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Lámpara de mesa tipo trípode de reflector.
Modelo 3D en Rhino 6.
Render en Keyshot 9.
Postproducción en Adobe Photoshop Lightroom.
Screenshots taken from different coordinates in google earth Then mapped across spheres in Keyshot 7 as a diffuser and bump map.
Drone blanco con azul sobrevolando en la noche.
Modelado en Rhino 5.5.3, Renderizado en Keyshot 4.3 Pro.
Post en Lightroom 5.5 y Photoshop CC.
Esta es una máquina surrealista realizada para un ejercicio académico en el año 2010 sobre materiales, metal, plastico, vidrio...
Modelado en Rhino.
Ahora he realizado un nuevo Render en tiempo real en Keyshot 4.2 Pro, realmente rápido y de un acabado genial!
Render of the 'Viola Nouveau' system.
I've included an 'obj'-exporter to Structure Synth, which makes it possible to try out new raytracers.
Rendered using KeyShot 2, a commercial software product made by Luxion, a small Danish company founded by Henrik Wann Jensen (known for Subsurface scattering and Photon Mapping).
Renders are extremely fast, real-time progress, converges to final output in ~20 seconds on my laptop, even using the translucent (Subsurface scattering) materials.
Practicando un poco de Render, este es el típico efecto "tilt shift" (Miniatura) de una manera diferente: lo que hice fue hacer ver el auto como si fuera de juguete, integrando el modelo 3D con una fotografía + un HDRI para la iluminación, todo directamente en Keyshot. También tiene postproducción en Lightroom y Photoshop.
Music corner [KeyShot Render]
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Models : Music corner by Mydesign [SketchUp]
Rendered : KeyShot 6
Post-Processing : PhotoShopCS6 [Nik]
:
Edit & Mod Model @ 5 minutes
Composition @ 3 minutes
Test HDRI & lights @ 2 minutes
Test materials @ 5 minutes
Rendered @ 25 minutes [3000x1687]
Post-Pro @ - minutes
:
All my 3D rendered for practice
FB Group #KeyShot3DRenderTHAILAND
KeyShot 2.1 Rendering of Solid Edge Assembly. The original image came from GrabCad.com and was uploaded by Jon Sutcliffe
Victrix just announced the Pro BFG controller, changing the game for the pro controller space for PS5. Been super excited since day one to be part of making this product a reality. As a CMF Visualizer, spent many hours to make the 3D renders look great. As one of my mentors always told me, MILP IT (Make It Look Pretty). The product development team has knocked it out of the park with this one and I can't wait for the pro gamers to get their hands on it!