View allAll Photos Tagged FACTIONS.
So today we investigate two factions but of a more social sort o factions, they have not much in common but the fact that they usually dwell in the royal court in the palace…
One could say that they are actually quite the opposites, because the Wives of lords and royalty are constantly bored, while the lunatic troupe have cast aside every social norm and even dear to prank the kings and queens…
Even though the alliance Kingdoms have had a Ruling Queen, she is an exception that breaks the rule…
The woman in court are often very limited by the social norms of these medieval kingdoms, sure they are protected and feed with delicate luxury food, they get expensive clothing that by it’s very nature in ornate but unpractical decorations which limits them even more…
But despite of all these luxuries, the get bored by sewing tapestries about their husbands deeds on the battle field…
So the occupies themself by elaborate screams of backstabbing and bullying veiled behind façades of nice curtesy and friendly manners…
A sentence like: “dear Lady Fatima of the house of Trudore what a nice creamy purple dress you have, it becomes you and that lovely amber broch befits both of you!”
But in translation to a commoners tongue it is equivalent to: “that bitch has no sense of fashion, she is so tacky, rip her to shreds!”
But enough about the wealthy and boring life for the dignitary Ladies, Let’s talk about the Fools…
Most of the Jesters begin their life far outside the royal palace, often of the poorest beginnings you can imagine, many start off in landless roamers that travel in wheeled huts, making money from what ever trade they can offer at local markets or taking temporary work when such is needed…
Some of these family based unit’s members take to the lute or play theaters or perform in circus acts to help their family with income…
Some of these are so popular that they eventually get hand-picked as entertainers to the court…
Since many speak many more languages and are accustom to the many cultures they meet during their travels the often adjust quite easily to court-life, which can be even demanding to those born in the system….
Some even get to be muses, company and even lovers to kings, Queens and other palace nobility…
It was even rumored that the King Henry has a special relation to one jester, that smelled a bit like roses and elderberries…
But some court Jesters have a very different background, yes those who are “possessed by demons” those who have been kept in cellars and locked at lofts, these often have very different attributes to those with roaming background…
Often these hardly speak language at all, some have escaped the captivity of their families and when out in the world of their own devices, they behave in strange manners at markets and in villagers…
Sometimes these individual are picket up by mages and wise men and kept as Guinea pigs, as helpers or a source of body parts in the name of science…
Some of these are getting noticed by kings and would in this manner get picked for life in the castle throne room for the amusement of the nobility because they simply has no manners at all…
Location: Ra'un
Names: TK-129, Fennec Shand, Mando, Scaoth Mercernaries, Fennec Shand, Imperial Forces.
Species: Human, Unknown
Faction: Mando'ade
Part 1:
Mission Log ==== Open
TK-129 - Scout Trooper, Reconnaissance Squad 7.
"I knew this mission was going to be a hard one. We were sent to an unknown planet to fight a large group of insurgents that seemed to be amassing armies. The nights on Ra'un were cold and unwelcoming, so I took shelter amongst the locals' buildings.
Every faction of the galaxy had sent their best warriors, along with immesurable amounts of soldiers and vehicles. This would be quite the mission..."
Log Complete
I had fun building this, and decided to make the build undamaged, as TK-129 belongs to the scout squads sent to Ra'un, therefore ahead of the main battles. Look out for some special appearances 😉
When I first saw Kevin's Red Faction Guerrilla dune buggy I hadn't even heard of the game but thought it was a pretty cool vehicle. When my little brother got the game for his birthday I thought I'd give it a whirl and see what it was like. It's not an amazing game but the vehicles are fun to drive. I don't know what it's called but it's my favorite.
It has 4 wheel independent suspension and fits the fig. I really wanted to make a dark red version but the lack of sufficient pieces in the color prevented it.
Excerpt from cbc.ca:
On Feb. 4, 1981, the Toronto gay community, like many communities, was somewhat fractured, with many disparate voices and factions offering opinions on how to advance their issues.
But the next night marked a pivotal moment in galvanizing the community — when police officers armed with crowbars and sledgehammers raided four city bathhouses and arrested more than 250 gay men.
"When the bathhouse raids hit, we were under attack. The response was universal," said Dennis Findlay, president of the Canadian Lesbian and Gay Archives.
Today, in an attempt to make amends for those raids, Toronto police Chief Mark Saunders will apologize for the actions of the force 35 years ago.
