View allAll Photos Tagged Interface

#Interactions at the #interface of #systems

#Abstract #Art #abstractpaintings

Acrylic on Canvas

80 x 100

cut and torn paper and paste on card

ended up being considerably different in the end:

citrinitas.com/

There is so much stuff that needs to be linked to this that the fancy thing from before really did not work. This should do the trick (I hope).

www.m25audi.co.uk/audi/q3.html

 

Cockpit, Multi Media Interface (MMI), MMI display, MMI navigation

Victoria lighting check

 

The Ponina Fire in Oregon burned actively on April 18, 2021. Photo by Oregon Department of Forestry

Working on a touch screen design.

The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?

 

On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.

 

To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/

x

CINEMA DIGITAL

 

A Study of 4D Julia sets

 

Baraka / Baraka from DVD to 4K / Baraka with the monkey

 

Beatbox360

 

Enquanto a noite não chega (While we wait for the night â?" first Brazilian film in 4K)/(primeiro filme brasileiro em 4k)

 

Era la Notte

 

Flight to the Center of the Milky Way

 

Growth by aggregation 2

 

Jet Instabilities in a stratified fluid flow

 

Keio University Concert

 

Manny Farber (Tribute to)

 

Scalable City

 

The Nonlinear Evolution of the Universe

 

The Prague train

   

FILE INOVAÇÃO / FILE INNOVATION

 

Interface Cérebro-Computador – Eduardo Miranda

 

Sistema comercial de Reconhecimento Automático - Genius Instituto de Tecnologia

 

Robô de visão omnidirecional – Jun Okamoto

 

Loo Table: mesa interativa - André V. Perrotta, Erico Cheung e Luis Stateri dos Santos, da empresa Loodik

 

Simulador de Ondas e Simulador de Turbilhão - Steger produção de efeitos especiais ltda.

   

GAMES INSTALAÇÕES / INSTALLATIONS GAMES

 

Giles Askham – Aquaplayne

 

Jonah Warren & Steven Sanborn – Transpose

 

Jonah Warren & Steven Sanborn – Full Body Games

 

Fabiano Onça e Coméia – Tantalus Quest

 

Julian Oliver - levelHead

   

GAMES

 

Andreas Zecher – Understanding Games

 

Andrei R. Thomaz – Cubos de Cor

 

Arvi Teikari – Once In Space

 

Fabrício Fava – Futebolando

 

Golf Question Mark – Golf

 

Introversion.co.uk – Darwinia

 

Jens Andersson and Ida Rödén – Rorschach

 

Jonatan Söderström – CleanAsia!

 

Jonatan Söderström – AdNauseum2

 

Jorn Ebner – sans femme et sans avieteur

 

Josh Nimoy – BallDroppings

 

Josiah Pisciotta – Gish

 

Marek Walczak and Martin Wattenberg – Thinking Machine 7

 

Mariana Rillo – Desmanche

 

Mark Essen - Punishment: The punishing

 

Mark Essen - RANDY BALMA: MUNICIPAL ABORTIONIST

 

Playtime – SFZero

 

QUBO GAS: Jef Ablézot, Morgan Dimnet & Laura Henno - WATERCOULEUR PARK

 

QueasyGames - Jonathan Mak – Everyday Shooter

 

R-S-G: Radical Software Group - Kriegspiel - Guy Debord's Game of War

  

Shalin Shodhan (www.experimentalgameplay.com) – On a Rainy Day

 

Shalin Shodhan (www.experimentalgameplay.com) – Cytoplasm

 

Shalin Shodhan (www.experimentalgameplay.com) – Particle Rain

 

Tales of Tales: Auriea Harvey & Michaël Samyn - The Graveyard

 

Tanja Vujinovic – Osciloo

 

ThatGameCompany – Jenova Chen – Clouds

 

ThatGameCompany – Jenova Chen - flOw

   

JOGOS BR

 

JOGOS BR 1

 

Ayri - Uma Lenda Amazônica - Sylker Teles da Silva / Outline Interactive

 

Capoeira Experience - Andre Ivankio Hauer Ploszaj / Okio Serviços de Comunicação Multimídia Ltda.

