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As part of the team building component of Term 1 Project Management, first term students are each given a box of dollar store objects and a mission: keep a marble moving along a course for as long a time as possible, with it ending up falling into an egg cup. Armed with plastic necklaces, dominoes, bendy straws, a roll of toilet tissue and other priceless objects, teams compete to create the best design to meet the goal. Upon completion, the teams analyzed their design for its strengths and weaknesses and the teams process key team dynamic components — How were design decisions made? How were disagreements resolved? How was leadership determined? Did team members contribute equally to the vision and how did they each fare when it came to implementation?

 

Learn more about VFS's one-year Digital Design program at vfs.com/digitaldesign.

In Interactive Design 3, students are asked to select from one of three client briefs to develop a social change project. Cherie, Michael and Jay chose to develop a mobile application to assist with earthquake preparedness. The application offers device features, such as RSS, GPS tracking and "bounce location" to sustain user correspondence during disaster relief efforts.

 

The team divided the roles and responsibilities to tackle strategic review, competitive analysis, moodboards, user experience, information architecture and interactive design.

 

Learn more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.

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As part of the team building component of Term 1 Project Management, students are given a box of dollar store objects and a mission: keep a marble moving along a course for as long a time as possible, with it ending up falling into an egg cup. Armed with plastic necklaces, dominoes, bendy straws, a roll of toilet tissue and other priceless objects, teams compete to create the best design to meet the goal. Upon completion, the teams analyze their designs for strengths and weaknesses and process key team dynamic components — How were design decisions made? How were disagreements resolved? How was leadership determined? Did team members contribute equally to the vision and how did they each fare when it came to implementation?

 

Find out more about VFS's one-year Digital Design program at <a href="http://www.vfs.com/programs/digital-design" rel="nofollow">www.vfs.com/programs/digitaldesign</a>

 

Photos by <a href="http://dannychan.ca" rel="nofollow">Danny Chan</a>

Scrapbook paper design using antique scientific illustrations

The theme of our recent Digital Design Talks was audience — a mix of all that is wonderful and inspirational. The student team of Hasan Habib, Sadaf Rouhani, Marlon Soriano and Estefania Acuna presenting their recent Hope In Shadows campaign. Hope In Shadows — a non-profit organization impacting positive social change in Downtown Eastside worked with the students to bring awareness. Our own instructor,

Robin Mitchell-Cranfield, presented on interactive book design and e-publishing. Lastly, our alumnus, Mark Miller, of Dark Igloo, ended the evening talking about the launch of his company's latest project.

 

Find out more about VFS's one-year Digital Design program at vfs.com/digitaldesign.

 

Photos by Danny Chan dannychan.ca

For their Term 4 Branding 2 course, Digital Design students were asked to create the brand identity for either a boutique hotel, art gallery or seaplane airline. The results were outstanding!

 

Find out more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.

 

Photos by Danny Chan dannychan.ca

In term 5, the Packaging class was challenged to brand and attract consumers to buy their products off the shelf.

 

Find out more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.

  

As part of the team building component of Term 1 Project Management, first term students are each given a box of dollar store objects and a mission: keep a marble moving along a course for as long a time as possible, with it ending up falling into an egg cup. Armed with plastic necklaces, dominoes, bendy straws, a roll of toilet tissue and other priceless objects, teams compete to create the best design to meet the goal. Upon completion, the teams analyzed their design for its strengths and weaknesses and the teams process key team dynamic components — How were design decisions made? How were disagreements resolved? How was leadership determined? Did team members contribute equally to the vision and how did they each fare when it came to implementation?

 

Learn more about VFS's one-year Digital Design program at vfs.com/digitaldesign.

In the 2D Graphics 2 course, students are asked to create a character that they might use for an animation sequence or in design.

 

These are samples of some of the best work across multiple classes.

 

Learn more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.

