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An extremely important vehicle for the AMD (Antarctic Military Division), the Series-4 All Terrain APC forms the backbone of the entire Arctic operation. Whether carrying vehicles or supplies from base to base, to ferrying troops into battle, the Ox is as rugged as it is powerful. Its treads and removable dozer blade make it ideal for winter conditions, but it can be outfitted for any climate, location, and mission. The Ox is one of the most important vehicles to the AMD, and is the perfect vehicle in any situation.

 

Well, my mission with this one was to make a vehicle with little or no greebles that looked decent and had studs showing. I think I managed to achieve those goals, and I'm really happy with the outcome.

 

The AMD is my faction, and I'll be writing a backstory and going into more detail about how it functions in the coming weeks, school permitting ;)

Over the course of summer, I've been collaborating with TheOneVeyronian m.flickr.com/photos/theoneveyronian/ on this project: a chessboard whose pieces are constraction figures themed after Light vs Dark characters. I took over creating the "Light Faction", with characters based on mythological warriors to a large extent. And here I showcase the second character to be created: The Rook. I initially wanted to go for a Machine Golem or Construct of some sorts, which would have made quite a lot of sense if you think about it. However, scrapped that idea in favor of a kneeling, hammer-wielding, tower of a warrior (compared to the pawns at least haha), and this was the end result.

 

Stay tuned for more pieces coming shortly.

 

She also made these really cool GIF spinnies that I unfortunately couldn't share with you guys through Flickr, so you're free to check out this link if you want!

www.brickshelf.com/gallery/TheOneVeyronian/LDDMOCSpinnies...

 

And a 360 Spinnie of the whole board!

www.brickshelf.com/gallery/TheOneVeyronian/LDDMOCSpinnies...

Yup. Comments and criticism are highly appreciated.

 

Decls by oRRange.

 

Thank guys!

 

-Chef

Ealforth the Horselord:

 

The Highland Horsemasters is a human faction that stretches across the tough, wild plains and the rocky highlands directly south of the dwarven mountain ranges. The greatest horse riders in all of the lands of Warscape, the horsemasters have entirely cavalry focused armies and superb mobile tactics. The lands on which they raise their immense war steeds is rough and wild, with tough grasses and strong winds constantly blowing through the rocky landscape.

 

In centuries past the Highland Horsemasters were viewed as a barbaric and crazed peoples by other more 'civilized' human kingdoms. The commoners of the highlands live in thatch huts built right next to their stout stables. They etch a living in a wild and untamed land, growing up in the saddle of their beloved steeds. In battle, the horsemasters charged into their foe with reckless abandon. For these reasons they were viewed that way. This all changed, however, when Ealforth became the Horselord.

 

Raised in the saddle, Ealforth was a master rider before he reached his tenth year as the young son of one of the many lords of the highlands. When he reached manhood, he left the highlands and traveled the world of Warscape. From the lush lands of the southern houses to the harsh, arid plains of the east, Ealforth enlisted in many mercenary armies. In these cavalry armies he proved his valor and honed his combat skill, but more importantly he studied under his commanders and learned the art of cavalry warfare.

 

Upon his return to his homeland, Ealforth enlisted in the mounted army as a lowly recruit and rose through the ranks with his feats in battle. He lead the mounted spears against an overwhelming orc force after his commander was slang in battle, leading a lance formation charge that routed the savage foe. During the goblin raids along the northern settlements, Ealforth led archers as they viciously tore through the vile monsters with tactics he learned from the eastern horsemen. His greatest feat, however, came when the most vicious and terrible herd seen in centuries from the Brayherd burned and pillaged their way through the lands of men. Ealforth led a group of rag tag heavy cavalry and mounted spears hastily assembled as the herd reached the Highland border. Seeking to cut the head off of the snake, Ealforth charged headlong through the horde and defeated the Chieftain in single combat, ending the incursion.

 

A master tactician and a superb duelist, Ealforth now leads his forces as the Horselord, the sovereign lord of the Highlands. Forever accompanied by his loyal war steed Windhunter, the Highland Horsemasters have become the most feared cavalry in the world.

To be built off of.

 

I'll note some things, but feel free to use if you like.

 

Just give credit. :3

 

Obviously inspired by Cam M. And built by me, who happens to be another Cam M.

