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Graduierungsfeier März 2013 an der MD.H.

Coming to understand the culture, religion, and way of life of a hypothetical people in Riven.

Ferrara, John. 2012. Playful Design. New York: Rosenfeld Media. www.rosenfeldmedia.com/books/game-design/

The Globaloria team travelled to Huntsville, Alabama to familiarize new teachers with the Globaloria program, how to implement it in their classrooms, and engage their students on their game design journeys.

ilustração feita a mão e finalizada digitalmente.

Foi desenvolvida para compor a tela de início de um projeto de game.

Playtesting 'Flying winemakers', my board game concept about producing and tasting wine. From a session with friends in February 2007. Beta prototype will be finished in June.

This exhibition provides a unique insight into the design process behind a selection of groundbreaking contemporary videogames. Design work, including concept art and prototypes, feature alongside large-scale immersive installations and interactives.

Painting a complex picture of conflict, Asi Burak’s PeaceMaker was designed to persuade players that simple resolutions don’t exist.

Ferrara, John. 2012. Playful Design. New York: Rosenfeld Media. www.rosenfeldmedia.com/books/game-design/

Another organiser playing.

On July 20, 2018, the students of the 1st Edition of the Master of Arts in Game Design presented their final projects to their peers and faculty.

 

It was a showcase of creativity, ingenuity, and craft,

 

The finished projects will be presented to the general public at GAME SHOW on Friday October 12, 2016 at IULM University.

 

www.gamedesign.university

On July 20, 2018, the students of the 1st Edition of the Master of Arts in Game Design presented their final projects to their peers and faculty.

 

It was a showcase of creativity, ingenuity, and craft,

 

GIACOMO PETTINATO presented SKETCHED OUT

gamedesign.university/sketched-out

 

The finished projects will be presented to the general public at GAME SHOW on Friday October 12, 2016 at IULM University.

 

www.gamedesign.university

4 of 4

 

to read from the beginning, start here:

www.flickr.com/photos/goj/3482894555/

 

to see the final version of the storyboard, start here:

www.flickr.com/photos/goj/3989247463/

MAY 2 2018/2 MAGGIO 2018

Aula seminari

Università IULM (IULM 1)

Via Carlo Bo, 1

20143 Milan

 

gamedesign.university/alex-camilleri

 

IDIOSYNCRATIC GAMES, OR: IDIOGAMES

PLEASE RSVP

In this talk, Alex Camilleri will present and explore games that provide unique ideas and show singular cultural traits through game mechanics and narratives. Spanning from small experimental games to bigger productions, the aim of this talk is to show how valuable it can be to create games that challenge and enrich the player’s understanding of the world.

Alex Camilleri is an Italian game designer currently living in Malmö, Sweden. After experimenting with the game medium and following the release of the autobiographical game Memoir En Code: Reissue, Alex decided it was time to change gear. He now makes scary stuff at Frictional Games as a gameplay designer and programmer, but still finds time to make small interactive experiences.

Industry Lunch, Davey Jackson, Colleen McCreary

Come Out & Play SF Festival and Exhibition 2012 games being played at a preview at Sunday Streets in the Excelsior neighborhood

 

Photo by Jackie Haasa

   

Game "Road Race" by CCA Students

Feral Vector, May 2015. Location: The Birchcliffe Centre, Hebden Bridge, Yorkshire.

Our Game Design faculty and students attended the Game Developers Conference in San Francisco last week! Here we have Brian Winn (back row, left), Greg Kozma (front row, left), Liang Cui (middle), and William Jeffery (right) in front of their booth! Read more: cas.msu.edu/game-design-faculty-and-students-attend-gdc/

opa, olha mais um inimigo pronto ae...

 

shooter 2010

loguim fica pronto!

 

Il 19 giugno 2019, gli studenti del Master of Arts in Game Design dell'Università IULM hanno presentato i loro progetti finali a un ospite di eccezione, Stefano Cozzi, di Ignition Software.

