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For their Term 4 Branding 2 course, Digital Design students were asked to create the brand identity for either a boutique hotel, art gallery or seaplane airline. The results were outstanding!
Find out more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.
Photos by Danny Chan dannychan.ca.
As part of the team building component of Term 1 Project Management, students are given a box of dollar store objects and a mission: keep a marble moving along a course for as long a time as possible, with it ending up falling into an egg cup. Armed with plastic necklaces, dominoes, bendy straws, a roll of toilet tissue and other priceless objects, teams compete to create the best design to meet the goal. Upon completion, the teams analyze their designs for strengths and weaknesses and process key team dynamic components — How were design decisions made? How were disagreements resolved? How was leadership determined? Did team members contribute equally to the vision and how did they each fare when it came to implementation?
Find out more about VFS's one-year Digital Design program at <a href="http://www.vfs.com/programs/digital-design" rel="nofollow">www.vfs.com/programs/digitaldesign</a>
Photos by <a href="http://dannychan.ca" rel="nofollow">Danny Chan</a>
Draw By Night #18: The Uncollectables
What happens when you mix a roomful of artists, giant pieces of paper, and a crazy theme? If you’re Digital Design instructor Myron Campbell, you turn those ingredients into Vancouver’s only bi-monthly drawing party. At Draw By Night (http://drawbynight.notsosimpleton.com) artists can work collaboratively on pieces, or by themselves on their own section. The only emphasis is on getting everyone drawing. Participants are encouraged to use Twitter or other social media to discuss the event and post pictures, allowing real-time engagement with the drawing community. They can also post ideas and comments that are often integrated into the next event.
Find out more about VFS's one-year Digital Design program at vfs.com/digitaldesign.
Draw By Night #19 - Whoa Nellie
What happens when you mix a roomful of artists, giant pieces of paper, and a crazy theme? If you’re Digital Design instructor Myron Campbell, you turn those ingredients into Vancouver’s only bi-monthly drawing party. At Draw By Night (drawbynight.notsosimpleton.com) artists can work collaboratively on pieces, or by themselves on their own section. The only emphasis is on getting everyone drawing. Participants are encouraged to use Twitter or other social media to discuss the event and post pictures, allowing real-time engagement with the drawing community. They can also post ideas and comments that are often integrated into the next event.
Find out more about VFS's one-year Digital Design program at vfs.com/digitaldesign.
Photos by Danny Chan dannychan.ca
For her graduate project in the Digital Design program, Cherie Korol created an ocean conservation news portal. Most sites in the field of ocean conservation are poorly organized , showcasing marginalized areas of information. Cherie utilized this initiative to develop a strong content strategy approach and viable IA that successfully carries through to mobile devices, such as the iPad.
Learn more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.
At this Digital Design Slam, student teams had one day to re-imagine and redesign the VFS Digital Design blog (http://ddblog.vfs.com/). They presented their final design concepts to a panel of judges.
Read about this Slam on the VFS Blog
Learn more about VFS's one-year Digital Design program at vfs.com/digitaldesign.
In Communication Design 2, students are asked to create the cover and interior of a work of fiction in the public domain. Heather Lee embraced this challenge and produced a gorgeously designed book that leverages personified typefaces.
Learn more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.
Draw By Night #32 - Game Over
What happens when you mix a roomful of artists, giant pieces of paper, and a crazy theme? If you’re Digital Design instructor Myron Campbell, you turn those ingredients into Vancouver’s only bi-monthly drawing party. At Draw By Night, artists can work collaboratively on pieces, or by themselves on their own section. The only emphasis is on getting everyone drawing. Participants are encouraged to use Twitter or other social media to discuss the event and post pictures, allowing real-time engagement with the drawing community. They can also post ideas and comments that are often integrated into the next event.
Find out more about VFS's one-year Digital Design program at www.vfs.com/programs/digitaldesign
Photos by Danny Chan
As part of the team building component of Term 1 Project Management, students are given a box of dollar store objects and a mission: keep a marble moving along a course for as long a time as possible, with it ending up falling into an egg cup. Armed with plastic necklaces, dominoes, bendy straws, a roll of toilet tissue and other priceless objects, teams compete to create the best design to meet the goal. Upon completion, the teams analyze their designs for strengths and weaknesses and process key team dynamic components — How were design decisions made? How were disagreements resolved? How was leadership determined? Did team members contribute equally to the vision and how did they each fare when it came to implementation?
