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POINT. ARCHITECTS
Concept, art direction, design, structure production control
TODO
Visual design, information design, real time data collection and data visualization softwares
Leva Engineering
Technical consultancy, light-bars design and production
Topstand
Production
Photos by Sirio Vanelli
POINT. ARCHITECTS
Concept, art direction, design, structure production control
TODO
Visual design, information design, real time data collection and data visualization softwares
Leva Engineering
Technical consultancy, light-bars design and production
Topstand
Production
Photos by Sirio Vanelli
Anthony and Matt struggle to get any height... maybe next time guys!
As part of our Firday15, we spent an extra couple minutes to take the Marshmallow Challenge. The task is simple: in eighteen minutes, teams must build the tallest free-standing structure out of 20 sticks of spaghetti, one yard of tape, one yard of string, and one marshmallow. The marshmallow needs to be on top.
ZURB is a close-knit team of interaction designers and strategists that help companies design better (www.zurb.com).
Platz, Cheryl, 2020. Design Beyond Devices: Creating Multimodal, Cross-Device Experiences. New York: Rosenfeld Media. rosenfeldmedia.com/books/design-beyond-devices/
The Xbox Adaptive Controller allows its owner to choose additional peripherals that suit their specific needs for each of the specific inputs, like X, Y, Start, and the directional pad.
Platz, Cheryl, 2020. Design Beyond Devices: Creating Multimodal, Cross-Device Experiences. New York: Rosenfeld Media. rosenfeldmedia.com/books/design-beyond-devices/
Fundstück aus dem Internet. Autor unbekannt (noch).
Weitere Informationen über Abbildung und Buch unter:
Abbildung und Text stammt aus einem Buch über Screendesign, Interfacedesign, Informationsarchitektur und Usability für Hardware und Software von Torsten Stapelkamp.
Torsten Stapelkamp: Screen- und Interfacedesign. Springer (XMedia-Press), Berlin 2007, ISBN 3540329498
out of book:
Screen- and Interfacedesign from Torsten Stapelkamp.
There are many techniques to build screens.
A couple of weeks ago, I already shared with you the results of my research on the Netway Interface Comfort Zone. Today, I want to talk more about another technique: the Netway Interface Sweet Spot.
The analysis of thousands of eye movements over the last years has allowed us to define the zone most users will look at during the first seconds they are visiting a site.
This discovery is important to validate a series of concepts based on a thorough knowledge of the human vision mechanism (spread of the cones on the retina, binocular vision field,…).
More info on www.simplifyinginterfaces.com
ZURB is a close-knit team of product designers that help companies design better websites, services and online products.(www.zurb.com).
Fundstück aus dem Internet. Autor unbekannt (noch).
Weitere Informationen über Abbildung und Buch unter:
Abbildung und Text stammt aus einem Buch über Screendesign, Interfacedesign, Informationsarchitektur und Usability für Hardware und Software von Torsten Stapelkamp.
Torsten Stapelkamp: Screen- und Interfacedesign. Springer (XMedia-Press), Berlin 2007, ISBN 3540329498
out of book:
Screen- and Interfacedesign from Torsten Stapelkamp.
When you picture an archetypal context in your head, it often corresponds with sterile media descriptions like this editorial photo of a kitchen.
Platz, Cheryl, 2020. Design Beyond Devices: Creating Multimodal, Cross-Device Experiences. New York: Rosenfeld Media. rosenfeldmedia.com/books/design-beyond-devices/