 

You know I have to add lime to it. :D

Ogre Tribe:

 

Over the centuries upon centuries of a brutal lifestyle on the vast, fetid wastes of the Burnlands, the orcs have developed many different physical characteristics to survive in their harsh environment.

 

The orcs of the northern bogs developed a skin that was green of hue to blend with the putrid marshes and have a greater affinity for the shamanic powers. The orcs that have a burnt orange color are said to be blessed by the fires that plague the Burnlands and are more physically impressive.

 

The common brown orcs are a product of the brown, lifeless ground that encompasses their land. One species of orc, however, has become so different that they have been given their own designation, the Ogres.

 

The Ogres were separated from the other orcs centuries ago during a abnormal cataclysmic even that broke a vast section of the Burnlands into a mountain range. This land became a hellscape for any orcs that survived, and those that did became exquisite physical specimens. Larger than their distant kin, the Ogres have impressive physical strength but a lowered intelligence capacity.

 

They charge into battle wielding crude but effective axes that have multiple blades. The oldest and strongest Ogres grow thick tusks that they use for tearing apart meat and bashing enemies. Able to crush a mans skull with a well placed head-butt, the Ogres are the epitome of brute stupidity and ferociousness.

 

When The Horde gathers, the Ogres climb down from their mountain camps and form the shock infantry focus that is able to crash into enemy lines and deal grotesque amounts of damage.

Gnizstik the Goblin Chief:

 

The Goblins of the Northern Crags are a vile and cunning race of diminutive, mishappen beings. These creatures revel in all things cruel and sadistic, preying on those weaker than them and out smarting those stronger than they are. The sworn enemy of the mountain dwarves, the Goblins inhabit the Northern Crags, a desolate and deadly hellscape of razor-sharp rocks and sheer cliffs. No race of good, honorable beings could call such place home, but the horrid goblin tribes construct their shanty towns and cave dwellings in this land, etching out a living where only the cruelest can survive.

 

Goblins prey on the weak, usually dwarf women and beardlings as they travel from mountain hold to mountain hold. They emerge from the rocky outcroppings shrieking and shouting in their gruesome, guttural speech. Defiling all before them, they loot and kill without mercy, taking everything that they can get their hands on. Alone, a goblin is a cowardly foe, but their strength lies in their numbers. Thousands strong march into battle, an unending tide of crafty and savage creatures.

 

Each goblin tribe is led by a chieftain, the most cruel and wily of his subordinates. Backstabbing and debauchery are common among goblin tribes, so a chief’s position is always precarious. Only those who can prepare for such back stabs with back stabs of their own are able to keep their chieftain position intact, and only those chieftains with an unheard of cunning and cruelness can become Chief of all the goblin race, and Gnizstik is regarded as the most vile goblin to have ever roamed the Crags.

 

Standing heads taller than others of his race, nearly the size of an orc, Gnizstik has used his immense size and intellect to maneuver his way into the race Chieftain. Sauntering into battle atop a rickety war platform carried by his most trusted subordinates, Gnizstik commands his countless tribes as he skewers his enemies and impales their heads atop his armor.

 

Gnizstik has gathered all of the goblin tribes into a massive army with a single purpose, to destroy all good in the world of Warscape.

 

Beastchief War Chariot:

 

In the savage culture of the Brayherd, the Beastchief holds all of the power in the herd. Surmounting his rivals in single combat to become chieftain, the Beastchief is truly the culmination of a barbarous and cruel visage of what it means to be in the herd. Unsurpassed in physical prowess and a vicious nature, they are terrors on the battlefield, felling enemies with every sweep of their preferred weapons.

 

Some Beastchiefs gain enough power and notoriety to capture or trade a Brayhound. These beasts of war are favored by the Brayherd for their ferocious disposition and savage acts on the field of battle. A bestial canine body sprouts three giant hound heads, each with strength to snap a man in half with their powerful jaws and razor sharp teeth.

 

It is not uncommon for Beastchief to harness these monstrous brutes to a crude war chariot. Thrown together with scraps of wood, metal, and bone, these chariots thunder across the battlefield, crushing the enemy under the heavy wooden wheels. Bones of all kinds are strapped to the chariot, from the bones of men to the heads of giant mammoths, it is a personal pride for the Beastchief to adorn his war machine with the remains of his foes.

