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Tagline #charly #cat #wintry #seene #3D

  

View in 3D with Open Seene App or visit URL: seene-shelter.github.io/viewer/#/?url=https://farm1.stati...

Grand Theft Auto V

-5500x4000 (SRWE hotsampling)

-Rockstar Editor

-NaturalVision Remastered by Razed

-ReShade

 

Inspired by Wes Anderson's film "The Grand Budapest Hotel"

#seene #3D #birthday #mom #papyrus

 

View in 3D with Open Seene App or visit URL: seene-shelter.github.io/viewer/#/?url=https://farm1.stati...

I used this add-on. This Cycles output is pretty identical to the BL Studio Eyesight output, but, Blender3D offers a lot in the way of scene customization of course. This model is lit from two directions. Noise and color grading added in Photoshop.

   

Assassin's Creed Origins

-4000x3000 (SRWE hotsampling, 4:3 rotate)

-Camera Tools by Otis_Inf

-In-game Photomode

-ReShade Framework

DOOM

-4500x6000 (SRWE hotsampling)

-Camera Tools by Otis_Inf

-Duncan Harris' CE Table for AR fixing

-Reversed version using this guide

-ReShade

[William Makepiece Thackeray}

 

Make your own Penguin Classics book cover here:

 

nullk.github.io/penguin.html

DOOM

-8000x3375 (SRWE hotsampling)

-Camera Tools by Otis_Inf

-Duncan Harris' CE Table for AR fixing

-Reversed version using this guide

-ReShade

"Wolfenstein II: The New Colossus"

-7000x5250 (SRWE Hotsampling, 4:3 rotate)

-Camera Tools by Otis_Inf

DOOM

-8000x3375 (SRWE hotsampling)

-Camera Tools by Otis_Inf

-Duncan Harris' CE Table for AR fixing

-Reversed version using this guide

-ReShade

 

Inspired by "Quartet" from PulseZET

DOOM

-4800x6400 (SRWE hotsampling)

-Camera Tools by Otis_Inf

-Duncan Harris' CE Table for AR fixing

-Reversed version using this guide

-ReShade

Assassin's Creed Origins

-5500x2320 (SRWE hotsampling)

-Camera Tools by Otis_Inf

-In-game Photomode

-ReShade Framework

 

Metal Gear Solid V: The Phantom Pain

~15MP | Camera tools by Otis_Inf and Jan Schatter (Camera, FOV, Timestop, DOF, Weather Control) | Bicubic

 

For some reason the big gear head in the background didn't attack after I used the camera tool timestop and I was able to move around and position things for the shot. I thought I'd reset with a different time of day but as soon as it loaded he started move around and attack.

 

This one could also use a bit of deband or grain but I can't get anything to play nice with the camera tool.

Wolfenstein II: The New Colossus

-4000x3000 (SRWE hotsampling, 4:3 rotate)

-Camera Tools by Otis_Inf

 

Inspired by "Boiler Room" from PulseZET

Titanfall 2

~8MP

Camera Tools: Otis_Inf's camera tool (camera, timestop, DOF)

Resolution: DSR resolutions

HUD Toggle: HUD toggle by The Janitor with outlines removed

Post-processing: Reshade v3

Downsample Filter: Lanczos2

Notes:

1. Reshade and HUD toggle needed to be in both the ..\Titanfall2 and ..\Titanfall2\bin\x64_retail folders.

2. Had to run desktop at max DSR resolution. Was then able to change resolution in game between 1080p, 2160p and 2880p.

3. Need to have in-game dynamic resolution enabled for depth buffer.

*SRWE

 

*reshade

 

*Injectable Generic Camera System

 

*lanczos

 

*so many facial expressions in this game, Paul Ekman would like it ;)

  

Hellblade: Senua's Sacrifice

-3240x4320 (SRWE hotsampling)

-Camera Tools by Otis_Inf

-In-game Photomode

 

Johnny Cash - Hurt

Assassin's Creed Odyssey

-3000x4000 (SRWE hotsampling)

-Camera Tools by Otis_Inf

-In-game Photomode

-ReShade

Assassin's Creed Odyssey

-3000x4000 (SRWE hotsampling)

-Camera Tools by Otis_Inf

-In-game Photomode

-ReShade

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