The community did, indeed, strike back, using flyers, phone calls and word of mouth to organize a rally for the following night to protest the actions of the police. When Findlay arrived for the protest at the corner of Yonge and Wellesley streets, 3,000 people had gathered.
They marched to Toronto police 52 division, which was surrounded by police, shoulder to shoulder, Findlay said.
"They were stony silent. I think they were so shocked that 3,000 people in the city of Toronto in 1981 decided they'd done wrong."
A smaller group then marched to the Ontario legislature at Queen's Park, where some scuffles took place between officers and protesters.
Findlay said that the while changes had been slowly coming with regards to gay rights, the raids and subsequent reaction were a transformative event.
"The outcome of all that was, we became a stronger community, we began to organize and we learned how to organize really well," Findlay said.
"It was our Stonewall," he said, referring to the 1969 raids of New York City's Stonewall Inn, which was popular among the city's gay and transgender community. Those arrests led to a series of riots but are also credited for launching the gay rights movement in the U.S.
"In hindsight, I look upon the bathhouse raids as probably one of the best things that ever happened to the LGBT community at that time," Findlay said.
The sky is a marvelous hue during this time of year. A Combination of the season and mother nature doing her job.
Alec Mason (Red Faction: Guerrilla), Cole Phelps (L.A. Noire), Rico Rodriguez (Just Cause 2), Sam Gideon (Vanquish) & Corvo Attano (Dishonored) from Video Games Theme (Lego Purist Minifigures)
PLEASE CREDIT AND COMMENT IF YOU FAVE! Feedback always appreciated! Thanks!
During the time of the Old Republic a Jedi task force, led by the Cathar Jedi Master Kainai, was sent to examine a powerful dark side current in the force uncovered by Vodo-Siosk Baas through meditation.
The current came from an ancient and very powerful sith holocron that had been activated in the depths of the forgotten temple on Sarapin. The four jedi were steadily moving deeper into the maw of darkness. Unaware but inevitably moving closer to their fatal fate...
It's been a while. Photography is looking like it will be better from here on out.
Will be brought to BC.
Skeleton Cavalry:
During the age of the greatest empire known to man, many nomadic peoples roamed the southern deserts. These nomads moved from oasis to oasis, shepherding their goat flocks and trading with caravans of the empire for supplies and weapons. Spending their lives in the harsh desert, these traveling peoples knew the wide range of the south lands with an unequal experience.
During times of war, the great pharaohs would summon the nomads to act as skirmishers and light cavalry. Experienced in the lives spent in the saddle, these nomads were suitable horsemen, able to quickly deploy along enemy flanks and harass their foes as the main force ventured forth.
As the great empire became a weak visage of its former glory, so to did the nomadic peoples, they fled to the desert mountains and their died out during years spent etching a living on harsh rock. But this would not be their end…
As the corpses and bones of the greatest rulers known to man rose from their tombs and sepulchers, so to were the nomad remains revived. The lich priests traveled to the ancient mountains and with arcane incantations revived the corpses, forming the horsemen into fighting form once more.
Now riding atop skeletal steeds of sand and bone, the nomads fight for their tomb pharaohs, skirting along the enemy flanks, pursuing those who flee with an unrelenting rage.
Code Pink is a pro-Palestine group that I recall seeing at the 2024 L.A. Times Festival of Books on the USC campus. I suppose the sign in the center expresses a disdain and lack of trust towards NATO.
Anyway, lots of groups and lots of factions were out for the rally and march on April 5. It will be interesting to see how things go on April 19.
2041
The Desert Hounds.
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A new faction I came up with. The name is created by ✠Andreas.
Also, inspired by ✠Andreas
A liddle-widdle APC for my faction, and I didn't have to destroy my VT, Much XP
Fits one fig :c
Spurred by Wimbleh, Oh, and Alex think of this as a challenge :P
Kessel, the name said it all.
If ever there was a planet known for its ill repute it was here. Spice. Slavery. Corruption. Kessel was synonymous with these.
During the Imperial incursion of Mandalore, many were taken and offloaded as free workers to the mines here. It was time to investigate and free the captives.
But this required detailed planning and a small team was tasked by the Duchess herself to extend our protectorate further, we’d been oppressed as a peoples and a culture and would help where we can.