 

Choosing favored Fauncor from the tribe, the Beastchief sits atop his cruel construct of death, tearing through lines and formations with laughable ease, the bloodlust rising until it can no longer be contained and is unleashed in a savage revelry of carnage.

Hrrrrk.

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Command, this is Alpha A-2, target down. Moving in.

 

We read you Alpha A-2, continue. The shipment will arrive shortly.

 

If you're confused, it's a good thing.

 

I <3 my Dad's camera.

 

Inspired by Wimbe.

I made 6 pairs of warriors, each faction a different colour. One was initially meant to be the main knight and the other his squire/sidekick but in the end, I just made both of them as good as I could :)

 

Hope you guys enjoy them!

 

Elven Spears:

 

The elves have a society fairly familiar to their human neighbors. There are kings and princes, lords and ladies, as well as soldiers and commoners. The elves of common society, the foresters and the bakers, the writers and the songspellers, all of the regular individuals are conscripted into the spear wielding regiments during times of warfare and woe.

 

Swiftly taught to hold battle lines formations and the art of spear combat, these spear regiments make up the bulk of the Valewood Realm forces. Each unit is led by a captain and has a standard bearer who proudly waves the colors of the unit. Not the most combat effective or rare unit, what the Elven Spears lack in physical prowess they make up for in unit size.

"After all three factions withdrew most of their troops from England to invade France, Queen Emma has announced the expansion of her government faction's control to the rest of the country, declaring all of England as neutral.

 

Apparently, the capital cities of New Britain and the Coalition of Loyalist British and the capital stronghold of TEA are affected as well. It seems the politicians in charge have made some kind of deal with the Queen.

 

Naturally this is huge news. We can only guess at where this will take us."

Story can be found at: www.eurobricks.com/forum/index.php?/forums/topic/182458-f...

 

This is the biggest build I've ever attempted, and a really great way for me to cap off 2020 as my first year of AFOLing. The build itself is inspired by a lot of things, but primary among them are vague Japanese architectural ideas (especially referencing Studio Ghibli movies and Ghosts of Tsushima's art direction).

 

After gaining more funds from helping the suffering district of the Kal-Suttar spaceport town, Ian Drac'qual finally has enough money to purchase a cargo ship in anticipation of the open market for intel and supply running. The Mantis is a modified Satellia GGP-1460 Cargo Mid-Cruiser with upgraded defense systems and engines.

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Sorry about the bad picture.

This is my entry to the Nova League's Faction Challenge 2 for the Struggle for Klegon on Galactic-Bricks forums.

Faction contest picture for MFZ: Dog Fight. Left to right:

 

Heavy fighter SF003 "Starflower"

 

Multirole fighter Pincer

 

Light fighter "Gnat"

Gourocaur the Great Beast:

 

The Brayherd is a faction of human-like beasts, with the torsos and faces of regular beings but the legs and horns of beasts. However, that is the only similarity they share with their human counterparts. The Brayherd is a feral and ravenous race, with an immense rage that is unseen in any other faction. Some in the Brayherd are clawed beasts and some are hooved; while others are so gigantic and ferocious that they dominate the herd and strike a deep rooted fear into their enemies. Gourocaur the Great Beast is one such case.

 

The origin of Gourocaur is unknown. Some say he was created after breeding giants with mammoths, while other say he was created by the dark powers to destroy the lands of Warscape from all that is good. Either way, he is feared by all of his enemies and many dread to face him in battle. This brayherd beast has never been defeated in combat. Gourocaur's dense hide and leathery tough skin deflect arrows and sword blows, while crude metal plate's deflect tougher weapons. He wears a crude helm that sprouts metal spikes and drips with his insatiable bloodlust.

 

Many of Gourocaur's enemies now hang on his body, strapped to planks of wood to rot and decay until only skeletons are left. He carries a huge spiked club that crushes beings lesser than him and is able to throw his great spears hundreds of yards, impaling his chosen prey with a deadly accuracy.

 

Woe is the day of man when Gourocaur musters the Brayherd and marches to burn the world of Warscape. And that day has come.