A “Monster Tower” to roll the dice to Dungeons & Dragons or your favorite table role-playing game and also a “stand” that can accommodate and incorporate the new MIMIC GWP. It will take 658 pieces for the tower and two for a small change at MIMIC, I hope you enjoy it and that you can play great games! A “Monster Tower” to roll the dice to Dungeons & Dragons or your favorite table role-playing game and also a “stand” that can accommodate and incorporate the new MIMIC GWP. It will take 658 pieces for the tower and two for a small change at MIMIC, I hope you enjoy it and that you can play great games!

THANK YOU®, a motion graphics studio based in Copenhagen, were so taken by the VFS grads who have worked there, that they took time out from a business trip to the Pacific Northwest to visit VFS Digital Design students and share their work for MTV and Swatch. The talk was delivered by partner Örn Ólason, who described the creation of the company as a meeting of “men of few words, who love visuals and love animation”. The work he showed certainly supported this: a series of campaigns for Swatch that started with 3D renderings of the products and extended those images into motion graphics, videos, and even store design.

 

Find out more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.

 

Photos by Danny Chan dannychan.ca.

In term 5, the Packaging class was challenged to brand and attract consumers to buy their products off the shelf.

 

Find out more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.

  

The theme of our recent Digital Design Talks was audience — a mix of all that is wonderful and inspirational. The student team of Hasan Habib, Sadaf Rouhani, Marlon Soriano and Estefania Acuna presenting their recent Hope In Shadows campaign. Hope In Shadows — a non-profit organization impacting positive social change in Downtown Eastside worked with the students to bring awareness. Our own instructor,

Robin Mitchell-Cranfield, presented on interactive book design and e-publishing. Lastly, our alumnus, Mark Miller, of Dark Igloo, ended the evening talking about the launch of his company's latest project.

 

Find out more about VFS's one-year Digital Design program at vfs.com/digitaldesign.

 

Photos by Danny Chan dannychan.ca.

In Interactive Design 3, students are asked to select from one of three client briefs to develop a social change project. Cherie, Michael and Jay chose to develop a mobile application to assist with earthquake preparedness. The application offers device features, such as RSS, GPS tracking and "bounce location" to sustain user correspondence during disaster relief efforts.

 

The team divided the roles and responsibilities to tackle strategic review, competitive analysis, moodboards, user experience, information architecture and interactive design.

 

Learn more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.

For their Term 4 Branding 2 course, Digital Design students were asked to create the brand identity for either a boutique hotel, art gallery or seaplane airline. The results were outstanding!

 

Find out more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.

 

Photos by Danny Chan dannychan.ca

In Communication Design 2, students are asked to create the cover and interior of a work of fiction in the public domain. Heather Lee embraced this challenge and produced a gorgeously designed book that leverages personified typefaces.

 

Learn more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.

See Marisa Torres' work featured on Lovely Package.

 

Find out more VFS's one-year Digital Design program at vfs.com/digitaldesign.

In Interactive Design 3, students are asked to select from one of three client briefs to develop a social change project. Cherie, Michael and Jay chose to develop a mobile application to assist with earthquake preparedness. The application offers device features, such as RSS, GPS tracking and "bounce location" to sustain user correspondence during disaster relief efforts.

 

The team divided the roles and responsibilities to tackle strategic review, competitive analysis, moodboards, user experience, information architecture and interactive design.

 

Learn more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.

In the 2D Graphics 2 course, students are asked to create a character that they might use for an animation sequence or in design.

 

These are samples of some of the best work across multiple classes.

 

Learn more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.

It’s been about 12 years since Ryan Honey walked the halls of VFS as a Digital Design student. After graduating, he made a big splash as the Creative Director at Heavy.com before founding Buck, a production-based creative agency, where he now serves as a Creative Director in their Los Angeles office. You’ve seen his work in commercials, network promos, and experimental motion graphics for companies like Burger King, Coke, Google, Nike, and the NBA.

 

Ryan spent three days with us as an Artist in Residence sharing his experience, advice, and thoughts through one-on-one chats, presentations, and a keynote speaking appearance at Appetizers.

 

Find out more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.

 

It’s been about 12 years since Ryan Honey walked the halls of VFS as a Digital Design student. After graduating, he made a big splash as the Creative Director at Heavy.com before founding Buck, a production-based creative agency, where he now serves as a Creative Director in their Los Angeles office. You’ve seen his work in commercials, network promos, and experimental motion graphics for companies like Burger King, Coke, Google, Nike, and the NBA.