A mix of disciplines, the select team covered all bases - Trackers and scouts, heavy hitters, pilots, mechanics, informants and droids. We’d only be heading there once and we’d get the job done first time.
Without fanfare,, an open hangar is where we find the group preparing, in readiness for the shuttle to take them to Kessel.
King Leonreante (Royal Pegasus Mount):
The Holy Land is an island off of the eastern coast of Warscape's mainland. It is a rocky island, with deep, lush grass and bristly plants. The inhabitants of the Holy Land are a people with intense religious fervor. They worship their single god more than anything else and rule with a feudalistic society. They are led in their religious zealotry by their King, Leonreante.
Taught from a young age at the city of Laufcreluex to seek religious fruition above all else as well as upholding the honor and chivalry of the knights and nobles of the land, Leonreante was molded into one of the finest citizens of the Holy Land. Leonreante became king upon the death of his father and was bequeathed with the Honor Sword, which is the immaculate two-handed greatsword passed down through the royal line of the Holy Land.
Riding into battle on his Royal Pegasus mount Bravourec, a magnificent and rare animal with a coat and hooves as gold as the brightest steel, Leonreante is seen as a beacon of hope and leadership for the armies of the Holy Land. Adorned in splendid armor and wearing the Holy Crown atop his lustrous black hair, the king fells his foes one by one until the battle is won or until he succumbs to his defeat.
Upholding his religious fervor and chivalric attitude, Leonreante has mustered the forces of the Holy Land to purge all of Warscape from heretics and apostates. For Honor and Faith!!
The Corellian Security Force: www.eurobricks.com/forum/index.php?/forums/topic/168922-f...
With one of the best reputations for intelligence work in the galaxy, CorSec works with the fledgling New Republic to establish peace.
From left to right:
R3-D6 -- Where would the Alliance be without their droids? The same goes for CorSec. R3 is a veteran of the war against the Empire who has seen missions from Nar Shadda to the Ring of Kafrene.
CorSec Agents (2 & 3) -- While many have been in CorSec for years, some made the migration over from the Rebel Alliance after the war, whether by preference or invitation. Many of the best rebel spies now find employ serving the New Republic from a bit of a distance.
Mon Calamari Pilot -- Some Mon Cala know ships so well, it would be insane not to put them in a cockpit. Who better to dogfight the pirates and TIE fighters still plaguing the hyperlanes?
Intelligence Command (4 & 5) -- You want the best calling the shots. IntelCommand draws on all their resources to pull the best information in the galaxy, then plans out the assignments for field agents. Some wonder how CorSec seems to know everything. However they do it, they're not telling.
Near-Human Smuggler -- Corellians have a bit of a reputation for holding cargo laws in low esteem, but that doesn't mean they can't pitch in to take down the bigger criminals.
CorSec Shock Trooper -- CorSec usually prefers an investigation and some sneaking around to a straight fight. But sometimes you need a big gun, decisive action, and a smoldering bad guy.
I made 6 pairs of warriors, each faction a different colour. One was initially meant to be the main knight and the other his squire/sidekick but in the end, I just made both of them as good as I could :)
Hope you guys enjoy them!
I finished assembling EEC's PMCs the other day, as they will be used for Marines in my new faction that is yet to be named.
In addition to these guys, I have 9 more awaiting backpacks or helmets.
Pharaoh Guard:
As the ruthless and merciless Pharaohs of the ancient empire march to war, they are accompanied by a retinue of some of the most skilled and elite warriors of the entire legion. In order to maintain their sepulchral legions and combat enemy lords and hero’s, the Pharaohs must be able to persevere through the horde of the enemy battle lines. For this reason, the employ the deadly use of their Pharaoh Guard.
Chosen from among the ranks of the ancient empires noble elite, the Pharaoh Guard were the children of these nobles, those who were not set in the lineage to inherit the empires were sent learn the ways of combat. They guarded their Pharaoh unceasingly in life, wading through enemy lines, destroying the empire’s foes. Upon the death of their lord, the those of the Pharaoh Guard performed a ritualistic suicide and were entombed in the immaculate pyramids.
Rising now in undeath, these elite warriors have been stripped of the constraints of a mortal life, and now again reap havoc in the name of their Pharaoh. Wielding duel khopesh’s that were crafted with a pristine and deadly intent, they flow through their enemy, striking fast and precise.
