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First module project dev slides

Palestra ministrada na UFRGS por Cássio Lemos, Thiago Rocha e eu.

 

Meia-lua pra frente e soco: experiências no desenvolvimento de jogos.

 

09/11/2010

Level Design For Unity3d Game with Autodesk Maya

A student plays Tale of Tales' game "Vanitas" during the Art History of Games reception at Kai Lin Art in Atlanta.

MDDN 243, Intro to Computer Game Design

The white key opens the last door!

Feral Vector, May 2015. Location: The Birchcliffe Centre, Hebden Bridge, Yorkshire.

The Globaloria team travelled to San Jose, California to celebrate the 2014 Globeys Game Design Awards ceremony and award winning students with amazing prizes while conducting training to familiarize new teachers with the Globaloria program, how to implement it in their classrooms, and engage their students on their game design journeys.

Level Design For Unity3d Game with Autodesk Maya

Graduierungsfeier März 2013 an der MD.H.

Ace South African character rigger, Judd Simantov, presenting lessons learnt in the US AAA games industry to students at Wits Digital Arts. The Digital Soiree. University of the Witwatersrand, Johannesburg. 20 May 2015.

Feral Vector, May 2015. Location: The Birchcliffe Centre, Hebden Bridge, Yorkshire.

gameblox.net

  

é... continuar o árduo trabalho, para projeto puzzle!

   

nós optamos por tomar um novo caminho para o projeto do game puzzle

agora, iremos trabalhar com 3D em algumas coisas do game

 

we opted to take a new path for the design of this game Puzzle, now, we working with 3D in some things of the game

 

MARCH 27 2019/27 MARZO 2019

18:00 - 19:00

Room 135/Aula 135 (terzo piano)

Università IULM (IULM 1)

Via Carlo Bo, 1

20143 Milan

 

gamedesign.university/joseph-delappe

 

PLAYING POLITICS: HEADSHOT!

 

In this talk, media artist and activist Joseph DeLappe will describe a lineage of creative projects and actions situated at the intersections of computer gaming, art/technology, and interventionist strategies engaging our geopolitical contexts. DeLappe will detail an approach to considering computer gaming environments online as a new type of public space; within which he has conducted a series of interventionist performances and actions, such as the 2006 project dead‐in‐iraq, to type consecutively, all names of America's military casualties from the war in Iraq into the America's Army first-person shooter online recruiting game. More recent projects include Elegy: GTA USA Gun Homicides (2018), a self-playing mod as a data visualizer of gun homicides in the United States as realized through this popular video game.

 

Joseph DeLappe is Professor of Games and Tactical Media at Abertay University in Dundee, Scotland. Works in online gaming performance, public engagements, participatory sculpture and electromechanical installation have been shown throughout the United States and internationally. He has developed works for venues such as Eyebeam Art and Technology in New York, The Guangdong Museum of Art, China and Transitio MX, Mexico City, among others. Creative works and actions have been featured widely in scholarly journals, books and in the popular media. In 2016 he collaborated with the Biome Collective in Dundee to create Killbox, a game about drone warfare that was nominated in 2017 for a BAFTA Scotland in the “Best Computer Game” category. In 2017 he was awarded Guggenheim Fellowship in the Fine Arts, one of the top awards for artists, writers and creatives in the United States.

 

POLITICA IN GIOCO: HEADSHOT!

 

In questo intervento, il media artist e attivista Joseph DeLappe illustra progetti, interventi e azioni creative che si collocano all’intersezione tra videogioco, arte, tecnologia e ideologia in differenti contesti geopolitici. DeLappe considera i videogiochi online una nuova tipologia di spazio pubblico, un palcoscenico virtuale nel quale dare vita a performance di ogni tipo. Gli interventi di DeLappe includono dead-in-iraq (2006), che prevedeva l’inserimento via chat dei nomi delle vittime militari statunitensi della guerra in Iraq nel videogioco di reclutamento online America’s Army fino al recentissimo Elegy: GTA USA Gun Homicides (2018), una modifica del popolare action game di Rockstar Games, Grand Theft Auto V, che visualizza in tempo reale le statistiche sugli omicidi da arma da fuoco negli Stati Uniti.

