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Reflected Sky and Clouds

Back Lake Pittsburg, NH

This is a short demo of some user interface concept work I've been developing recently. The interface is entirely built with HTML, and then progressively enhanced using jQuery. The slider controls use jQuery UI's Slider package, and Filament Group's enhanced Accessible Slider extension.

Model : Martin para LOMANAGEMENT

Designer : Fernando More

Make Up & Hair : Jose Herrera

Foto : Me!

big picture here if you're too lazy to click "all sizes"

www.flickr.com/photos/evablue/4044322285/sizes/o/

 

seems the new @blipfm interface is a little confusing because so many new features have been added. i've been playing with the beta so the switchover for me was seamless. i like the new version because they've added so much usability and features i like as a blipper.

 

so here's the stuff i found. it might help you figure out where all the old stuff went and what the new stuff is.

 

or you can see what the official blip blog says are the new features. i've highlighted their comments and pointed to the interface here:

 

www.flickr.com/photos/evablue/4045064350

Platform edge at Edgware Road.

Command Line Interface - CLI

Type: Text

 

Static, Disconnected, High-Low, Directed, Recall

 

Graphical User Interface - GUI

Type: Graphics

 

Responsive, Indirect, DBL Medium, Exploratory, Recognition

 

Natural User Interface - NUI

Type: Objects

 

Evocative, Unmediated, Fast Few, Contextual, Intuition

My first trip to Canada

Hardest thing always is to make a housing... This is an interface switching the keyer and PTT with RTS/DTR on the serial port and couples the audio in and out. All fully insulated with relais or transformers. Cost: $ 0.00 as I had all this stuff in the junk box.

What I think of the new interface.

Google Video is increasingly cluttered. Check out the viral links in the blue box ('Email - Blog - Post to MySpace') - do Google not test their interfaces at a range of font sizes?

 

The interface does complement the video though:

 

video.google.com/videoplay?docid=-8610362188397291938

クルクル まわまわる

メグルかーそる メグルいんが

くルくリッくル・・・

 

TwiRl tWirL ArouNd Twirl aRound

CurSor that coMes Round.

CausE and effeCt that coMes Round.

 

The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?

 

On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.

 

To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/

One of my bizarre photo interests are the variety of user interfaces presented in hotel showers. Here at the Inn at Saratogo (near San Jose), just in case people are nor intuitively familiar with world wide cultural references of "how water on left", they provide strong clues using the kinds of stickers used to put address numbers on your house.

 

Worse, the knobs rotating is i different directions; while for symmetry it might be clever, to get more hot, you have to rotate the knob left and to get more cold, you rotate right.

 

it took a good 8 minutes of wasting water to figure out this interface.

Minox 35 ML, TMax 100, D-76 1:1

The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?

 

On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.

 

To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/

How to change network interface names permanently in Linux

 

If you would like to use this photo, be sure to place a proper attribution linking to xmodulo.com

Place de l'Europe - Lausanne

A snapshot of the two main views we currently use to monitor flagging on Metafilter. 99% of the time we're interested in where the flags are piling up, not who is doing the flagging.

 

The top bit is what we see in the upper right corner of the main admin page on mefi; it lists flags sorted by volume and then by date for equally-flagged items. One recent change pb has made for us is the addition of subsite filters (see "all | ask | mefi | other") to make it simpler to keep an eye on major subsites independently if there's a lot of flagging activity on one that's obscuring lower-volume but still important flags on another.

 

We also use that "good spots" bit to keep an eye on "flagged as fantastic" stuff, since that flag carries a very different payload than most of the "there's a problem" choices. We will often notice sidebar-worthy comments because they show up here.

 

Down below is the inline flag info, something we've had for maybe a year now; it just lists flag count on individual items, which can be helpful for us when we're trying to figure out what's going on within a given thread. It used to be that we'd have to navigate comment-by-comment from the admin flag queue above, which worked but was tedious. This way, if a dozen things ended up flagged in a thread, we can tell what they are at a glance.

 

The blue pop-up is what we get if we hover over the "x times" link on the inline flag message. We don't need to use this much, but it's handy for the now-and-then occasion where we're not sure *why* a comment was flagged, as well as for the blue-moon situation where *who* flagged might help explain what's going on in a specific circumstance.

 

Other details not pictured here:

 

- Hovering over an item in the admin flag queue provides an abbreviated tooltip of the start of the comment or post flagged, which can help with quickly orienting or re-orienting us to what still needs attention before we even click through.

 

- There's a summary of flagging behavior in and on a thread at the top of each thread, to go with the per-comment inline flagging info. It tells us how many flags a post has gotten, as well as how many distinct comments have been flagged and how many total comment flags have accrued. We mirror the same information on the front page below every post. It's useful for telling at a glance if something looks like trouble without having to go to the admin interface first, which can help us notice things quicker if we're just casually browsing the site at the time.

I used heavy weight sew-in, backed with black batting.

I was concerned that the white interfacing would show through, and I also wanted a bit of extra padding.

I machine stitched them together just inside the edges, then trimmed along the cutting line.

August 2007, Hancock County, Ohio

The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?

 

On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.

 

To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/

This is what my WoW interface looks like.

cut and torn paper and paste on card

ended up being considerably different in the end:

citrinitas.com/

There is so much stuff that needs to be linked to this that the fancy thing from before really did not work. This should do the trick (I hope).

www.m25audi.co.uk/audi/q3.html

 

Cockpit, Multi Media Interface (MMI), MMI display, MMI navigation

Working on a touch screen design.

The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?

 

On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.

 

To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/

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