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The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?
On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.
To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/
The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?
On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.
To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/
The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?
On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.
To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/
YouTube used to have an fun interface for exploring videos that could be launched in fullscreen directly from a YouTube video page. I don't know why, but it seems like this feature has been disabled. This is a screenshot from January 2008.
Videos are represented by circles, and if I remember correctly, new and related videos appeared when you clicked a specific video.
Audiovisual Dance Performance. Presented in March 2015 at UT Austin – Oscar G. Brockett Theatre, Austin/TX.
video + info: visiophone-lab.com/wp/?portfolio=ad-mortuos
“Ad Mortuos” is a collaborative work inspired by poet Stephanie Pope, read by LaQuetta Carpenter.
Choreographer: Yacov Sharir;
Composer/Sound Design: Bruce Pennycook;
Visuals: João Data, Rodrigo Carvalho
Costume Design: Kelsey Vidic;
Vocalist: Yago de Quay;
Dancers: Emily Snouffer, Rebecca Bagley, Gianina Casale, Summer Fiaschetti, Katie McCarn and Ally Morales.
Other than the doctored account number, this is a screen shot from my online water bill. Note that the payment history list is oldest first, while the billing history list is most-recent first.
I'm sure there's a reason for this. It's just not a good reason.
view at: bit.ly/xutxBc
Hi there! This is my new project: an Hi-tech Touch interface project! Use it to show your portfolio in a hi-tech way!§
This project has a modular structure : there are two modules of 6 placeholders that you can duplicate to add all photos/videos needed. The native project template comes with 12 placeholders for your photos/video. But There is also a version with 24 palceholders (bonus version!). Just import your photos, type your texts and you’ll be ready to render! In the help file I explain how to add more photos.
Main features:
HD native resolution (1280×720). 25 fps.
CS4 project. CS5 compatible.
1 min 30 sec length of native version (with 12 placeholders).
2 min 40 sec length of bonus version (with 24 placeholders).
No plugins required.
Easy to customize.
Step-by-step instructions included (pdf file) to change texts, video/photo, colors, add photo.
Free font used (txt with link).
Music and effects used in the preview are not included.
Enjoy!
Music track used in the preview is our bit.ly/wDI5mS song.
Sound Effects are made by bit.ly/AtZtKF and they’re available here : bit.ly/zB9i5X .
Please note that inside his “Electronic sound Pack” you’ll find also a track with all sound effects syncronized for this template, so you won’t have to arrange single effects inside the template (version with 12 placeholders).
The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?
On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.
To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/
INTERFACE TO GOD
Kunsthalle zu Kiel.
Collaboration with BjarneMelgaard and Snorre Ruch [music]. 2 CD’s, picture disc, four posters, 6 huge PVC banners, floor-texts, three tents with three videos
(Vortex, Nullo, Anim RMX), 132 page catalogue: Societé Anonyme.
©Halvor Bodin/Bjarne Melgaard/Snorre Ruch 2002
Burning in the urban interface. Smoke from the A-1 prescribed burn on the Flagstaff Ranger District of the Coconino National Forest drifts through the Baderville subdivision just northwest of Flastaff, Arizona. Returning fire to the ponderosa pine ecosystems of Northern Arizona is a key 4FRI goal---but requires coordination to comply with air qulaity standards and minimizing the effects on local populations.
The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?
On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.
To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/
The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?
On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.
To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/
I hope these images help your navigation in the revamped Flickr intrface.
Some folks will cry bloody murder, but the new Flickr interface is like an update to an old house.
You paint the interior & exterior, get new wallpaper, carpet & fixtures, replace a few windows & doors, maybe knock down a wall or two... and VOILA!
You have an updated house which has SIGNIFICANTLY increased in value!
Note: I edited this piece but for some reason, flickr won't let me replace the image unless I have a pro account.
This project was born when I got really bored at work one day, staring at the monitor with the monitor staring back at me, slightly envious that I had a face. So, I kindly designed him one and apparently he didn't like it very much. I've been trying to win his approval ever since.
Two interfaces at the back - USB for Power, and RJ45 for Ethernet. Small hole at the right is for reset.
"Indian scientist performs world’s first human-to-human brain interface"
An Indian scientist at the University of Washington has performed the world's first ever non-invasive human-to-human brain interface, in which one researcher was able to send a brain signal via the internet to control the hand motions of a fellow researcher.
This comes after researchers at Duke University in the US demonstrated brain-to-brain communication between two rats and Harvard scientists have demonstrated it between a human and a rat.
The university announced that researcher Rajesh Rao used Electroencephalography or EEG — routinely used to record brain activity non-invasively from the scalp — to play a computer game with his mind.
Across campus, researcher Andrea Stocco wore a magnetic stimulation coil. Stocco's right index finger moved involuntarily to hit the "fire" button as part of the first human brain-to-brain interface demonstration — the thought that was transmitted by Rao.
The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?
On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.
To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/
The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?
On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.
To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/
A cross-sectional scanning transmission electron micrograph of the interface between the polar lanthanum chromium oxide (LaCrO3) and the nonpolar strontium titanium oxide (SrTiO3). Although the interface appears to be atomically abrupt, detailed spectroscopic measurements show that cation mixing occurs in the interfacial region.