 

Joseph DeLappe è Professor of Games and Tactical Media presso l’Abertay University di Dundee, Scozia. La sua pratica privilegia le performance di gioco online e in pubblico, la scultura partecipativa e le installazioni elettromeccaniche sono state esposte negli Stati Uniti e a livello internazionale. Ha creato installazioni site-specific per Eyebeam Art and Technology a New York, The Guangdong Museum of Art, Cina e Transitio MX, a Città del Messico, tra gli altri. Le sue opere e performance sono state citate su riviste accademiche, libri e mass media. Nel 2016 ha collaborato con il Biome Collective di Dundee per creare Killbox, un videogioco che tematizza l’uso dei droni finalista dei premi BAFTA 2017 nella categoria Best Computer Game. Nel 2017 ha ottenuto la Guggenheim Fellowship in the Fine Arts, uno dei riconoscimenti più prestigiosi per artisti, scrittori e creativi negli Stati Uniti.

  

muito tempo q eu nao posto, mais é q tava sem desenhar nada, agora to nuum projeto de concept, acredito q muita coisa vá aparecer por aqui, esse ai é uma das coisas q já fiz nesse novo "emprego" hah ahha

Carved this gargoyle from Plastinia, took his picture from many angles, processed it in Memento, 3ds Max and Photoshop- and Viola! a new gargoyle is born in my virtual world

Feral Vector, May 2015. Location: The Birchcliffe Centre, Hebden Bridge, Yorkshire.

Feral Vector, May 2015. Location: The Birchcliffe Centre, Hebden Bridge, Yorkshire.

Wits Digital Arts - Final Game Design projects. November 2012

An important part of the appeal of FarmVille is the opportunity to show off your fancy farm to your friends when they pop in for a visit.

Ferrara, John. 2012. Playful Design. New York: Rosenfeld Media. www.rosenfeldmedia.com/books/game-design/

Come Out & Play SF Festival and Exhibition 2012 games being played at a preview at Sunday Streets in the Excelsior neighborhood

 

Photo by Jackie Haasa

   

Game "Origami Fishing" by Emily Wong

Feral Vector, May 2015. Location: The Birchcliffe Centre, Hebden Bridge, Yorkshire.

The Globaloria team travelled to San Jose, California to celebrate the 2014 Globeys Game Design Awards ceremony and award winning students with amazing prizes while conducting training to familiarize new teachers with the Globaloria program, how to implement it in their classrooms, and engage their students on their game design journeys.

Industry Lunch, Brian Robbins

Foto von Jan Kraus

 

An unserem Code&Play Stand konnte an drei Tagen ein buntes Workshop-Angebot wahrgenommen werden. Mit dabei waren:

 

senseBox, Junge Tüftler, NaWiTex-Schülerlabor, Technologiestiftung Berlin, Open Knowledge Foundation, Infosphere Aachen, Coder Dojos, Creative Gaming und das Game Science Center!

 

Amber Oliver, VP of Globaloria, visited Jefferson Middle School Academy in Washington, D.C. and had a great time talking with the students of Angel Cintron's 8th Grade class about learning computer science and game design through the Globaloria curriculum and starting their game design journeys.

Character- und Gamedesign mit Scratch

This was one of those crazy Japanese games that focuses on abstract interactions and sounds over linear gameplay. It was very cool.

First module project dev slides

Foto von Jan Kraus

 

An unserem Code&Play Stand konnte an drei Tagen ein buntes Workshop-Angebot wahrgenommen werden. Mit dabei waren:

 

senseBox, Junge Tüftler, NaWiTex-Schülerlabor, Technologiestiftung Berlin, Open Knowledge Foundation, Infosphere Aachen, Coder Dojos, Creative Gaming und das Game Science Center!

 

Ilustração para uma proposta de jogo de tabuleiro que não foi aprovada pelo cliente.

Graduierungsfeier März 2013 an der MD.H.

Epic Win adopts the aesthetic conventions of games to reframe to-do items as quests that advance players within a game world.

Ferrara, John. 2012. Playful Design. New York: Rosenfeld Media. www.rosenfeldmedia.com/books/game-design/

Players control Geometry Wars: Touch by moving their fingers over the two white circles at the bottom of the screen as though they were joysticks.

Ferrara, John. 2012. Playful Design. New York: Rosenfeld Media. www.rosenfeldmedia.com/books/game-design/

Ovi Hondru is an illustrator represented by Advocate Art Agency. If you would like to see more of their work please take a look on the Advocate Art website.

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