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Fortune // March 1, 2015

 

Illustration by Chris Labrooy

Fortune // June 30, 2014

 

Illustration by Vladimir Shelest

I will design awesome print ready business flyer

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IEEE Spectrum // June 2011

 

Part of a large special report on social networking and the future of the web. Mark Richards shot on location at the Google and Facebook campuses to get a flavor of what it's actually like to work at two of the most famous companies in the world.

Fortune // Dec. 1, 2016

Photograph by Joe Pugliese

Photography by Christina Rodriguez

IEEE Spectrum -- June 2009

ABM Grand Neal Award (Best of Show); Neal Award: Best Subject-Related Series of Articles

AMP Excel Award (Gold): Single-Topic Issue

ASBPE Azbee Award (Gold): Information Graphics

 

Part of large feature package about human exploration of Mars, appearing in the June 2009 issue of IEEE Spectrum.

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Fortune // May 20, 2013

Illustration by Jason Schneider

IEEE Spectrum // June 2011

 

Part of a large special report on social networking and the future of the web. Dan Saelinger shot a series of great conceptual images for many of the story openers.

IEEE Spectrum // May 2011

 

Mark Richards shot a very large museum collection of various computer relics spanning centuries. All the artifacts are housed at the Computer History Museum in Mountain View, Calif.

 

Design-wise, I just wanted to emphasize the photography and history, make it look clean and authoritative.

Fortune // Feb. 25, 2013

 

Illustrations by eBoy

Fortune // July 25, 2011

 

Location photography by Mark Peterson

Fortune // April 8, 2013

 

Illustration by Vault 49

This issue really became about using stock photography effectively while maintaining a cohesive and planned look throughout. While not my first choice, stock photography is sometimes the most cost/time effective answer. That said, the challenge then becomes how to make it not FEEL like stock. Not to mention, with the cover shot, getting the logo behind her head with dark hair on a dark background — ouch!

Fortune // June 16, 2014

 

3D render by Brian Levy

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