Able to death massive amounts of crucial damage in a short time, these shock troops allow the legions to punch through even the most armored of foes. The Pharaoh Guard marches forth in a forebodingly silent obedience of their masters deathly will. Reaping an innumerable death toll, these skeletal elites will return the ancient empire to its former glory.
The Chiss Ascendancy sent out their best agents across the galaxy. Information was exchanged between Factions, including the Dark Covenant Assassins.
Fauncor Tribe:
In the Brayherd, barbaric savagery and ferocious cruelty is admired and respected above all else. The herd travels across the desolate and sparse plains, ravaging all they come across. Before the herd thunders into battle, the deafening tone of the Hunt Horn is accompanied by the braying, snorting, and roaring of thousands of beasts can be heard as they stomp their hooves and beat their weapons. The Fauncor are one such race of beasts in the Brayherd.
The Fauncor, also known simply as "The Cloven", are bestial figures closely resembling men. They have the torsos and faces of men but the legs and hooves of cloven beasts. They speak in their guttural, coarse speech and have a feral anger that can only be controlled with an insatiable blood-lust. As young brayfauns, a Fauncor will sprout nobs on top of rough, wiry hair that quickly grow into horns as the Fauncor reaches Muscles bulge from sinewy flesh and hooves grow into strong, crude extensions of hairy, hooked legs.
Each Fauncor Tribe is led by a chieftain, a specifically depraved and cruel beast who leads those in the tribe with a ferocious savagery. Each chieftain is chosen by single combat, with the most barbaric beasts fighting to the death for the title of chieftain. In Fauncor society, an individuals worth and prowess and battle is seen on the number and size of War Horns the beast has. As a Fauncor ages and becomes more seasoned in the art of uncontrolled blooshed, the horns grow to immense size. Therefore, it is not uncommon for the chieftain to have the largest and most numerous War Horns as well as the largest, strongest hooves. The Fauncor Tribes forms the bulk of the Brayherd and act as the main form of attack in a herd charge.
The tribes charge into battle, hooves thundering across the barren wasteland of the plain; howling and braying, roaring and snorting as they brandish crude spears, axes and spiked nets, the tattered remains of the tribal symbol billowing in dust filled wind. As the bloodraged beasts reach the enemy line, some Fauncor lower their horns and impale their enemies on the sharp points while others use their powerfully beastly legs to vault themselves over the heads of their enemy and crush them beneath hooves as hard as stone. Lightly armored an feral, the Fauncor Tribes do not form strategic lines, but rather charge their hated foe in a mad rush of muscle, horns, and hooves.
The horns have called, and the Brayherd thunders across the plain searching for the fight and exulting in the hunt!
This is my Australian Empire faction so far. I have to say, I really like it, except for in this photo the M47 Tac is covering up far right's face. :P I'll grow my army with a few orders, and start building with them when I get my Bricklink order. Thanks!
Comments, notes, and faves are appreciated, but if you note or fave please leave a comment as well.
-Alexander
Dwarf Miners:
The dwarven mountain kingdoms are renowned for their mining abilities. Extraordinary rare gems, ores used for armor, and coals for power all come from the exquisite dwarven mines and are traded throughout the lands of Warscape. The most common job for dwarfs is to become a miner, but they can also answer the mustering call of the dwarven throngs.
The dwarven throngs are able to field massive amount of dwarf miners on the battlefield relatively cheaply. Their have medium armor, are shielded, and carry pickaxes and shovels as weapons. The Dwarf Miner is a front line unit that is employed on the battlefield to support heavy units like the Dwarf Warriors and Dwarves of the Crescent Axe.
Their armor consists of a mail plate shirt and a miners helmet. These helmets hold flames that the miners use in the dark tunnels to seek out ore veins and gemstones. Although not the strongest of dwarven army units, the Dwarf Miners are fearless in their own right, charging the orc and goblin hordes to protect their valuable mines.
Through the barren wilderness of Ziost, three small figures cross the plateau aiming for the monolith ahead of them.
As they get closer, they finally see the abandoned tower cut into the rock face, erupting from its summit.
Tasked by Clan Eldar, now the planet was under its protection, to chart the landscape lost to history the three explorers gathered around the rent in the rock face.
What was once a door had been torn open and exposed in the ravages of time. Light in hand they begin their investigation and enter.
They slowly make their way through the tower and reach the top.
