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Platz, Cheryl, 2020. Design Beyond Devices: Creating Multimodal, Cross-Device Experiences. New York: Rosenfeld Media. rosenfeldmedia.com/books/design-beyond-devices/
Dave Sifry, entrepreneur and founder of 5 companies.
There is no single framework that helps shape a successful product. Through real life examples of his own experience, Dave Sifry (the founder and Chairman of Technorati—the largest blog search engine in the world) opens up his own folder of lessons learned in online product development.
The ZURB Soapbox lecture series is a new venture ZURB is embarking on where we invite entrepreneurs, designers, managers, movers, shakers and friends of ZURB to speak to a like-minded audience and spar with them afterward.
ZURB is a close-knit team of interaction designers and strategists that help companies design better (www.zurb.com).
Approach is an interactive installation concept to communicate and experience information and knowledge in the context of a museum exhibition. The core idea is to provide different levels of information on the history of the internet to the visitor. While a visitor passes by a wall he walks over typographic elements on the floor and corresponding content appears on the wall. When the visitor approaches the wall he gets into the topic and more detailed information is shown.
There are many techniques to build screens.
A couple of weeks ago, I already shared with you the results of my research on the Netway Interface Comfort Zone. Today, I want to talk more about another technique: the Netway Interface Sweet Spot.
The analysis of thousands of eye movements over the last years has allowed us to define the zone most users will look at during the first seconds they are visiting a site.
This discovery is important to validate a series of concepts based on a thorough knowledge of the human vision mechanism (spread of the cones on the retina, binocular vision field,…).
More info on www.simplifyinginterfaces.com
Platz, Cheryl, 2020. Design Beyond Devices: Creating Multimodal, Cross-Device Experiences. New York: Rosenfeld Media. rosenfeldmedia.com/books/design-beyond-devices/
Place-specific game developed by IDM12 students and presented at Malmö PlayDays (playdaysfestival.wordpress.com) in October 2013.
Photo by Amanda Bergknut.
Rijden is niet zo interessant voor me, maar even aan die 17" touchscreen zitten wel. Even de navigatie uitproberen (moeilijk typen en gevoelig voor spelfouten).