Men of Rohan - LOTR Factions IV from Tolkien's Middle-Earth

 

I feel about as old as Theoden does here

 

L-R:

- Rohirrim Rider

- Éomer

- Éowyn

- Meriadoc "Merry" Brandybuck

- Gimli, Son of Gloin

- King Théoden (Enchanted)

- Grima Wormtongue

 

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Camera: Panasonic Lumix DMC-FZ28 Editing: www.watermark.ws

Please credit and comment! Feedback always appreciated! :D

So today we investigate two factions but of a more social sort o factions, they have not much in common but the fact that they usually dwell in the royal court in the palace…

 

One could say that they are actually quite the opposites, because the Wives of lords and royalty are constantly bored, while the lunatic troupe have cast aside every social norm and even dear to prank the kings and queens…

 

Even though the alliance Kingdoms have had a Ruling Queen, she is an exception that breaks the rule…

 

The woman in court are often very limited by the social norms of these medieval kingdoms, sure they are protected and feed with delicate luxury food, they get expensive clothing that by it’s very nature in ornate but unpractical decorations which limits them even more…

 

But despite of all these luxuries, the get bored by sewing tapestries about their husbands deeds on the battle field…

 

So the occupies themself by elaborate screams of backstabbing and bullying veiled behind façades of nice curtesy and friendly manners…

 

A sentence like: “dear Lady Fatima of the house of Trudore what a nice creamy purple dress you have, it becomes you and that lovely amber broch befits both of you!”

 

But in translation to a commoners tongue it is equivalent to: “that bitch has no sense of fashion, she is so tacky, rip her to shreds!”

 

But enough about the wealthy and boring life for the dignitary Ladies, Let’s talk about the Fools…

 

Most of the Jesters begin their life far outside the royal palace, often of the poorest beginnings you can imagine, many start off in landless roamers that travel in wheeled huts, making money from what ever trade they can offer at local markets or taking temporary work when such is needed…

 

Some of these family based unit’s members take to the lute or play theaters or perform in circus acts to help their family with income…

 

Some of these are so popular that they eventually get hand-picked as entertainers to the court…

 

Since many speak many more languages and are accustom to the many cultures they meet during their travels the often adjust quite easily to court-life, which can be even demanding to those born in the system….

 

Some even get to be muses, company and even lovers to kings, Queens and other palace nobility…

 

It was even rumored that the King Henry has a special relation to one jester, that smelled a bit like roses and elderberries…

 

But some court Jesters have a very different background, yes those who are “possessed by demons” those who have been kept in cellars and locked at lofts, these often have very different attributes to those with roaming background…

 

Often these hardly speak language at all, some have escaped the captivity of their families and when out in the world of their own devices, they behave in strange manners at markets and in villagers…

 

Sometimes these individual are picket up by mages and wise men and kept as Guinea pigs, as helpers or a source of body parts in the name of science…

 

Some of these are getting noticed by kings and would in this manner get picked for life in the castle throne room for the amusement of the nobility because they simply has no manners at all…

Location: Ra'un

Names: TK-129, Fennec Shand, Mando, Scaoth Mercernaries, Fennec Shand, Imperial Forces.

Species: Human, Unknown

Faction: Mando'ade

 

Part 1:

 

Mission Log ==== Open

 

TK-129 - Scout Trooper, Reconnaissance Squad 7.

 

"I knew this mission was going to be a hard one. We were sent to an unknown planet to fight a large group of insurgents that seemed to be amassing armies. The nights on Ra'un were cold and unwelcoming, so I took shelter amongst the locals' buildings.

Every faction of the galaxy had sent their best warriors, along with immesurable amounts of soldiers and vehicles. This would be quite the mission..."

 

Log Complete

 

I had fun building this, and decided to make the build undamaged, as TK-129 belongs to the scout squads sent to Ra'un, therefore ahead of the main battles. Look out for some special appearances 😉

The sky is a marvelous hue during this time of year. A Combination of the season and mother nature doing her job.

 

Wolfy's Ascent to the Heaven Faction (Pandemonium)

Alec Mason (Red Faction: Guerrilla), Cole Phelps (L.A. Noire), Rico Rodriguez (Just Cause 2), Sam Gideon (Vanquish) & Corvo Attano (Dishonored) from Video Games Theme (Lego Purist Minifigures)

 

PLEASE CREDIT AND COMMENT IF YOU FAVE! Feedback always appreciated! Thanks!

