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Exhibit of the Bachelor of Arts Degree Thesis, "metoso – Bild und Klang durch Bewegung im Raum".

Institute HyperWerk HGK FHNW Basel, Switzerland.

Exhibited at the Museum of Cultures Basel

by Michel Winterberg © 2012

www.michelwinterberg.ch

Professor Marcelo Coutinho - @mcoutinho marketing político FGV

Another shot of the plastic dinosaur.

©KandyZone | Sulakkhana Herath | Editing, reproducing and re-using the images for commercial purpose or otherwise, without permission of KandyZone, are strictly prohibited and considered as intended copyright infringement

Guests interacting with the furniture.

 

Photo: Marvin Vargas

The swirls are Hero Arts. The words are Inkadinkado. It is kinda hard to see, but there is a ribbon "door pull" for pulling open the door in the center.

The Interactive Room at the 2009 Games for Health Conference in Boston. gamesforhealth.org

Nomensa Interact Conference at The British Museum | Intelligence in Design | 17th Oct 2018

Nomensa Interact Conference at The British Museum | Inspiring UX thinkers | 18th Oct 2017

Ohzen

 

Photo by Charles Trey Houston

the secret path in the elephant and castle pedenstrain underpass

rough concept work for a virtual surgery

Concept and Illustration by Josh Lynch

A character made as part of the Interact exhibition.

Projekt multimedialny z wykorzystaniem technologii Augemnted Reality.

 

I rok MGR, sem. zimowy, rok akademicki 2015/2016

multimedia.pja.edu.pl/

 

fotografia: Nicola Cholewa

SXSW Interactive 2012.

 

SXSWi.

 

Photo by Esteban Contreras

www.estebancontreras.com

Mom as story teller, Zoë as herself and Dad as camera man....

Network of Women (NoW) in ITU-D interactive session

 

3 July 2024

Kampala, Uganda

 

©ITU/D.Woldu

 

Deacon's favourite toy. Thank you Uncle Glen and Aunty Lyndsy.

Meet the Dreamer, my new interactive art project, which I have just started to prototype. This illuminated sculpture aims to make us more aware of the characters who live inside our heads, and how our emotions influence the way we perceive the world around us.

 

The Dreamer’s head lights up with rear-projected videos of some of the characters who influence us, along with memories and feelings that fill in our minds, day and night. To show what the Dreamer is thinking, our first prototypes display images of people and nature, sparking different moods, each represented by a different colored light, such as: red for anger, orange for fear, yellow for happiness, green for surprise, blue for sadness, purple for love, for example.

 

You will be able to change the Dreamer’s worldview by pressing buttons that make him/her more happy or sad, angry or kind, fearful or curious (like social media emoticons). In response, the Dreamer’s head will light up with different colors and facial expressions, as these emotions are activated in his/her mind.

 

This kinetic sculpture can give us a glimpse at what goes on inside our heads, as images of our lives pass by, fleeting like clouds in the sky, colored by our moods. The Dreamer’s quiet face keeps transforming, responding to new images and emotions with images and sounds of its own.

 

As times goes by, we see the interplay of the forces that drive us: anger can turn into love, sadness into joy, fear into curiosity. And changing our emotions can transform how we view the world. We hope this experience can help us replace our destructive emotions with a more positive outlook.

 

The Dreamer is being developed at Tam Makers, our makerspace in Mill Valley, where we are building our first prototypes. This interactive art project will be presented in different ways:

• as part of the Time Machine we’re building at Pataphysical Studios

• as a stand-alone exhibit in art shows and galleries

• in large street performances during public events

• in short videos on the web

 

We’re still experimenting with different ways to create The Dreamer. The current plan is to vacuum form a mannequin head (for the prototype), then a clay sculpture of the preferred shape (for the final product), using translucent white plastic, flattened a bit at the mouth, eyes and forehead, so that we can rear-project a variety of faces onto the heads from inside.

 

See more photos of our first prototypes in this Dreamer album: www.flickr.com/photos/fabola/albums/72157674887503188

 

Learn more on our project page: fabriceflorin.com/2018/10/25/dreamer

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