 

Cim-itério - Wagner Gomes Carvalho / Green Land Studios

 

Incorporated (Emprego Maluco) - Tiago Pinheiro Teixeira / Interama Jogos Eletrônicos

 

Iracema Aventura – Odair Gaspar / Perceptum Software Ltda.

 

Nevrose: Sangue e Loucura Sob o Sol do Sertão - Rodrigo Queiroz de Oliveira

/ Gamion Realidade Virtual & Games

 

Raízes do Mal – Marcos Cruz Alves / Ignis Entretenimento e Informática Ltda.

 

JOGOS BR 2 – Jogos Completos

 

Cave Days - Winston George A. Petty / Insolita Studios

 

Peixis!

(JOGO EM DESENVOLVIMENTO) - Wallace Santos Lages / Ilusis Interactive Graphics

 

JOGOS BR 2 – Demos Jogáveis

 

Brasilia Tropicalis - Thiago Salgado Aiache de Moraes / Olympya Games

 

Conspiração Dumont - Guilherme Mattos Coutinho

 

Flora - Francisco Oliveira de Queiroz

 

Fórmula Galaxy – Artur Corrêa / Vencer Consultoria e Projetos Ltda.

 

Inferno - Alexandre Vrubel / Continuum Entertainment Ltda

 

Lex Venture - Tiago Pinheiro Teixeira / Interama Jogos Eletrônicos

 

Trem de Doido (DEMO EM DESENVOLVIMENTO) - Marcos André Penna Coutinho

 

Zumbi, o rei dos Palmeiras - Nicholas Lima de Souza

    

HIPERSÔNICA / HIPERSONICA

  

Hipersônica Performance

 

Andrei Thomaz, Francisco Serpa, Lílian Campesato e Vitor Kisil – Sonocromática

 

Bernhard Gal – Gal Live

 

+Zero: Fabrizio Augusto Poltronieri, Jonattas Marcel Poltronieri, Raphael Dall'Anese - +Zero do Brasil

 

Luiz duVa - Concerto para duo de laptops

 

Henrique Roscoe (a.k.a. 1mpar) – HOL

 

Jose Ignacio Hinestrosa e Testsu Kondo – Fricciones

 

Alexandre Fenerich e Giuliano Obici – Nmenos1

 

Orqstra de Laptops de São Paulo - EvEnTo 3 Movimentos para Orquestra

    

Hipersônica Participantes

 

Agricola de Cologne - soundSTORY - sound as a tool for storytelling

 

Jen-Kuan Chang – Drishti II

 

Jen-Kuan Chang – Discordance

 

Jen-Kuan Chang – Nekkhamma

 

Jen-Kuan Chang - She, Flush, Vegetable, Lo Mein, and Intolerable Happiness

 

Jerome Soudan – Mimetic

 

Matt Lewis e Jeremy Keenan – Animate Objects

 

Robert Dow - Precipitation within sight

 

Tetsu Kondo – Dendraw

 

Tomas Phillips – Drink_Deep

   

INSTALAÇÕES / INSTALLATIONS

 

Anaisa Franco – Connected Memories

 

Andrei Thomaz & Sílvia Laurentiz – 1º Subsolo

 

Graffiti Research Lab – Various

 

Hisako K. Yamakawa – Kodama

 

r3nder.net+i2off.org – is.3s

 

Jarbas Jacome – Crepúsculo dos Ídolos

 

Julio Obelleiro & Alberto García – Magnéticos

 

Julio Obelleiro & Alberto García – The Magic Torch

 

Mariana Manhães – Liquescer (Jarrinho)

 

Mariana Manhães – Liquescer (Jarrinho Azul)

 

Rejane Cantoni e Leonardo Crescenti – PISO

 

