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My graphical thoughts on where the Clinton campaign is right now. Please repost as you see fit.

A very graphical wall. Really like this double exposure result :)

I have tested and played this game in my PC with an i7 and an RTX 2070 Super graphics card and it runs quite well. There are some graphical bugs within the cinematic of the game. But overall the in-game performance is on 30 FPS and dips a little bit when loading new areas since it loads new shader cache. If you like this kind of video be sure to Subscribe for more!

 

Official Site approms.com/tloztearsofthekindgomryuzu

 

Copyright Disclaimer under Section 107 of the copyright act 1976, allowance is made for fair use for purposes such as criticism, comment, news reporting, scholarship, and research. Fair use is a use permitted by copyright statute that might otherwise be infringing. Non-profit, educational or personal use tips the balance in favour of fair use.

 

#thelegendofzelda #tearsofthekingdom #ryujinx

 

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Random Lines

 

Automatisierte Zeichenmaschinen

 

Wer sich letzte Woche im Foyer der Holzstraße über die miteinanderverzahnten raumgreifenden Scheiben wunderte, dem wird an dieser Stelle nun die Auflösung geboten: Bei dem beeindruckenden, aber arachisch wirkenden Konstrukt handelte sich um eine automatisierte Zeichenmaschine, die mit Little-Bits-Komponenten gebaut wurde und grafische Markierungen auf Papier hinterlässt. Littlebits wiederum sind elektronische Bausteine, die magnetisch mit einander verbunden variable Lösungen ermöglichen. Input- und Outputmodule werden durch Stromzufuhr, Regler und Sensoren ergänzt und ermöglichen so ohne Programmierung individuelle Gestaltungsmöglichkeiten. Das Seminar »Random Lines« unter der Leitung von Prof. Anna-Lisa Schönecker und Benjamin Knichel nutzt Littlebits um eigenwillige Maschinen zu konstruieren, die automatisierte Zeichenserien erstellen.

 

Studierende: Ronja Butschbacher // Michèle Dörsam // Raquel Estrada Quintanilla // Michelle Federico // Melih Kaleciklioglu // Julia Königsberger-Milkoweit // Rebecca Schönwitzv // Hannah Thoma // Julian Lehmann // Paul Schmidt

 

news.designinmainz.hs-mainz.de/random-lines/

 

Flyer: Paul Schmidt, Fotos: Julian Lehmann und Paul Schmidt

The old boring, Akadeo logo (ahhh... brown, yukkkk!)

Prodigy MadMaze Online Game "Place of Power" graphical screenshots. Artwork by John Prusinski, Al Sirois, Gregg Smith, Kathy Prusinski, and possibly Bette Herod. The game first launched in 1989 on the Prodigy dial-up online service.

 

A recreation of MadMaze is playable on the web at: www.vintagecomputing.com/madmaze

 

To learn more about the Prodigy Restoration Project, visit www.prodigy88.com

 

To learn more about Prodigy itself, visit: www.theatlantic.com/technology/archive/2014/07/where-onli...

 

To read more about MadMaze, visit: www.vintagecomputing.com/index.php/archives/171/prodigy-l...

Prodigy MadMaze Online Game "Place of Power" graphical screenshots. Artwork by John Prusinski, Al Sirois, Gregg Smith, Kathy Prusinski, and possibly Bette Herod. The game first launched in 1989 on the Prodigy dial-up online service.

 

A recreation of MadMaze is playable on the web at: www.vintagecomputing.com/madmaze

 

To learn more about the Prodigy Restoration Project, visit www.prodigy88.com

 

To learn more about Prodigy itself, visit: www.theatlantic.com/technology/archive/2014/07/where-onli...

 

To read more about MadMaze, visit: www.vintagecomputing.com/index.php/archives/171/prodigy-l...

Prodigy MadMaze Online Game "Place of Power" graphical screenshots. Artwork by John Prusinski, Al Sirois, Gregg Smith, Kathy Prusinski, and possibly Bette Herod. The game first launched in 1989 on the Prodigy dial-up online service.

 

A recreation of MadMaze is playable on the web at: www.vintagecomputing.com/madmaze

 

To learn more about the Prodigy Restoration Project, visit www.prodigy88.com

 

To learn more about Prodigy itself, visit: www.theatlantic.com/technology/archive/2014/07/where-onli...

 

To read more about MadMaze, visit: www.vintagecomputing.com/index.php/archives/171/prodigy-l...

Prodigy MadMaze Online Game "Place of Power" graphical screenshots. Artwork by John Prusinski, Al Sirois, Gregg Smith, Kathy Prusinski, and possibly Bette Herod. The game first launched in 1989 on the Prodigy dial-up online service.

 

A recreation of MadMaze is playable on the web at: www.vintagecomputing.com/madmaze

 

To learn more about the Prodigy Restoration Project, visit www.prodigy88.com

 

To learn more about Prodigy itself, visit: www.theatlantic.com/technology/archive/2014/07/where-onli...

 

To read more about MadMaze, visit: www.vintagecomputing.com/index.php/archives/171/prodigy-l...