 

Ryan spent three days with us as an Artist in Residence sharing his experience, advice, and thoughts through one-on-one chats, presentations, and a keynote speaking appearance at Appetizers.

 

Find out more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.

 

For their Term 4 Branding 2 course, Digital Design students were asked to create the brand identity for either a boutique hotel, art gallery or seaplane airline. The results were outstanding!

 

Find out more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.

 

Photos by Danny Chan dannychan.ca

For their Term 4 Branding 2 course, Digital Design students were asked to create the brand identity for either a boutique hotel, art gallery or seaplane airline. The results were outstanding!

 

Find out more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.

 

Photos by Danny Chan dannychan.ca

As part of the Term 5 elective, Experimental 2D Graphics, we spend one entire class in a room with no computers. We bring all sorts of materials together like paint, magazines, pencils, markers, glue and we even had a sewing machine. Each student uses all these materials to create hand-made textures to scan-in for later use in their digital work.

 

This exercise is one of many that suggests that not all answers to visual problems lie behind your computer screen. Sometimes you need to get your hands dirty!

 

Find out more about VFS's one-year Digital Design program at vfs.com/digitaldesign.

Draw By Night #42 (Oct '15) - The Skookums

 

What happens when you mix a roomful of artists, giant pieces of paper, and a crazy theme? If you’re Interactive Technologist and Instructor Christopher Quine, you turn those ingredients into Vancouver’s only bi-monthly drawing party. At Draw By Night, artists can work collaboratively on pieces, or by themselves on their own section. The only emphasis is on getting everyone drawing. Participants are encouraged to use Twitter or other social media to discuss the event and post pictures, allowing real-time engagement with the drawing community. They can also post ideas and comments that are often integrated into the next event.

 

Find out more about VFS's one-year Digital Design program at vfs.edu/programs/digital-design

 

Photos by Danny Chan

For their Term 4 Branding 2 course, Digital Design students were asked to create the brand identity for either a boutique hotel, art gallery or seaplane airline. The results were outstanding!

 

Find out more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.

 

Photos by Danny Chan dannychan.ca.

In Communication Design 2, students are asked to create the cover and interior of a work of fiction in the public domain. Heather Lee embraced this challenge and produced a gorgeously designed book that leverages personified typefaces.

 

Learn more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.

Digital Design student's Brady Cackler and Walter Covarrubias overview the storytelling process for their final project, What He Left You.

 

Find out more about VFS's one-year Digital Design program at vfs.com/digitaldesign.

Find out more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.

The design industry is built upon the principles of composition and storytelling across all media. More and more, the lines of traditional mediums are blurring. As such, designers who understand mixed-media ideation are in high demand. This term 6 course focuses on the combination of digital and analogue techniques to efficiently produce stop motion animation for compelling narratives. This course is built on the principles of teamwork, organization, and experimentation; students work in teams, while contributing to a single class project.

 

Find out more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.

 

Photos by Danny Chan dannychan.ca.

In the Branding 1 course, students are challenged with positioning a new or re-branded product in a crowded marketplace. Through research and analysis, each student develops a strategy and concept, the logo and all of the assets for various applications of their brand.

 

With his project 'Skewers', JL Lum developed the concept and brand for a modern and hip approach to "street meat".

 

Learn more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.

In Communication Design 2, students are asked to create the cover and interior of a work of fiction in the public domain. Heather Lee embraced this challenge and produced a gorgeously designed book that leverages personified typefaces.

 

Learn more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.

Find out more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.

For her graduate project at VFS Digital Design, Ileana Hierro created “Sandbox”, a global non-profit organization that aims to strengthen communities by creating green spaces for children. Ileana conceptualized the initiative, and created the logo, brand identity, various branded applications, the comprehensive brand guide and the compelling ad campaign.

 

Learn more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.

Myron Campbell, an instructor in Digital Design and a big part of the VFS community, has been named Interactive Designer of the Year at the 2010 Canadian New Media Awards!