Terms of Use: Our images are freely and publicly available for use with the credit line, "Courtesy of Pacific Northwest National Laboratory." Please use provided caption information for use in appropriate context.
Bright Brussels 2018
Bright Brussels is a light festival, a fascinating route through the city consisting of a dozen light installations that are artistic, interactive, playful,... and simply captivating. Bright Brussels is a free event that is open to all from 18:30 to 23:00, for four nights from 22 to 25 February.
For this edition, a massive, must-see installation is hanging in the extraordinary setting that is the Citroen garage on place de l'Yser/IJzerplein. The route then stretches over the historical heart of the city through the Beguinage - Dixmude and Dansaert neighbourhoods, from Sainctelette to Sainte-Catherine/Sint-Katelijne. Come and (re-)discover these neighbourhoods' rich architectural heritage thanks to the magic of light!
TETRO (FR) + Whitevoid (DE) - Stalactite
At the heart of the majestic structure of the Citroen building, with its clean lines, is an enormous suspended structure, floating above the visitors. It generates light motifs and complex shapes to the rhythm of the electronic music of Boris Divider. This artistic light display by Christopher Bauder is called Stalactite. It offers an immersive experience of the madness of the 21st century.
Venue: Former Citroen garage
OCUBO and Telmo Ribeiro (PT) - Underlight
'Underlight' is a simulation of the aurora borealis. It combines coloured lasers, smoke machines and the wind to create lighting effects. These form a coloured curtain with the accompaniment of haunting music to plunge the audience into a splendid sound and light show.
Venue: Quai du Commerce and Parc du Quai a la Houille
Aerosculpture (FR) - Lumiere d'eau (Light in water)
What becomes of the basins of our fountains when winter robs them of their water? Are they filled to the brim with other, highly illuminated wavelengths, in the hope that a school of flying fishes will be attracted by the light and come to take possession of their banks? This is the story told by the installation 'Lumiere d'eau' with its moving, glittering lights spread over the surface of the basin and about a hundred lighter-than-air fish, caught by invisible hooks, that are lit by the colours of this imaginary water to offer us a thousand reflections moving and swirling in the wind.
Venue: Vismet, Fontaine Anspach
Estudio Sergio Ramos (ES) - Triple jet
This installation reminds us of the need to recover the identity of our cities by valuing their diversity and plurality. 'Triple jet' uses a strong symbol with an internationally recognised graphic identity, the Mannekenn Pis, who has landed in a public place as the main protagonist of a new urban landscape.
Venue: Institut Pacheco
OCUBO (PT) - Flower Power
'Flower Power' is an experimental immersive video mapping show. It is based on experimentation with the physical forces of water and gravity. It explores the aesthetic of one of the most beautiful and colourful phenomena in nature, flowers. Inspired by the colour, movement and fusion of these phenomena, the project transforms the everyday image of a flower into something magical and poetical.
Venue: Place du Beguinage
Tetro and Trafik (FR) - 160
'160' is an interactive sound and light installation that offers an intuitive instrument for exploring representation, projection and the relationship in space of shapes, colours and sound. It consists of 20 square arches, each containing eight lit segments. 160 light strips are deployed over the 60 m of the structure.
Venue: Vismet
Mathilde Lemesle (FR) - Aux fenetres de Bruxelles - Appel d'air (At the windows of Brussels - Drawing in air)
'At the windows of Brussels - Drawing in air' is a light installation created for the 2018 Bright Brussels Festival. This exterior video mapping show is located on the facade of a house and plays with the features of that setting. Lighting effects are a way for visitors to rediscover the many sides of places.
Venue: Rue du Nom de Jesus
Dolus and Dolus (FR): Stratum
'Stratum' is an interactive installation that uses gesture to influence a 'lit area'. Running one's hand over a capture interface reproduces it in space using layers of light. This reaction generates a visible and tangible reflection of the gesture, like an ephemeral geology of movement.
Venue: Rue du Marche aux Porcs
Collectif Coin (FR) - Child Hood
'Child Hood' is a cloud. Comprising a multitude of luminous balloons, it hovers between numerical minimalism and a monumental kinetic installation. It invades space. The wind rushes in between the balloons. Like the ultimate interpreter, it injects a note of chaos into a finely measured sound and light composition.
Venue: Place du Nouveau Marche aux Grains
THEORIZ (FR) - Crystallized
'CRYSTALLIZED' is an immersive sculpture composed of steel, sounds and holographic images. Inspired by Bismuth crystal and built according to the laws of light propagation, CRYSTALLIZED is a mysterious, ever-changing sculpture that goes from atoms to liquid-crystal. The audience is drawn to appreciate the infinite, hypnotising lighting effects of the work from its different perspectives.
Venue: Former Atelier Coppens
The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?
On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.
To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/
The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?
On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.
To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/
20" Wide - $3.99 / yd
50% Polyester & 50% Nylon. Fusible interlining for active sportswear. Corduroy, chino, poplin and rainwear fabrics.
How to change a network interface name on CentOS 7
If you would like to use this photo, be sure to place a proper attribution linking to xmodulo.com
The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?
On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.
To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/
This Media Interface Plus has to be used with "Universal Communication Interface" UCI as option SA518
Retrofit Enquiry Hotline / 安裝查詢: +852 92546911 / comandexpert@gmail.com - Ricky
The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?
On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.
To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/