Find out more about VFS's one-year Digital Design program at <a href="http://www.vfs.com/programs/digital-design" rel="nofollow">www.vfs.com/programs/digitaldesign</a>
Photos by <a href="http://dannychan.ca" rel="nofollow">Danny Chan</a>
In the 2D Graphics 2 course, students are asked to create a character that they might use for an animation sequence or in design.
These are samples of some of the best work across multiple classes.
Learn more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.
For their Term 4 Branding 2 course, Digital Design students were asked to create the brand identity for either a boutique hotel, art gallery or seaplane airline. The results were outstanding!
Find out more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.
Photos by Danny Chan dannychan.ca
Digital Design students experiment with 'Light Painting' using LED Flashlights and a Lightsaber!
Find out more about VFS's one-year Digital Design program at vfs.com/digitaldesign.
For his Branding 2 project, Robert Soo chose to brand the identity of a Vancouver waterfront boutique hotel. Like the land itself, the Loft logo is dynamic and mutable, capable of varying moods. The logo makes use of a variety of backings drawn from landscape paintings in the public domain that capture the majesty of the local environment. These various paintings are unified together by the Loft symbol within them that uses the paintings as a frame. The brand package consists of competitive analysis, moodboards, environment design, logo design and miscellaneous branded applications.
Learn more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.
In the 2D Graphics 2 course, students were asked to create a character that they might use for an animation sequence or in design.
These are samples of some of the best work.
Learn more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.
In the 2D Graphics 2 course, students are asked to create a character that they might use for an animation sequence or in design.
These are samples of some of the best work across multiple classes.
Learn more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.
For their Term 4 Branding 2 course, Digital Design students were asked to create the brand identity for either a boutique hotel, art gallery or seaplane airline. The results were outstanding!
Find out more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.
Photos by Danny Chan dannychan.ca.
At this Digital Design Slam, student teams had one day to re-imagine and redesign the VFS Digital Design blog (http://ddblog.vfs.com/). They presented their final design concepts to a panel of judges.
Read about this Slam on the VFS Blog
Learn more about VFS's one-year Digital Design program at vfs.com/digitaldesign.
It’s been about 12 years since Ryan Honey walked the halls of VFS as a Digital Design student. After graduating, he made a big splash as the Creative Director at Heavy.com before founding Buck, a production-based creative agency, where he now serves as a Creative Director in their Los Angeles office. You’ve seen his work in commercials, network promos, and experimental motion graphics for companies like Burger King, Coke, Google, Nike, and the NBA.
Ryan spent three days with us as an Artist in Residence sharing his experience, advice, and thoughts through one-on-one chats, presentations, and a keynote speaking appearance at Appetizers.
Find out more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.
The theme of our recent Digital Design Talks was audience — a mix of all that is wonderful and inspirational. The student team of Hasan Habib, Sadaf Rouhani, Marlon Soriano and Estefania Acuna presenting their recent Hope In Shadows campaign. Hope In Shadows — a non-profit organization impacting positive social change in Downtown Eastside worked with the students to bring awareness. Our own instructor,
Robin Mitchell-Cranfield, presented on interactive book design and e-publishing. Lastly, our alumnus, Mark Miller, of Dark Igloo, ended the evening talking about the launch of his company's latest project.
Find out more about VFS's one-year Digital Design program at vfs.com/digitaldesign.
Photos by Danny Chan dannychan.ca.
In Interactive Design 3, students are asked to select from one of three client briefs to develop a social change project. Cherie, Michael and Jay chose to develop a mobile application to assist with earthquake preparedness. The application offers device features, such as RSS, GPS tracking and "bounce location" to sustain user correspondence during disaster relief efforts.
The team divided the roles and responsibilities to tackle strategic review, competitive analysis, moodboards, user experience, information architecture and interactive design.
Learn more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.
In Communication Design 2, students are asked to create the cover and interior of a work of fiction in the public domain. Heather Lee embraced this challenge and produced a gorgeously designed book that leverages personified typefaces.
Learn more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.
Draw By Night #32 - Game Over
What happens when you mix a roomful of artists, giant pieces of paper, and a crazy theme? If you’re Digital Design instructor Myron Campbell, you turn those ingredients into Vancouver’s only bi-monthly drawing party. At Draw By Night, artists can work collaboratively on pieces, or by themselves on their own section. The only emphasis is on getting everyone drawing. Participants are encouraged to use Twitter or other social media to discuss the event and post pictures, allowing real-time engagement with the drawing community. They can also post ideas and comments that are often integrated into the next event.