A plate with a peiece of watermelon in a graphical composition

doris hsu 許琬羚 2010-2013 Graphical User Interface Design Director /2012- YuanTaiXing Brand Marketing 室內/品牌/設計師/總監 台藝大 #aiweiwei

Prodigy MadMaze Online Game "Place of Power" graphical screenshots. Artwork by John Prusinski, Al Sirois, Gregg Smith, Kathy Prusinski, and possibly Bette Herod. The game first launched in 1989 on the Prodigy dial-up online service.

 

A recreation of MadMaze is playable on the web at: www.vintagecomputing.com/madmaze

 

To learn more about the Prodigy Restoration Project, visit www.prodigy88.com

 

To learn more about Prodigy itself, visit: www.theatlantic.com/technology/archive/2014/07/where-onli...

 

To read more about MadMaze, visit: www.vintagecomputing.com/index.php/archives/171/prodigy-l...

This covers a good five years of history. Loom is probably our visitors' most-beloved game, and ironically, the comment we hear most is "I didn't know anyone remembered this game!"

 

Space Quest 1 info: www.digitalgamemuseum.org/games/space-quest-i-sarien-enco...

 

Loom info: www.digitalgamemuseum.org/games/loom

 

King's Quest VI info: www.digitalgamemuseum.org/games/kings-quest-vi-heir-today...

A graphical table we designed for the online game, Wee War, that helps players strategize.

Prodigy MadMaze Online Game "Place of Power" graphical screenshots. Artwork by John Prusinski, Al Sirois, Gregg Smith, Kathy Prusinski, and possibly Bette Herod. The game first launched in 1989 on the Prodigy dial-up online service.

 

A recreation of MadMaze is playable on the web at: www.vintagecomputing.com/madmaze

 

To learn more about the Prodigy Restoration Project, visit www.prodigy88.com

 

To learn more about Prodigy itself, visit: www.theatlantic.com/technology/archive/2014/07/where-onli...

 

To read more about MadMaze, visit: www.vintagecomputing.com/index.php/archives/171/prodigy-l...

Prodigy MadMaze Online Game "Place of Power" graphical screenshots. Artwork by John Prusinski, Al Sirois, Gregg Smith, Kathy Prusinski, and possibly Bette Herod. The game first launched in 1989 on the Prodigy dial-up online service.

 

A recreation of MadMaze is playable on the web at: www.vintagecomputing.com/madmaze

 

To learn more about the Prodigy Restoration Project, visit www.prodigy88.com

 

To learn more about Prodigy itself, visit: www.theatlantic.com/technology/archive/2014/07/where-onli...

 

To read more about MadMaze, visit: www.vintagecomputing.com/index.php/archives/171/prodigy-l...

Corny, yes.

Slightly clever? Mayhaps.

Photo prise au château des Ravalet à Tourlaville avec un Canon EOS 400D

 

www.graphical-dream.fr | Blog Hall 704 | Blog Green Web Experience

The above two images are screenshots from two popular online role-playing computer games, Phantasy Star Online (PSO) and War of Warcraft (WOW). The graphical user interface (GUI) in WOW is heavily detailed and packed with information. It exhibits an astonishing level of complexity that only increases as the player progresses through the game. As the player advances, he or she accumulates more items, skills, and abilities, each of which are represented by a very small but detailed image on the hotkey panel and assigned a corresponding keystroke. The GUI is further complicated during times of escalated online activity due to the presence of player nametags which hover above the heads of the avatars on screen, detailed information about each member of the player's party in the upper left corner of the screen, and a running chat log in the lower left corner. Various other items crowding up the interface such as the area map, item descriptions, health bars, and messages pertaining to the progress of a battle make the screen indecipherable to all but experienced players.

 

Similar to WOW, PSO assigns important skills and items to particular hotkeys--not ALL of the skills and items though. The player is given the option of which skills to display in a limited space consisting of ten numbered slots (at the bottom of the screen) and a rotating wheel of keys mapped either to the controller or to other player-determined keystrokes. In PSO's GUI, the icons are easily identfiable first by their color (green denotes healing items/spells, red denotes physical attacks, orange represents fire-based magic, etc.) and then by a simple symbol which distinguishes each item from other items of similar color. The interface is very easy to visually navigate, even during moments of intense play such as boss battles. Chat messages are displayed only temporarily via speech bubbles, but a chat log can be accessed within the game's menu. PSO's interface successfully eliminates noise by paring down to the bare essentials and making those essentials very easy to access.

The shapes of the coral are incredible...

A graphical display of Fourier Transforms curve using matplotlib module in Python.

Prodigy MadMaze Online Game "Place of Power" graphical screenshots. Artwork by John Prusinski, Al Sirois, Gregg Smith, Kathy Prusinski, and possibly Bette Herod. The game first launched in 1989 on the Prodigy dial-up online service.

 

A recreation of MadMaze is playable on the web at: www.vintagecomputing.com/madmaze

 

To learn more about the Prodigy Restoration Project, visit www.prodigy88.com

 

To learn more about Prodigy itself, visit: www.theatlantic.com/technology/archive/2014/07/where-onli...

