View allAll Photos Tagged InteractionDesign,
POINT. ARCHITECTS
Concept, art direction, design, structure production control
TODO
Visual design, information design, real time data collection and data visualization softwares
Leva Engineering
Technical consultancy, light-bars design and production
Topstand
Production
Photos by Sirio Vanelli
POINT. ARCHITECTS
Concept, art direction, design, structure production control
TODO
Visual design, information design, real time data collection and data visualization softwares
Leva Engineering
Technical consultancy, light-bars design and production
Topstand
Production
Photos by Sirio Vanelli
My initial thoughts leading to this design were to minimize the distance a user has to travel to select the next interaction from the popup (tags, rating, comments). Using the radial menu places the 2nd tier interaction in a convenient location that will minimize thumb repositioning.
The challenge that will come up is detecting where the popup is being spawned on the screen and rotating the details + controls to the correct layout. So, if you tapped the top (i) I would envision the radial menu rotating 180degrees and swapping positions with the popup to ensure the popup is viewable. This might be too much work to ask fr but it's a start.
Another question to consider was the placement of core application interaction at the corners rather than utilizing the tabstrip. In this case I am of the opinion that the "4-corners" approach is effective at providing the key interaction elements to the user while maximizing the viewport. Now, when there are more app options to consider, the 4-corners might have to go. We'll see...
Fundstück aus dem Internet. Autor unbekannt (noch).
Weitere Informationen über Abbildung und Buch unter:
Abbildung und Text stammt aus einem Buch über Screendesign, Interfacedesign, Informationsarchitektur und Usability für Hardware und Software von Torsten Stapelkamp.
Torsten Stapelkamp: Screen- und Interfacedesign. Springer (XMedia-Press), Berlin 2007, ISBN 3540329498
out of book:
Screen- and Interfacedesign from Torsten Stapelkamp.
Photos of student projects from the collaboration between DECO3500/7350 Social & Mobile Computing, and JOUR3222 Journalism Design
Susanna and I took the speakers for tomorrow's Interaction Design seminar out to dinner, and afterwards for a drink, we though, but first there were opera singers and afterwards a quiz night - we had a good evening anyway, though!
Crispin Jones is a designer and so is Simon Clatworthy, who runs the MA in Interaction Design at the Architecture College in Oslo. They both have very unusual watches.
The Air-board allows users to reduce their dependency on fixed surfaces while they interact with computational devices. Using movable sensors users can define their desirable “interaction space” to draw, mark select or perform other actions.
The Air-Board is based on two Parallax Ping sonic sensors that provide the X and Y parameters. The two sensors are connected to the Wiring I/O board that sends the data over the serial port to the computer. I modified Hernando Barragán’s code to detect both sensors and Tom Igoe’s readBytes() code to read the data.
From that point I used processing to create a canvas that shows my hand movement in space, in real time, as a drawing.
Links
wiring.org.co
wiring.org.co/learning/examples/ParallaxPing_reader.html
processing.org/reference/libraries/serial/Serial_readByte...