Sheldon Brown – Scalable City

 

Soraya Braz e Fábio FON – Roaming

 

Takahiro Matsuo – Phantasm

 

Ursula Hentschlaeger – Outer Space IP

 

Ursula Hentschlaeger – Phantasma

 

Ursula Hentschlaeger – Binary Art Site

   

SYMPOSIUM

 

Agnus Valente

 

Anaisa Franco

 

Andre Thomaz e Silvia Laurentiz

 

Christin Bolewski

 

Giles Askham

 

Graffiti Research Lab: James Powderly

 

Hidenori Watanave

 

Ivan Ivanoff e Jose Jimenez

 

Jarbas Jácome

 

João Fernando Igansi Nunes

 

Marcos Moraes

 

Mediengruppe Bitnik; Carmen Weisskopf, Domagoj Smoljo, Silvan Leuthold, Sven König [SWI]

 

Mesa Redonda (LABO) - Cicero Silva, Lev Manovich (teleconferencia) e Noah Wardrip-Fruin

 

Mesa Redonda [BRA] – (Hipersônica) Renata La Rocca, Gabriela Pereira Carneiro, Ana Paula Nogueira de Carvalho, Clarissa Ribeiro Pereira de Almeida. Mediação: Vivian Caccuri

 

Mesa Redonda [BRA] - [Ministro da Cultura: Gilberto Gil | Secretário do Audiovisual do Ministério da Cultura: Sílvio Da-Rin | Secretário de Políticas Culturais do Ministério da Cultura: Alfredo Manevy ]

 

Mesa Redonda [BRA] - Inovação - Lala Deheinzelin, Gian Zelada, Alessandro Dalla, Ivandro Sanches, Eduardo Giacomazzi. Mediação: Joana Ferraz

 

Mesa Redonda 4k - Jane de Almeida, Sheldon Brownn, Mike Toillion, Todd Margolis, Peter Otto

 

Nardo Germano

 

Nori Suzuki

 

Sandra Albuquerque Reis Fachinello

 

Satoru Tokuhisa

 

Sheldon Brown

 

Soraya Braz e Fabio FON

 

Suzete Venturelli, Mario Maciel e bolsistas do CNPq/UnB (Johnny Souza, Breno Rocha, João Rosa e Samuel Castro [BRA]

 

Ursula Hentschlaeger

 

Valzeli Sampaio

   

Cinema Documenta FILE São Paulo 2008

 

Antonello Matarazzo – Interferenze – Itália / Italy

Bruno Natal - Dub Echoes – Brasil / Brazil

Carlo Sansolo - Panoramika Eletronika - Brasil / Brazil

Kevin Logan – Recitation – Londres / London

Kodiak Bachine e Apollo 9 – Nuncupate – Brasil / Brazil

Linda Hilfing Nielsen - Participation 0.0 – Dinamarca

Maren Sextro e Holger Wick - Slices, Pioneers of Electronic Music – Vol.1 – Richie Hawtin Documentary – Alemanha / Germany

Matthew Bate - What The Future Sounded Like – Austrália

Thomas Ziegler, Jason Gross e Russell Charmo - OHM+ the early gurus of electronic music – Eua / USA

 

Mídia Arte FILE São Paulo 2008

 

[ fladry + jones ] Robb Fladry and Barry Jones - The War is Over 2007 – EUA / USA

Agricola de Cologne - One Day on Mars – Alemanha / Germany

alan bigelow - "When I Was President" – EUA / USA

Alessandra Ribeiro Parente Paes

Daniel Fernandes Gamez

Glauber Kotaki Rodrigues

Igor Albuquerque Bertolino

Karina Yuko Haneda

Marcio Pedrosa Tirico da Silva Junior – Reativo – Brasil / Brazil

Alessandro Capozzo – Talea – Itália / Italy

Alex Hetherington - Untitled (sexyback, folly artist) – Reino Unido / United Kingdon