 

Myron is an accomplished designer whose recent work has included (as then-art director at Switch Interactive) attention-grabbing interactive installations at this year’s Vancouver Winter Olympic Games.

 

Read Myron's guest post about his win on the VFS Blog.

 

Find out more about VFS's one-year Digital Design program at vfs.com/digitaldesign.

  

At this Digital Design Slam, student teams had one day to design and produce an identity and motion graphics package for a music awards show. They presented their final design concepts to a panel of judges.

 

Find out more about VFS's one-year Digital Design program at vfs.com/digitaldesign.

OMBRE CHEVRON BUNTING printable bunting, perfect for your party!!

They are delivered as 4 A4 (8 x 11 inch) 300dpi jpgs. They are approx 6 inch. Print them out straight away or use in design software to make your own creations.

This is a digital product. You will receive your purchase via email (No shipping charges - woohoo!) within 24hrs of payment.

 

www.etsy.com/listing/112342994/ombre-chevron-bunting-digi...

In Interactive Design 3, students are asked to select from one of three client briefs to develop a social change project. Cherie, Michael and Jay chose to develop a mobile application to assist with earthquake preparedness. The application offers device features, such as RSS, GPS tracking and "bounce location" to sustain user correspondence during disaster relief efforts.

 

The team divided the roles and responsibilities to tackle strategic review, competitive analysis, moodboards, user experience, information architecture and interactive design.

 

Learn more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.

It’s been about 12 years since Ryan Honey walked the halls of VFS as a Digital Design student. After graduating, he made a big splash as the Creative Director at Heavy.com before founding Buck, a production-based creative agency, where he now serves as a Creative Director in their Los Angeles office. You’ve seen his work in commercials, network promos, and experimental motion graphics for companies like Burger King, Coke, Google, Nike, and the NBA.

 

Ryan spent three days with us as an Artist in Residence sharing his experience, advice, and thoughts through one-on-one chats, presentations, and a keynote speaking appearance at Appetizers.

 

Find out more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.

 

In Interactive Design 3, students are asked to select from one of three client briefs to develop a social change project. Cherie, Michael and Jay chose to develop a mobile application to assist with earthquake preparedness. The application offers device features, such as RSS, GPS tracking and "bounce location" to sustain user correspondence during disaster relief efforts.

 

The team divided the roles and responsibilities to tackle strategic review, competitive analysis, moodboards, user experience, information architecture and interactive design.

 

Learn more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.

Find out more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.

VFS brought the Intensive experience to Mexico for the first time this year. Over a five day period students were given a chance to experience life as a VFS Digital Design student in a hands-on program led by our faculty of industry professionals – including Head of Department Amber Bezahler.

 

Digital Design students learn to refine their skills in communication, interactive, and motion design. Graduates from the one-year program go on to work in a wide variety of rewarding roles in the industry, including User Experience Designer, Interface Developer, Communication Designer, Typographer, Motion Designer, and Project Manager.

 

Find out more about VFS’s one-year Digital Design program at vfs.com/digitaldesign.

 

VFS Digital Design celebrates the hard work and achievements of graduating students at the December 2011 graduation ceremony.

 

Find out more about VFS's one-year Digital Design program at vfs.com/digitaldesign.

 

Photos by Danny Chan dannychan.ca.

In term 5, the Packaging class was challenged to brand and attract consumers to buy their products off the shelf.

 

Find out more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.

  

It’s been about 12 years since Ryan Honey walked the halls of VFS as a Digital Design student. After graduating, he made a big splash as the Creative Director at Heavy.com before founding Buck, a production-based creative agency, where he now serves as a Creative Director in their Los Angeles office. You’ve seen his work in commercials, network promos, and experimental motion graphics for companies like Burger King, Coke, Google, Nike, and the NBA.

 

Ryan spent three days with us as an Artist in Residence sharing his experience, advice, and thoughts through one-on-one chats, presentations, and a keynote speaking appearance at Appetizers.

 

Find out more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.

 

In term 5, the Packaging class was challenged to brand and attract consumers to buy their products off the shelf.

 

Find out more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.

  

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