During the time of the Old Republic a Jedi task force, led by the Cathar Jedi Master Kainai, was sent to examine a powerful dark side current in the force uncovered by Vodo-Siosk Baas through meditation.

 

The current came from an ancient and very powerful sith holocron that had been activated in the depths of the forgotten temple on Sarapin. The four jedi were steadily moving deeper into the maw of darkness. Unaware but inevitably moving closer to their fatal fate...

 

It's been a while. Photography is looking like it will be better from here on out.

 

Will be brought to BC.

Skeleton Cavalry:

 

During the age of the greatest empire known to man, many nomadic peoples roamed the southern deserts. These nomads moved from oasis to oasis, shepherding their goat flocks and trading with caravans of the empire for supplies and weapons. Spending their lives in the harsh desert, these traveling peoples knew the wide range of the south lands with an unequal experience.

 

During times of war, the great pharaohs would summon the nomads to act as skirmishers and light cavalry. Experienced in the lives spent in the saddle, these nomads were suitable horsemen, able to quickly deploy along enemy flanks and harass their foes as the main force ventured forth.

 

As the great empire became a weak visage of its former glory, so to did the nomadic peoples, they fled to the desert mountains and their died out during years spent etching a living on harsh rock. But this would not be their end…

 

As the corpses and bones of the greatest rulers known to man rose from their tombs and sepulchers, so to were the nomad remains revived. The lich priests traveled to the ancient mountains and with arcane incantations revived the corpses, forming the horsemen into fighting form once more.

 

Now riding atop skeletal steeds of sand and bone, the nomads fight for their tomb pharaohs, skirting along the enemy flanks, pursuing those who flee with an unrelenting rage.

 

Built for Eurobrick's Factions

Alright, here are a couple of Figs from three different military factions. The setting is the near future, hopefully I will be able to use some of these guys in upcoming mocs :D

2041

The Desert Hounds.

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A new faction I came up with. The name is created by ✠Andreas.

 

Also, inspired by ✠Andreas

Kessel, the name said it all.

If ever there was a planet known for its ill repute it was here. Spice. Slavery. Corruption. Kessel was synonymous with these.

 

During the Imperial incursion of Mandalore, many were taken and offloaded as free workers to the mines here. It was time to investigate and free the captives.

But this required detailed planning and a small team was tasked by the Duchess herself to extend our protectorate further, we’d been oppressed as a peoples and a culture and would help where we can.

A mix of disciplines, the select team covered all bases - Trackers and scouts, heavy hitters, pilots, mechanics, informants and droids. We’d only be heading there once and we’d get the job done first time.

Without fanfare,, an open hangar is where we find the group preparing, in readiness for the shuttle to take them to Kessel.

Star Wars Factions, Episode 1Cat B: Aggressive Negotiations Cut Short

King Leonreante (Royal Pegasus Mount):

 

The Holy Land is an island off of the eastern coast of Warscape's mainland. It is a rocky island, with deep, lush grass and bristly plants. The inhabitants of the Holy Land are a people with intense religious fervor. They worship their single god more than anything else and rule with a feudalistic society. They are led in their religious zealotry by their King, Leonreante.

 

Taught from a young age at the city of Laufcreluex to seek religious fruition above all else as well as upholding the honor and chivalry of the knights and nobles of the land, Leonreante was molded into one of the finest citizens of the Holy Land. Leonreante became king upon the death of his father and was bequeathed with the Honor Sword, which is the immaculate two-handed greatsword passed down through the royal line of the Holy Land.

 

Riding into battle on his Royal Pegasus mount Bravourec, a magnificent and rare animal with a coat and hooves as gold as the brightest steel, Leonreante is seen as a beacon of hope and leadership for the armies of the Holy Land. Adorned in splendid armor and wearing the Holy Crown atop his lustrous black hair, the king fells his foes one by one until the battle is won or until he succumbs to his defeat.

 

Upholding his religious fervor and chivalric attitude, Leonreante has mustered the forces of the Holy Land to purge all of Warscape from heretics and apostates. For Honor and Faith!!

The Corellian Security Force: www.eurobricks.com/forum/index.php?/forums/topic/168922-f...

 

With one of the best reputations for intelligence work in the galaxy, CorSec works with the fledgling New Republic to establish peace.