Find out more about VFS's one-year Digital Design program at www.vfs.com/programs/digitaldesign
Photos by Danny Chan
thanks to Dailyville for pointing out i had an even 100 images on explore pages as of today!!!
Created with fd's Flickr Toys.
For her graduate project in the Digital Design program, Cherie Korol created an ocean conservation news portal. Most sites in the field of ocean conservation are poorly organized , showcasing marginalized areas of information. Cherie utilized this initiative to develop a strong content strategy approach and viable IA that successfully carries through to mobile devices, such as the iPad.
Learn more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.
It’s been about 12 years since Ryan Honey walked the halls of VFS as a Digital Design student. After graduating, he made a big splash as the Creative Director at Heavy.com before founding Buck, a production-based creative agency, where he now serves as a Creative Director in their Los Angeles office. You’ve seen his work in commercials, network promos, and experimental motion graphics for companies like Burger King, Coke, Google, Nike, and the NBA.
Ryan spent three days with us as an Artist in Residence sharing his experience, advice, and thoughts through one-on-one chats, presentations, and a keynote speaking appearance at Appetizers.
Find out more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.
For the Communication Design 2 course, students are asked to design the cover and interior of a famous book in the public domain. Arcelia Ocana chose to visually tell the story of Jules Verne's Around The World In 80 Days. She used text from the book to illustrate a portrait of the author himself for the cover.
Learn more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.
In Interactive Design 3, students are asked to select from one of three client briefs to develop a social change project. Cherie, Michael and Jay chose to develop a mobile application to assist with earthquake preparedness. The application offers device features, such as RSS, GPS tracking and "bounce location" to sustain user correspondence during disaster relief efforts.
The team divided the roles and responsibilities to tackle strategic review, competitive analysis, moodboards, user experience, information architecture and interactive design.
Learn more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.
For their Term 4 Branding 2 course, Digital Design students were asked to create the brand identity for either a boutique hotel, art gallery or seaplane airline. The results were outstanding!
Find out more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.
Photos by Danny Chan dannychan.ca.
VFS Digital Design student Robert Soo created a brand identity for a Vancouver waterfront boutique hotel. The logo makes use of a variety of backings drawn from landscape paintings in the public domain that capture the local environment. The brand package consists of competitive analysis, moodboards, environment design, logo design and miscellaneous branded applications.
Find out more about VFS's one-year Digital Design program at vfs.com/digitaldesign.
As part of the team building component of Term 1 Project Management, first term students are each given a box of dollar store objects and a mission: keep a marble moving along a course for as long a time as possible, with it ending up falling into an egg cup. Armed with plastic necklaces, dominoes, bendy straws, a roll of toilet tissue and other priceless objects, teams compete to create the best design to meet the goal. Upon completion, the teams analyzed their design for its strengths and weaknesses and the teams process key team dynamic components — How were design decisions made? How were disagreements resolved? How was leadership determined? Did team members contribute equally to the vision and how did they each fare when it came to implementation?
Learn more about VFS's one-year Digital Design program at vfs.com/digitaldesign.
VFS Digital Design's Appetizers Night is a chance for graduating students to showcase their favourite project to an industry audience on the lookout for hot young talent. The keynote speaker this time around was Peter Jin Hong, Digital Design Alumnus and User Experience Designer at Google+ Photos.
Find out more about VFS's one-year Digital Design program at vfs.com/digitaldesign.
In Interactive Design 3, students are asked to select from one of three client briefs to develop a social change project. Cherie, Michael and Jay chose to develop a mobile application to assist with earthquake preparedness. The application offers device features, such as RSS, GPS tracking and "bounce location" to sustain user correspondence during disaster relief efforts.
The team divided the roles and responsibilities to tackle strategic review, competitive analysis, moodboards, user experience, information architecture and interactive design.
Learn more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.
In Interactive Design 3, students are asked to select from one of three client briefs to develop a social change project. Cherie, Michael and Jay chose to develop a mobile application to assist with earthquake preparedness. The application offers device features, such as RSS, GPS tracking and "bounce location" to sustain user correspondence during disaster relief efforts.
The team divided the roles and responsibilities to tackle strategic review, competitive analysis, moodboards, user experience, information architecture and interactive design.
