic missile platform were developed for 400 mile range, falling out of the sky due to lack of glide capabilities; our platforms can easily reach 600+ miles, with minimal glide deceleration.