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Find out more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.

Event: MtMG | Jane McGonigal

Date: 03th May 2011

Venue: Museo della Scienza e della Tecnologia Leonardo Da Vinci, Milan, Italy

 

www.meetthemediaguru.org

 

Photo by Paolo Sacchi

Event: MtMG | Jane McGonigal

Date: 03th May 2011

Venue: Museo della Scienza e della Tecnologia Leonardo Da Vinci, Milan, Italy

 

www.meetthemediaguru.org

 

Photo by Paolo Sacchi

Event: MtMG | Jane McGonigal

Date: 03th May 2011

Venue: Museo della Scienza e della Tecnologia Leonardo Da Vinci, Milan, Italy

 

www.meetthemediaguru.org

 

Photo by Paolo Sacchi

 

Profesores de UTEG co-diseñando experiencias de gamificación durante el diplomado DITEC de la Coordinación de Innovación Educativa y Pregrado de la UdeG.

We brought everyone back on March 31, 2015 for a stimulating presentation from Academic and Twitter celebrity (@toffeeman68), Professor Ian McCarthy, on Gamification and its application to the business context.

Guest keynote speaker at the Gartner Enterprise Architecture Summit 2011, London, 9-10 May

Gamification Expert Naureen Meraj. Photo by: Harry Brett

Gamification Expert Naureen Meraj. Photo by: Harry Brett

There’s gaming, and then there’s gamification. Join us for an exciting marriage of both at the CITE Conference and Expo at the Marriott Marquis in San Francisco Monday June 3, 2013. Follow CITE, Consumerization of IT in the Enterprise, is produced by CITEworld (www.citeworld.com). Follow the conference on Twitter @CITEconference and #CITE13.

 

Find more pictures: bit.ly/CITEpics

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Photos by Stephen Brashear (www.stephenbrashear.com)

Attendees participate in the Gamification Reception during CITE Conference and Expo at the Marriott Marquis in San Francisco Monday June 3, 2013. Follow CITE, Consumerization of IT in the Enterprise, is produced by CITEworld (www.citeworld.com). Follow the conference on Twitter @CITEconference and #CITE13.

 

Find more pictures: bit.ly/CITEpics

Like us on Facebook: bit.ly/CITEfb

LinkedIn: bit.ly/CITEli

Google+: bit.ly/CITEgoogle

 

Photos by Stephen Brashear (www.stephenbrashear.com)

Profesores de UTEG co-diseñando experiencias de gamificación durante el diplomado DITEC de la Coordinación de Innovación Educativa y Pregrado de la UdeG.

På Ninetech finns lång erfarenhet av att hålla seminarier, föreläsa och genomföra skräddarsydda kurser. Flera ledande företag och stora organisationer såväl som små aktörer väljer varje år att låta Ninetech inspirera och utbilda inom ämnesområden som internetmarknadsföring, gamification, webbanalys, webbstrategi, tillgänglighet & användbarhet.

Find out more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.

The aim of the project is to create a learning app that will accompany regular lessons throughout the year and introduce playful elements—keyword "gamification".

On the one hand, the app should motivate students to engage with the subject matter on a daily basis (for a short period of time) outside of school hours. On the other hand, it should ensure that the motivation to complete work within the framework of regular lessons increases. “Gamification" gives work assignments a new aspect, since completing the assignments is achieved while enjoying many small interim goals and successes. For example, after only a short time, a new piece of clothing can be purchased for the avatar, a new skill can be learned, or a new area can be unlocked.

 

Photo: Matthias Erhart, Middle School Kematen

The Great Gamification Debate

 

(c)The Photo Group 2011

All rights reserved

Offizielles Foto vom 4sqcampV2 von Simon Bierwald (@simsullen).

Event: MtMG | Jane McGonigal

Date: 03th May 2011

Venue: Museo della Scienza e della Tecnologia Leonardo Da Vinci, Milan, Italy

 

www.meetthemediaguru.org

 

Photo by Paolo Sacchi

Gamification is a science that drives positive behaviours sustainably and helps develop desirable habits. It goes beyond points, badges and leaderboards by enabling every individual to optimize their potential in any field. How does gamification succeed in a business environment? TGC Technologies Pvt Ltd is a technology-backed ideas and product company. To know more visit www.thegamificationcompany.com/

 

Attendees participate in the Gamification Reception during CITE Conference and Expo at the Marriott Marquis in San Francisco Monday June 3, 2013. Follow CITE, Consumerization of IT in the Enterprise, is produced by CITEworld (www.citeworld.com). Follow the conference on Twitter @CITEconference and #CITE13.

 

Find more pictures: bit.ly/CITEpics

Like us on Facebook: bit.ly/CITEfb

LinkedIn: bit.ly/CITEli

Google+: bit.ly/CITEgoogle

 

Photos by Stephen Brashear (www.stephenbrashear.com)

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