 

From left to right:

 

R3-D6 -- Where would the Alliance be without their droids? The same goes for CorSec. R3 is a veteran of the war against the Empire who has seen missions from Nar Shadda to the Ring of Kafrene.

 

CorSec Agents (2 & 3) -- While many have been in CorSec for years, some made the migration over from the Rebel Alliance after the war, whether by preference or invitation. Many of the best rebel spies now find employ serving the New Republic from a bit of a distance.

 

Mon Calamari Pilot -- Some Mon Cala know ships so well, it would be insane not to put them in a cockpit. Who better to dogfight the pirates and TIE fighters still plaguing the hyperlanes?

 

Intelligence Command (4 & 5) -- You want the best calling the shots. IntelCommand draws on all their resources to pull the best information in the galaxy, then plans out the assignments for field agents. Some wonder how CorSec seems to know everything. However they do it, they're not telling.

 

Near-Human Smuggler -- Corellians have a bit of a reputation for holding cargo laws in low esteem, but that doesn't mean they can't pitch in to take down the bigger criminals.

 

CorSec Shock Trooper -- CorSec usually prefers an investigation and some sneaking around to a straight fight. But sometimes you need a big gun, decisive action, and a smoldering bad guy.

I made 6 pairs of warriors, each faction a different colour. One was initially meant to be the main knight and the other his squire/sidekick but in the end, I just made both of them as good as I could :)

 

Hope you guys enjoy them!

I finished assembling EEC's PMCs the other day, as they will be used for Marines in my new faction that is yet to be named.

 

In addition to these guys, I have 9 more awaiting backpacks or helmets.

Pharaoh Guard:

 

As the ruthless and merciless Pharaohs of the ancient empire march to war, they are accompanied by a retinue of some of the most skilled and elite warriors of the entire legion. In order to maintain their sepulchral legions and combat enemy lords and hero’s, the Pharaohs must be able to persevere through the horde of the enemy battle lines. For this reason, the employ the deadly use of their Pharaoh Guard.

 

Chosen from among the ranks of the ancient empires noble elite, the Pharaoh Guard were the children of these nobles, those who were not set in the lineage to inherit the empires were sent learn the ways of combat. They guarded their Pharaoh unceasingly in life, wading through enemy lines, destroying the empire’s foes. Upon the death of their lord, the those of the Pharaoh Guard performed a ritualistic suicide and were entombed in the immaculate pyramids.

 

Rising now in undeath, these elite warriors have been stripped of the constraints of a mortal life, and now again reap havoc in the name of their Pharaoh. Wielding duel khopesh’s that were crafted with a pristine and deadly intent, they flow through their enemy, striking fast and precise.

 

Able to death massive amounts of crucial damage in a short time, these shock troops allow the legions to punch through even the most armored of foes. The Pharaoh Guard marches forth in a forebodingly silent obedience of their masters deathly will. Reaping an innumerable death toll, these skeletal elites will return the ancient empire to its former glory.

The Chiss Ascendancy sent out their best agents across the galaxy. Information was exchanged between Factions, including the Dark Covenant Assassins.

made some new drones

Fauncor Tribe:

 

In the Brayherd, barbaric savagery and ferocious cruelty is admired and respected above all else. The herd travels across the desolate and sparse plains, ravaging all they come across. Before the herd thunders into battle, the deafening tone of the Hunt Horn is accompanied by the braying, snorting, and roaring of thousands of beasts can be heard as they stomp their hooves and beat their weapons. The Fauncor are one such race of beasts in the Brayherd.

 

The Fauncor, also known simply as "The Cloven", are bestial figures closely resembling men. They have the torsos and faces of men but the legs and hooves of cloven beasts. They speak in their guttural, coarse speech and have a feral anger that can only be controlled with an insatiable blood-lust. As young brayfauns, a Fauncor will sprout nobs on top of rough, wiry hair that quickly grow into horns as the Fauncor reaches Muscles bulge from sinewy flesh and hooves grow into strong, crude extensions of hairy, hooked legs.

