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Feral Vector, May 2015. Location: The Birchcliffe Centre, Hebden Bridge, Yorkshire.

Feral Vector, May 2015. Location: The Birchcliffe Centre, Hebden Bridge, Yorkshire.

Feral Vector, May 2015. Location: The Birchcliffe Centre, Hebden Bridge, Yorkshire.

To celebrate Digital Learning Day at Tygarts Valley Middle and High School, Globaloria students invited friends to join them in class, learnt about computer science, game design and coding, and brainstormed ideas for the upcoming games to build.

Eddie tries to beat the machine in Game Over. Nice try.

Brief: to design a video game set on a desert island, to include a building and signage.

 

This is my final storyboard showing the gameplay of the video game. I chose a puzzle theme.

 

Most of the images were traced from photos found online or in catalogues. They were then coloured with marker pens and reduced in size to make the colours more intense.

Graduierungsfeier März 2013 an der MD.H. Frau Müller-Bierbaum (Karriereservice) überließ in der Planung und in der Regier auf den Leinwänden nichts dem Zufall.

Brief: to design a video game set on a desert island, to include a building and signage.

 

This is my design for the game cover. The front was a composite created from my own sketches that scanned in, and then overlaid with colours and textures in Photoshop. The back features some of the images I used on the storyboard as images from the game.

 

Created in Photoshop CS5.

Taken during the opening of the playful Tweetakt exhibition, which I was lucky enough to curate: whatsthehubbub.nl/blog/2011/03/come-over-and-play-at-twee...

Four cards from my first prototype version of Codename: Vacuum with iconography but no art.

An early paper prototype of Fitter Critters. Many elements changed, but the core message (shown here at upper left) remained constant throughout.

Ferrara, John. 2012. Playful Design. New York: Rosenfeld Media. www.rosenfeldmedia.com/books/game-design/

Master of Arts in Game Design

IULM University

June 27 2018

gamedesign.university

 

Games User Research: How to avoid the designer's facepalm

Designers have to tell in advance how gamers will comprehend, feel and interact with their games in order to craft successful gaming experiences and avoid frustration, doubts or uncertainty. And since user testing is a powerful tool to verify designers' intents and predictions, Games User Research is a powerful ally. In this workshop, I will show how the science of user testing made your favorite games perfect and I will provide attendees with takeaways they can use to improve their own projects.

   

Short Bio

 

Pietro Guardini is an independent Games User Researcher with a PhD in Experimental Psychology and 19 years of research experience. He started doing research on Human-Computer Interaction in 1999 in the academy and later he entered the gaming industry by introducing User Research activity in Milestone – the major videogame studio in Italy – and by supporting Management, Design and Marketing departments with research and testing on 20+ published titles. More recently he founded StopGuessing.it and today he assists several studios in developing their best gaming experience. He had the pleasure to present his work in several publications and talks, including the Game Developers Conference.

 

For more info:

www.stopguessing.it

gamedesign.university

To celebrate Digital Learning Day at Tygarts Valley Middle and High School, Globaloria students invited friends to join them in class, learnt about computer science, game design and coding, and brainstormed ideas for the upcoming games to build.

A tribute to Breaking Bad

Keep making parodies with Rolling Legend's style

 

Graphic software: Illustrator CS5

Tools: pen tool, hand-drawn textures, gradients

Drawn by me for Rolling Legend

Designed and produced by CRYsoft Development

  

Graduierungsfeier März 2013 an der MD.H. DerKanzler Arnim Zubke beendet die Feier.

Feral Vector, May 2015. Location: The Birchcliffe Centre, Hebden Bridge, Yorkshire.

Feral Vector, May 2015. Location: The Birchcliffe Centre, Hebden Bridge, Yorkshire.

Feral Vector, May 2015. Location: The Birchcliffe Centre, Hebden Bridge, Yorkshire.

On July 20, 2018, the students of the 1st Edition of the Master of Arts in Game Design presented their final projects to their peers and faculty.

 

It was a showcase of creativity, ingenuity, and craft,

 

LAURA CARRERA presented CAN'T YOU SEE IT?

gamedesign.university/cant-u-see-it

 

The finished projects will be presented to the general public at GAME SHOW on Friday October 12, 2016 at IULM University.

 

www.gamedesign.university

2 dagen workshops. 15-18 workshops per dag voor 300-400 man.

On July 20, 2018, the students of the 1st Edition of the Master of Arts in Game Design presented their final projects to their peers and faculty.

 

It was a showcase of creativity, ingenuity, and craft,

 

ANDREA LUCCO BORLERA presented HORSES

gamedesign.university/horses

 

The finished projects will be presented to the general public at GAME SHOW on Friday October 12, 2016 at IULM University.

 

www.gamedesign.university

One Button Bob cleverly demonstrates how lots of different actions can be mapped to a single button. Here the player flies by tapping quickly.

Ferrara, John. 2012. Playful Design. New York: Rosenfeld Media. www.rosenfeldmedia.com/books/game-design/

APRIL 18 2018/18 APRILE 2018

Aula seminari

Università IULM (IULM 1)

Via Carlo Bo, 1

20143 Milan

 

gamedesign.university/andrea-babich

 

ANDREA BABICH

WHEN MARIO MEETS RABBIDS

 

How a little studio in Milano convinced Ubisoft and Nintendo that developing a turn based strategy mashup between the Super Mario characters and the Rabbids was a good idea. And how Mario+Rabbids: Kingdom Battle became a surprise hit with both the public and the critics. The definitive feel good game development story.

Andrea Babich is Lead Narrative Designer for Mario+Rabbids: Kingdom Battle at Ubisoft Italy. With Fabio Bortolotti, he hosts the leading Italian retrogaming Twitch channel. Moreover, he's a chiptune composer and an occasional ROM modder. Andrea received his B.A. in Communication Sciences at the University of Bologna with a Thesis on retrogaming. Before joining Ubisoft, he worked for almost a decade as a video game journalist. He is the author of the first academic book on Nintendo's most famous character, I mondi di Super Mario: Azioni, Interazioni & Esplorazioni (Ludologica, 2003) published in Italy. Babich lives and works in Milan.

11 Day Challenge. Part of the 11 day challenge series. You have 11 days to create a full-beta custom map.

 

Level Design is for L4D2 Scavenge and Survival modes.

 

Day 4: Geometry

Another game design class project developed in Squeak.

From left to right: Laszlo Kunra, Robert Sarosi (founder), Peter Bikki. 1st place on MOME Game Design Awards.

Coming to understand the culture, religion, and way of life of a hypothetical people in Riven.

Ferrara, John. 2012. Playful Design. New York: Rosenfeld Media. www.rosenfeldmedia.com/books/game-design/

Feral Vector, May 2015. Location: The Birchcliffe Centre, Hebden Bridge, Yorkshire.

Feral Vector, May 2015. Location: The Birchcliffe Centre, Hebden Bridge, Yorkshire.

To celebrate Digital Learning Day at Tygarts Valley Middle and High School, Globaloria students invited friends to join them in class, learnt about computer science, game design and coding, and brainstormed ideas for the upcoming games to build.

Do I remind you of the Mona Lisa? Art of Sand in Cape Canaveral.

Open Window photography student Antoinette Mitchell's piece from portfolio

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