 

To read more about MadMaze, visit: www.vintagecomputing.com/index.php/archives/171/prodigy-l...

Steel and nylon working together.

Nike, Air Jordan 8 VIII Retro GS South Beach, Size 7Y, White, Turbo Green, Neutral Grey, Black, 305368-113, UPC 00887228064577, Michael Jordan, ‘South Beach’ iteration, Anti-Inversion Cross Straps, Leather upper, Air Sole, Padded tongue with JORDAN jumpman flight logo, Poly Carbonate Torsion Plate, adjustable strap closure, Inner Sleeve, graphical overlays, High top, inner bootie system, Teal, pink and orange accents on the tongue, Padded tongue with JORDAN jumpman logo, beach-inspired look, inner bootie system, dual-closure forefoot strap

DDB UK present their latest print campaign for financial spread betting company, IG Index.

 

The executions take the form of three ‘event maps’ - graphical representations of the major chains of cause and effect that dominates the financial news today, including:

 

1)The Government’s spending cuts – a detailed illustration also showcases the financial spread betting opportunities along this chain which you can take advantage of with IG Index.

2)The Price of Gold – in these turbulent times, investors flee to the safe haven of gold – this map shows the political and industrial impacts on gold prices

3)The BP Oil spill and subsequent price of oil – following the aftermath of the spill, there we a huge amount of knock-on effects to company shares and the oil price in general.

 

For those experienced in financial spread betting, it’s an engrossingly intricate summary of all the twists and turns of the financial markets. For those less experienced, it provides an intriguing, educational tool which builds awareness of the category and suggests the ways in which they might get involved.

 

The ad follows the successful ‘David Cameron’ execution that DBB UK created after the May election, which asked “If you’re thinking … ‘Which way will Cameron send sterling?’ contact us.”

 

The Event Mapping campaign will launch across the London Underground network on Monday 28th March. Cross-track 48$ posters will appear at specific stations throughout the heart of the city commute. It will also appear in broadsheet media, The Times and The Telegraph and in financial press including City AM.

 

The ad will run in press until the end of the year and is the first in a series of event mapping executions to promote IG Index.

 

In the recent 2010 ‘Britain’s Most Admired Companies Awards’ run by Management Today, IG Group were ranked no.1 for ‘Quality of Marketing’.

 

This is what my dog's blog looks like as a graph. Made with Web sites as graphs

This is Graphical House, which faces the River Clyde in the centre of Glasgow.

 

The outside of the building still has lettering that wouldn't look out of place in the early 1970s or late 1960s, it's quite intriguing that it's still there!

Here is my graphical response to Obama's inappropriate joke about sending Predator drones after the Jonas Brothers. Such arrogance reveals the rotten inner character of the Gang of Thieves we call the US government.

 

I'm reminded of Bush's appalling "No weapons of mass destruction here! None here! They must be somewhere!" Dubya-MDs indeed.

 

Obama, like Bush and the presidents before him, is nothing more than a Predator drone himself: a remotely piloted precision weapon aimed at destroying our economy and freedom.

creative; artwork; visuals; graphic; designer; flyers; posters; business,cards-stunning,creative,vibrant,website design,addvertis,marketing,experts,effective,intelligentunique,communication,affordable,graphical process,successful ideas,meeting deadlines,innovative,relentless passion,clients objectives,budget,brands,logos,posters,leaflets,good reputaion

Prodigy MadMaze Online Game "Place of Power" graphical screenshots. Artwork by John Prusinski, Al Sirois, Gregg Smith, Kathy Prusinski, and possibly Bette Herod. The game first launched in 1989 on the Prodigy dial-up online service.

 

A recreation of MadMaze is playable on the web at: www.vintagecomputing.com/madmaze

 

To learn more about the Prodigy Restoration Project, visit www.prodigy88.com

 

To learn more about Prodigy itself, visit: www.theatlantic.com/technology/archive/2014/07/where-onli...

 

To read more about MadMaze, visit: www.vintagecomputing.com/index.php/archives/171/prodigy-l...

Graphical Recording by Sally Butler, Kasier Permanente

Some documentation of Inside Stone, a 16 minute long graphical score/sculptural audiowork presented for my MFA Degree Show.

 

12 tension cables, 400 pieces of laser cut acrylic, over 1km of fishing line, seating based on the occult centre of the space, several buckets of black paint, 4 speakers, a 16 minute long quadrophonic mix, an arduino controlled stepper motor and a whole pile of blood sweat and tears.

Prodigy MadMaze Online Game "Place of Power" graphical screenshots. Artwork by John Prusinski, Al Sirois, Gregg Smith, Kathy Prusinski, and possibly Bette Herod. The game first launched in 1989 on the Prodigy dial-up online service.

 

A recreation of MadMaze is playable on the web at: www.vintagecomputing.com/madmaze

 

To learn more about the Prodigy Restoration Project, visit www.prodigy88.com

 

To learn more about Prodigy itself, visit: www.theatlantic.com/technology/archive/2014/07/where-onli...

 

To read more about MadMaze, visit: www.vintagecomputing.com/index.php/archives/171/prodigy-l...

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