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Pruebas de Render en tiempo real en KeyShot con ambiente, luz global, luces cáusticas (caustics), oclusión ambiental (ambient oclussion), profundidad de campo (Depth of Field) , efecto de lente y efecto de brillo (Glow).
Generated in StructureSynth and rendered in Keyshot
Using the triangle primitive to create an open sided Rubik's snake
Finished all the jointing and details yesterday and she's in the printer!! Since I'm excited I decided to Render some shots in keyshot while I wait.
"I'll be fine. Especially with you..."
Fast experimental work with XPS&KeyShot.
Models: Bigby Wolf and Snow belongs to ©Telltale Games
Background: "The Wolf Among Us" in-game screenshot
Taken with: XNA Posing Studio + KeyShot 2.3.1 + PhotoshopCS6
All 3D-models by JhonyHebert
working with keyshot for a client, so I decided to play around a bit...I saw this shot online and tried to replicate. 3d model (bowl, creal, dragon, milk) done in sketchup and rendered in keyshot. Then used a 35 mm lens on my d3100 for the shot.
click 'L' for details
A quick 2d sketch to 3d logo, the instruction was to turn it into a colored pinlike versión for a 3d animation, workflow included vectoring each part of the Eagle, integrating all the parts and extruding whit sketchup and texturing, coloring and rendering done in Keyshot, total time: 7 hours counting animation rendering