Alexandre Campos, Bruno Massara e Lucilene Soares Alves - Novos Olhares sobre a Mobilidade – Brasil / Brazil

Alexandre Cardoso Rodrigues Nunes

Bruno Coimbra Franco

Diego Filipe Braga R. Nascimento

Fábio Rinaldi Batistine

Yumi Dayane Shimada – Abra Sua Gaveta – Brasil / Brazil

ALL: ALCIONE DE GODOY, ADILSON NG, CAMILLO LOUVISE COQUEIRO, MARINA QUEIROZ MAIA, RODOLFO ROSSI JULIANI, VINÍCIUS NAKAMURA DE BRITO – Vita Ex Maxina – Brasil / Brazil

Andreas Zingerle - Extension of Human sight – Áustria

Andrei R. Thomaz - O Tabuleiro dos Jogos que se bifurcam - First Person Movements - Brasil / Brazil

Andrei R. Thomaz e Marina Camargo – Eclipses – Brasil / Brazil

Brit Bunkley – Spin – Spite – Nova Zelândia – New Zeland

calin man – appendXship / Romênia

Carlindo da Conceição Barbosa

Kauê de Oliveira Souza

Guilherme Tetsuo Takei

Renato Michalischen

Ricardo Rodrigues Martins

Tassia Deusdara Manso

Thalyta de Almeida Barbosa / Da Música ao Caos – Brasil / Brazil

Christoph Korn – waldstueck – Alemanha / Germany

Corpos Informáticos: Bia Medeiros, Carla Rocha, Diego Azambuja, Fernando Aquino, Kacau Rodrigues, Márcio Mota, Marta Mencarini, Wanderson França – UAI 69 – Brasil / Brazil

Duda. – do pixel ao pixel – Brasil / Brazil

Daniel Kobayashi

Felipe Crivelli Ayub

Fernando Boschetti

Luiz Felipe M. Coelho

Marcelo Knelsen

Mauro Falavigna

Rafael de A. Campos

Wellington K. Guimarães Bastos - A Casa Dentro da Porta – Brasil / Brazil

David Clark - 88 Constellations for Wittgenstein – Canadá

Thais Paola Galvez

Josias Silva

Diego Abrahão Modesto

Nilson Benis

Vinicius Augusto Naka de Vasconcelos

Wilson Ruano Junior

Marcela Moreira da Silva – Rogério caos – Brasil / Brazil

Diogo Fuhrmann Misiti, Guilherme Pilz, João Henrique - Caleidoscópio Felliniano: 8 ½ - Brasil / Brazil

Agence TOPO: Elene Tremblay, Marcio Lana-Lopez, Maryse Larivière, Marie-Josée Hardy, James Prior - Mes / My contacts – Canadá / Canada

Eliane Weizmann, Fernando Marinho e Leocádio Neto – Storry teller – Brasil / Brazil

Fabian Antunes - Pousada Recanto Abaetuba – Brasil / Brazil

Edgar Franco e Fabio FON - Freakpedia - A verdadeira enciclopédia livre – Brasil / Brazil

Fernando Aquino – UAI Justiça – Brasil / Brazil

Henry Gwiazda - claudia and Paul - a doll's house is...... - there's whispering...... – EUA / USA

Architecture in Metaverse: Hidenori Watanave - "Archidemo" - Architecture in Metaverse – Hapão / Japan

Yto Aranda – Cyber Birds Dance – Chile

Dana Sperry - Sketch for an Intermezzo for the Masses, no. 7 – EUA / USA

Jorn Ebner - (sans femme et sans aviateur) – Reino Unido / United Kingdon

Josephine Anstey, Dave Pape - Office Diva – EUA / USA

Josh Fishburn – Layers – Waiting – EUA / USA

Karla Brunet – Peculiaris – Brasil / Brazil

Kevin Evensen - Veils of Light – EUA / USA

lemeh42 (santini michele and paoloni lorenza) - Study on human form and humanity #01 – Itália / Italy

linda hilfling e erik borra - misspelling generator – Dinamarca / Denmark

Lisa Link - If I Worked for 493 years – EUA / USA

Marcelo Padre – Estro – Brasil / Brazil

Martha Carrer Cruz Gabriel - Locative Painting - Brasil / Brazil

Martin John Callanan - I Wanted to See All of the News From Today – Reino Unido / United Kingdon