Learn more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.
a detail of the smooth underside with peek hole
object: birch plywood book/laptop/iPad stand
fabrication technique: 2-sided mill with CNC router
total time: >10 minutes from beginning to milling | 110 minutes to mill
It’s been about 12 years since Ryan Honey walked the halls of VFS as a Digital Design student. After graduating, he made a big splash as the Creative Director at Heavy.com before founding Buck, a production-based creative agency, where he now serves as a Creative Director in their Los Angeles office. You’ve seen his work in commercials, network promos, and experimental motion graphics for companies like Burger King, Coke, Google, Nike, and the NBA.
Ryan spent three days with us as an Artist in Residence sharing his experience, advice, and thoughts through one-on-one chats, presentations, and a keynote speaking appearance at Appetizers.
Find out more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.
In term 5, the Packaging class was challenged to brand and attract consumers to buy their products off the shelf.
Find out more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.
photo by Juan Martinezguerra
For her graduate project, Marija Vidanovic developed a unique accordion news-magazine called ‘Flip’ that allows young urban professionals to quickly flip through daily headlines. This novel, eco-friendly solution eliminates the need of glue and staples.
Find out more VFS's one-year Digital Design program at vfs.com/digitaldesign.
As part of the team building component of Term 1 Project Management, students are given a box of dollar store objects and a mission: keep a marble moving along a course for as long a time as possible, with it ending up falling into an egg cup. Armed with plastic necklaces, dominoes, bendy straws, a roll of toilet tissue and other priceless objects, teams compete to create the best design to meet the goal. Upon completion, the teams analyze their designs for strengths and weaknesses and process key team dynamic components — How were design decisions made? How were disagreements resolved? How was leadership determined? Did team members contribute equally to the vision and how did they each fare when it came to implementation?
Find out more about VFS's one-year Digital Design program at <a href="http://www.vfs.com/programs/digital-design" rel="nofollow">www.vfs.com/programs/digitaldesign</a>
Photos by <a href="http://dannychan.ca" rel="nofollow">Danny Chan</a>
In term 5, the Packaging class was challenged to brand and attract consumers to buy their products off the shelf.
Find out more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.
VFS brought the Intensive experience to Mexico for the first time this year. Over a five day period students were given a chance to experience life as a VFS Digital Design student in a hands-on program led by our faculty of industry professionals – including Head of Department Amber Bezahler.
Digital Design students learn to refine their skills in communication, interactive, and motion design. Graduates from the one-year program go on to work in a wide variety of rewarding roles in the industry, including User Experience Designer, Interface Developer, Communication Designer, Typographer, Motion Designer, and Project Manager.
Find out more about VFS’s one-year Digital Design program at vfs.com/digitaldesign.
In the 2D Graphics 2 course, students are asked to create a character that they might use for an animation sequence or in design.
These are samples of some of the best work across multiple classes.
Learn more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.
As part of the team building component of Term 1 Project Management, students are given a box of dollar store objects and a mission: keep a marble moving along a course for as long a time as possible, with it ending up falling into an egg cup. Armed with plastic necklaces, dominoes, bendy straws, a roll of toilet tissue and other priceless objects, teams compete to create the best design to meet the goal. Upon completion, the teams analyze their designs for strengths and weaknesses and process key team dynamic components — How were design decisions made? How were disagreements resolved? How was leadership determined? Did team members contribute equally to the vision and how did they each fare when it came to implementation?
Find out more about VFS's one-year Digital Design program at <a href="http://www.vfs.com/programs/digital-design" rel="nofollow">www.vfs.com/programs/digitaldesign</a>
Photos by <a href="http://dannychan.ca" rel="nofollow">Danny Chan</a>
At this Digital Design Slam, student teams had one day to design and produce an identity and motion graphics package for a music awards show. They presented their final design concepts to a panel of judges.
Find out more about VFS's one-year Digital Design program at vfs.com/digitaldesign.
As part of the team building component of Term 1 Project Management, first term students are each given a box of dollar store objects and a mission: keep a marble moving along a course for as long a time as possible, with it ending up falling into an egg cup. Armed with plastic necklaces, dominoes, bendy straws, a roll of toilet tissue and other priceless objects, teams compete to create the best design to meet the goal. Upon completion, the teams analyzed their design for its strengths and weaknesses and the teams process key team dynamic components — How were design decisions made? How were disagreements resolved? How was leadership determined? Did team members contribute equally to the vision and how did they each fare when it came to implementation?
Learn more about VFS's one-year Digital Design program at vfs.com/digitaldesign.