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Erin Malone, co-author of "Designing Social Interfaces" and co-proprietor of Tangible UX, presents the wares of her latest book- written in partnership with Christian Crumlish (who thanks to CalTrans, couldn't make it).
Aynne Valencia of IxDA put together this delight of a pre-Halloween shindig. Thanks, Aynne!
POINT. ARCHITECTS
Concept, art direction, design, structure production control
TODO
Visual design, information design, real time data collection and data visualization softwares
Leva Engineering
Technical consultancy, light-bars design and production
Topstand
Production
Photos by Sirio Vanelli
Eyetracking material allows you to see what users have looked at, but not necessarily what they have seen.
This week, we will answer the following question: “How does the brain choose to guide the eye from one place to the other?”
Yes, you read it correctly. Because it is the brain that guides the eye so it can find the information the brain needs to solve a task.
More info on www.simplifyinginterfaces.com
Hypercards designed by Douglas Edric Stanley as part of the Work+Play project at the Atelier Hypermédia. These cards are a 0.2 iteration of a series of playing cards designed by Antonin Forneau and Douglas Edric Stanley for Eniarof.
When we create digital interfaces, simplicity is a constant issue. What is simple and what is not? How do we take into account simplicity in our everyday lives?
More info : www.simplifyinginterfaces.com