Mateus Knelsen, Ana Clara, Felipe Vasconcelos, Rafael Jacobsen, Ronaldo Silva - A pós-modernidade em recortes: Tide Hellmeister e as relações Design e cultura – Brasil / Brazil

Mateus Knelsen, Felipe Szulc, Mileine Assai Ishii, Pamela Cardoso, Tânia Taura - Homo ex machina – Brasil / Brazil

Michael Takeo Magruder - Sequence-n (labyrinth) - Sequence-n (horizon) – Reino Unido / United Kingdon

Michael Takeo Magruder + Drew Baker + David Steele - The Vitruvian World - Reino Unido / United Kingdon

Nina Simões - Rehearsing Reality ( An interactive non-linear docufragmentary) - Reino Unido / United Kingdon

Nurit Bar-Shai - Nothing Happens – EUA / USA

projectsinge: Blanquet Jerome - Monkey_Party – França / France

QUBO GAS - WATERCOULEUR PARK – França / France

rachelmauricio castro – 360 - R.G.B. – tybushwacka – Brasil / Brazil

Rafael Rozendaal - future physics – Netherlands

Regina Célia Pinto - Ninhos & Magia – Brasil / Brazil

Roni Ribeiro – Bípedes – Brasil / Brazil

Rubens Pássaro - ISTO NÃO É PARANÓIA – Brasil / Brazil

Rui Filipe Antunes – xTNZ – Brasil / Brazil

Selcuk ARTUT & Cem OCALAN – NewsPaperBox – Brazil

Tanja Vujinovic - "Without Title" – Switzerland

 

Hipersônica Screening – FILE São Paulo 2008

 

1mpar – hol – Brasil / Brazil

Art Zoyd - EYECATCHER 1 - EYECATCHER 2, Man with a movie camera - Movie-Concert for The Fall of the Usher House – França / France

Audiobeamers (FroZenSP and Klinid) - Paesaggi Liquidi II – Alemanha / Germany

Bernhard Loibner – Meltdown – Áustria

Bjørn Erik Haugen – Regress - Norway

Celia Eid e Sébastien Béranger – Gymel – França / France

Studio Brutus/Citrullo International - H2O – Itália / Italy

Daniel Carvalho - OUT_FLOW PART I – Brasil / Brazil

David Muth - You Are The Sony Of My Life – Reino Unido / United Kingdon

Dennis Summers - Phase Shift Vídeos – EUA / USA

Duprass - Liora Belford & Ido Govrin – Free Field – Pink / Noise – Israel

Fernando Velázquez – Nómada – Brasil / Brazil

Frames aka Flames - Performance audiovisual sincronizada: Sociedade pós-moderna, novas tecnologias e espaço urbano - Brasil / Brazil

Frederico Pessoa - butterbox – diving - Brasil / Brazil

Jay Needham - Narrative Half-life – EUA / USA

Soundsthatmatter – trotting – briji – Brasil / Brazil

x

The image is a high resolution TEM micrograph of the gate of a semiconductor silicon device and it shows the interface between the crystalline Silicon substrate and the amorphous Silicon Oxide.

 

Courtesy of Marco De Biase

 

Image Details

Instrument used: TEMLink

Magnification: 6.000.000

Horizontal Field Width: 40 nm

Voltage: 300 kV

 

The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?

 

On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.

 

To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/

View the entire Natural Abstract Set.

View the entire Natural Still Life Set

View the entire Yellowstone Set.

