View allAll Photos Tagged GitHub
Tagline #charly #cat #wintry #seene #3D
View in 3D with Open Seene App or visit URL: seene-shelter.github.io/viewer/#/?url=https://farm1.stati...
Grand Theft Auto V
-5500x4000 (SRWE hotsampling)
-Rockstar Editor
-NaturalVision Remastered by Razed
Inspired by Wes Anderson's film "The Grand Budapest Hotel"
#seene #3D #birthday #mom #papyrus
View in 3D with Open Seene App or visit URL: seene-shelter.github.io/viewer/#/?url=https://farm1.stati...
I used this add-on. This Cycles output is pretty identical to the BL Studio Eyesight output, but, Blender3D offers a lot in the way of scene customization of course. This model is lit from two directions. Noise and color grading added in Photoshop.
Assassin's Creed Origins
-4000x3000 (SRWE hotsampling, 4:3 rotate)
-Camera Tools by Otis_Inf
-In-game Photomode
DOOM
-4500x6000 (SRWE hotsampling)
-Camera Tools by Otis_Inf
-Duncan Harris' CE Table for AR fixing
-Reversed version using this guide
DOOM
-8000x3375 (SRWE hotsampling)
-Camera Tools by Otis_Inf
-Duncan Harris' CE Table for AR fixing
-Reversed version using this guide
"Wolfenstein II: The New Colossus"
-7000x5250 (SRWE Hotsampling, 4:3 rotate)
-Camera Tools by Otis_Inf
- SRWE
- HattiWatti's Cinematic Tools
- IDK's AR Unlocker for cutscenes
- Realistic Lighting ReShade by Erika
- SRWE
- HattiWatti's Cinematic Tools
- IDK's AR Unlocker for cutscenes
- Threadbare ReShade 1.1 by Erika
DOOM
-8000x3375 (SRWE hotsampling)
-Camera Tools by Otis_Inf
-Duncan Harris' CE Table for AR fixing
-Reversed version using this guide
DOOM
-4800x6400 (SRWE hotsampling)
-Camera Tools by Otis_Inf
-Duncan Harris' CE Table for AR fixing
-Reversed version using this guide
Metal Gear Solid V: The Phantom Pain
~15MP | Camera tools by Otis_Inf and Jan Schatter (Camera, FOV, Timestop, DOF, Weather Control) | Bicubic
For some reason the big gear head in the background didn't attack after I used the camera tool timestop and I was able to move around and position things for the shot. I thought I'd reset with a different time of day but as soon as it loaded he started move around and attack.
This one could also use a bit of deband or grain but I can't get anything to play nice with the camera tool.
Wolfenstein II: The New Colossus
-4000x3000 (SRWE hotsampling, 4:3 rotate)
-Camera Tools by Otis_Inf
Inspired by "Boiler Room" from PulseZET
Titanfall 2
~8MP
Camera Tools: Otis_Inf's camera tool (camera, timestop, DOF)
Resolution: DSR resolutions
HUD Toggle: HUD toggle by The Janitor with outlines removed
Post-processing: Reshade v3
Downsample Filter: Lanczos2
Notes:
1. Reshade and HUD toggle needed to be in both the ..\Titanfall2 and ..\Titanfall2\bin\x64_retail folders.
2. Had to run desktop at max DSR resolution. Was then able to change resolution in game between 1080p, 2160p and 2880p.
3. Need to have in-game dynamic resolution enabled for depth buffer.
- SRWE
- HattiWatti's Cinematic Tools
- IDK's AR Unlocker for cutscenes
- Realistic Lighting ReShade by Erika
*SRWE
*Injectable Generic Camera System
*lanczos
*so many facial expressions in this game, Paul Ekman would like it ;)
Hellblade: Senua's Sacrifice
-3240x4320 (SRWE hotsampling)
-Camera Tools by Otis_Inf
-In-game Photomode