To them, it looked like nothing more than an old garrison and their droid confirmed as much to them.
However, they noted the watchpoint was recently stripped of equipment.
Gazing out of the window Cale noted tracks leading off in a different direction.
From this high he could make out little more, "Hand me those macrobinoculars", he asked his droid.
"At once, Sir" Finishing the climb, the 3PO unit stopped short "Oh my, there's someone coming"
Footsteps, echoed from the stairwell...
Ziost Faction entry
Our map-based RPG hosted by Eurobricks is going to be wrapping up the main challenge this summer. Join up with the Mandalorians, Pirates, Non-Human Anarchists, Mystics, and more to take down the Triumvirate, a murderous Imperial Remnant collecting Holocrons in the shadows.
All characters and all Eras of Star Wars welcomed!
Any questions, just ask!
Discord link: discord.com/invite/mEdraxmsHd
I just joined an interesting Castle Game in our local community, and this is my Black Falcons faction. So the story begins
My continuous story for the Star Wars Factions RPG!
If you are interested in joining the Flame of Zhar crime syndicate or any other Faction, just reach out with a dm to me, or join the Discord!
Elven Archers:
In the Valewood Realm, the elves that live under the boughs of the great trees in the forest respect mastery of the bow above all other forms of warfare. Elven children are taught the art of bow making and archery from a young age. They learn the ways to shape a Realm tree into the perfectly weighted bow limb with strange yet beautiful magics. They learn how to forge strong arrowheads and how to carve the most aerodynamic arrow fletching. After they have spent several decades learning the art of making a bow, they then are finally allowed to begin to learn how to fire their perfected creation.
These young elves tirelessly practice day and night, perfecting their accuracy and speed. They shoot at still targets, live prey, and finally against an evil foe that threatens the Valewood Realm. Although not the most skilled bow masters in the elven army, the Elven Archers are by far the most numerous, able to field hundreds of warriors with ease, for every soldier must be proficient in the use of the bow. This is the strength of the Realm. In order to protect their forest homeland, they must be able to shoot foes accurately in between the limbs and boughs of the trees, sometimes threading an arrow hundreds of yards through dense forests.
Able to shoot on the move, Elven Archers are not like a typical archer unit that stands still and shoots in one arc, they are a constantly moving threat to all of their foes, able to rain death upon them from above.
Admiral Cerato: We should approach Moff Barthol regarding Operation Stronghold.
Admiral Rovv: Yes, he would be a powerful ally.
Admiral Bryce: I agree. Admiral Rovv. Seek an audience with the moff and introduce him to Operation Stronghold, but plan a contingency should he decline to join. This has to be done in secrecy.
Factions Episode 1: No Place Like Home
Cpt. Bannon likes his surroundings as simple and clean as possible. No distractions. Clean as a whistle, and efficiency above anything. A little comfort and the occasional blue milk or brandy doesn’t hurt.
Star Wars Factions RPG: A Galaxy Divided
[R5 - Korriban - SCS] Exploration on Korriban
The Stygian Caldera Society (SCS) always shows interest to the Sith legends and mysteries. Former Imperial and Sith history expert, Dr. Hawon has recently set up an archeological site in the Valley of the Dark Lords.
As an old friend, former Royal Guard Champion Ereon Tas pays a visit to him.
Dr. Hawon : Help yourself if you are searching for something. I am too busy right now.
Ereon Tas : I am looking for an ancient weapon.
Dr. Hawon : Look into the box over there. Are you sure you don't want to join me unlocking the secret in this Holocron ?
Admiral Bryce: Gentlemen. Cpt. Bannon. Captain, congratulations on your latest success. I apologize for the wait. These are extraordinary circumstances. Please meet Senator Belrus, Agent Visqar, Admiral Rovv and Admiral Cerato. We are a newly established subcommittee of the Commenor Remnant. Consider us your direct leadership. Gentlemen, please excuse us. I will brief Cpt. Bannon on his first assignment.
Goblin Pack:
Goblins are a race within the Horde if cunning and cruel stunted creatures. Filled with an unrivaled affinity for vile torture and vicious violence, these nasty little creatures are a torment to all things good and honorable.
The Northern Crags are a dangerous and desolate place, the perfect abode for such a cruel race. Neighboring the dwarven mountain strongholds, the Goblins tribes have eternally been at war with the stubborn dwarves, raiding their supply wagons and pillaging their strongholds. Leaving nine alive, the goblins loot all they find and destroy what they cannot take with them.