 

Each Fauncor Tribe is led by a chieftain, a specifically depraved and cruel beast who leads those in the tribe with a ferocious savagery. Each chieftain is chosen by single combat, with the most barbaric beasts fighting to the death for the title of chieftain. In Fauncor society, an individuals worth and prowess and battle is seen on the number and size of War Horns the beast has. As a Fauncor ages and becomes more seasoned in the art of uncontrolled blooshed, the horns grow to immense size. Therefore, it is not uncommon for the chieftain to have the largest and most numerous War Horns as well as the largest, strongest hooves. The Fauncor Tribes forms the bulk of the Brayherd and act as the main form of attack in a herd charge.

 

The tribes charge into battle, hooves thundering across the barren wasteland of the plain; howling and braying, roaring and snorting as they brandish crude spears, axes and spiked nets, the tattered remains of the tribal symbol billowing in dust filled wind. As the bloodraged beasts reach the enemy line, some Fauncor lower their horns and impale their enemies on the sharp points while others use their powerfully beastly legs to vault themselves over the heads of their enemy and crush them beneath hooves as hard as stone. Lightly armored an feral, the Fauncor Tribes do not form strategic lines, but rather charge their hated foe in a mad rush of muscle, horns, and hooves.

 

The horns have called, and the Brayherd thunders across the plain searching for the fight and exulting in the hunt!

 

This is my Australian Empire faction so far. I have to say, I really like it, except for in this photo the M47 Tac is covering up far right's face. :P I'll grow my army with a few orders, and start building with them when I get my Bricklink order. Thanks!

 

Comments, notes, and faves are appreciated, but if you note or fave please leave a comment as well.

 

-Alexander

Through the barren wilderness of Ziost, three small figures cross the plateau aiming for the monolith ahead of them.

As they get closer, they finally see the abandoned tower cut into the rock face, erupting from its summit.

 

Tasked by Clan Eldar, now the planet was under its protection, to chart the landscape lost to history the three explorers gathered around the rent in the rock face.

What was once a door had been torn open and exposed in the ravages of time. Light in hand they begin their investigation and enter.

 

They slowly make their way through the tower and reach the top.

To them, it looked like nothing more than an old garrison and their droid confirmed as much to them.

 

However, they noted the watchpoint was recently stripped of equipment.

Gazing out of the window Cale noted tracks leading off in a different direction.

 

From this high he could make out little more, "Hand me those macrobinoculars", he asked his droid.

"At once, Sir" Finishing the climb, the 3PO unit stopped short "Oh my, there's someone coming"

  

Footsteps, echoed from the stairwell...

 

Ziost Faction entry

 

Our map-based RPG hosted by Eurobricks is going to be wrapping up the main challenge this summer. Join up with the Mandalorians, Pirates, Non-Human Anarchists, Mystics, and more to take down the Triumvirate, a murderous Imperial Remnant collecting Holocrons in the shadows.

All characters and all Eras of Star Wars welcomed!

Any questions, just ask!

Discord link: discord.com/invite/mEdraxmsHd

I just joined an interesting Castle Game in our local community, and this is my Black Falcons faction. So the story begins

My continuous story for the Star Wars Factions RPG!

 

If you are interested in joining the Flame of Zhar crime syndicate or any other Faction, just reach out with a dm to me, or join the Discord!

Elven Archers:

 

In the Valewood Realm, the elves that live under the boughs of the great trees in the forest respect mastery of the bow above all other forms of warfare. Elven children are taught the art of bow making and archery from a young age. They learn the ways to shape a Realm tree into the perfectly weighted bow limb with strange yet beautiful magics. They learn how to forge strong arrowheads and how to carve the most aerodynamic arrow fletching. After they have spent several decades learning the art of making a bow, they then are finally allowed to begin to learn how to fire their perfected creation.

 

These young elves tirelessly practice day and night, perfecting their accuracy and speed. They shoot at still targets, live prey, and finally against an evil foe that threatens the Valewood Realm. Although not the most skilled bow masters in the elven army, the Elven Archers are by far the most numerous, able to field hundreds of warriors with ease, for every soldier must be proficient in the use of the bow. This is the strength of the Realm. In order to protect their forest homeland, they must be able to shoot foes accurately in between the limbs and boughs of the trees, sometimes threading an arrow hundreds of yards through dense forests.

 

Able to shoot on the move, Elven Archers are not like a typical archer unit that stands still and shoots in one arc, they are a constantly moving threat to all of their foes, able to rain death upon them from above.

 

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