View my - Most Interesting according to Flickr

Our first design work went public last week. More here.

 

This isn't quite the interface that launched recently, but it's one of our final design prototypes. We ended up taking out the sparklines and pagination controls and changed a few labels. It came out really nice, though.

The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?

 

On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.

 

To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/

This project was born when I got really bored at work one day, staring at the monitor with the monitor staring back at me, slightly envious that I had a face. So, I kindly designed him one and apparently he didn't like it very much. I've been trying to win his approval ever since.

Note: I edited this piece but for some reason, flickr won't let me replace the image unless I have a pro account.

 

This project was born when I got really bored at work one day, staring at the monitor with the monitor staring back at me, slightly envious that I had a face. So, I kindly designed him one and apparently he didn't like it very much. I've been trying to win his approval ever since.

For a while now an app called Ration has been floating around the MacTalk forums. It's a little app that tracks your download quota from Australian ISPs. Anyways, I whipped this up this arvo after looking at the current interface and imagining how much more streamlined it could be.

 

What do you think? :)

 

Ration: blargsoft.com/

The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?

 

On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.

 

To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/

The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?

 

On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.

 

To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/

Imagine a World

Without Free Knowledge

  

For over a decade, we have spent millions of hours building the largest encyclopedia in human history. Right now, the U.S. Congress is considering legislation that could fatally damage the free and open Internet. For 24 hours, to raise awareness, we are blacking out Wikipedia. Learn more.

  

Contact your representatives.

  

Your ZIP code:

The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?

 

On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.

 

To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/

The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?

 

On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.

 

To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/

The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?

 

On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.

 

To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/

The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?

 

On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.

 

To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/

Forwarded from Ross Koppel.

Sleek, grayscale interface by Feltron. First live implementation.

The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?

 

On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.

 

To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/

Design of a user login interface. There is nothing new, just a modification of it.

 

If you need any design work be it graphic or web design, please contact me at design@mohdrafie.co.uk

 

30% off for web hosting if you don't have any. Cheers!

 

Colorful bands of algae and diatoms in the Great Salt Lake, Utah.

 

The hypersaline lake covers 1,700 square miles but has a maximum depth of about 35 feet. It’s typically 3 to 5 times saltier than the ocean and fish free. The phytoplankton blooms in January followed by several species of diatoms.

 

The subject of Puzzle 44, this is a photo from the air. For the flickrcaching crew, here is a movie of an “extreme telephoto” zoom into the nearby stadium.

The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?

 

On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.

 

To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/

Waiting to exit the posession, 66107 Top & Tailed with 66160 stand on the Down Main with 6K10 Arbroath to Mossend "MOBC" while 66100 awaits with 6K11 Arbroath to Mossend "Engineers" on the Up Main.

Interface Cultures Lab 2012

These instructions on a shower stall in an Austin Hotel are the kinds of meat for "Design of Everyday Objects". If a shower needs such explicitly instructions, there is something radically wrong with the design of its controls (the affordances).

 

Likely I was not the only one that fumbled first with the controls before finding the instructions. Hot and cold water surely does not call for an instructional manual.

»Onthoud e-mailadres« is dutch, not german.

Don't you mean »E-Mail-Adresse merken«?

Can you imagine our bodies being the engines of innovation, of our own health? Your brain, your heart, your internal organs, your skin, your gestures, your emotions, your DNA, your speaking patterns, your thoughts…all can change the way you eat, sleep, work, and play.

 

Fascinating stuff! We invite you to come to Vancouver – one of the world’s most creative and healthiest cities – and the Vancouver Convention Centre – a spectacular feat of green architecture right on the Pacific Ocean, next to Stanley Park and across from the North Shore mountains. Come to meet some remarkable people, share your ideas and discuss THE FUTURE OF HEALTH!

 

interfacesummit.com

 

(c) Kris Krüg - If you'd like to use any of the photos for anything pls contact Kris first - 778. 898. 3076, kk@kriskrug.com)

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