In battle, each goblin tribe is split into Packs, with a pack leader keeping the raucous creatures in control during the heat of combat.
Each Goblin Pack is small in its own right, able to be quickly crushed by an average sword unit, however, that is not where their strength lies. When the Packs team together, sometimes hundreds at a time, this forms a sea of thousands of goblins that is an unstoppable tide.
They claw and bite and stab and punch with their miss-happen and crude weapons, snarling and shrieking as they let their cruel and vile nature show. Most races hope to only ever see a single Goblin Pack, for together, this would mean certain death.
Because some people had to be bitches and trolls, I changed my faction. If it looks like another person's faction, then I'd don't really fucking care at this point. Deal with it.
Location: Grid Square L13, Iridonia
Names: Imperial Troopers, Captain Jones, Baltaca Clan Members.
Species: Various
Faction: Imperial Consortium
Captain Jones led a squad of battle-hardened veterans through Iridonia, to investigate the dealings of the Baltaca Clan. They find high-ranking members dealing with crime syndicate members, for refined spice. The members are questioned, then eliminated.
The building was cleared and the spice was confiscated. It was subsequently redistributed amongst a clan of Shell Hutts to maintain trade.
Built for SW Factions, go check out one of our group members brickmeister_offical here: www.instagram.com/brickmeister_offical/?igshid=ZWIzMWE5Zm...
Halfling Farmers:
Halflings are renown for their love of food and drink. Along with this fondness for a good meal comes the joy in growing and raising the food that they do joyously consume.
Throughout the rolling hills of The Green there are farms aplenty. Some are well trimmed garden coves while others are sprawling fields of wheat and rye. Plump cattle and wooly sheep graze the lush pastures, basking under the hot noon sun.
Many Halflings seek farming as their life’s pursuit, preferring the pleasant and peaceful tasks that accompanying it to the hustle and bustle of town life. However, even these peace loving folk will proudly defend their homeland in times of tumult.
The Halfling Farmers form a large part of the the short-folks war effort. Able to be gathered from the countryside in a quick manner, they march to war carrying their beloved pitchforks and other farming equipment. Not seen as the most affluent members of halfling society, the Halfling Farmers wear plain clothes of browns and tans, unable to afford the protection that armour provides.
My entry to the Mando'ade in Lego SW Factions.
Location: Grid Square O-7, Mandalore
Name: Finn Crux (main character)
Species: Human
Faction: Mando'ade
(Will reveal other characters names later)
Backstory:
An imperial cruiser crashed on Mandalore, leaving few survivors. It was rumoured to be carrying precious cargo.
A group of surviving Mandalorians have found the cruiser, searching it for potential loot.
They have gained the attention of the survivors.
Female Mandalorian: "If we can get the cargo, we might be able to get enough credits to get off this dust bowl!"
Male Mandalorian 1: "We'll need a ship if we want to get very far."
Finn Crux: "There might be some salvageable ships left in the hangar."
Male Mandalorian 1: "We can talk it over if we get out of here alive!"
Male Mandalorian 2: "They have reinforcements coming!"
My builds will mostly follow this group's adventures, led by Finn Crux.
This is what I have so far.
-28 complete figures.
- Skyhawk Attack Chopper.
- Jaguar Heavy Tank.
-Snow Wolf AFV.
-Wheel Mounted AA Gun.
I'm hoping to get a few more vehicles and a few more figs.
Be jelly.
:3
Also, I'll have PACUD up tomorrow when I get some decent pictures.
Kudos to anyone who can figure it out.
;-)
A build based off of the famous Vader line. I got the main idea from the description in 'From a Certain Point of View'.
The Incarcerator was the last of its kind of Imperial Lictor-class dungeon ships. After the loss at the battle of Endor, warden commander Col Gran hid the IDS Incarcerator in the Outer Rim. Commander Col was eventually contacted by Admiral Rovv and convinced to join the Commenor Remnant cause and remain a secret known only to Rovv and a few high standing members of the remnant.
The IDS Incarcerator was a highly modified Lictor-class ship, designed as an inescapable supermax prison. All prison cells onboard the ship has two entrances. One leading into the ship, and the other towards the empty vacuum of space, with only a ray shield keeping the prisoners from being sucked into oblivion.