 

Stefano Cozzi si è unito a Riot Games nel maggio 2015 e fino al 2018 ha ricoperto la carica di responsabile alla guida del Publishing Team Europeo, occupandosi dell'Italia e di altre 15 nazioni in Europa. Ha iniziato la sua carriera nel 2005 a Milano, lavorando presso Digital Bros e da allora ha sempre lavorato nel settore gaming, spostandosi per l'Europa. Ha ricoperto la carica di Community Manager per diversi titoli AAA, come Warhammer Online Age of Reckoning (Dublino, GOA Games), World of Warcraft, Hearthstone, Diablo III, StarCraft II e Heroes of the Storm (Parigi, Activision Blizzard). Dopo dieci anni a Dublino, in Irlanda è rientrato a Milano e lavora per il publisher videoludico Ignition.

 

Lecturer at university of Lingue e Scienze della Comunicazione di Milano (IULM) and an expert in Publishing and Community Management with over 12 years of experience abroad in Activision Blizzard (World of Warcraft, StarCraft II, Hearthstone, Diablo 3, Heroes of the Storm) and Riot Games (League of Legends), where his work consisted of creating and raising the performance of teams composed of professionals in the sector, as well as directly managing relationships with communities and influencers, with a particular emphasis on building communities and interactions directly between the developers and the public

Steffi, erstes Semester im Gamedesign an der MD.H.

APRIL 18 2018/18 APRILE 2018

Aula seminari

Università IULM (IULM 1)

Via Carlo Bo, 1

20143 Milan

 

gamedesign.university/andrea-babich

 

ANDREA BABICH

WHEN MARIO MEETS RABBIDS

 

How a little studio in Milano convinced Ubisoft and Nintendo that developing a turn based strategy mashup between the Super Mario characters and the Rabbids was a good idea. And how Mario+Rabbids: Kingdom Battle became a surprise hit with both the public and the critics. The definitive feel good game development story.

Andrea Babich is Lead Narrative Designer for Mario+Rabbids: Kingdom Battle at Ubisoft Italy. With Fabio Bortolotti, he hosts the leading Italian retrogaming Twitch channel. Moreover, he's a chiptune composer and an occasional ROM modder. Andrea received his B.A. in Communication Sciences at the University of Bologna with a Thesis on retrogaming. Before joining Ubisoft, he worked for almost a decade as a video game journalist. He is the author of the first academic book on Nintendo's most famous character, I mondi di Super Mario: Azioni, Interazioni & Esplorazioni (Ludologica, 2003) published in Italy. Babich lives and works in Milan.

Master of Arts in Game Design

IULM University

June 27 2018

gamedesign.university

 

Games User Research: How to avoid the designer's facepalm

Designers have to tell in advance how gamers will comprehend, feel and interact with their games in order to craft successful gaming experiences and avoid frustration, doubts or uncertainty. And since user testing is a powerful tool to verify designers' intents and predictions, Games User Research is a powerful ally. In this workshop, I will show how the science of user testing made your favorite games perfect and I will provide attendees with takeaways they can use to improve their own projects.

   

Short Bio

 

Pietro Guardini is an independent Games User Researcher with a PhD in Experimental Psychology and 19 years of research experience. He started doing research on Human-Computer Interaction in 1999 in the academy and later he entered the gaming industry by introducing User Research activity in Milestone – the major videogame studio in Italy – and by supporting Management, Design and Marketing departments with research and testing on 20+ published titles. More recently he founded StopGuessing.it and today he assists several studios in developing their best gaming experience. He had the pleasure to present his work in several publications and talks, including the Game Developers Conference.

 

For more info:

www.stopguessing.it

gamedesign.university

Feral Vector, May 2015. Location: The Birchcliffe Centre, Hebden Bridge, Yorkshire.

Feral Vector, May 2015. Location: The Birchcliffe Centre, Hebden Bridge, Yorkshire.

Jogo de tabuleiro "Contágio" criado por Cássio Lemos.

The Globaloria team travelled to Houston, TX to familiarize new teachers with the Globaloria program, how to implement it in their classrooms, and engage their students on their game design journeys.

Feral Vector, May 2015. Location: The Birchcliffe Centre, Hebden Bridge, Yorkshire.

Workshop schetsen met Karl.

Feral Vector, May 2015. Location: The Birchcliffe Centre, Hebden Bridge, Yorkshire.

Feral Vector, May 2015. Location: The Birchcliffe Centre, Hebden Bridge, Yorkshire.

Feral Vector, May 2015. Location: The Birchcliffe Centre, Hebden Bridge, Yorkshire.

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